TES CS problems

Post » Fri May 27, 2011 10:22 pm

Hello @ll,

I have started to modify some part of the Better Imperial City.esp as it came with the BC 4.5 Omod-ready package from TESNexus.

And I did notice a strange thing: the right fakelight at the City Door to the Arena got two BBCFireTorchLarge520 attended.
But as removing them, there seems to be still another BBCFireTorchLarge520 torch I am not able to see in the TES CS, as shown on the screenshots.

I already tried to run TES4Edit and selcect only Better Imperial City.esp, appled the filter with only "conflict status inherited by parent" checked,
used 'Remove "Identical to Master" records' and 'Undelete and Disable Reference', finally saved the esp, but I didnt solve that the light isnt visible in TES, even not as
object in the cell view, within Market District 01-04.

The same problem is ocuring relating a barrel and some flower, still they are in-game, but not in TES CS.

I saved the game several times outside the IC, and reloaded, to be sure the changes made are taken over, i only changed the fakelight because I wanted the remove it,
and noticed this strange problem.

As I do not see the light in TES CS i have no ID to look for, and I am not so experienced in TES4Edit to find the record likely to cause this error.

http://img246.imageshack.us/i/light04.jpg/
http://img682.imageshack.us/i/light03.jpg/
http://img22.imageshack.us/i/light02.jpg/
http://img694.imageshack.us/i/light01.jpg/
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Fri May 27, 2011 5:55 pm

The light may be from another mod. Load up all of you mods in TES4Edit and see which ones modify that cell.
User avatar
Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am

Post » Fri May 27, 2011 1:42 pm

The light may be from another mod. Load up all of you mods in TES4Edit and see which ones modify that cell.

And how may I do this?

I know how to load all mods,
but not where to look for cell specific stuff.
User avatar
Alan Whiston
 
Posts: 3358
Joined: Sun May 06, 2007 4:07 pm

Post » Fri May 27, 2011 9:42 pm

Click on the + next to each mod and look for a heading marked Cell. Expand all sub-headings under these to find out which cells they alter/add. It can be a bit tedious, but it's faster than loading them one at a time in the CS and checking that way.
User avatar
Mark Hepworth
 
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Joined: Wed Jul 11, 2007 1:51 pm

Post » Fri May 27, 2011 8:06 am

Click on the + next to each mod and look for a heading marked Cell. Expand all sub-headings under these to find out which cells they alter/add. It can be a bit tedious, but it's faster than loading them one at a time in the CS and checking that way.


OK, thanks, I thought there may be a query (just used to sql ;) )

But I found out, it the All Natural - Real Lights mod.

Seems that this mod is just outdated, and i will have to ask wrinklyninja if there is any good at all from this mod yet.
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Peetay
 
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Joined: Sun Jul 22, 2007 10:33 am


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