» Wed May 02, 2012 2:17 pm
Cyrodiil wasn't a bad choice for a province, it's just that they should have done what worked in Morrowind by limiting TES IV to the Imperial City Island. Instead, they tried to scale down the entire vast province into a tiny map barely larger than the small quarantined island of Vvardenfell within the still relatively small province of Morrowind.
Vvardenfell felt moderately large (like a moderately large island should), and you quickly learned that you were only seeing a small portion of the entire Morrowind province. The convoluted maze of ridges, waterways, and other natural obstacles left you with the illusion that everything was far apart, even when it was often just on the other side of that hill next to you. The map was surrounded on all sides by water, so it was easy to simply "wrap" the borders, making it impossible to get too far away, but allowing you the illusion of trying if you insisted on braving the Slaughterfish.
Cyrodill had no such restrictions, so you got to walk or run the full length of the entire province in just a couple of hours of play (or simply click your map to go there), making it feel far smaller than it should. The map was made in a "bowl" shape, so you could always see the Imperial City in the distance, utterly trashing any illusion of hundreds of miles between the far ends and the center. To make things worse, the borders had significant "no go" zones, where you got an anti-immersive warning "You cannot go that way", but the opponents could freely enter and pelt you from a distance.
The worst part about Cyrodiil is: we never got to see any of the infamous conniving, scheming, bickering, and backstabbing political infighting that the culture was noted for; in fact, the total absence of politics in the very heart of the Empire, especially at a time where there was a complete power vacuum ripe for personal ambitions, made it bordering on silly. The lack of industry (other than a small but decently done backyard winery and a few farms just outside of Skingrad), mines that produced anything other than Goblins, and the sheer quantity of abandoned farms, ruined houses, and abandoned forts made it feel like the aftermath of some war or disaster, not the setting for the start of one.
I feel like we never really got to see Cyrodiil, just some dserted and shrunken bad caricature of it.