TES V: Skyrim - New Things that should be (IMO)

Post » Thu Sep 02, 2010 2:23 am

I don't want to be God...Do I want to be powerful? Yes, that is why leveling up without level scaling is very fun. But I am saying that golden saints should appear when you are level 1 because I don't think level scaling is good. If you choose to go up against a golden saint or a veteran imperial legion soldier when you are level one then you are in for one heck of a fight. It would be better if you wait and level up and then try to take on the golden saint. More realistic if there is no level scaling and you can encounter a golden saint at level 1. When you are at the higher end levels, you should be able to crush a golden saint.


so then do you agree that'd id be better if nothing leveled down, but some tings leveled up?

for example there's a group of level 5 bandits
go there at level 1 and you'll die

but go there at say, level 15 and have them scale to be level 10, that way it would still be a moderate challenge
so I suggest they have things level up to you, but not 1 to 1 level scaling maybe 1 to 1.5
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Lou
 
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Post » Wed Sep 01, 2010 10:05 am

so then do you agree that'd id be better if nothing leveled down, but some tings leveled up?

for example there's a group of level 5 bandits
go there at level 1 and you'll die

but go there at say, level 15 and have them scale to be level 10, that way it would still be a moderate challenge
so I suggest they have things level up to you, but not 1 to 1 level scaling maybe 1 to 1.5

Well I personally think no I would rather see those bandits still at level 5 unless they are really (via Radiant AI maybe) working hard to become a higher level, doing something like training, killing creatures. But they would prob not get anywhere near you because you do alot. Maybe they would be able to level up 5 times by the time you are a level 15.

I guess realistically they should be able to level up right with you or even better than you if work as hard as you or work harder than you at leveling up...but again worst comes to worst I think they will hit a level cap as you will too...
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Josee Leach
 
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Post » Wed Sep 01, 2010 11:02 pm

Aggreed almost all. Training should be expensive and only 5 times per lvl. LVL up during quests dammit! thats more fun :)

other than that i agree to all of them to a degree.

Also join imperial legion... it in skyrim but if they have any similar i would like that. And be guarding things too! not only quests. beeing assigned to guard a gate or public place for 3 in game hours, makes 30g pay? ;D good for role-play!

Noo at least 10 times per level! Not too expensive, and would be cool if you actually have to do training skills and a session with the person! :)

Good idea about the legion :)
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Tamara Primo
 
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Post » Thu Sep 02, 2010 1:10 am

TES V: Skyrim...wow I havent posted as Knight777 for a long time...anyhoo please read below and discuss. What would you like to see new?

1) IMPERIAL LEGION JOINABLE with correct rewards as you are promoted such as guards address you as sir or something like that.
I honestly don't care.
2) Level Scaling like Morrowind, not like Oblivion, or even better probably NO level scaling - Oblivion's level scaling is VERY annoying. In Morrowind if you went up against someone you couldnt handle yet you would need to level up to be able to beat that person. On the other hand if you level up to your max basically no one is a match for you, but certain people should still give you a little bit of a challenge, people who would be like the Her Hands Guards and Umbra and boss level people like Jyggalag and Umaril. Also with loot and armor weapons etc, when you are at level 1 you should still be able to find Ebony armor, you should encounter enemies with ebony armor and weapons too... also when you are say level 50 you should still encounter more people will iron armor and weapons, especially bandits if there are any!

If the above suggestion is followed I think there will be more reward to leveling up IMO.
Level scaling is confirmed to be that of Fallout, which is a good system to me.
3) Maybe a side note of 2, things like Goblins, Minotaurs, Ogres, Grummites, Liches should NOT TAKE 5 MILLION HITS TO KILL! They certainly should not have more hitpoints than boss level npcs. It is so stupid that it took me SO much more time to kill an Ogre than it took me to take out Umaril...
Bosses should have more HP. Epic long one-on-one battles.
4) Quests like Becoming the Duke/Duchess of Mania or Dementia should have a better way to play for the good character. I chose to become the duke of Dementia because I wasnt going to poison Thayden's food... and I could pretend that I was trying to find a peaceful solution with Syl but she just kept trying to kill me, and so she died at the end (actually from her own blow since I had reflect damage 101). Another quest was when you had to remake the gatekeeper, you should be able to free those people that dark elf was torturing! It seems you were able to free the the people near her but if you went back into a prior chamber before you reached her you would see that the woman below the floor and the man in the water were killed! You should be able to free them all maybe yourself, and either get the dark elf to stop permanantly or keep arguing till she attacks you and then you would obviously stop her by killing her or inprisoning her (see number 7 below :)).
TL;DR
5) Fast travel the way it should be...by guild guide or a boat or ship or carriage or something like that...you should be able to take you horse on a ship too. Also I guess you could click on your own horse and have the option to fast travel...
There should be a transportation chain and fast travel "toggle-able" to please everyone.
6) Ability to train with trainers more, and the ability to train people yourself for money or for free.
Do not want.
7) People should submit to you during battle (Not all maybe but at least some)! If they submit perhaps you should be able to have magic and/or metal handcuffs or something like that and:

Either they should put the handcuffs on, or last minute pull a sneak attack which you should be able to block, and then continue the fight
If they put the handcuffs on you should be able to take them to a guard and have them arrested, or arrest them yourself and take them to the prison if you are in the Legion.
I agree with the submitting, but handcuffs? I can't imagine my dragonborn hero taking POW's. You should be able to either let them go, or finish them, like in Assassin's Creed.
8) Ability to pick people/things up and throw them would be cool :P
Don't care. I never used the "Pick up" system. Should be used for something better.
9) I like to have game music off. But there should be in game music heard coming from taverns for example.
wat?
10) Ability to turn off the compass PLEASE. Not even have it showing on the screen. And ability to get enough information from npcs and/or books etc to finish a quest without compass.
Also confirmed that you can turn off the enitre HUD. I'll be keeping it on. For me, realism =/= fun.
11) Ability to sleep in the wild, perhaps have a bedroll in your inventory. Once you set up the bedroll you also set up a camp fire.
Would make a hardcoe mode too easy, but not a bad idea.
12) A realistic difficulty option which basically would negate leveling. Like having people die realistically after 10 or less hits most in around 1-3. Maybe same for player...you can be killed realistically easier. Maybe have area damage? If you hit the head it is much worse for the npc than hitting the hand, etc.
Nah, save that stuff for mods. This isn't Super Mario Brothers, where we die in one hit.
13) If you are a good character you should have quests to eliminate the dark brotherhood and thieves guild.
Sure?
14) Assasins should attack you at times (at least one in the game) whether you are trying to take down the dark brotherhood or not.
If they implement a system like in New Vegas, the opposing factions occasionally send people to try to kill you.
15) You should be able to bring a homeless person out of there poor state by giving as much money as you like. You should be able to give anyone money just out of kindness possibly moving them up to a better lifestyle (see them move into a better home), you should be able to let people keep their rewards for you completing quests.
Nice idea, but doubt it would make it.
I may think of more in the future...if so I may post them here or make a new thread.

Knight777
iI Procelyte Ii


My stuff is bold.
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Nana Samboy
 
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Post » Wed Sep 01, 2010 6:00 pm

My stuff is bold.


"9) I like to have game music off. But there should be in game music heard coming from taverns for example.
wat?"
Normal ingame music should be off, but there should be music coming from Taverns which are not a part of the ongoing ingame music which plays I think all the time. Maybe from castles too, castle halls, and other like places...

What is "TL;DR"?
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Chloe Mayo
 
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Post » Wed Sep 01, 2010 11:28 am

"11) Ability to sleep in the wild, perhaps have a bedroll in your inventory. Once you set up the bedroll you also set up a camp fire."
This would be brilliant. Modders have included this in Morrowind and Oblivion to much praise. I'd hope the developers would have caught on to this and implemented it. Only problem would be it does make taverns and houses defunct, to an extent. Something would have to be devised to keep them relevant. Well, for inns at least. Houses have customising and trophies in their favour. Inns would need help.

Would make a hardcoe mode too easy, but not a bad idea.

Maybe you gain more fatigue (Sims-wise) when you sleep in a bed instead of in a bedroll. As in, Fallout New Vegas' Sleep counter.


"9) I like to have game music off. But there should be in game music heard coming from taverns for example.wat?"Normal ingame music should be off, but there should be music coming from Taverns which are not a part of the ongoing ingame music which plays I think all the time. Maybe from castles too, castle halls, and other like places...What is "TL;DR"?

http://www.youtube.com/watch?v=JVfVqfIN8_c
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Dona BlackHeart
 
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Post » Wed Sep 01, 2010 11:47 pm

If enemies surrender I would like to see them cower in fear and be able to talk to them and have the choices to be able to let them go, straight out kill them, or take most of his stuff before letting him go, along with the choice to cuff him .-.
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Richard Thompson
 
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Post » Wed Sep 01, 2010 2:50 pm

"11) Ability to sleep in the wild, perhaps have a bedroll in your inventory. Once you set up the bedroll you also set up a camp fire."


Maybe you gain more fatigue (Sims-wise) when you sleep in a bed instead of in a bedroll. As in, Fallout New Vegas' Sleep counter.



http://www.youtube.com/watch?v=JVfVqfIN8_c

Good idea with the bedroll. Why the sigh? :)
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Danny Warner
 
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Post » Wed Sep 01, 2010 7:32 pm

I do hope someone from bethasda is reading these. Please add an optional hardcoe mode like in new vegas( which makes food and water a need). It really enhances the roleplaying feeling.
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Far'ed K.G.h.m
 
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Post » Wed Sep 01, 2010 2:25 pm

so you want to be a god at level 20?


So you wan't to be more powerful at level 1 then level 30?
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Kit Marsden
 
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Post » Wed Sep 01, 2010 5:45 pm

I do hope someone from bethasda is reading these. Please add an optional hardcoe mode like in new vegas( which makes food and water a need). It really enhances the roleplaying feeling.

Thanks :) That would be nice yes, option to need food and water... for those who don't like this please note the word OPTION :)
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Dalley hussain
 
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Post » Wed Sep 01, 2010 10:44 pm

Alot of these idea are very good. I hope to see them. I know there will be a compass will be in the game sadly. I hope to turn it off. I mean really we are in the frozen north. I do not think the metal bar will be able to move so much in frozen water. Also this is before guns. So compasses where not even around. It just does not make sence to have a compass. No way it should even be in the game. I hope they remove the flag markers at less. I want to read from my journal about my quest info. I want to walk around a city talking to people to find out important info. I do not want the quest give to say I am looking for someone. Then all of a sudden my person knows who I am looking for and where they are at. I want to ask the quest give can you give me this someone name. Then I run around asking people for any info about this person I am looking for.

It not very role play like for me to magicly know where tom johns is at 24/7 and all I have to do is fly to the city and talk with him.

Second fast travel even if we use a guild to take us somewhere should not make us immune to all battles. If it takes us 3 days to get somewhere I want my character to be waking up grabbing my sword next to me or caster a fireball fast as highwaymen have come to steal my gold. It just does not feel right to be traveling for 3 days across the land with out having any problems. I can walk there on foot and have to carve my way through at less 100 mobs.
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Queen
 
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Post » Wed Sep 01, 2010 2:17 pm


5) Fast travel the way it should be...by guild guide or a boat or ship or carriage or something like that...you should be able to take your horse on a ship too. Also I guess you could click on your own horse and have the option to fast travel...

I think this is the most important one ( at least for me ). yea lets keep the fast travel but only to the major cities. And if you had to travel somewhere else lets use some kind of paid service like slit riders or boats ( or something like that). Mages guild teleports could be brought back, and maybe the intervention spells. One of the most important fast travel spells mark/recall should be back ( those were great spells and there should be at least a tutorial at the beginning to use them, because in morrowind i figurred them out relatively late in the game)
Or at least if nothing changes, please, let us have the option to disable fast travel at gamestart and never be able to use it again. Or maybe disableing it if there is a hardcoe mode.
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Kelly James
 
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Post » Wed Sep 01, 2010 6:56 pm

agree except the realistic option bit. too many games stray towards realism these days and i don't want this to be one of them.
also even though it would be cool if people tried to assassinate you every once in a while, i would not like that to be abused as much as it was in fallout 3
and also i like the in game music so i'm going to have to disagree on that one too
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Erika Ellsworth
 
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Post » Wed Sep 01, 2010 9:37 pm

Alot of these idea are very good. I hope to see them. I know there will be a compass will be in the game sadly. I hope to turn it off. I mean really we are in the frozen north. I do not think the metal bar will be able to move so much in frozen water. Also this is before guns. So compasses where not even around. It just does not make sence to have a compass. No way it should even be in the game. I hope they remove the flag markers at less. I want to read from my journal about my quest info. I want to walk around a city talking to people to find out important info. I do not want the quest give to say I am looking for someone. Then all of a sudden my person knows who I am looking for and where they are at. I want to ask the quest give can you give me this someone name. Then I run around asking people for any info about this person I am looking for.

It not very role play like for me to magicly know where tom johns is at 24/7 and all I have to do is fly to the city and talk with him.

Second fast travel even if we use a guild to take us somewhere should not make us immune to all battles. If it takes us 3 days to get somewhere I want my character to be waking up grabbing my sword next to me or caster a fireball fast as highwaymen have come to steal my gold. It just does not feel right to be traveling for 3 days across the land with out having any problems. I can walk there on foot and have to carve my way through at less 100 mobs.

Great ideas, yes the compass does make things so much more boring!

I think I am going to update my op with your quote :) Thank you.
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Keeley Stevens
 
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Post » Wed Sep 01, 2010 3:32 pm

I think this is the most important one ( at least for me ). yea lets keep the fast travel but only to the major cities. And if you had to travel somewhere else lets use some kind of paid service like slit riders or boats ( or something like that). Mages guild teleports could be brought back, and maybe the intervention spells. One of the most important fast travel spells mark/recall should be back ( those were great spells and there should be at least a tutorial at the beginning to use them, because in morrowind i figurred them out relatively late in the game)
Or at least if nothing changes, please, let us have the option to disable fast travel at gamestart and never be able to use it again. Or maybe disableing it if there is a hardcoe mode.

Thank you. DoomBlackDragon had a great idea too, when fast traveling you may have to stop to fight. :)

Something though even to big cities I would want to travel realistically by horse or something like that, option to fast travel without ok as long as it is an OPTION.
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Kaylee Campbell
 
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Post » Wed Sep 01, 2010 6:56 pm

Uhm, this is a fantasy game. I'm pretty sure the invention of a compass follows a different, more magical nature than the real world equivalent. I mean, it's a magical game and magical things aren't desired?!!
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A Boy called Marilyn
 
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Post » Thu Sep 02, 2010 1:01 am

Uhm, this is a fantasy game. I'm pretty sure the invention of a compass follows a different, more magical nature than the real world equivalent. I mean, it's a magical game and magical things aren't desired?!!

As long as the compass is optional, and I can get information from other sources about quests (like from people, books etc), then I am happy.
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nath
 
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Post » Wed Sep 01, 2010 6:43 pm

So you wan't to be more powerful at level 1 then level 30?

Hmm interesting that you put it that way...I wonder if you seem more powerful at level one than at level 30 in Oblivion...
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Mimi BC
 
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Post » Wed Sep 01, 2010 9:54 am

Hmm interesting that you put it that way...I wonder if you seem more powerful at level one than at level 30 in Oblivion...
If you increase skills that aren't related to your class, and stay a level one, you'll be much more powerful in relation to someone that plays the game the way it was intended.
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LADONA
 
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Post » Wed Sep 01, 2010 4:48 pm

If you increase skills that aren't related to your class, and stay a level one, you'll be much more powerful in relation to someone that plays the game the way it was intended.

Hmm so stupid. I really hope they make level scaling like Morrowind, not like Oblivion.
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Nuno Castro
 
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Post » Wed Sep 01, 2010 4:00 pm

Hmm so stupid. I really hope they make level scaling like Morrowind, not like Oblivion.
I've never done, but from what I hear it was quite common, especially among people that truly detested way level scaling was introduced. And level scaling is supposed to be more like Fallout.
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ImmaTakeYour
 
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Post » Thu Sep 02, 2010 1:42 am

I've never done, but from what I hear it was quite common, especially among people that truly detested way level scaling was introduced. And level scaling is supposed to be more like Fallout.

Didn't play fallout is leveling more like Morrowind or Oblivion do you know?
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Alexandra Louise Taylor
 
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Post » Wed Sep 01, 2010 10:29 pm

Didn't play fallout is leveling more like Morrowind or Oblivion do you know?
It's been awhile since I played Fallout, and don't really remember the system too much. But from one of the podcast, dungeons in Skyrim are supposed to have a level range, say from 5-10 or something, and will be locked the at the appropriate level once you enter, and stay there if you revisit. The range might be greater, just an example.
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Jason White
 
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Post » Thu Sep 02, 2010 12:35 am

It's been awhile since I played Fallout, and don't really remember the system too much. But from one of the podcast, dungeons in Skyrim are supposed to have a level range, say from 5-10 or something, and will be locked the at the appropriate level once you enter, and stay there if you revisit. The range might be greater, just an example.

Well that sounds better than Oblivion, but not as good as Morrowind...
Besides higher level or lower level creatures and/or npcs could inhabit a place after you clear it out.

I want to be able to run into a level 40 npc when I am level 1, and into a level 1 npc when I am level 40! This should be possible!
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Markie Mark
 
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