I'm glad that I started this poll, and hopefully this would be as a hint for the ones that their decisions will affect the next game. :whistling:
Even though the direct effect of attributes on the result of actions is popular. I hope their effect as a requirement for Perks and their effect on item effectiveness would still be considered.
And there can be three modes of play, Casual, Normal, and Hard Core.
Casual: Easier bargains and fees, Oblivion-like fast travel, more hand holding in quests, easier encounters, No penalty for unqualified item usage, can become a master of most skills, and so on...
Normal: Normal Bargains and fees, Fast travel only from cities to cities, less hand holding in quests, normal encounters, normal penalty for unqualified item usage, can not become a master of all, but no specialization is required, and initial race and class do not have long effect on character, and so on...
Hard Core: Harder Bargains and steep fees, No fast travel, no hand holding in quests, harder encounters, higher penalty for unqualified item usage, minimum attributes required for item usage, skill advancement and perks, limited usable initial items, but as character grows, he can use more and more items, initial race and class define the initial direction of character growth, but one can change the direction by dedication, earlier in the game, and so on...
In fact these parameters can be all in a game play tweaking page in the options, with those three predefined templates to chose from, or one can decide to tweak those parameters independently.
As for when we choose to go without fast travel, there can be a system like Morrowind available, maybe combined with something like the system in the game called "Two Worlds", or their equivalent in oblivion mods called: "The Ayleid Steps".
There can be some ancient monuments scattered throughout the continent that one could find and activate, so after that when one enters any of them, a map of Tamriel would show with the mark in the place of all the previously found monuments to select from and "Fast Travel" to.
So you have some select places for fast travel, not every bloody place that is marked on your map, and you have to be at one of those select places to be able to jump to another one.
This is a system like the one implemented in the "Two Worlds" game and I think it is a very more balanced way of implementing fast travels, "Two Worlds" had a few additional stones that you could carry with yourself to use as a portable fast travel marker, so you would drop one on the ground and use it to fast travel to a place, and do your required task and then return to the place and pick that stone up again and continue.
But if a similar system was implemented, then in Hard Core mode those portable fast travel markers could be reduced to one or even zero. :frog:
OK, as always I just gave to the urge to pour out the ideas as they flowed though the mind. so that's it.