TES DS

Post » Wed Feb 02, 2011 2:00 am

If the DS can't handle something the size of the main TES games, I think it would be well-suited to a TES Adventures game like Redguard or Battlespire. The past TES Adventures games are both pretty linear and plot-driven, so the DS would most likely be more suited to this rather than a free-roaming main game.

That's true, but we're getting to the point where the DSi isn't a whole lot more weaker than the original Xbox by now, given its huge upgrades over the original DS. (twice as much processing power, four times as much memory, plus a 256MB "hard drive") This places it well past the level of power that was needed for Daggerfall. Plus there's the fact that the lower your screen resolution, the less processing power and memory you need; 256x192 in 3D needs a chunk less than 320x200; this is why most Xbox 360 games don't actually reach 1280x720; it's only about four times as powerful as the original Xbox, which was capped to 720x480; if they went with the full resolution, they could only have the game have around 50% more detail and effects than an original Xbox game.

So in short, it takes about 1/7th the graphics power to do something at the DS's 256x192 compared to the 720x480 of the Xbox or Wii. And there was also a video of someone who'd ported the models of NEverwinter Nights, and similar graphics effects, to the ORIGINAL DS, where NWN was a game on a near-par with Morrowind. In short, I think that given what reductions would naturally have to be made for resolution, that the DSi could probably outright handle a port of Morrowind.

Still, not that a TES Adventures game wouldn't be a bad idea, especially given gamesas's apparent strong distaste of going with Nintendo for seeming "uncool." Also, I'd point out that Battlespire was not an Adventures game, but in fact, the only game of the TES Legends series; i.e, Adventures is an action-adventure genre, while Legends is an FPS.
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oliver klosoff
 
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Post » Tue Feb 01, 2011 11:50 am

Still, not that a TES Adventures game wouldn't be a bad idea, especially given gamesas's apparent strong distaste of going with Nintendo for seeming "uncool." Also, I'd point out that Battlespire was not an Adventures game, but in fact, the only game of the TES Legends series; i.e, Adventures is an action-adventure genre, while Legends is an FPS.


And we all know, Battlespire was the best TES game. Therefore, to continue its legacy it should be ported to every system, including your toaster.
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Reven Lord
 
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Post » Tue Feb 01, 2011 3:12 pm

Also, I'd point out that Battlespire was not an Adventures game, but in fact, the only game of the TES Legends series; i.e, Adventures is an action-adventure genre, while Legends is an FPS.

I use "Adventures" as a catch-all term for the spinoffs, since gamesas only made one of each (so far), it's hard to put them into specific holes, so I just use "Adventures".
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Sophie Louise Edge
 
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Post » Wed Feb 02, 2011 1:11 am

That's true, but we're getting to the point where the DSi isn't a whole lot more weaker than the original Xbox by now, given its huge upgrades over the original DS. (twice as much processing power, four times as much memory, plus a 256MB "hard drive") This places it well past the level of power that was needed for Daggerfall. Plus there's the fact that the lower your screen resolution, the less processing power and memory you need; 256x192 in 3D needs a chunk less than 320x200; this is why most Xbox 360 games don't actually reach 1280x720; it's only about four times as powerful as the original Xbox, which was capped to 720x480; if they went with the full resolution, they could only have the game have around 50% more detail and effects than an original Xbox game.

So in short, it takes about 1/7th the graphics power to do something at the DS's 256x192 compared to the 720x480 of the Xbox or Wii. And there was also a video of someone who'd ported the models of NEverwinter Nights, and similar graphics effects, to the ORIGINAL DS, where NWN was a game on a near-par with Morrowind. In short, I think that given what reductions would naturally have to be made for resolution, that the DSi could probably outright handle a port of Morrowind.

Still, not that a TES Adventures game wouldn't be a bad idea, especially given gamesas's apparent strong distaste of going with Nintendo for seeming "uncool." Also, I'd point out that Battlespire was not an Adventures game, but in fact, the only game of the TES Legends series; i.e, Adventures is an action-adventure genre, while Legends is an FPS.


Well actually, if I am not mistaken, the DSi is not twice as powerful in terms of processing power. It even has only one processor instead of the old DSs 2 processors. In the old one, there was a low clocked Arm 7 (33mhz) and a higher clocked Arm 9 (67mhz). that Arm 7 processor was for example used for playing GBA games (gba had that same processor) but I don't know if it was also used together with the other processor for DS games or that DS games only used the Arm 9. The one Processor (in the DSi) at 133mhz is higher clocked than both DS processors together (100Mhz), but that is not twice as much. I'm not sure if what I'm saying is the truth, I have read alot of different stories on the internet about the hardware (I even edited the DSi Wikipedia page because someone stupid wrote the DS had a 3,2Ghz processor). At the other hand what you say about 3D rendering for a small screen like the DS's is completely true!

I think an Elder Scrolls will never come for the DS(i), see what happens with GTA DS, good game, very good reviews but it doesn't sell very good because the hardcoe games forgot about the DS because of all the casual games...
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Nicole Coucopoulos
 
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Post » Tue Feb 01, 2011 10:30 pm

If it was good, maybe..

but I am pretty sure the DS wouldn't have enough memory to handle an ES game
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Anna Beattie
 
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Post » Tue Feb 01, 2011 12:54 pm

I love my DS but am not sure TES is the right type of game for it - I really like the interactivity of MW where you can pick up all sorts of items, chat to hundreds of NPC's, and genrally feel immersed in the world - I'm not sure that game experience can be translated to DS - nor do i think it has the market - Look at the top selling DS games - they are more mini game orientated - if TES was translated to DS then I think it should be different gameplay - being able to do the things that you couldn't do in the game and things that became popular mod downloads that weren't in the game for instance I'd like:

1. Customisable clothing and armour - these are really popular mod downloads - the ability to have a vast range of clothes or armour to wear could be made more fun with the DS so you could customise the items yourself with colours, accessories, decals, size (no need for a CS then)

2. Face generation that is really tweakable - I spent hours just selecting a face and hair in MW it's a mini game in itself - during the game you should be able to go and customise your face - easy with DS add tattoos, scars, hairstyles - not be limited to just what you choose at the beginning

3. A trophy room - easy with DS to see waht artifacts, battles you've won

4. Buyable homes that can be decorated - in TES gold accumlates really fast - give us something to spend it on

5. Companions - pleease - intelligent companions with dialogue and backstories who can be influenced and a choice of companions in different locations not the same ones

6. Decent battles - i don't care if these are turn based and set up like Advance wars or Civ but when i go out to the danger zone i want to fight more than one skeleton at a time

7. Online gaming - be able to do PVP in an arena and larger battles like Civ online when you've reached a high level in a guild you should be able to command your junior guild memebers to go and fight with you let's see the Redorans take on Hlallu - be able to chat with your TES friends online - DS lite can do this - it's no biggie

8. Alchemy - easy to keep ditto spellmaking and enchanting

9. An influence sytem that drives a dialogue system that is not going to be the same thing over and over again - as in if you play a thief you get a differnt response than as a mage.

10. Trading and smuggling - a decent economy where you can play a traders route or a black market

So i think that if the gameplay did things that were popular with the community and appealed to both male and female gamers had online playability I'd buy it :)
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Lory Da Costa
 
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Post » Tue Feb 01, 2011 10:25 am

If they can port GTA (succesfully) to the DS, TES can do it to ;)

BTW The mini-mini-games were very nice..
The lockpicking and speechcraft minigames should be there and mayby sniping...
Spellmaking minigame Enchanting minigame, Alchemy minigame....

So they just need to look at the GTA engine, wich was really good.... and western :P
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Yonah
 
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Post » Tue Feb 01, 2011 8:47 pm

Interesting idea. I'd like to see if it could be done :) The stylus is more natural and there could be a lot they could do. Graphics don't need to be hi res (it is a small screen) and it might be a good exercise for the developers.
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flora
 
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Post » Wed Feb 02, 2011 12:45 am

Like Falco's post, only different.

Im thinking of the ways them making a TES game for DS would be beneficial.

First of all, i think we all agree, having the touch screen makes for easier inventory handleing.

Also, with the touch screen, you could swing your sword more realisticly or stratijicly( :P bad spelling haha!)
e.g say you have a guy hlding his shield in his left hand, and you have your sword in your left hand (which ever hand holding the weopen would be a big deal) this means that if you stabbed out to him you would have better chance of hitting him, then with your right hand, because that would run straight into the sword. Also say you have a guy, with heavy body armour, but only his next is revieled. You can slash for his neck, thus killing him instantly.
Lets also look at the majik system. You always see that when people cast there spells, there is usually some hand movement, this means it obviously affects the spell in some way, why not make it so you need to cast like that in the game, using the stylus on the touch screen to manipulate the hand movements

Im not sure how they could make moving though, unless it was like daggerfall and arena, in which you can only look forward, no up or down.

Also it would be sweet if they some how made it wi-fi compatible.

think of other ideas. If they did make them make the game, we would have to give them a reason TOO make the game.
All i know, is that if it is actually long, unlike some DS games i notice (Legend of Zelda:Phantom hourglass, very fun, but also very short) so it needs to be long, and large, and stick to the TES philosophy in which your choices make you who you are, how people react to you, and how things turn out.

Well i think ill go play Fallout now as im now in a RPG mood.
Also the game would need a bunch of endings! (Fallout 3 is goona have 200! Talk about replay value!!)


I think it would be better for psp, just because the graphics and first person mode would fit better in the system, if it was for the (crappy) ds, the graphics would svck and there would be no first person mode, it would be graphics (that svcked) like Zelda, phantom hourglass.
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Kathryn Medows
 
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Post » Tue Feb 01, 2011 11:21 am

I think it would be better for psp, just because the graphics and first person mode would fit better in the system, if it was for the (crappy) ds, the graphics would svck and there would be no first person mode, it would be graphics (that svcked) like Zelda, phantom hourglass.


Have you even seen the graphics on Arena and Daggerfall? And the Travels games are for mobile phones. :P
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Luna Lovegood
 
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Post » Tue Feb 01, 2011 11:21 am

Have you even seen the graphics on Arena and Daggerfall? And the Travels games are for mobile phones. :P

The processor in the N-Gage phone, which Shadowkey was released for, is more powerful than the one found in Nintendo DS :P And that's a 6 year old phone.
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FirDaus LOVe farhana
 
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Post » Tue Feb 01, 2011 1:47 pm

I think it is more likely Bethesda will do a TES for the iphone - seems likehttp://au.wireless.ign.com/articles/999/999254p1.html anyway

As for Bethesda on the iPhone, Carmack confirms that we will indeed see something from them in the near future. "Todd Howard of Bethesda is a huge iPhone fan. Bethesda hasn't figured out which foot to put forward. But they want to be there."

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Alycia Leann grace
 
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Post » Tue Feb 01, 2011 4:03 pm

The processor in the N-Gage phone, which Shadowkey was released for, is more powerful than the one found in Nintendo DS :P And that's a 6 year old phone.


Wow, really? :facepalm:

:P
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Rude_Bitch_420
 
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Post » Tue Feb 01, 2011 11:53 pm

I think it would be better for psp, just because the graphics and first person mode would fit better in the system, if it was for the (crappy) ds, the graphics would svck and there would be no first person mode, it would be graphics (that svcked) like Zelda, phantom hourglass.

I... don't think you understand what the DS is actually like. At all.

EDIT: Also:
I love my DS but am not sure TES is the right type of game for it - I really like the interactivity of MW where you can pick up all sorts of items, chat to hundreds of NPC's, and genrally feel immersed in the world - I'm not sure that game experience can be translated to DS

This has already come up many, many times. Arena already did what you just mentioned. Daggerfall also did it. The first of those two could definitely run on the DS, and the second probably could as well. It's hard to see a game built from the ground up for the platform being unable to do the same.

nor do i think it has the market - Look at the top selling DS games - they are more mini game orientated

http://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_DS_video_games. New Super Mario Bros, the regular Pokemons (all of them), Mario Kart DS, Animal Crossing: Wild World, Super Mario 64 DS, Pokemon Mystery Dungeon (all of them), Phantom Hourglass, Pokemon Ranger (both of them), Kirby Super Star Ultra, Tetris DS, Final Fantasy III, Kirby: Squeak Squad, Mario Hoops 3-on-3, Dragon Quest Monsters: Joker, Dragon Quest IV, Mario & Luigi: Partners in Time, Mario vs Donkey Kong 2, Super Princess Peach, Final Fantasy IV, Diddy Kong Racing DS, Final Fantasy XII: Revenant Wings, and Drawn to Life all aren't "mini-game oriented" (and some of the other games aren't really either, like Professor Layton, but I'll let those ones slide), and those make up most of the million-plus sellers on the DS. A fairly large number of those games are RPGs.
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Jaylene Brower
 
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Post » Tue Feb 01, 2011 6:01 pm

The processor in the N-Gage phone, which Shadowkey was released for, is more powerful than the one found in Nintendo DS :P And that's a 6 year old phone.


Its a freaking attempt on a gamer phone, but the DS is a nice machine. You can't really sell games ion crappy grapics(unlike the PSP).
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casey macmillan
 
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Post » Tue Feb 01, 2011 8:50 pm

You could look up and down in Daggerfall, just press insert and delete.

But you make a good point, but the graphics would be no better than Daggerfall and Battlespire. Which is perfectly alright with me. And yes, wi-fi would be great.

Use the touch screen to look up/down, and when you go to the map the touch screen changes to a text screen for typing.


I don't think the touch screen should be used to look around. That would just be annoying.
But, I think having a touchscreen would be cool for a TES game. It seems like there could be a lot of possibilities.
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Jennifer Rose
 
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Post » Tue Feb 01, 2011 1:05 pm

I don't think the touch screen should be used to look around. That would just be annoying.

It actually works extremely well in most of the games that do it that way.
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Anna Krzyzanowska
 
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Post » Tue Feb 01, 2011 5:08 pm

I'm no fan of the touchscreen on the DS. I got http://www.atlus.com/deeplaby/ a while ago, and in that game you constantly use the touchscreen for swinging the sword, doing magic, opening doors and so on (while walking around with the D-pad) and it gets really tiresome after a while. In less than a hour, I feel like I need to rest the hand a bit :P

While keypad only games, like Suikoden and Castlevania: Order of Ecclesia are games I can easily play for hours and hours. Games that aren't actiony are ok with the stylus though, like Phoenix Wright, cause you aren't constantly using it to do stuff, but pretty much just click thru text.
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Star Dunkels Macmillan
 
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Post » Tue Feb 01, 2011 1:44 pm

I bet the touchscreen would work nicely if it was implemented similar to the way System Shock works. One tap would activate, two would interact (pick up an item, flip a switch, etc). Moving the stylus moves the cursor. Pressing "L" would use your weapon or fire your magic at whatever your cursor is pointing at (exactly like System Shock, except that was a right click). D pad moves forward, backwords, and turns left and right. X and B look up and down. Y is inventory and A is jump. R could be sneak. Start is menu and select could be Journal/Map.

That covers all the controls, right?
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Juan Cerda
 
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Post » Wed Feb 02, 2011 1:17 am

I'm not a fan of the stylus as it often feels gimmicky to me I liked how Civ Rev allowed you to use either or.

If Beth made a TES game for DS I wouldn't care would just be great having a portable TES. Could be good for picking alchemy ingredients or quickdrawing a sign of a spell you were casting. Picking up items seems the most natural use of the stylus to me.
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Mimi BC
 
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Post » Tue Feb 01, 2011 3:50 pm

Aspyr (a game developer) is working on a game called Fighting Fantasy for DS and if I watch the trailer of it I can imagine an Elder Scrolls DS looking just like that:

http://www.youtube.com/watch?v=rcoTldZcOdw
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Brittany Abner
 
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Post » Wed Feb 02, 2011 12:27 am

Aspyr (a game developer) is working on a game called Fighting Fantasy for DS and if I watch the trailer of it I can imagine an Elder Scrolls DS looking just like that:

http://www.youtube.com/watch?v=rcoTldZcOdw

Actually, http://www.bigbluebubble.com/index.php?page=game_detail&cat_id=115&game_id=473 is working on Fighting Fantasy DS: The Warlock of Firetop Mountain. Aspyr merely publish it.

It does look interesting, though. Oh, and it will be released for the iPhone too.
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saharen beauty
 
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Post » Tue Feb 01, 2011 3:12 pm

http://img242.imageshack.us/img242/7380/daggerfallds.png

Yup, crappy edit tho.
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barbara belmonte
 
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Post » Tue Feb 01, 2011 10:28 am

Aspyr (a game developer) is working on a game called Fighting Fantasy for DS and if I watch the trailer of it I can imagine an Elder Scrolls DS looking just like that:

http://www.youtube.com/watch?v=rcoTldZcOdw


WOW, good thing I came in this thread to see this. So buying this.
Edit: Since gamefaqs classifies as actionrpg and not first person, that is why I never found it. I usually look for first person games.

http://img242.imageshack.us/img242/7380/daggerfallds.png

Yup, crappy edit tho.


Is this an actual game or you put the picture yourself? Not being rude, just want to know.
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Lou
 
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Post » Wed Feb 02, 2011 12:19 am

WOW, good thing I came in this thread to see this. So buying this.
Edit: Since gamefaqs classifies as actionrpg and not first person, that is why I never found it. I usually look for first person games.



Is this an actual game or you put the picture yourself? Not being rude, just want to know.


I Put the pictures on the DS, from a screenshot I took in Daggerfall.
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Alessandra Botham
 
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