TES DS

Post » Tue Feb 01, 2011 1:27 pm

Like Falco's post, only different.

Im thinking of the ways them making a TES game for DS would be beneficial.

First of all, i think we all agree, having the touch screen makes for easier inventory handleing.

Also, with the touch screen, you could swing your sword more realisticly or stratijicly( :P bad spelling haha!)
e.g say you have a guy hlding his shield in his left hand, and you have your sword in your left hand (which ever hand holding the weopen would be a big deal) this means that if you stabbed out to him you would have better chance of hitting him, then with your right hand, because that would run straight into the sword. Also say you have a guy, with heavy body armour, but only his next is revieled. You can slash for his neck, thus killing him instantly.
Lets also look at the majik system. You always see that when people cast there spells, there is usually some hand movement, this means it obviously affects the spell in some way, why not make it so you need to cast like that in the game, using the stylus on the touch screen to manipulate the hand movements

Im not sure how they could make moving though, unless it was like daggerfall and arena, in which you can only look forward, no up or down.

Also it would be sweet if they some how made it wi-fi compatible.

think of other ideas. If they did make them make the game, we would have to give them a reason TOO make the game.
All i know, is that if it is actually long, unlike some DS games i notice (Legend of Zelda:Phantom hourglass, very fun, but also very short) so it needs to be long, and large, and stick to the TES philosophy in which your choices make you who you are, how people react to you, and how things turn out.

Well i think ill go play Fallout now as im now in a RPG mood.
Also the game would need a bunch of endings! (Fallout 3 is goona have 200! Talk about replay value!!)
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Guinevere Wood
 
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Post » Tue Feb 01, 2011 11:29 am

You could look up and down in Daggerfall, just press insert and delete.

But you make a good point, but the graphics would be no better than Daggerfall and Battlespire. Which is perfectly alright with me. And yes, wi-fi would be great.

Use the touch screen to look up/down, and when you go to the map the touch screen changes to a text screen for typing.
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Naomi Lastname
 
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Post » Tue Feb 01, 2011 2:02 pm

yea, just think how wi-fi would be though, i think it would be awesome, getting to go on with like 1 or 2 or maybe more people if possible and run around the world.

If only DS games could handle more, and it could be in all of Tamriel
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MR.BIGG
 
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Post » Tue Feb 01, 2011 6:31 pm

The graphics don't have to be any better than DF or BS, because the dang screen is so small (256x192 pixels). In fact, they'd probably look really good as they are, considering native DF is at 320x200.

Moving would be fine if they made the controls similar to Metroid Hunters: the d-pad moves you around, and moving the stylus on the touch screen moves your view. Perhaps holding L would be like holding the right mouse button, and would switch the stylus to attack. The rest of the controls would work fine on the touchscreen.

How about something like http://i6.photobucket.com/albums/y217/Jormungandr83/TESDS.png?
I mean, hell, the game is already made to be played almost solely by the mouse, if you so choose. So stylus controls should be pretty natural.
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CSar L
 
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Post » Tue Feb 01, 2011 1:59 pm

yea that would actually work very well i think

if only there were a way of convinsing Bethesda to do this!
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Pants
 
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Post » Tue Feb 01, 2011 2:30 pm

No it "Ain't" catchy and its not going to happen...
DS, turns games into crap
Assassins creed on the DS = crap
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Krystal Wilson
 
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Post » Wed Feb 02, 2011 1:47 am

No it "Ain't" catchy and its not going to happen...
DS, turns games into crap
Assassins creed on the DS = crap

Metroid Prime: Hunters anyone?
My favorite console/portable game of all time. Gamespot gave it a 8.6 out of 10.
Don't troll without some proof. Although, that would defeat the whole point of trolling, I guess.
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sophie
 
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Post » Tue Feb 01, 2011 11:54 am

I've played Hunters and I found on the DS that it was really difficult to control, the stylus just wasn't cutting it for the aiming, had to go and use the controls with the d pad, which was even worse. :(
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Karl harris
 
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Post » Tue Feb 01, 2011 11:56 am

I use the D-pad and think it's excellent.
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Emma Parkinson
 
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Post » Tue Feb 01, 2011 11:15 pm

Metroid Prime: Hunters anyone?
My favorite console/portable game of all time. Gamespot gave it a 8.6 out of 10.
Don't troll without some proof. Although, that would defeat the whole point of trolling, I guess.


agreed
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Alyna
 
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Post » Tue Feb 01, 2011 6:15 pm

I've played Hunters and I found on the DS that it was really difficult to control, the stylus just wasn't cutting it for the aiming, had to go and use the controls with the d pad, which was even worse. :(


Really? I found Hunters quite easy to control, and didn't have too much trouble getting frequent headshots. It took a little getting used to at first, but besides that the controls were great. Besides, a TES game wouldn't really require as much precision as an FPS,

Anyway, just a few comments on the controls, Jormungandr, perhaps have an option to switch between Arena/Daggerfall and Morrowind/Oblivion weapon swinging? Also, rather than having the screens switch with archery/ranged spells, how about when you hold down the attack button, an aiming reticule that functions similarly to the one in Hunters comes up on the top screen? Also, the buttons on the touch screen would need to be further apart, and there would need to be less of them, to make it easier to select them without looking too much at the touch screen, plus making it less likely to touch them by accident. Perhaps just have "toggle magic/weapon", "quick list" (holding it down brings up a number of pre-selected items/spells), "character screen" and "interaction mode". The rest of the stuff could be brought up by pressing the start button (ie, press start button, you get the other stuff come up on the touch screen). The clock you mentioned could still be on there, only it wouldn't be touchable. With the face buttons, I think that "A" might be better assigned to "Sheath weapon", with the button for the travel map on the "start" screen.
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Mrs. Patton
 
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Post » Tue Feb 01, 2011 11:01 am

How about a elder scrolls game where you play god and train heros and make them fight other gods and you can trade heros with your friends or npc gods and also there is like a god gym where if your heros can beat the leader of the god gyms heros you get a badge and you store your heros in a ball and when you throw them they pop out !!!!!!!
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Rude_Bitch_420
 
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Post » Tue Feb 01, 2011 11:56 pm

Uh, you do understand that portable games have advanced since the days of the GameBoy don't you?

Not all portable games are like that anymore
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Susan Elizabeth
 
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Post » Tue Feb 01, 2011 9:03 pm

No. PSP is better. I think two screens would not be better....a lot of times two screens is bad because cut scenes in those games will show on the top one yet words on the bottom and it is impossible to look at both at the same time. PSP has better graphics and a joystick.

I knew that the next Nintendo handheld after GBA would be 3D, but I didn't know that they wouldn't utilize its full abilities or use it at all. Games that are 3D are rare and games with the 3D of Mario DS are rarer still. Most 3D games on the DS don't match up to 64 graphics. They don't even make an effort. Doesn't really matter to them, since most DS games use GBA-level graphics. I'm really annoyed at Nintendo for not wanting to really make a 3D handheld with 3D games. They just didn't care.
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Isabell Hoffmann
 
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Post » Wed Feb 02, 2011 12:48 am

I agree - PSP is the next-gen portable, DS is fallin behind
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priscillaaa
 
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Post » Tue Feb 01, 2011 3:52 pm

TES DS wouldnt work, unless it was like daggerfall(graphics and power wise).I would love a dagger esque DS TES; i love daggerfall
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Jesus Sanchez
 
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Post » Tue Feb 01, 2011 4:40 pm

No it would svck. I have owned a DS from the beggining and with terrible graphics, terrible controls, not enough memory on those little chips, etc it would svck.
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Marine x
 
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Post » Wed Feb 02, 2011 12:36 am

Kill joy. Those lil chips can hold what, like only 1 or 2 gb? Well,m think, Daggerfall only took about 500 mb when installed, and since the DS version would need similar graphics, or else it could quite litterally light on fire, im sure they could easily compensate for space. Hey, guess what, they were making a Halo for DS (sadly they canceled it) and it looked really great. And if a DS and hold onto a Halo game, they can hold onto a TES game.

Plus, the only thing i like about nintendo, despite the fact that there in hot water because "Wii-Fit" called an 85 pound chick fat, is that they go more for gameplay, rather hen graphics. Graphics is good, no graphics is awesome, but it all boils down to gameplay, now doesn't it?
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Solina971
 
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Post » Tue Feb 01, 2011 12:03 pm

Kill joy. Those lil chips can hold what, like only 1 or 2 gb? Well,m think, Daggerfall only took about 500 mb when installed, and since the DS version would need similar graphics, or else it could quite litterally light on fire, im sure they could easily compensate for space. Hey, guess what, they were making a Halo for DS (sadly they canceled it) and it looked really great. And if a DS and hold onto a Halo game, they can hold onto a TES game.

Actually, just as a note, the DS cartridges are up to 1 or 2 gigaBITS, meaning that they are 128-256MB in size. (there are also 64MB and even 32MB sizes available) However, on the flip side, Daggerfall's large space also comes from the fact that it uses a lot of elaborately pre-done images. For instance, the "arena2" folder for the game, which contains effectively all the data for everything, is ~512MB in size, but 236MB (46.1%) of that is used for sky textures, since they have a bunch of different sky/horizon background images for each type of terrain, and pretty much an entirely different re-done image for about every couple minutes of sunrise/sunset for each type of sky, as this texture included the sun's position as well.

In modern types of game, that would be replaced by a multi-part skybox; te sun would be its own type of object, and hence the sky itself would just be a plain background, with cloud textures placed over it, like in Morrowind or Oblivion. Instead of spending 236MB, they could accomplish the same effects, but even allowing for the moons to be seen, and more variance in the clouds, for only a couple MB.

Also, the next-biggest taker of space would be Daggerfall's pre-rendered video clips, which amounted to 82.1MB. (16.0%) Back in 1996, video compression all but didn't exist, though, as what video decoders existed then were horrifically inneficient; on a modern system, including a handheld, the same videos could've been played at the same quality for perhaps 10-20MB.

In total, here are the types of data that either take up a lot of space, or are spread among a LOT of files... In other words, giving an idea of how much space you might need to make a game comparable to Daggerfall.
  • Sky textures - 236MB (46.1%)
  • Video Clips - 82.1MB (16.0%)
  • Textures - 44.5MB (8.7%) - There are 469 textures used, all applied to the ground, and 3D arcitecture found in ARCH3D.BSA.
  • Assembled "building blocks"/BLOCKS.BSA - 31.3MB (6.1%) - This data contains pre-assembled "modules" that are linked together to form dungeons and towns. They're about 100-200 feet squared each.
  • Meshes/ARCH3D.BSA - 25.8MB (5.0%) - Note that all NPCs, enemies, loot piles, foliage, and the like are sprite-based. This encompasses purely buildings and dungeon architecture.
  • WOODS.WLD - 24.7MB (4.8%) - I BELIEVE this contains all the outdoors data for the entire game. I.e, the terrain type for each of the game's few million outdoor cells.
  • Maps/MAPS.BSA - 21.1MB (4.1%) - I BELIEVE this contains all of the maps for the world, namely the placement of all ~3,000 locations on the map, as well as the composition of each, as assembled from the "building blocks" of BLOCKS.BSA.
  • Daedric prince animations - 10.1MB (2.0%) - These are the full-screen animations where you see each of the 16 daedric princes upon summoning.
  • Interface images - 7.6MB (1.5%) - 263 such images, this is the artwork for the entire interface.
  • Sounds/DAGGER.SND - 7.3MB (1.4%) - Daggerfall has no voice-overs outside of cutscenes save for King Lysandus screaming "VENGEANCE!" and guards shouting "HALT!"
  • Quest Scripts - 1.3MB (0.3%) - Noteworthy as there are some 491 such script files, accounting for nearly 250 quests types.
  • Game Music/MIDI.BSA - 1.2MB (0.2%) - The MIDI music is VERY small, and is all contained in one file.
  • Books - 0.7MB (0.1%) - The game has 91 books, none of them quest-related, none of them scrolls, and none of them providing a bonus to your skills.
  • Other - ~18.7MB (3.7%)

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Amy Cooper
 
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Post » Tue Feb 01, 2011 9:46 am

Yeah, if it were possible, i would love a elder scrolls on my DS. Not just playing one of my favorite game series, TAKING IT WITH ME TOO!
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Alba Casas
 
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Post » Tue Feb 01, 2011 11:28 pm

Ooh I do like the idea of a daggerfall-like DS game. Since Daggerfall is almost impossible to find now (It took me a week to find my copy). It would greatly increase the life of the game. Though a console version would be better...
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SWagg KId
 
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Post » Tue Feb 01, 2011 5:12 pm

No it "Ain't" catchy and its not going to happen...
DS, turns games into crap
Assassins creed on the DS = crap


Altair's Chronicles wasn't bad, it just definately could have been better. And yeah, I've always wanted a handheld elder scrolls game.
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no_excuse
 
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Post » Tue Feb 01, 2011 1:23 pm

Altair's Chronicles wasn't bad, it just definately could have been better. And yeah, I've always wanted a handheld elder scrolls game.


The reason most games that are ported onto the DS are crap is because they mostly spend all their time working on the console version and they just strip half of it down and ship it as the Hand Held version
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Cool Man Sam
 
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Post » Wed Feb 02, 2011 2:04 am

The reason most games that are ported onto the DS are crap is because they mostly spend all their time working on the console version and they just strip half of it down and ship it as the Hand Held version


I disagree, there is a big problem porting games or creating new licenses for portable systems, and it isn't just related to console based budgets. The portable market is very strong and in some ways stronger, but there are a lot of restrictions. A DS cartridge does not hold much information (64 to 256mb last I checked vs PSP 1gb to 2gb) and they are very expensive to make. A company could spend the extra dollars on making the cart double or so size but it still is not enough, and remember how much text is in Morrowind. Imagine a TES game without much story, dialogue, low textures, very little FMV, lots of sprites (cannot be fully 3d), experimental gameplay as every game on ds is an experimental GUI (ie. the new Zelda was amazing but it is very fatiguing and people cannot handle some gameplay types), and the team must spend a lot of time creating a whole new game to fit a portable system - with these negatives it isn't a good investment unless you have a very good designer who is passionate about portable gaming and understands the market. If a TES DS game did come out it would definitely sell quite a lot but I cannot imagine how my dream TES game could ever be released on the DS or PSP for that matter.

Of course I would love to see Bethesda prove me wrong.

(edit)

After looking at all of the challenges, I would make these decisions to make a satisfying TES portable game: Set the game in Elsweyr, use a full 3d engine with lowish textures but enough static meshes and such to draw attention away from boxy design, use a typical TES style character intro such as a criminal being released.. or maybe escape, use the typical character creation, full open game with map etc, use many maps with exit points due to the 4MB of RAM the DS has (ill describe this as such.. you walk through a large forest and there are exits to the north, south, east, west, they are visible with red lines or such) I know this idea will be criticized but even the PSP cannot have a fully seamless world, use oblivion style caves which have respawning opponents and this will prevent some problems with memory as well because the game could use an algorithm for the cave/fort with enemies and such and even have it level to you or against you automatically and the random generator (use room structure randomization like oblivion) for less memory still. Enemies could be be sprites or full models depending on the engine, and the game would require at least 30 hours of gameplay.. i hate short TES games, fighting engine could be like the DS game Deep Labyrinth (its like daggerfall damnit), menus need to be clear.. I would suggest something like how the Zelda DS game works, movement style can be like Metroid DS or with controlpad only and bottom screen for item selection, must contain a lot of items (40 + armors, 20+ weapons, etc) and contain a few guilds. Story should be something less epic, maybe just overthrowing a great power. Need a few towns, at least 30 npcs, no audio conversation, lots of music, alchemy and weaponcrafting. Wow, this is going past the 256mb limit already..

What do you think? Agree or disagree with my rambling? I think this is fair, Id hate a top down game from TES like a cell game and throwing in some guidelines about the series could get our hopes up.. haha..

(second edit)

I just read some other messages by people and didn't notice that some people already suggested Elsweyr, how perfect.. it would be such an interesting area. And Daggerfall wouldn't work for DS, nor would Arena unless the games were remade to the point where they would of course.. no longer be the great games they once were. Also, I did some checking and DS cartridges can hold 512mb but its expensive and there wouldn't be much profit, also a 1GB cart is available but lets not even go there.
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Rachael
 
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Post » Tue Feb 01, 2011 10:59 am

I, for one, would totally love a TES game for the DS.

I can't do phone games, so having TES on a handheld would be sweet. Although I would not go out and buy a handheld system solely for TES...unless we're talking a larger game than most Travels games seem to be (granted, I have not played any of the Travels series).
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Connie Thomas
 
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