TES:V - What's Important to YOU

Post » Tue May 17, 2011 2:39 pm

1: Moddability. CS I know F3 has opened up a few of the hardcoded features over oblivion. Let the trend continue. however unlikely- nif exporter scripts. player customization +1

2: Larger world space. I know it's a limitation of current tech and time frame to populate the world to high and rich standard.... but just beware- DF>MW>OB> lets not let that trend continue. A vast, varied, richly populated worldspace is obviously in the top 3 reasons why TES is appealing. This is also for cities, which need to be bigger really. Fantasy Adventure please! immersion +1.

3: Lore/dialog. Depth, history and character are foremost to capturing the mind and imagination. immersion +1

4: Factions/politics. there are a zillion ways to play with this area. evolving political environment. immersion +1

5: WEREWOLVES. fun +1

stats priority:
immersion 3
fun 1
customization 1

I haven't been certain of many things.. but TES5 I am certain will address most the issues I would have personally highlighted if I was involved in the brainstorming sessions at Beth HQ. I for one am not worried about it. :icecream:
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Lisa
 
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Post » Tue May 17, 2011 2:48 am

1. Open-ended, like Morrowind. No invisible barriers.
2. Construction Set.
3. Total customization, like Morrowind. Save file name, spells, etc.
4. Keep everything in TES so far, and ADD to it, don't remove.
5. No leveled item lists. Bandits in full glass armor is ridiculous.
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Del Arte
 
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Post » Tue May 17, 2011 1:51 am

1) more things to do and explore
2) harder quests
3) NPC's sometimes misleading you and such stuff
4) same leveling system as morrowind
5) more items
6) more overall choices

Has anyone else noticed that we all essentially care about the same 6 or 7 things?
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Dan Stevens
 
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Post » Tue May 17, 2011 11:17 am

1) A bit more variation in the landscape, dungeons etc.
2) More voice actors.
3) No more silly quests where someone has for some unfathomable reason decided to go shack up with a load of zombies and then you have to go check on them (they tend to be doing "research" but have all the intelligence that got the Dodo where it is today).
4) No more cleavage-showing armour for the women - what is the point in wearing armour if your chest is still bare (I know this one is almost definitely not going to happen :P)?
5) Make the horses useful - faster than character running, ability to fight on horseback, extra room for possessions etc.
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BaNK.RoLL
 
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Post » Tue May 17, 2011 5:35 am

1-landscape i think it should be HUGE like cyrodiil elsweyr valenwood and black marsh maybe bring back morrowind. NO MORE SPRITES! it would improve the graphics by a ton. anti aliasing and hdr. together better looking Armour.
2-much better npcs overall like throw a rock to distract them and actully have realistic reutines. thiefs commiting crimes by themselves. make npcs look alot better there faces and animation svck.
3-consequences for actions later down the road and if you commit a crime the guards look in to the crime and try to find the person who comitted it. also much more choices for doing a quest.
4-a lot better story and lore mentioning other tes's as in oblivion morrowind and daggerfall and maybe even if you have oblivion and morrowind installed already you could attach past save and it would integrate the lore.
5-better skills bring back the skills in morrowind like halberds spears. much more magic effects like levatation teleportation charge spells as in hold to charge for greater strength but longer you hold the more magicka it takes continuous spells so you can cast and hold to continue casting. lightning should be instant all in all better effects. highly customizable weapon smithing like engraving rune and designs words and colors and climbing like assasins creed shouild be in it.
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Mélida Brunet
 
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Post » Tue May 17, 2011 12:54 am

1) Better CS with more customizing power - seriously, CS needs more attention
2) No "No" button in CS - The most important part of CS
3) No "accidental deaths" of NPCs, breaks the immersion, but seriously, people shouldn't just die like that in an RPG. We could need them anytime and if they died before we even met them...
4) Special area with player-based level scale, normal areas have fixed levels
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Stat Wrecker
 
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Post » Tue May 17, 2011 5:02 am

2) No "No" button in CS - The most important part of CS


What is that? o.O
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Prue
 
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Post » Tue May 17, 2011 12:48 am

1 - (Maby a future game) I think they should make a Complete game that includes every map from every game, For instance combining Morrowind with Oblivion, and Dragonfall with Morrowind, but make them have the same graphics ECT. That would satisfy everyone thats saying make it bigger.
In a sense each section of the Huge game would be its own mini game, each with a main Quest and a ton of side quests, then there would be the (Main) Main quest... that would involve the entire map and traveling throughout the entire world.

2 - AI improvements needed drastically... nothing more annoying then fallowing somebody thats secretly fallowing you, or fallowing somebody that doesn't stop running and magically disappears around a corner.
Also AI improvements in the creatures, theres no reason why a Wolf in Oblivion cant jump/clime a rock, but instead gets stuck below. Guards - No reason for guards to be fighting them self because one shot an arrow and hit the other one on accident (Unless they have anger problems...)

3 - Graphics with all the time and effort put into oblivion the Graphics made me a little sad, They looked so amazing in the Mags and when you finally received it there was a Easily visible refresh line, trees magically appeared as you got closer, When standing on a mountain the City's were completely empty on the other side of the walls.

4 - Loading was a-little over kill, what happened morrowind was perfect in the sense of loading i felt like in oblivion you walked 20 feet and it said loading somewhere on the screen, you opened a door loading screen, you entered/exited a city. i would rather wait for one really extreamly long loading screen then a hundred billion short loading screens

5 - Open City's this aspect of the game may seem small in comparison to many other things but its what made Morrowind the most amazing game ever. Without the open city's i felt as though i was playing multiple games, a game just of the City's then a game based in a forest due to the compleatly different environments, also it removed the random events. For instance a Wild boar could wonder randomly into the city and start causing havoc, that couldn't happen in Oblivion
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Damien Mulvenna
 
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Post » Tue May 17, 2011 12:41 pm

1.) Modability. With a construction set, anything that falls short can be eventually fixed by modders. Mods are 3/4 of why I play TES games once the storyline is done.

2.) More factions. I hate the removal of content. I sorely missed the Imperial Legion, and how was the Nine Divines faction not present in Cyrodiil?

3.) More to do in general. In Morrowind, I liked finding out-of-the-way things to do and see while exploring. It didn't feel like "Ayleid ruin #357." Which leads me to...

4.) Static dungeons. I want to find something worthwhile occasionally. In Morrowind, I found Chrysamere accidentally, and used it for ages before I ever picked up the Legion quests. A chest with a piece of cloth, three gold and a clay pitcher isn't sufficient reward for delving to the lowest part of the dungeon.

5.) Not Akavir.
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:)Colleenn
 
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Post » Tue May 17, 2011 6:49 am

1. its existence
2. its existence
3. its existence
4. its existence
5 its existence

In all seriousness,

1. interesting, open world
2. lore
3. exploration
4. solid game mechanics
5. a lot of good content
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Flesh Tunnel
 
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Post » Tue May 17, 2011 7:42 am

1) Separate the weapon skills again! I don't see why Axes have to be merged with Blunt, for example. Long Swords and Short Blades I can sort of see, but even then I'd like to see them made separate. If the issue is that they're not distinct enough and short swords are all one handed while long swords can be one and two handed, then maybe allow Short Swords to be dual wielded, wink wink nudge nudge. Also, bring back Spears. These also have the potential issue of being "underpowered" if we only have two handed spears and not one handed versions, so maybe give us a one handed Trident or something.

2) Along the same lines as above, bring back Medium Armor. Admittedly I think I understand while this was removed and it is an issue, Medium Armor doesn't really have anything that sets it appart. Heavy armor offers more protection at the cost of weight and possibly fatigue, light armor offers less protection but also weighs less and would possibly provide less of a penalty to fatigue costs (I can't remember if armor type affects fatigue usage). Medium Armor is pretty much right between them, which honestly is pretty boring.

Maybe provide weaknesses/strengths against different damage types based on armor type. Maybe Heavy/Plate armor could be weak against blunt damage and strong against thrust/piercing. Medium Armor might be weak to thrust/piercing but strong against, say, Slashing. Then Light could be weak against slashing but strong against blunt. What is weak and strong to what can be argued (Medium and Light especially could probably go multiple ways), but something to make the different armor types (especially Medium) more distinct from eachother. Doesn't have to be much, just enough to "justify" having Medium Armor added :P

3) More rewards for exploring. This could be anything from new, interesting scenery/surroundings, a unique book or note or something that can only be found in that spot, hard to find locations that are mentioned in existing stories/tales/books and such, and, of course, unique loot. Everything doesn't have to "reward" the player with an increase in character power, just give the player something that makes them want to explore the world, outside of exploring it just for the sake of something to do. Morrowind was great in this regard, I think it's unfortunate that this was lost to a degree in Oblivion.

4) Scaling shouldn't be used as a blanket across the bored "fix." I think I understand why this was added, it can be a huge letdown to encounter someone that's obviously supposed to be a Big Baddie then wipe the floor with him in a single swing, and it can also be frustrating for someone to be out exploring then get slaughtered by a random hostile NPC. However, it's also frustrating for every random bandit you encounter to be your match. If you want to scale UP certain "important" NPCs then I'm all for it, and if you want to scale DOWN certain enemies that aren't meant to really be a big deal then I can also understand that. The enemies that are meant to be truly challenging should, ideally, remain challenging regardless of how much you've trained (in the case of someone that's obviously meant to be a big deal, I think it's ok if these guys don't scale down and can slaughter someone that attempts to fight them before they should). Your random encounters, however, shouldn't be challenging a level 30+ fully pimped out hero of the universe.

5) NPCs that offer quests or give some kind of lore/story snippet getting themselves killed. I do enjoy the fact that NPCs in general can wander around hunting or whatever and get their dumb selves killed, I think it helps add some some nice realism to the world. But can we please limit this sort of thing to generic NPCs that won't be missed? It's so frustrating to be locked out of something because an NPC got himself killed before I got around to accepting their quest. Now in the case of an event where you might encounter an NPC being attacked and saving him allows you to get the quest he offers, that I feel is a good exception to the "quest NPC got killed" issue. It's mainly the issue of these NPCs getting themselves killed when I really have no way of preventing it.

6) Flying. Come oooooooooooooooooooooooooooooooooooooooooooooooooon :P
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Melissa De Thomasis
 
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Post » Tue May 17, 2011 2:47 pm

1)Hmmm. I don't want be one of those game comparing people, But I would love it if they added some of the components of Fable 2 in it, but are still able to keep Oblivion, Oblivion. But I don't know. Maybe make Oblivion more realistic by being able to have a family? Because I'm sure in actuality, people would find soulmates along with doing quests considering how many people you meet in the game. xD Basically, more realism.

2) Larger, much, much, much more larger map. I mean, Cyrodiil is pretty darn large, But in my opinion not big enough. And with more area there's more quests and smaller towns in between cities. Also, the cities need to be bigger because in each city there's like, 20 people living in them. Not realistic. Tisk tisk. Soo, more people in the cities too.

3) More items in general. From Armor to clothing to miscellaneous items.

4) More options for appearance. Like more hair styles, eye color ect. I'm sick of every character looking the same!

5) More animations like one of the other responses have said. Although I liked how they added a little bit more of these in the Shivering Isles. So the characters look more like people instead of robots who do the exact same thing over and over again. :)
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Lily Evans
 
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Post » Tue May 17, 2011 2:35 am

in the next one there really needs to be a system in which a modder can add game settings (I so want to add another type of weapon, but I can't) oh and also the ability to add skills, I also miss the talking animals, it is possible in oblivion, but it is very hard
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Sarah Edmunds
 
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Post » Tue May 17, 2011 3:53 am

1. A good story
1. More lore
1. More help to modders
1. Better AI/NPCs
1. Better quests

I dont know... 1′s all around.
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Emily Martell
 
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Post » Tue May 17, 2011 9:50 am

1) An "evil" alternate main quest beyond "good" main quest; A way to join the evil without the need to create mods for that.
2) Text-based dialogue;
3) A lot of factions to join
4) If the NPCs in Oblivion had a lot of "life", I wish they had more in TESV.
5) I wish we could wear armor over clothing as in Morrowind.

Besides other things that are important, but as you can only post 5...
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Robert Devlin
 
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Post » Tue May 17, 2011 3:15 am

Cooperative Mode and Online Territories :)
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Angelina Mayo
 
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Post » Tue May 17, 2011 8:38 am

my 5 are something like this:

1. The joy of movement- .one thing i hate about FPS and the like, is the fact that when you are in first person view you are a couple of floting hands.
i wish the had tons of animations in combat, idle, and etc. and your first person view is a real, when you look down you see your body, your legs,etc. your hight a orc that is taller that an wood elf you have difernt perspectives, when you swim you are actualy moving your arms,etc.
all your 3 person animations are done in 1o person view, if you do a spin slash the camaera rotates at fast pace on the last second loosing sight of the target for one secod like you do in real life.
when you go into a dungeon and you trigger a trap is because you actual feat steped into the trap, not some proximity colition detection thing.
a real 1o person view where you have a bodie! proportions, etc.

2. Balance Features - Magic is allways more usefull and powerfull then melee, leveling up weapons that are basicaly the same is realy not as usefull as leveling up 3 magics schools that let you kill stuff, heal yourself, etc.ill love to see cool spells and stuff but if you have a mage using a flamethower skill a fighter shoud be able to do something as cool like a cool jump slash that cleaves and enemy in half. or a martial arts move that after you hit some one after 5 secods they explote in the most gore some way posible making Fighting with a weapons a easy and viable way to play and enjoy the game. mages staffs should change, beeing like a focus spell draining mana and have a standar cost for they use acting like a cheaper secod spell, charging funtions like weapons, having a flame staff lets you do a focus attack flame thower, a quick atack is the standar weak fireaball and top atack may be a big AoE flame pillar. cool stuff so mages want to use a staff insted of a sword or else.

3. Improved animations - don't I want ugly animations (Bethesda you need to get your hands on some good animation products like Natural Motion, or hire another team of animators. Most of what I've seen so far is pretty ugly, and that's a damn shame).
all of them should be able to be performed in the real First person View.
Female and males should have diferent skeletons and structures so they could move diferent.

4. No enemies scaling, or low scaling, bandits are bandits they coud be level 5-10 minoraurs shoud be where 10-20 etc. Bandits in glass armor and Daedric just breaks immersion.

5. An improved Construction Set - As always the CS is one of the best things about TES. I wish it to be better and more powerful, with a larger arsenal of tools, basically as close to open-source as possible. Here's an idea, make the dialouge system node-based. It would be much more user friendly, rather than looking through and endless list of responses and references.
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Robyn Howlett
 
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Post » Tue May 17, 2011 8:45 am

1. customizing, the ability design your character to what you have in mind.
2. Choice and Consequence
  • Character build C&C - strengths, weaknesses
  • World C&C - faction stuff, main quest stuff.

3. Variable ways of completing quests
  • Combat
  • Non-Combat


4. World Physics

5. Combat
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Sarah Kim
 
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Post » Tue May 17, 2011 11:27 am

2. Balance Features - Magic is allways more usefull and powerfull then melee, leveling up weapons that are basicaly the same is realy not as usefull as leveling up 3 magics schools that let you kill stuff, heal yourself, etc.ill love to see cool spells and stuff but if you have a mage using a flamethower skill a fighter shoud be able to do something as cool like a cool jump slash that cleaves and enemy in half. or a martial arts move that after you hit some one after 5 secods they explote in the most gore some way posible making Fighting with a weapons a easy and viable way to play and enjoy the game. mages staffs should change, beeing like a focus spell draining mana and have a standar cost for they use acting like a cheaper secod spell, charging funtions like weapons, having a flame staff lets you do a focus attack flame thower, a quick atack is the standar weak fireaball and top atack may be a big AoE flame pillar. cool stuff so mages want to use a staff insted of a sword or else.



I definitely agree with this. Also along these lines, a warrior type should have ways to survive in the world without being completely reliant on magic/mages. Something like First Aid, in particular would be a great addition. I think it's much more fitting for an Orcish Barbarian to tear an arrow head out of his arm, tie a quick bandage around the wound to stem the bleeding, then continue chasing after the poor sod that pissed him off, rather than just chugging a healing potion. :)

Although I suppose it could be argued that a wild Barbarian would probably have enough knowledge of nature to be able to make his own healing salves (Alchemy), so I guess it really isn't necessary. I guess I just don't like the thought of my martial, non magical characters being so dependent on magic/alchemy to survive.
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Sakura Haruno
 
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Post » Mon May 16, 2011 11:32 pm

Mine are :

1. Freedom, no pushing the main quest down my throat please.

2. Familiar UI, I don't want to get confused if I play an older TES and then the new one.

3. Realistic quest progression, new guild members shouldn't be asked to save the guild five minutes after they join.

4. Less super urgent questlines, I like being told to go away and train my skills/gain the trust of other guild members etc

5. Actions need consequences, the game should reflect actions, or inactions, the player takes (eg if you are given an urgent quest but delay doing it then the npcs should know about it.)
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Krystina Proietti
 
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Post » Tue May 17, 2011 2:09 pm

1. Improved magic system with new effects
2. Larger land mass
3. NPCs discuss events in tune with the world and its movements
4. No more non-killable NPCs
5. Improved animations
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Rach B
 
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Post » Tue May 17, 2011 4:46 am

1. Politics, guilds, quests, the arena etc. should be more socially useful. Building and maintaining relationships would affect the way different groups think of you and what kind of prices, info or quests you get. Making friends or maybe getting married would add loads of different ways to play the game and also add a lot of playability.

2. Conversation should be more versatile, useful and difficult. It doesn't take long to master the wheel system in oblivion and talking about the same things gets boring quick.

3. Money. In the beginning you're out of cash but soon you have more than you ever need. Where's the challenge??

4. Lots and lots of villages and settlements with plenty of quests. The big cities should obviously have a lot of quests too.

5. More authentic bruises, cuts and crippled limbs that could actually be seen on the characters.


Many more things come to mind of course. There are some great ideas in this topic.
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Adam Kriner
 
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Post » Tue May 17, 2011 12:33 pm



5. More authentic bruises, cuts and crippled limbs that could actually be seen on the characters.


Many more things come to mind of course. There are some great ideas in this topic.

Ohhh! I forgot that one! Would be great to have your warrior come limping home after a long battle with and arrow in his thigh and many little cuts and bruises all over. Despite all, you character is in full spirits with a satchel full of gear to be sold!
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Josh Trembly
 
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Post » Tue May 17, 2011 3:38 am

Well, I have a wishlist in my signature.

But, top 5 things I want, thinking right now would be:

1. Better Guild System - Ranking through the guilds like in Morrowind, and make it difficult, if not impossible to be the leader of every guild at the same time, like in Oblivion.

2. More Voice Actors - Kind of self explanitary.

3. Better Facial Animation/Models - Avoid the uncanny valley if possible or as much as possible.

4. More Skills - I liked Morrowind’s better than Oblivions, and Daggerfall’s better than Morrowinds. For me quantity actually matters. Allows for specialisation in a smaller area.

5. More Believable NPC Communications - If you kill a guard when no one is watching no one should find out. If you commit a crime in one city news should take a little while to travel to the next.

(Honourable mention - No level Scaling)
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Phoenix Draven
 
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Post » Tue May 17, 2011 2:29 am

1. A more fleshed-out combat system: I didn't like how you simply slashed the enemy and it did no visible damage. I want fights to really look like fights. I want to be able to knock back my opponent's weapon after I block. I want to be able to dismember their limbs. I want to be able to damage specific body parts like in Fallout 3. I want to be able to knock my enemy on their ass and finish them off with an epic finishing move.

2. More fleshed-out dialogue: Rather than having the characters I talk to stand still, I'd like to see some body language. Have them move around, raise their voice, make different expressions, do different actions. Bethesda could learn from Bioware's Mass Effect in this department.

3. More and better animations: When I open a door, I don't just want to see the door open. When I click on a sewer great, I don't just want to have the next screen load. I want to see my character extend his hand out, grasp the doorknob, turn it, and open the door. I want to see my character remove the lid from a sewer grate, turn his body around, and lower himself in before returning the lid to its normal position. THEN the screen can load. These animations could all be based on my walking speed prior to opening the door. For example, if I walk to the door, my character will simply open it and go through. If I'm being chased, then my character will turn the knob and bust open the door.

4. Build relationships with characters: You can make a character hate you or love you. Maybe start a family and pop out a few babies.

5. Learn a trade and set up shop: You could craft weapons or items and then sell them in your very own shop. Start out with a stall or a shop in a poor town. Eventually, expand into larger cities and build a monopoly. Perhaps even go into another industry and take over that one.
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Jessica Phoenix
 
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