TES CS Wiki - Now Open to the Public!

Post » Sat Feb 19, 2011 1:54 am

Would it be possible for someone to fix the CSS layout of the wiki so that the Navigation/Toolbox/Search/Personal Tools menus don't overlap the top menus and many of the left side links? (It appears about a half inch from the left edge on my browser - Safari 2.0.3 running on Mac OS X 10.4.4...)

I posted a thread about this issue a couple days back, but it scrolled so fast and far off the top that *nobody* viewed it even once.


Yeah, bump to fix wiki html. There obviously more than one hybrid mac/pc Oblivion modder. :)
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Vicki Blondie
 
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Post » Fri Feb 18, 2011 10:13 pm

I have posted what appears to be a http://cs.elderscrolls.com/constwiki/index.php/ModActorValue on the wiki, hoping it will not be buried by hundreds of threads as the forums are wont to do. I hope it gets some attention. I figured this thread is probably the best way to do that.

Update: Huzzah, it was "just" nonexistent documentation.
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Saul C
 
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Post » Sat Feb 19, 2011 11:11 am

Well i am so surprised that so many people still live in the stoneage of computing .
As to your question ... Wiki's are never downloadable , as they are updated continiously .

Your attitude is insulting to put it mildly. Using the TES tends to need constant access to help info. Having to be on line all the time (i.e. wired up like a Borg) is not acceptable to some for many reasons, including the cost of slow internet access - expensive in the UK. I feel locked out of TES modding becase of this - and modding for Morrowind became fun as soon as tools to make new meshes became available, something Bethesda dont want us to do for Oblivion.
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Eduardo Rosas
 
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Post » Fri Feb 18, 2011 10:35 pm

Yeah, bump to fix wiki html. There obviously more than one hybrid mac/pc Oblivion modder. :)

FYI, they've now added a "Skin" preference to your settings. The Monobook style works pretty well on Safari, but you may need to make the text in Safari bigger (Cmd +) temporarily in order to be able to see and click on the radio button necessary in order to actually switch to Monobook...

Thanks to whomever added that...
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JESSE
 
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Post » Sat Feb 19, 2011 9:54 am

I added my tutorial on a simple quest.
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koumba
 
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Post » Sat Feb 19, 2011 2:58 am

I've played all of the Elder Scrolls games but never got into modding. With the news of the Wiki, I figured that simple tutorial would help a lot. However I find myself stuck and unable to proceed after a certain point.

I've made it as far as dragging the elements into the render window. I found the Creepy Cave sections (6 I think total) and was able to get them placed in the render window. I experimented with moving around, turning on the lights so I could see etc and that all made sense.

My problem is the huge jump from "here are the 6 elements" to "make it look like this picture". It specifically states that you can't rotate these types of cave elements because of texture issues yet the picture looks like they moved certain pieces.

I'm not looking for hand holding, just wondering if someone could kind of fill in the gap (on the Wiki) between those two parts. I can't even imagine that next step of "now make a huge dungeon similar to this layout here" but I'll cross that bridge later.
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Laura-Jayne Lee
 
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Post » Sat Feb 19, 2011 10:35 am



My problem is the huge jump from "here are the 6 elements" to "make it look like this picture". It specifically states that you can't rotate these types of cave elements because of texture issues yet the picture looks like they moved certain pieces.

I'm not looking for hand holding, just wondering if someone could kind of fill in the gap (on the Wiki) between those two parts. I can't even imagine that next step of "now make a huge dungeon similar to this layout here" but I'll cross that bridge later.


I ran into the same problem, the tutorial was great and very informative up until that point, then it seemed to skip a huge number of steps just to get to the next point.
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Sunny Under
 
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Post » Sat Feb 19, 2011 7:14 am

Not really sure why they started with the cave set, it's a bit more difficult to use than the Fort or Ayleid sets, I think, due to the limitation on rotating and the constantly bumpy floor terrain.
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Jarrett Willis
 
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Post » Sat Feb 19, 2011 9:03 am

I ran into the same problem, the tutorial was great and very informative up until that point, then it seemed to skip a huge number of steps just to get to the next point.




Yeah i barely made the little room going off the picture because there was huge gaps in the walls.

Then i was CLUELESS on how to do the big room, i found the corner peice to go from the original small room but after that i coulnt find any of the peices or know what they were suppose to be.
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Lewis Morel
 
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Post » Sat Feb 19, 2011 7:11 am

Hey Guys,

I'm trying to add this tutorial to the WIKI, and I'm sure this is NOT where is goes, but here it is. Forward it to wherever you think it might be most helpful. Thanks... :)




Creating a Quest Click by Click:

Open the Quest Editor, and Right-Click in the EditorID field, select NEW, and name it AAitem. Then, for Quest Name type in Varnado's Sword. Beneath that, give it a priority of 60.

Open the Quest Stages tab.
Right-Click in the Index field, select New, and name it 10.
Right-Click again in the Index field, select New, and name it 20.
Right-Click yet again in the Index field, select New, and name it 30.

With the 10 selected, right-click in the top Log Entry field, and select NEW. EMPTY will appear. Now, Click inside the lower Log Entry box, and type in "Varnado asked me to fetch his family sword for a reward." Then, click inside the upper Log Entry box for this text to take effect. Then click on the NEW button in the bottom left, under Conditions. Then, under Condition Function, use the drop down arrow to select GetStage. Now, under Function Parameters, click on the INVALID button and select AAitem. Then, in the VALUE column, set the value to 10.

With the 20 selected, right-click in the top Log Entry field, and select NEW. EMPTY will appear. Now, Click inside the lower Log Entry box, and type in "I found Varnado's family sword. I should return it to him for a reward." Then, click inside the upper Log Entry box for this text to take effect. Then click on the NEW button in the bottom left, under Conditions. Then, under Condition Function, use the drop down arrow to select GetStage. Now, under Function Parameters, click on the INVALID button and select AAitem. Then, in the VALUE column, set the value to 20.

With the 30 selected, right-click in the top Log Entry field, and select NEW. EMPTY will appear. Now, Click inside the lower Log Entry box, and type in "I found and returned Varnado's family sword." Then, click inside the upper Log Entry box for this text to take effect. Then click on the NEW button in the bottom left, under Conditions. Then, under Condition Function, use the drop down arrow to select GetStage. Now, under Function Parameters, click on the INVALID button and select AAitem. Then, in the VALUE column, set the value to 30.


Now, open the TOPICS tab. Right-Click in the EditorID field, and select ADD TOPIC. A list will appear. INSIDE THIS LIST, right-click again and select NEW. Name it My Family Sword. Click OK.

*******************************************************************
INFO 1

With the My Family Sword Topic selected:

Right-Click in the INFO field, and select NEW. A response text window will pop up. Type in " I left my family sword outside. Go get it for me, and I will reward you. "

With that INFO selected, find the bottom-left NEW button under conditions. Click this NEW button. To the right of it is the Condition Function box. Use the drop down arrow, scroll down, and select GetIsId.

One more box to the right, Function Parameters is currently INVALID. Click this INVALID button, and scroll down to select Varnado.

Now go up to the Result Script box, click inside it, and type in: SetStage AAitem 10
Click the COMPILE button to the right of this box.

Now, there are five little check boxes near the middle. Find the one called SAY ONCE and place a check in it.


************************************************************************
INFO 2

AGAIN, Right-Click in the INFO field, and select NEW. A response text window will pop up. Type in " Haven't found it? Well, keep trying. "

With that info selected, find the bottom-left NEW button under conditions. Click this NEW button. To the right of it is the Condition Function box. Use the drop down arrow, scroll down, and select GetIsId.

One more box to the right, Function Parameters is currently INVALID. Click this INVALID button, and scroll down to select Varnado.

Now, with that info still selected, find the bottom-left NEW button under conditions. Click this NEW button. To the right of it is the Condition Function box. Use the drop down arrow, scroll down, and select GetStage.

One more box to the right, Function Parameters is currently INVALID. Click this INVALID button, and scroll down to select AAitem. Two boxes to the right, change the value to 10. Click anywhere inside Conditions field to see this change.

*******************************************************************
INFO 3

AGAIN, Right-Click in the INFO field, and select NEW. A response text window will pop up. Type in " You found it! Thanks, and here is your reward."

With that info selected, find the bottom-left NEW button under conditions. Click this NEW button. To the right of it is the Condition Function box. Use the drop down arrow, scroll down, and select GetIsId.

One more box to the right, Function Parameters is currently INVALID. Click this INVALID button, and scroll down to select Varnado.

Now, with that info still selected, find the bottom-left NEW button under conditions. Click this NEW button. To the right of it is the Condition Function box. Use the drop down arrow, scroll down, and select GetStage.

One more box to the right, Function Parameters is currently INVALID. Click this INVALID button, and scroll down to select AAitem. Two boxes to the right, change the value to 20. Click anywhere inside Conditions field to see this change.

NOTE: We will make the quest sword later in this tutorial. We will need its Form ID.

Now, go up to the Result Script box, click in it, and type in:
SetStage AAitem 30
Player.removeitem XXXXXXXX 1 (Xs = Form ID of the sword we will make)
Player.additem 0003634D 1 (orcish boots reward?use whatever Form ID u wish)

Click the COMPILE button to the right of this box.


*******************************************************************
INFO 4

AGAIN, Right-Click in the INFO field, and select NEW. A response text window will pop up. Type in " Thank you for returning my family sword."

With that info selected, find the bottom-left NEW button under conditions. Click this NEW button. To the right of it is the Condition Function box. Use the drop down arrow, scroll down, and select GetIsId.

One more box to the right, Function Parameters is currently INVALID. Click this INVALID button, and scroll down to select Varnado.

Now, with that info still selected, find the bottom-left NEW button under conditions. Click this NEW button. To the right of it is the Condition Function box. Use the drop down arrow, scroll down, and select GetStage.

One more box to the right, Function Parameters is currently INVALID. Click this INVALID button, and scroll down to select AAitem. Two boxes to the right, change the value to 30. Click anywhere inside Conditions field to see this change.

****************************************************************

OK. Close the Quest Editor. Open the Dialogue Editor, and use the top-left Filter box to select Varnado. Select the TOPICS tab. Click on the Topic called GREETING. Now, scroll down to the bottom, and right click in the INFO column, select NEW. A response window will pop up, type in "Greetings. Welcome to the Best Defense.", and click OK.

Select the new INFO that we just made, and With that info selected, find the bottom-left NEW button under conditions. Click this NEW button. To the right of it is the Condition Function box. Use the drop down arrow, scroll down, and select GetIsId.

One more box to the right, Function Parameters is currently INVALID. Click this INVALID button, and scroll down to select Varnado.

On the right, in the large Add Topics box, right-click and scroll down to MyFamilySword, and select it. It should appear in that box.

Now, there are five little check boxes near the middle. Find the one called SAY ONCE and place a check in it.

Also, with this same INFO selected, use the left and right arrow keys on your keyboard to move this INFO to the very top of the GENERIC greetings. It should be the first one in the GENERIC list.

Click OK to close out of the Dialogue Editor.

*****************************************************

Now to the Object Window. Expand the WEAPON list and expand the WEAPONS list. Click on the word "Iron". Scroll down to WeapIronLongsword. Right-click on it, and select Edit. A weapon window pops up.

In the ID box type in: AAfamilysword.

In the Name box type in: Varnado's Family Sword. Click OK. Then, Click YES to create a New Form.

It now appears at the top of this list. Go to the new sword (AAfamilysword) at the top, and write down its Form ID (second column).

******************************************

Now, open the Script Edit window by clicking on the little pencil icon in the toolbar.

Click on the word script, and go to NEW, Then type in the following:

ScriptName AASwordEquipScript

Begin OnAdd

if ( GetStage AAitem == 10 )

SetStage AAitem 20

endif

End


Then, click on the word script again, and click SAVE. Then, click on the word script again, and click on COMPILE ALL. Then close the script edit window.

Now, go back to the Object Window, find our sword (AAfamilysword), right-click it, and select EDIT. In the SCRIPT box, use the drop down arrow to find our script (AASwordEquipScript), and select it. It will appear in the script box for the sword. Now click OK.

Place the sword we made in the world.

Go talk to Varnado at the Best Defense in the Imperial City Marketplace to get the quest.

*************************************************

Now, Here is how to create Quest Targets so you will get the little arrow map markers that guide you to your next goal.

Navigate to the sword we made in the Render Window. Double-Click it to edit it. A Reference window pops up. At the bottom, place a check in the Persistent Reference box.

Open the Quest Editor, and select your quest in the Editor ID field (AAitem).

Now open the Quest Targets Tab, right-click in the Target Ref column, and select NEW. BadTarget will appear in the list.

Below the Quest Target Data section, find the Cell box, use the drop down arrow, and select the cell in which u placed the AAfamilysword or quest item.

Below that, find the Ref box, use the drop down arrow, and select the quest item from the list of Persisent References (AAfamilysword).

Now, in the bottom left corner, under conditions, click the NEW button. To the right of this button find the condition function box, and use the drop down arrow to select GetStage.

Now, under Function Parameters, click the INVALID button, and select AAitem. Click OK.

Then, under VALUE, set the value to 10, and click anywhere in the Conditions field for this to take effect.

Then, right-click in the Target Ref column again, and select NEW. BadTarget will appear in the list again.

With BadTarget selected, go down below Quest Target Data to the Cell box, and use the drop down arrow to navigate to ICMarketDistrictTheBestDefense.

Then, beneath that, in the Ref box, use the drop down arrow, and select 'Varnado' 'Varnado Ref'.

Now, go back down to the bottom left NEW button under Conditions, and click it. Then, use the drop down arrow under Condition Function, and scroll down to GetStage.

Now, click on the INVALID button under Function Parameters, and select AAitem. Then, to the right, in the VALUE column, set the value to 20. Click anywhere in the Conditions field for this change to take effect.

That's it. You're Done.
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Syaza Ramali
 
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Post » Sat Feb 19, 2011 1:08 am

and modding for Morrowind became fun as soon as tools to make new meshes became available, something Bethesda dont want us to do for Oblivion.

Before the game even hit the shelves Bethesda started getting the necissarily approval to release their exporter to the public. They even came onto the forums to tell us that there would be a delay and why this was. I can't imagine they'd be doing all of this if they didn't want people to have it.

It's also worth pointing out that the exporter for Morrowind was released almost two months after the game was released, but no seems to feel that was a conspiracy.
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Andrew Tarango
 
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Post » Fri Feb 18, 2011 10:41 pm

Hehe, not all of us here are ignorant conspiracy theorists. Many of us are knowledgable enough to know that Bethesda licensed the GameBryo and Havoc engines for Oblivion and that getting an exporter out to the masses would first have to be worked out with the licensors.
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Elisha KIng
 
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Post » Fri Feb 18, 2011 11:20 pm

Wonderful for noobies like me. It would be even better if the tutorials are combined into a downloadable (maybe pdf) file so that it call be printed for reference.
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dav
 
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Post » Sat Feb 19, 2011 10:54 am

I admit...I'm completely new to this wiki...I've created an account. How do I simply Add a page?
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Holli Dillon
 
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Post » Fri Feb 18, 2011 11:30 pm

Just go to the main page http://cs.elderscrolls.com/constwiki/index.php/Main_Page, and replace the text "Main_Page" with what you'd like your page to be named.

The new page will say, "(There is currently no text in this page)". Just hit edit, and put in content.
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NAkeshIa BENNETT
 
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Post » Sat Feb 19, 2011 6:18 am

The wiki doesn't work for me!
I click on the link but it just loads forever :(
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Rachel Briere
 
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Post » Fri Feb 18, 2011 9:27 pm

The wiki doesn't work for me!
I click on the link but it just loads forever :(


Same for me too, it worked yesterday though, so they must just be doing some server maint or something.
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jessica Villacis
 
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Post » Fri Feb 18, 2011 9:25 pm

Since the Wiki is currently down is there any other place that lists the commands you can use for scripting?
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KIng James
 
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Post » Sat Feb 19, 2011 5:41 am

yay it wasn't me :P
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Dean Brown
 
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Post » Fri Feb 18, 2011 8:43 pm

Can someone fix the Wiki dungeon tutorial to include the final steps taken to assemble the dungeon. Following all the steps taken in the tutorial I arrive at http://img45.imageshack.us/img45/2553/tutorial5ql.jpg and somehow it's suppose to turn out to look like http://cs.elderscrolls.com/constwiki/index.php/Image:Dungeon_topview.jpg . Very lost, otherwise the Wiki seems nice :)
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ashleigh bryden
 
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Post » Sat Feb 19, 2011 3:22 am

For those complaining about not having the Wiki available offline, here is a nice solution. Go to http://www.httrack.com/page/2/en/index.html and download HTTrack, a free Website copier. It will download the entire Wiki and redo all the links so that you can browse it offline. ;)
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Austin Suggs
 
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Post » Sat Feb 19, 2011 12:04 am

is the only way to get to the construction set is online
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Raymond J. Ramirez
 
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Post » Sat Feb 19, 2011 3:00 am

Yes its wonderful, but uh, how do I contribute articles, all I can seem to change is my user page. Can you give a quick how-to. I want to add a solution article but the process is ill documented and I am getting a bit frustrated. The Media Wiki Help pages were as clear as mud.
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Christina Trayler
 
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Post » Sat Feb 19, 2011 3:17 am

is there anywhere that has a more in depth landscaping tutorial than the wiki? Thats ok if you are adding a door, but modyifying the current terrain in a hope to do the basic areas of other realms of Tamriel needs a little more info
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Meghan Terry
 
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Post » Sat Feb 19, 2011 12:25 am

is there a word file for the whole wiki?


thanks in advance
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Kayla Bee
 
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