I loved the Fable series but the developers didn't give the series the respect it deserves so it went horrible.
I don't enjoy playing role playing game that is a MMO game. Just so you know.
So after that is said, there are only two things that I really want in TES VI and that is:
Co-op
2 or 4 players max.
You should be able to do everything you could do from before, there should not be anything lost because of the co-op feature.
If you look at Fable 3 that is a different game but you was still able to move around in the same world together.
If player 1 decided to leave the area, player 2 would get a message that 'do you want to leave the area' yes or no.
So if player 1 decided to sleep, the player 2 would also have to sleep.
Key here is that the game should not suffer for having co-op feature but there need to be 2 players who understand they need to
enjoy this game together but on the cost that they need to work together when it comes to going places and doing things.
Some balance that is required of the player to agree with, so the game doesn't pay the price as cutting out features that you already
loved in the previous The Elder Scrolls games. Right?
I believe you could do something like that with TES VI with 2 players where you work together with quests and explore dungeons, etc.
&
More Depth
More depth with the social role playing life within game. We have seen they move in this direction with adoption, having a wife, so on.
Just give it more depth, more choices on how you want to live your social role playing life in TES VI.
Perhaps give the players option to grow a farm, water it, so on. Just one example on giving more variety and depth in the social aspects.
What ideas can you come up with on how they could make co-op feature work in TES VI without hurting the choices we already have in the game!?
What ideas can you come up with on how to give TES VI more depth in the everyday life of a role player?