Um, why not just use the info function in the CS to find what cells the object has references for the esms/esps loaded? :blink:
In the CS:
* Right-click the object in question and select 'Info'.
* The 'Use Report:' window opens - the bottom section lists what cells the object is used in by 'Cell Name', 'Grid', and 'Ref Count'.
* The 'Grid' column will list 'Interior' for interiors and coordinates for exteriors.
* Double-clicking an entry will open the cell location in the Render window with the object reference selected and zoomed in.
You'll want to do this for each object.
The 'Use Report:' columns can be sorted - click on the column header to sort between ascending / descending order.
And to confirm... kelp is only located in those two stock Bethesda interior cells (MW, TB, BM esms loaded):
Hla Oad, Fatleg's Drop Off
Zainsipilu
Using tes3cmd to locate references is still a good thing, especially for lots and lots of references.
A bit overkill in this case for kelp tho.