A first note to moderators, Bethesda employees and all other people: All meshes you see on the screenshots/videos are done 100% from scratch. 98% of the textures are either altered Oblivion/SI textures or also done from scratch. The remaining 2% will be replaced before release. Other content (like sound effects, animations etc) is also done from scratch. No Morrowind assets will be redistributed or converted with this mod. [Thanks to Phitt for this speech]
Note: We are working with Phitt and the Sheogorad -Forsaken Isles Team, They are working on Sheogorad Region and Team Vv are working on the Ashlands Region at the moment. We are sharing assets and team members, we are even using the same landmass and Master File (esm).
http://www.gamesas.com/bgsforums/index.php?showtopic=937812&st=0&start=0
1. Description
2. Progress
3. Media
4. FAQ
5. Jobs
1. Description
TES4: Vvardenfell is a mod that plans to build the land of Vvardenfell from TES3: Morrowind One Region at a time. The first region we are developing is Ashlands North. This is a small contained section of the Ashlands.
The New Vvardenfell mod will be in-between the end of Morrowind and the Beginning of Oblivion. This gap will be filled with new quests and story and will fit seemlessly between the two settings.
The TES4: Vvardenfell is being developed by a brand new dedicated team. The problem the old team had was there were never enough dedicated modellers that could join the team. Most modellers at the time were with other teams and thus could not put in time into Vv.
Happiliy for us we have a dedicated team with modellers and Textures, so assets are not a problem anymore, the new team is also focused and we have our strategy in place, our strategy is to make one region at a time and nothing else.
Building Vvardenfell in this way ensures we are organised and also ensures we can make Vv playable.
This mod will require Shivering Isles and the latest patch, nothing else will be needed
2. Progress
Our progress is coming along nicely, this section will be updated as we make good progress, but it wont be updated every day. Thanks to a joint effort with the Sheogorad: Forsaken Isles team we have the landmass ready in the CS, we have their excellent assets. Which is a bonus
http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Reference/?action=view¤t=regionmap.jpg
The green highlighted area is the current region we are developing, we have a dedicated modeller on our team that is working hard to bring the Ashland’s to life we new models and textures.
Check below for screenshots
3. Media
Everything you see here is a WIP unless noted. So things may change in future updates.
Ashlands North:
http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Models/?action=view¤t=tentcover.jpg
http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Models/?action=view¤t=hut01ext.jpg
http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Models/?action=view¤t=ashlight.jpg
http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Models/?action=view¤t=grass01.jpg
http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Models/?action=view¤t=hut01.jpg
http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Models/?action=view¤t=stridershell06.jpg
http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Models/?action=view¤t=tramaroot1.jpg
http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Models/?action=view¤t=tree01.jpg
http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Game/?action=view¤t=ScreenShot1252.jpg
Druscashti 01
http://www.speedyb.uuuq.com/storage/PillarRoomNew.JPG
http://www.youtube.com/watch?v=KrJPzF2MSeM
Update - 08/12/09
After fearing the mod dead and closing its doors, I can now saftely say the doors are open and we are back at it. Here are some nice new screenshots for you to enjoy.
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1612.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1613.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1633.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1629.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1628.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Game/ScreenShot1525.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Game/ScreenShot1526.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Game/ScreenShot1527.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Game/ScreenShot1528.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Game/ScreenShot1531.jpg
And here are more shots of what we made:
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Game/UrshCamp1.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Game/UrshCamp2.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1468.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1469.jpg
Screenshots of Azura's Coast:
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1493.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1504.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1579.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1565.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1502.jpg
4. FAQ
Why are you making one region at a time?
As part of my restart of Vv I took a lot of time to plan how I was going to tackle the land, and the main idea that stuck in my mind was to work on one small area at a time. After our team grew in size, we got together and planned what area we would like to work on. This changed from a small area into a region.
Developing a region at a time allows us to focus our efforts on one section of the landmass, which means we are more organised and also we have our full team working together on one part of the mod and not scattered around. This aids in the speed and quality of our development, meaning we can have an actual release within a shorter amount of time.
Will the mod have Morrowind gameplay? No fast travel for example?
No. Not directly implemented in the mod. We will have optional plug-ins to do things like this, though we will have a Morrowind Transportation network and also some other morrowind workings, like guild requirements. But no fast travel will be optional.
I want to use your meshes/textures/whatever in my own mod. Can I?
No, if/when we decide to allow others to use our assets we will distribute our own modders resource . We are open to talks with other big teams on assets use though.
I think aspect xxx of your mod is against lore! I hate you!
We want to make this mod as lore accurate as possible, but at the same time, times have moved on since the original TES3, so there are going to be changes.
Is this a total conversion/stand-alone mod?
No. It will be implemented seamlessly into the world of TES4: Oblivion. You can travel between Vvardenfell and cyrodill as you see fit.
Do you use Morrowind assets for this mod?
No. All meshes are 100% done from scratch, textures are 98% done by us or Sheogorad team or altered Oblivion textures. We will not distribute or use Morrowind assets in this mod.
So did you start this project because of the trouble with Morrobli...the tool that must not be named?
No. I resurrected Vv after it had been put to rest for a while, originally I was not going to revive the mod but I thought it would be one of the best things to see in Oblivion. Then after some talking with Phitt we joined them and now Vv is off to a staggering start. So no need or use of the tool that must not be named
So when is it done?
When it's done. The first release will be the Ashlands North and that is while off completion. When we are near finished you will see a date or approximate date of release posted.
5. Jobs
TES4: Vvardenfell is always looking for more modders to join our ranks. Here is a list of modders we need, pretty much everyone. If you are interested, head over to our forums and hit the signup thread.
Modeller
Texturer
Landscaper
Quest Maker
Dungeon Maker
Interior/Exterior maker
Sound Developer
http://tes4vvardenfellrereated.uuuq.com/index.html