[WIPz]TES4: Vvardenfell - Ashlands North

Post » Fri Apr 15, 2011 9:17 pm

http://tes4vvardenfellrereated.uuuq.com/index.html

A first note to moderators, Bethesda employees and all other people: All meshes you see on the screenshots/videos are done 100% from scratch. 98% of the textures are either altered Oblivion/SI textures or also done from scratch. The remaining 2% will be replaced before release. Other content (like sound effects, animations etc) is also done from scratch. No Morrowind assets will be redistributed or converted with this mod. [Thanks to Phitt for this speech]

Note: We are working with Phitt and the Sheogorad -Forsaken Isles Team, They are working on Sheogorad Region and Team Vv are working on the Ashlands Region at the moment. We are sharing assets and team members, we are even using the same landmass and Master File (esm).

http://www.gamesas.com/bgsforums/index.php?showtopic=937812&st=0&start=0

1. Description
2. Progress
3. Media
4. FAQ
5. Jobs


1. Description

TES4: Vvardenfell is a mod that plans to build the land of Vvardenfell from TES3: Morrowind One Region at a time. The first region we are developing is Ashlands North. This is a small contained section of the Ashlands.

The New Vvardenfell mod will be in-between the end of Morrowind and the Beginning of Oblivion. This gap will be filled with new quests and story and will fit seemlessly between the two settings.

The TES4: Vvardenfell is being developed by a brand new dedicated team. The problem the old team had was there were never enough dedicated modellers that could join the team. Most modellers at the time were with other teams and thus could not put in time into Vv.

Happiliy for us we have a dedicated team with modellers and Textures, so assets are not a problem anymore, the new team is also focused and we have our strategy in place, our strategy is to make one region at a time and nothing else.

Building Vvardenfell in this way ensures we are organised and also ensures we can make Vv playable.

This mod will require Shivering Isles and the latest patch, nothing else will be needed

2. Progress

Our progress is coming along nicely, this section will be updated as we make good progress, but it wont be updated every day. Thanks to a joint effort with the Sheogorad: Forsaken Isles team we have the landmass ready in the CS, we have their excellent assets. Which is a bonus

http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Reference/?action=view¤t=regionmap.jpg

The green highlighted area is the current region we are developing, we have a dedicated modeller on our team that is working hard to bring the Ashland’s to life we new models and textures.
Check below for screenshots

3. Media

Everything you see here is a WIP unless noted. So things may change in future updates.

Ashlands North:

http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Models/?action=view¤t=tentcover.jpg
http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Models/?action=view¤t=hut01ext.jpg
http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Models/?action=view¤t=ashlight.jpg
http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Models/?action=view¤t=grass01.jpg
http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Models/?action=view¤t=hut01.jpg
http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Models/?action=view¤t=stridershell06.jpg
http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Models/?action=view¤t=tramaroot1.jpg
http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Models/?action=view¤t=tree01.jpg
http://s458.photobucket.com/albums/qq303/vvardenfell_dave/Game/?action=view¤t=ScreenShot1252.jpg


Druscashti 01
http://www.speedyb.uuuq.com/storage/PillarRoomNew.JPG

http://www.youtube.com/watch?v=KrJPzF2MSeM

Update - 08/12/09

After fearing the mod dead and closing its doors, I can now saftely say the doors are open and we are back at it. Here are some nice new screenshots for you to enjoy.


http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1612.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1613.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1633.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1629.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1628.jpg

http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Game/ScreenShot1525.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Game/ScreenShot1526.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Game/ScreenShot1527.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Game/ScreenShot1528.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Game/ScreenShot1531.jpg

And here are more shots of what we made:

http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Game/UrshCamp1.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Game/UrshCamp2.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1468.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1469.jpg

Screenshots of Azura's Coast:

http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1493.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1504.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1579.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1565.jpg
http://i458.photobucket.com/albums/qq303/vvardenfell_dave/Other/ScreenShot1502.jpg

4. FAQ

Why are you making one region at a time?

As part of my restart of Vv I took a lot of time to plan how I was going to tackle the land, and the main idea that stuck in my mind was to work on one small area at a time. After our team grew in size, we got together and planned what area we would like to work on. This changed from a small area into a region.

Developing a region at a time allows us to focus our efforts on one section of the landmass, which means we are more organised and also we have our full team working together on one part of the mod and not scattered around. This aids in the speed and quality of our development, meaning we can have an actual release within a shorter amount of time.

Will the mod have Morrowind gameplay? No fast travel for example?

No. Not directly implemented in the mod. We will have optional plug-ins to do things like this, though we will have a Morrowind Transportation network and also some other morrowind workings, like guild requirements. But no fast travel will be optional.

I want to use your meshes/textures/whatever in my own mod. Can I?

No, if/when we decide to allow others to use our assets we will distribute our own modders resource . We are open to talks with other big teams on assets use though.

I think aspect xxx of your mod is against lore! I hate you!

We want to make this mod as lore accurate as possible, but at the same time, times have moved on since the original TES3, so there are going to be changes.

Is this a total conversion/stand-alone mod?

No. It will be implemented seamlessly into the world of TES4: Oblivion. You can travel between Vvardenfell and cyrodill as you see fit.

Do you use Morrowind assets for this mod?

No. All meshes are 100% done from scratch, textures are 98% done by us or Sheogorad team or altered Oblivion textures. We will not distribute or use Morrowind assets in this mod.

So did you start this project because of the trouble with Morrobli...the tool that must not be named?

No. I resurrected Vv after it had been put to rest for a while, originally I was not going to revive the mod but I thought it would be one of the best things to see in Oblivion. Then after some talking with Phitt we joined them and now Vv is off to a staggering start. So no need or use of the tool that must not be named

So when is it done?

When it's done. The first release will be the Ashlands North and that is while off completion. When we are near finished you will see a date or approximate date of release posted.

5. Jobs

TES4: Vvardenfell is always looking for more modders to join our ranks. Here is a list of modders we need, pretty much everyone. If you are interested, head over to our forums and hit the signup thread.

Modeller
Texturer
Landscaper
Quest Maker
Dungeon Maker
Interior/Exterior maker
Sound Developer


http://tes4vvardenfellrereated.uuuq.com/index.html
User avatar
aisha jamil
 
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Post » Sat Apr 16, 2011 1:55 am

Sweetness! I really want to be a part of this! I PM'd you about joining, I can help out with interiors and exteriors. Anyway, looks really cool. One question: if you're gonna make the Northern Ashlands, then why are you making Telvanni towers and Vivec cantons?
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Victor Oropeza
 
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Post » Sat Apr 16, 2011 4:29 am

Ever thought about sharing assets with the (french) Morrowind 3E433 team?

http://archives-oubliees.com/trans/ebonheart.jpg
http://archives-oubliees.com/trans/seyda.jpg
http://archives-oubliees.com/trans/drystonewall.jpg
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Cayal
 
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Post » Fri Apr 15, 2011 8:05 pm

Wow... that's beautiful. You're making me simultaneously nostalgic for Morrowind and excited for this.
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Robert DeLarosa
 
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Post » Fri Apr 15, 2011 4:50 pm

Ever thought about sharing assets with the (french) Morrowind 3E433 team?

http://archives-oubliees.com/trans/ebonheart.jpg
http://archives-oubliees.com/trans/seyda.jpg
http://archives-oubliees.com/trans/drystonewall.jpg


Is that a (or should I say, THE) silt strider in that Seyda Neen shot? :D :D :D

Also, FREAKIN' VIVEC CITY in the Vvardenfell screenies! :o
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JaNnatul Naimah
 
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Post » Sat Apr 16, 2011 2:35 am

Excellent work on Vivec City.

I did use my brain for one part. If you wanted to focus on getting something out and into the world (a teaser release, some would say), why not do Vivec City? It's small and contained (somewhat). Invisible walls to keep the player inside the city, and it's certainly beloved.
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DAVId Bryant
 
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Post » Fri Apr 15, 2011 3:28 pm

Excellent work on Vivec City.

I did use my brain for one part. If you wanted to focus on getting something out and into the world (a teaser release, some would say), why not do Vivec City? It's small and contained (somewhat). Invisible walls to keep the player inside the city, and it's certainly beloved.


I second this.

Hell, even in Morrowind, I never explored half of that town. It'd keep people busy forever.
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Britta Gronkowski
 
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Post » Sat Apr 16, 2011 12:38 am

Vivec small and contained? You know its the biggest city on Vvardenfell right? lol. The interiors are contained sure but they are filled with tiny compartments that all need cluttering. There are also a ton of NPC's walking vivec that all need schedules to stand up to oblivions standards, not to mention dialogue. Also Vivecs palace and High Fane haven't been created yet either. The exterior of vivec itself is not contained and has a view spanning much of vvardenfel, including places like Seyda Neen, Bal Fell and especially Ebonheart, which don't exist and would also have to be created, not to mention all the other surrounding landscape. Just saying ;)

Molag Mar might be a better idea since its only one canton and is surrounded by mountains. But its not as iconic sadly. I personally can't wait to see Balmora!
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AnDres MeZa
 
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Post » Fri Apr 15, 2011 8:13 pm

Yes, it would be a lot of work. Especially if we want to maintain our standards of quality and detail. We'll probably get to it eventually though - but we have yet to really lay down a solid strategy. I believe currently we are waiting for phitt to release the Sheogorad Alpha.
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Tom
 
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Post » Sat Apr 16, 2011 2:43 am

Wow, this looks amazing :drool:

Keep up the great work :icecream:
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helen buchan
 
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Post » Sat Apr 16, 2011 2:56 am

Sweetness! I really want to be a part of this! I PM'd you about joining, I can help out with interiors and exteriors. Anyway, looks really cool. One question: if you're gonna make the Northern Ashlands, then why are you making Telvanni towers and Vivec cantons?


That would be Dave practising he skills I would think. We currently have no plans for Telvanni places, though we do want to have a release with content the user can actually enjoy, so you may see quite a few ideas being thrown around. This is one of those such things :)

Ever thought about sharing assets with the (french) Morrowind 3E433 team?

http://archives-oubliees.com/trans/ebonheart.jpg
http://archives-oubliees.com/trans/seyda.jpg
http://archives-oubliees.com/trans/drystonewall.jpg


I think the same thing came up with the old team, not much went on between the teams and I think the relationship died. I would not want to go through such things with Vv, but also we are working with Phitt, so there is his opinion to consider too.

I honestly doubt we will work with them.
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rheanna bruining
 
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Post » Sat Apr 16, 2011 4:41 am

I think the same thing came up with the old team, not much went on between the teams and I think the relationship died. I would not want to go through such things with Vv, but also we are working with Phitt, so there is his opinion to consider too.

I honestly doubt we will work with them.


What about a simple exchange of completed resources? Was this considered?
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Heather Kush
 
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Post » Fri Apr 15, 2011 2:47 pm

What about a simple exchange of completed resources? Was this considered?


We have not been in contact with them, the other problem is once Phitt releases the Sheogorad Alpha I doubt the team would want to exchange work when Phitt's work will be a resource free to use.

I also think its hard enough working with the team around and with Phitt without having to juggle communications with another team and one that I have not spoke to before at that.

Just not that easy :)

EDIT: After a quick search I have noticed both the French and English sites are down, not sure if they have another.
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Laura Richards
 
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Post » Sat Apr 16, 2011 2:23 am

The 3E433 team doesn't have any resources afaik. At least not many. What you see on the screenshots are original MW models converted by Morroblivion. They use Morroblivion as a base for their mod, which is something I certainly won't do. Don't know wether their project is still alive anyway.

Regarding some of the posts in the last thread - why do you want to start a new area when the northern Ashlands aren't even finished?
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Carlos Rojas
 
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Post » Sat Apr 16, 2011 5:38 am

The 3E433 team doesn't have any resources afaik. At least not many. What you see on the screenshots are original MW models converted by Morroblivion. They use Morroblivion as a base for their mod, which is something I certainly won't do. Don't know wether their project is still alive anyway.

Regarding some of the posts in the last thread - why do you want to start a new area when the northern Ashlands aren't even finished?


You learn something new everyday :D, I did not know they used that tool for their work.

It was only a discussion we were having, we are planning to finish the Ashlands and make it playable. We are now aiming to make a playable and releasable mod for all to play but at the same time we are discussing how we will move forward.
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Brittany Abner
 
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Post » Fri Apr 15, 2011 3:39 pm

Mmmm, more Resdayn loveliness enters TESIV! Weeeheeee.


Nice to see this is still going strong.
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Jessica Raven
 
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Post » Fri Apr 15, 2011 5:22 pm

Yes the team behind it are the old Morrowblivion team. I've asked in other forums what models had been re-done and what models were TES3 models but my posts always get skipped over.
web page has been gone for a long time but they have working forums still
http://theelderscrolls.wiwiland.net/Forum/viewforum.php?f=5
They have modellers and a few resources with more in the works (hlaalu and others) but not sure if they meet the quality of phitts stuff. They have a teaser that apparently is almost done which is why I thought that maybe the models in the pictures could actually be new. But who knows.

Anyway glad to see this project is still going!
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Channing
 
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Post » Sat Apr 16, 2011 1:52 am

The 3E433 team doesn't have any resources afaik. At least not many. What you see on the screenshots are original MW models converted by Morroblivion. They use Morroblivion as a base for their mod, which is something I certainly won't do. Don't know wether their project is still alive anyway.

Regarding some of the posts in the last thread - why do you want to start a new area when the northern Ashlands aren't even finished?


Yes they used Morroblivion. I had presumed that they must have been replacing the converted TES3 meshes with custom-made ones by now, but maybe they haven't, in which case their resources would be unusable by yourselves anyway :)
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Adriana Lenzo
 
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Post » Fri Apr 15, 2011 11:52 pm

Yes the team behind it are the old Morrowblivion team. I've asked in other forums what models had been re-done and what models were TES3 models but my posts always get skipped over.
web page has been gone for a long time but they have working forums still
http://theelderscrolls.wiwiland.net/Forum/viewforum.php?f=5
They have modellers and a few resources with more in the works (hlaalu and others) but not sure if they meet the quality of phitts stuff. They have a teaser that apparently is almost done which is why I thought that maybe the models in the pictures could actually be new. But who knows.

Anyway glad to see this project is still going!


The things shown on the screenies are definitely original Morrowind, unless they redid them vertex by vertex. I've seen them often enough to know how they look. They even haunt me in my dreams (no joke, I once had a nightmare about vertices not matching on the Dwemer tileset...). But if they have anything else to offer I would share. Maybe it would be a good idea to contact them before the alpha is out in that case...otherwise they probably don't care if they can get it for free anyway.
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Alexis Estrada
 
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Post » Fri Apr 15, 2011 7:15 pm

Can we please stop discussing that topic, for one its against the rules and I don't want our thread locked and two I don't want anything to do with it.

As stated in the OP we will not be using it or anything generated using that tool, if the French team is only using it and the odd newly created thing then I do not want to work with them.

Its as simple as that.
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lisa nuttall
 
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Post » Sat Apr 16, 2011 4:01 am

Yes I read what you and everyone else were saying and to be honest I dont care. I have never seen a project using the tool release anything that would be considered legal, wether they are using all the resources available or created by them.

Its a taboo subject and I don't want Vv tangeld up in any discussion surrounding it.
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Lovingly
 
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Post » Sat Apr 16, 2011 12:46 am

If you had read more closely what I wrote, you would have understood that they're actually making their own, from scratch things, and using those in addition to other resources they find. They do not intend to publish any converted asset along with their mod; the only place where you'll see converted meshes is in screenshots of unfinished scenes. And the resources they've already made (which, I insist, aren't conversion but recreations) are usually available independently on sites such as TES Nexus.



Yes I read what you and everyone else were saying and to be honest I dont care. I have never seen a project using the tool release anything that would be considered legal, wether they are using all the resources available or created by them.

Its a taboo subject and I don't want Vv tangeld up in any discussion surrounding it.


Quite right IS. :foodndrink: Given the community and Bethesda's attitude toward that mess I will not name :P It's best to stay clear of them until they HAVE pruned their mod of all illegal content. Lest this mod's reputation become tainted in any way because of it. This is IS's thread Gez and he's every right to ask you to please stop discussing a ban worthy topic here. If you want to wave the rally flag for that other mod, do it in your own thread.
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Sista Sila
 
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Post » Sat Apr 16, 2011 1:38 am

A couple of posts have gone away, and please leave Morroblivion out of this discussion.
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Kayleigh Williams
 
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Post » Fri Apr 15, 2011 9:47 pm

You said the mod that must not be named. HOW DARE YOU!
Kidding.


Whats the progress with Sheogorad?
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^~LIL B0NE5~^
 
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Post » Sat Apr 16, 2011 5:22 am

You said the mod that must not be named. HOW DARE YOU!
Kidding.


Whats the progress with Sheogorad?


Sheogorad is going fine, Phitt is working on an Alpha release for it :)
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Red Bevinz
 
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