:toughninja:
Ok it's gone now.
Still the part of the guide speaking of the "indirect dependencies" is the really intricate part of cleaning.
For experienced modders like you, tell me please, how hard or easy is it to find out about these "indirects". Let me put up an example:
There is Hoarfrost Castle. It adds a room in the Cheyinhal Mages Guild basemant, apparently right in the very spot where Origin of the Mages Guild
also creates a room. To resolve this conflict a nice guy named Vorians (yes, you

) made a compatibilty patch which places the one room slightly elsewhere in the basemant. Thanks for that by the way!
HC is only dependent on Oblivion.esm, while OMG is dependent on Oblivion.esm, CURP.esm and possibly CURP_Controller.esm Now lets assume we want to clean Vorians' patch: I guess one would have to load OB.esm, the 2 CURP.esm, HC.esp and OMG.esp plus the patch of course, correct? I'm not in front of WB right now, so can't say if these are all already Masters to your patch or not. But if one of them were not, would it be the correct judgment call to still include it for cleaning the patch? :unsure: