Tes4Edit Cleaning Guide on CS Wiki

Post » Tue Mar 29, 2011 10:54 pm

Display and Tomlong
thanks, but :blush: it's an uncomfortable feeling being caught with your pants down..... Actually I was wondering when I made the "cleanup" why it was so quickly finished. And why it only had one record in it. I guess I could have checked the file size for a starter... Well it's not gonna happen again I promise... But... where is the SI "stuff" then? Is it just integrated in the Oblivion.esm or what? I guess it must be as there is no "real" SI.esp...? :unsure:
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meg knight
 
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Post » Wed Mar 30, 2011 3:49 am

:rofl: :rofl: :teehee: :lmao:
Cleaned DLCShiveringIsles.esp, found nothing... oh how right you are! That's a dummy ESP which exists purely to force the game to load the SI BSA files, it does not contain a single record in it (other than the Header, but that doesn't count).

Thanks for posting that, made me laugh as you can tell :whistling:



Display and Tomlong
thanks, but :blush: it's an uncomfortable feeling being caught with your pants down..... Actually I was wondering when I made the "cleanup" why it was so quickly finished. And why it only had one record in it. I guess I could have checked the file size for a starter... Well it's not gonna happen again I promise... But... where is the SI "stuff" then? Is it just integrated in the Oblivion.esm or what? I guess it must be as there is no "real" SI.esp...? :unsure:

Vorians already explained. The actual records are the reason for the bigger Oblivion.esm file (and the messed up FormIDs) after applying the SI patch.
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nath
 
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Post » Tue Mar 29, 2011 10:08 pm

I actually clean all of my shivering isles mods and merge them together and then name it DLCShiveringIsles.esp

Then I actually have something to look at or possibly clean. Plus it makes use of a empty otherwise esp in my load order & saves slots.
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victoria johnstone
 
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Post » Wed Mar 30, 2011 4:17 am

Vorians already explained. The actual records are the reason for the bigger Oblivion.esm file (and the messed up FormIDs) after applying the SI patch.


Not fully I didn't! I only revealed the content of the DLC ESP while making fun of Tommy_H :slap:
Yes, as Tomlong said, during the installation of SI, the installer injects all the SI content into Oblivion.esm so that everything for the expansion is in that one ESM.

I actually clean all of my shivering isles mods and merge them together and then name it DLCShiveringIsles.esp

Then I actually have something to look at or possibly clean. Plus it makes use of a empty otherwise esp in my load order & saves slots.


Me too!
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Taylah Illies
 
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Post » Wed Mar 30, 2011 2:58 am

Metallicow:
>>I actually clean all of my shivering isles mods and merge them together and then name it DLCShiveringIsles.esp
>>Then I actually have something to look at or possibly clean. Plus it makes use of a empty otherwise esp in my load order & saves slots
Me too!

Yes I can see this makes a lot of sense, obviously. This is another still-to-thing for me, learning to merge mods.

And thanks for enlightening me where the actual SI non-BSA content is stored, I appreciate. I'll make double-sure to check the files first before start cleaning the KoTN DLC... :read:

I checked some more .esp's yesterday, always just the automatic cleanup run described in the Cleaning Guide:
- Ivellon 1.8
- The Ayleid Steps 3.4
- Origin of the Mages Guild 7.3

All turned up some ITM's and/ or UDR's. OMG turned up quite a few actually. I understand that cleaning Giskard's mod is potentially problematic. However I think removing ITM and UDR should be OK, since these are always redundant - and that's all I did to OMG.

@Metallicow
I must try out your cursor mod! This seems like a fun idea :)
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Jade Barnes-Mackey
 
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Post » Tue Mar 29, 2011 11:56 pm

I actually clean all of my shivering isles mods and merge them together and then name it DLCShiveringIsles.esp

Then I actually have something to look at or possibly clean. Plus it makes use of a empty otherwise esp in my load order & saves slots.


That's a good idea. :)
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Anthony Diaz
 
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Post » Wed Mar 30, 2011 9:14 am

Metallicow:
>>I actually clean all of my shivering isles mods and merge them together and then name it DLCShiveringIsles.esp
>>Then I actually have something to look at or possibly clean. Plus it makes use of a empty otherwise esp in my load order & saves slots

Yes I can see this makes a lot of sense, obviously. This is another still-to-thing for me, learning to merge mods.

And thanks for enlightening me where the actual SI non-BSA content is stored, I appreciate. I'll make double-sure to check the files first before start cleaning the KoTN DLC... :read:

All turned up some ITM's and/ or UDR's. OMG turned up quite a few actually. I understand that cleaning Giskard's mod is potentially problematic. However I think removing ITM and UDR should be OK, since these are always redundant - and that's all I did to OMG.


Only SI installs like that, the other official DLCs are all normal mods with all the content in their own ESP.

And yes, it's fine to use the automated cleaning processes (ITM and UDR) on OMG.
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Vivien
 
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Post » Wed Mar 30, 2011 3:16 am

Not fully I didn't! I only revealed the content of the DLC ESP while making fun of Tommy_H :slap:
Yes, as Tomlong said, during the installation of SI, the installer injects all the SI content into Oblivion.esm so that everything for the expansion is in that one ESM.



Me too!

I only have one SI mod, the USIP, and I often rename it to DLCShiveringIsles.esp. Merging happens after cleaning though, and I haven't taken on the latter task yet...


Happy gaming!
- Tomlong75210
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Blessed DIVA
 
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Post » Tue Mar 29, 2011 8:05 pm

...I often rename it to DLCShiveringIsles.esp

You folks are full of good ideas, that's another neat way of regaining the slot. :)

Meanwhile I have been cleaning some more of my mods, and the more noteworthy findings were:

To Clean
- Knights.esp (that is the official KoTN DLC .esp, it is actually quite "dirty")
- Lost Paladins of the Divines.esp (not much to clean)
- SB IC Palace Tower Light Mod v1.1 - Constant Yellow Light.esp (not much to clean, adds cool lighting to the Tower in the IC)

Already Clean
- Anduril Reforged.esp (a new quest mod for a beautiful sword)

Bear in mind that my cleaning efforts were limited to the 2 automated runs described in the Cleaning Guide, nothing else.

I'm getting towards the end of my presently loaded mods. I updated the Cleaning Guide on CS Wiki where appropriate. What I can say after my cleaning days so far is that the lists in the Tes4Edit Cleaning Guide appear to be pretty solid and are indeed a good starting point to look for which mods to clean (or not).
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Angelina Mayo
 
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Post » Wed Mar 30, 2011 10:07 am

Got a short question: Using TES4Edit 3.0.15, I have cleaned up several official plugins (KOTN, Horse Armor Pack and the Orrery, for example) and have got successful results.
Only problem is, now the game is crashing upon quitting - even with vanilla Bethesda master files and plugins only.
Both "Remove identical to master records" and "Undelete and disable references" were performed with each ESP file loaded separately.

At first I thought it might be the unofficial patches that are interfering with the cleaned ESP files, but seems like crashing is persistent even without them.
Other mods, such as OBSE - Storms & Sound.esp file are not causing any issues even after cleanup.
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Vahpie
 
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Post » Wed Mar 30, 2011 9:23 am

Got a short question: Using TES4Edit 3.0.15, I have cleaned up several official plugins (KOTN, Horse Armor Pack and the Orrery, for example) and have got successful results.
Only problem is, now the game is crashing upon quitting - even with vanilla Bethesda master files and plugins only.
Both "Remove identical to master records" and "Undelete and disable references" were performed with each ESP file loaded separately.

At first I thought it might be the unofficial patches that are interfering with the cleaned ESP files, but seems like crashing is persistent even without them.
Other mods, such as OBSE - Storms & Sound.esp file are not causing any issues even after cleanup.

That doesn't sound abnormal at all. Are you using Fast Exit 2? Try using the console command "QuitGame" as well. It's pretty normal for modified Oblivion to crash on exit... :L
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Tikarma Vodicka-McPherson
 
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Post » Tue Mar 29, 2011 11:38 pm

I only have one SI mod, the USIP, and I often rename it to DLCShiveringIsles.esp. Merging happens after cleaning though, and I haven't taken on the latter task yet...

That is a great idea ... in fact if ever an update to USIP is done why don't we storm the gates and try and convince Arthmoor or whomever does it that it ought to be released as a replacement esp instead of a patch.
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brenden casey
 
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Post » Wed Mar 30, 2011 11:37 am

That is a great idea ... in fact if ever an update to USIP is done why don't we storm the gates and try and convince Arthmoor or whomever does it that it ought to be released as a replacement esp instead of a patch.

If users uninstall it and haven't backed up the DLCShiverinIsles.esp, they'd lose the original file. However, its not irreplaceable, ha-ha. I did freak out about doing that once in the past though... :(
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Kayla Keizer
 
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Post » Wed Mar 30, 2011 1:01 am

Then offer a back-up of the original as well - that shouldn't be violating any copyright laws since there is nothing in it. right?
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Rob
 
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Post » Tue Mar 29, 2011 10:36 pm

Then offer a back-up of the original as well - that shouldn't be violating any copyright laws since there is nothing in it. right?

There's a name or something it it. If it was completely empty, I wouldn't of cared about stomping it out of existence with Windows. :)
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Shelby Huffman
 
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Post » Wed Mar 30, 2011 10:05 am

That doesn't sound abnormal at all. Are you using Fast Exit 2? Try using the console command "QuitGame" as well. It's pretty normal for modified Oblivion to crash on exit... :L

Well, the mod list that I had been using was problem-free until that point. In fact, if I restore the DLC plugins to their un-cleaned version, the game quits perfectly fine.
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matt
 
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Post » Tue Mar 29, 2011 11:32 pm

Well, the mod list that I had been using was problem-free until that point. In fact, if I restore the DLC plugins to their un-cleaned version, the game quits perfectly fine.

Well then re-install the uncleaned DLC plugins again if you like. :) If you keep modding your game further, chances are eventually the improper exit of the game will reappear at a later point then. I would not worry about it. Improper exit *IS* a well known issue with a modded game. I have it myself (for 3 months now with the present installation), but I use FastExit and it's all "good".
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Thomas LEON
 
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Post » Wed Mar 30, 2011 6:00 am

Someone who has login to the wiki (too lazy to create one), please add the following details on some of the mods:

1em_Vilja v3.0.1 11 ITM, 0 UDR
bartholm.esp 211 ITM, 553 UDR
Blood&Mud.esp 36 ITM, 401 UDM
Cybiades.esp 2 ITM, 0 UDR
Enhanced Quest Roleplaying.esp
Choices & Consequences - OOO.esp 0 ITM, 10 UDR
(DC) Sutch Reborn.esp 8 ITM, 0 UDR
Dwarven Mines.esp 45 ITM, 0 UDR
RTT.esp 32 ITM, 3 UDR
ElsweyrAnequina.esp 218 ITM, 1044 UDR
Kragenir's Death Quest.esp 3 ITM, 0 UDR
Heroes of Cyrodiil
Tales from Elsweyr Anequina.esp 0 ITM, 224 UDR


Clean esps (marked as TO BE CLEANED on the wiki):
All Natural - Real Lights.esp
Naked Nord.esp is clean
The Mystery of the Dulan cult.esp

Clean mods:
Weapon Expansion Pack for Oblivion Enthusiasts.esp
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Taylrea Teodor
 
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Post » Wed Mar 30, 2011 10:13 am

Done.
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Eilidh Brian
 
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Post » Wed Mar 30, 2011 1:15 am

Someone who has login to the wiki (too lazy to create one), please add the following details on some of the mods:

Clean esps (marked as TO BE CLEANED on the wiki):
All Natural - Real Lights.esp
Naked Nord.esp is clean
The Mystery of the Dulan cult.esp

Clean mods:
Weapon Expansion Pack for Oblivion Enthusiasts.esp


That's interesting, "Naked Nord.esp" crashed my game when I first installed it. Only after making some edits to the file was I able to use the mod. This was over two years ago so I have no memory what problem I had.
"The Mystery of the Dulan cult.esp" is NOT clean unless you're using the Replacer version provided with Better Cities.
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Glu Glu
 
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Post » Wed Mar 30, 2011 9:50 am

Thank you Thomas Kaira and all. I'm very happy that people are looking after and into the lists on the CS Wiki.

I was just thinking if it was worthwhile to split the list of "To Clean Mods" into two: One list "To Clean with Priority" and one "Almost Clean" list. Because some mods are really "unclean", and some are as good as clean. Just an example "All Natural - Real Lights": IIRC in version 1.1 it had a few "issue records" and now it's apparently entirely clean. But even before it was fair to say it's "practically clean". Same thing with Cobl for example.

These are in stark contrast to others like - again just examples - Hoarfrost Castle, Origin of the Mages Guild and Elsweyr Anequina where there are hundreds of "issue records" that can be cleaned and probably should be cleaned with priority by interested users.

Really just asking you people if such a split would make sense and add to usability of those lists. The "really unclean" mods would stand out a bit more prominently.
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Janeth Valenzuela Castelo
 
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Post » Wed Mar 30, 2011 8:22 am

That's interesting, "Naked Nord.esp" crashed my game when I first installed it. Only after making some edits to the file was I able to use the mod.


It is still not clean AFAIK. I had to delete dome dirty edits.
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Bonnie Clyde
 
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Post » Wed Mar 30, 2011 10:53 am

Thank you Thomas Kaira and all. I'm very happy that people are looking after and into the lists on the CS Wiki.

I was just thinking if it was worthwhile to split the list of "To Clean Mods" into two: One list "To Clean with Priority" and one "Almost Clean" list. Because some mods are really "unclean", and some are as good as clean. Just an example "All Natural - Real Lights": IIRC in version 1.1 it had a few "issue records" and now it's apparently entirely clean. But even before it was fair to say it's "practically clean". Same thing with Cobl for example.

These are in stark contrast to others like - again just examples - Hoarfrost Castle, Origin of the Mages Guild and Elsweyr Anequina where there are hundreds of "issue records" that can be cleaned and probably should be cleaned with priority by interested users.

Really just asking you people if such a split would make sense and add to usability of those lists. The "really unclean" mods would stand out a bit more prominently.


I don't recommend this. Having a list of mods which don't need cleaning and a list which does is a good thing, but to then break the list of those needing into sublists, will simply discourage anyone from using the mods on the "really unclean" list. Don't forget that normally, a mod which needs cleaning will still work perfectly well on its own or with many other mods, the level of "priority" a mod might be at in terms of needing cleaning is entirely relative to the load order of the person thinking of using the mod. Just stick to the list of mods which would benefit from a clean, and leave it at that.
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James Hate
 
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Post » Wed Mar 30, 2011 6:29 am

I don't recommend this.

Vorians, you bring forward good points! I really did not think of them. I consider my proposal as :dead:
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Steeeph
 
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Post » Wed Mar 30, 2011 9:13 am

That's interesting, "Naked Nord.esp" crashed my game when I first installed it. Only after making some edits to the file was I able to use the mod. This was over two years ago so I have no memory what problem I had.
"The Mystery of the Dulan cult.esp" is NOT clean unless you're using the Replacer version provided with Better Cities.


You are right Vorians - I am using the replacer one from BC. That should be clarified in the wiki.

Let me preface this by saying that I don't understand all the details, and am just using the basic "automatic cleaning" method, which I can summarize as:

Load just the esp (and associated masters, if any) in TES4Edit, apply filter, UDR and Remove ITM, and save by closing.

Maybe some mods require special cleaning (like Gurgl reported with NakedNord.esp), that is different from the automated cleaning. Maybe I had already cleaned NakedNord earlier, and jsut forgot about it (possible, but not likely), and that is the reason why my reports differ from others.

Again, no disrespect to modders who's mods have been cleaned. It's just another pair of eyes checking your excellent work. Please do not take it negatively, that is not our intent. And I agree with Vorians that lists that make it appear serious cleaning is required are just not making things any better.

I personally suggest that any opinionated remarks be removed from the wiki for the sake of keeping it factual. Things like "needs serious cleaning" should be removed, considering that it just makes mosd seem like a bad piece of work, which they are not.
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Jason White
 
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