I have tried a few times and my brain just gets lost. I would love if we could die-sect one part of this, and I think it may help me and others.
I load ALL my mods up in TES4Edit. I browse around seeing some RED lines here and there. some make sense others don't.
I am gonna pick one such Red line. I first see this red line while looking at the UOP. but soon notice that the Mod with the Weird Edit is (Sunken Ships).
I don't even know what to call this edit. so I will show a PIC
http://i232.photobucket.com/albums/ee72/camaro_69_327/Oblivion%202011/Tes4Question_001.jpg in the pic we see NAM0 & NAM9 and the Oblivion Default
-262144.000000
-282624.000000
286720.000000
245760.000000
The First 28 Mods listed agree with these Numbers.
Spoiler
Oblivion
UOP
USIP
Mis new sounds
AN Real lights
Alive Waters
Cls Sailboats
Improved Signs
Portable Campsite
MMO
Sentient Weapon
Cobl Glue
OOO
MMM_MWL
MMM_Dun
MMM_Hunt
MMM_Farm
MMM_DWL
TT 4 OOO
advlt Book Store
Alchemist cave
Imperial Furniture
Artifacts
GP Moretta
Jason Pirate Ship
Glenvar Castle
Shads Water Bucket
Sides Sailing
Oblivion
UOP
USIP
Mis new sounds
AN Real lights
Alive Waters
Cls Sailboats
Improved Signs
Portable Campsite
MMO
Sentient Weapon
Cobl Glue
OOO
MMM_MWL
MMM_Dun
MMM_Hunt
MMM_Farm
MMM_DWL
TT 4 OOO
advlt Book Store
Alchemist cave
Imperial Furniture
Artifacts
GP Moretta
Jason Pirate Ship
Glenvar Castle
Shads Water Bucket
Sides Sailing
Then all of these next mods think the Number should be this..http://i232.photobucket.com/albums/ee72/camaro_69_327/Oblivion%202011/Tes4Question_003.jpg These are all from Onra's height maps.
Spoiler
--Tamriel--
--TWMP Valen
--TWMP Summ
--TWMP Hamm
--TWMP High
--TWMP Sky
--TWMP Morr
--TWMP BlackMarsh
--Tamriel--
--TWMP Valen
--TWMP Summ
--TWMP Hamm
--TWMP High
--TWMP Sky
--TWMP Morr
--TWMP BlackMarsh
-786432.000000
-528384.000000
786432.000000
655360.000000
Then the Next 39 Mods also think the Number should be the Default(same as Oblivion).
Spoiler
xul 25 of these.....
Elsweyr Aneq
Supreme magicka
CM Partners
CM Partners NPC
1em_Vilja
bg Magic
bg Magic Bonus
Better Cities Full B&M
Better Imperial City
BC Bravil
BC Chey
BC Imp FPS
BC Full FPS
Land Magic
xul 25 of these.....
Elsweyr Aneq
Supreme magicka
CM Partners
CM Partners NPC
1em_Vilja
bg Magic
bg Magic Bonus
Better Cities Full B&M
Better Imperial City
BC Bravil
BC Chey
BC Imp FPS
BC Full FPS
Land Magic
The very last Mod (Winner?) is the Bashed Patch . It shows the # back at default. http://i232.photobucket.com/albums/ee72/camaro_69_327/Oblivion%202011/Tes4Question_004.jpg So I lost the Edits for the TWMP mods?
BUT in the midst of all that there is this,.http://i232.photobucket.com/albums/ee72/camaro_69_327/Oblivion%202011/Tes4Question_002.jpg Is this a wild edit,? Seamed weird that this is the only mod that the 2 top #'s are the exact same and only one is RED.
If I should just Close Tes4Edit and not try to understand this don't be afraid to say so. I have 230 mods loading an FCOM ++++ That runs straight 8 hour sessions no crashes, but do get unexplained Crashes once in a while. Thats why I am looking in TES4Edit.
Is there a Book I can read that explains Tes4Edit? Hope this wasn't to confusing...lol
Thank you for your time and patience...helping an old guy wrap his head around this!!