[RELz] TES4Files 3.34

Post » Tue May 17, 2011 8:13 am

This thread is way out of date.

Please see the link in my sig
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Alex [AK]
 
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Post » Tue May 17, 2011 10:37 am

it should be nice
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Luis Reyma
 
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Post » Tue May 17, 2011 4:00 am

Thanks for the new version!
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JUan Martinez
 
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Post » Tue May 17, 2011 2:25 am

Brilliant! Thank you for this must have tool. :foodndrink: Love the chihauhau!
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hannaH
 
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Post » Tue May 17, 2011 11:37 am

Thank you very mutch!

That "little" tool is most appreciated!
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Emma
 
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Post » Tue May 17, 2011 12:20 pm

I started using this tool when I was packaging test resources for VASE. Trying to keep track of the resources for that many creatures was a bit challenging to do manually, so this tool saved me *lots* of hassles. Great work and thankyou for making it so simple and convenient! :)

Vac
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Lizs
 
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Post » Tue May 17, 2011 10:16 am

Always nice to see updates to such a useful tool, thanks.
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Kerri Lee
 
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Post » Tue May 17, 2011 2:50 am

Thanks.
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Lakyn Ellery
 
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Post » Tue May 17, 2011 12:26 pm

this tool is a "must have" :)
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christelle047
 
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Post » Tue May 17, 2011 3:06 am

So how does it divide the directories and cut them into little pieces? :bigsmile:

He's alive! :thumbsup:

DL'ng :bigsmile:

I still say you're lost somewhere near kamehameha :D
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Eve(G)
 
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Post » Tue May 17, 2011 1:56 pm

nice to see this is still being worked on :)
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Tiff Clark
 
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Post » Tue May 17, 2011 8:59 am

A new version of this excellent tool! :thumbsup:

Thank you! :)
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Ladymorphine
 
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Post » Tue May 17, 2011 10:38 am

this is very useful .. been using this tool for quite a while..
any chance for a Fallout files tool ??? :D
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Johanna Van Drunick
 
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Post » Mon May 16, 2011 11:37 pm

These changes are a result of emails from Gerald Wayne Bagget Jr., the Wyre
Bash guy. He requested these changes to make the program more Bash friendly.
Thanks Gerald, for helping me to make another revision.

This program can be used for Fallout3, but it's extremely rough, lots of problems.
This is due to the format differences in the esp/esm files. In Fallout3, there are
huge sections of the esp/esm that I cannot decode due to unknown encryption.
Sigh.

Just remember, the output directories are different using this revision than
prior revisions...

-BEFORE V3.34-

{mymod}
,,,,,,mymod_log.txt
......mymod_error.txt
......{Data}

Where {Data} folder has all the esp, bsa, {meshes}, {textures} etc stuff.

-AFTER (CURRENT VERSION)-

{mymod}
,,,,,,mymod_log.txt
......mymod_error.txt
......mymod.esp
......mymod.bsa
......{meshes}
......{textures}
...... etc

So all output is in the same area, just inside the {mymod} folder.

Melf
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xx_Jess_xx
 
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Joined: Thu Nov 30, 2006 12:01 pm

Post » Tue May 17, 2011 3:00 pm

These changes are a result of emails from Gerald Wayne Bagget Jr., the Wyre
Bash guy. He requested these changes to make the program more Bash friendly.
Thanks Gerald, for helping me to make another revision.

This program can be used for Fallout3, but it's extremely rough, lots of problems.
This is due to the format differences in the esp/esm files. In Fallout3, there are
huge sections of the esp/esm that I cannot decode due to unknown encryption.
Sigh.

Just remember, the output directories are different using this revision than
prior revisions...

-BEFORE V3.34-

{mymod}
,,,,,,mymod_log.txt
......mymod_error.txt
......{Data}

Where {Data} folder has all the esp, bsa, {meshes}, {textures} etc stuff.

-AFTER (CURRENT VERSION)-

{mymod}
,,,,,,mymod_log.txt
......mymod_error.txt
......mymod.esp
......mymod.bsa
......{meshes}
......{textures}
...... etc

So all output is in the same area, just inside the {mymod} folder.

Melf

ok ..thanks :)
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Dylan Markese
 
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Post » Tue May 17, 2011 4:11 am

When gathering files for a mod that has an ESM, assets specified in that ESM are not automatically collected. Easy enough to get around by making sure the ESM gets checked before exporting. Not sure if this is by design or not.
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Frank Firefly
 
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Post » Tue May 17, 2011 6:14 am

Not many here know my name lol no one here at least calls me geral your wayne or Mr baggett for that matter they mostly just call my Raziel23x lol
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Stephy Beck
 
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Post » Tue May 17, 2011 1:51 am

Not many here know my name lol no one here at least calls me geral your wayne or Mr baggett for that matter they mostly just call my Raziel23x lol

oh HI! That sounded familiar wrye bash guy! LOL

Aoikani I just got back to doing stuff recently.
Thanks for caring!
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RObert loVes MOmmy
 
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Post » Tue May 17, 2011 1:28 pm

Love this tool! The fact I can find which files are missing from a directory is HUGE!!! Thanks much!
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sam smith
 
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Post » Tue May 17, 2011 5:07 am

Found a bug, I think. The other day I went to use this to gather up the files for a new mod. In the process, it copies everything in the meshes\characters\_male\idleanims folder that was sitting loose. Thing is, none of those files belonged to this mod and shouldn't have been copied. The mod does make use of assigning an idle anim, but that uses vanilla animation files so there shouldn't have been any need to copy anything at all.
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Beast Attire
 
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Post » Mon May 16, 2011 11:13 pm

Great tool, saved me a lot of times.
This deserves a TESNexus endorsemant.
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Tiffany Holmes
 
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Post » Tue May 17, 2011 9:49 am

Great tool!
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Kat Ives
 
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