[RELz] TES4Files V3.4

Post » Wed Mar 30, 2011 7:41 am

Well I guess I won't be taking out the [X] No Comp (no BSA compression) option, lol!

For anyone that missed it, in the bottom right corner of the program display is a [X] Mute checkbox.
Check this to turn off the "GLORY" yell (King Leonitis, 300) at the completion of an export.
Hmmm if anyone wants, I could add a feature where if the user puts a file "tes4files.wav"
in the TES4Files directory it uses that instead of the "GLORY" sound. Anyone want that?

@Emma: great to hear from you, I am intrigued with the Vilja mod, looks like you were
very creative and actually achieved giving an NPC a personality. I must try it.



Hi, Mental Elf :).

You definitely have to try Vilja... and she does have some personality, as well as twice as many dialog entries as the original Oblivion nords and orc females have all together.

I think your TES4Files is great, I couldn't mod without it. What a relief it is to just be able to click a button and the mod will be packaged - I never have to worry about anything at all. So I'm very happy that you have decided not to remove the "do-not-compress"-option.
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Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Wed Mar 30, 2011 9:46 am

A new bug report:

-----------> 111284 ID:{DBCFatCandleRed256} MESH "Lights/CandleFat01.NIF"
================> CANNOT READ FILE "C:/Games/Oblivion/Data/meshes/Lights/CandleFat01.NIF"
-----------> 111746 ID:{DBCFatCandleRed156} MESH "Lights/CandleFat01.NIF"
================> CANNOT READ FILE "C:/Games/Oblivion/Data/meshes/Lights/CandleFat01.NIF"

I don't understand what it's complaining about since these are vanilla resources. Now I am using the Construction Set Extender, which allows you to select resources directly from the BSA, so that might be what's confusing TES4Files. In other words, I don't have to unpack the BSA's to use vanilla resources. What's odd though, is that this error sometimes disappears... So I will get it for a while, and then it will stop without me changing anything...
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Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Wed Mar 30, 2011 12:20 pm

A new bug report:

-----------> 111284 ID:{DBCFatCandleRed256} MESH "Lights/CandleFat01.NIF"
================> CANNOT READ FILE "C:/Games/Oblivion/Data/meshes/Lights/CandleFat01.NIF"
-----------> 111746 ID:{DBCFatCandleRed156} MESH "Lights/CandleFat01.NIF"
================> CANNOT READ FILE "C:/Games/Oblivion/Data/meshes/Lights/CandleFat01.NIF"

I don't understand what it's complaining about since these are vanilla resources. Now I am using the Construction Set Extender, which allows you to select resources directly from the BSA, so that might be what's confusing TES4Files. In other words, I don't have to unpack the BSA's to use vanilla resources. What's odd though, is that this error sometimes disappears... So I will get it for a while, and then it will stop without me changing anything...


It's been a while since I've had a chance to do any modding, but IIRC, Tes4Files never has read or extracted files from a BSA.
The only thing I can think of as to why it sometimes disappears is that the file actually were written to a folder, then stuffed back into a BSA you may have created.
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Marta Wolko
 
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Joined: Mon Aug 28, 2006 6:51 am

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