[RELz] TES4Gecko Version 15

Post » Fri Feb 18, 2011 9:54 pm

On the off-chance that this actually gets seen...

Any idea how to fix this error when trying to start the thing?
Exception during program initialization

java.io.IOException: Unable to locate Oblivion installation directory
TES4Gecko.Main.main(Main.java:145)

My guess is because I have Oblivion installed to F:\Bethesda Softworks\Oblivion\ rather than C:\Program Files\Bethesda Softworks\Oblivion\, but that seems like a problem others would have encountered?
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Sat Feb 19, 2011 5:01 am

Edit the TESGecko.properties file found in the %appdata%\local\oblivion directory using Notepad - You should be able to change the default path to the game in it.
User avatar
FirDaus LOVe farhana
 
Posts: 3369
Joined: Thu Sep 13, 2007 3:42 am

Post » Sat Feb 19, 2011 3:38 am

I should be more patient. Instead, I'm already about half-way done re-installing Oblivion.

Part of the issue is that I re-installed Windows without re-installing Oblivion, so the Registry doesn't actually have the correct Keys.
User avatar
Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Post » Fri Feb 18, 2011 11:30 pm

Shame. In any case, here's the reg. key that points to the path : HKLM>(WoW6432Node, if you're running an x64 OS)>Bethesda Softworks>Oblivion>String:Installed Path|Value:
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Sat Feb 19, 2011 6:39 am

Turns out that canceling the installation half-way through after an error message about a failed CRC check (?) doesn't harm the game any. Thanks for that.

Ironically, my half-installation did set that key. Bizarre. I really hope I don't have some bizarre problems down the line when I've forgotten about this. At any rate, Gecko works.
User avatar
Jack Moves
 
Posts: 3367
Joined: Wed Jun 27, 2007 7:51 am

Post » Fri Feb 18, 2011 9:29 pm

I have one problem with TES4Gecko, whenever i want to merge some ESPs into one, it creates some file with the name of the plugin, but its absolutely blank, i cant open it in CS, it has no description etc...
Is this a bug or im totally dumb? :facepalm:
Someone help please!
User avatar
Stu Clarke
 
Posts: 3326
Joined: Fri Jun 22, 2007 1:45 pm

Post » Sat Feb 19, 2011 2:45 am

I've TES4Gecko 15.2 and Java 1.6.0 installed and sometimes I get this error message when I try to start TES4Gecko. :brokencomputer:
The error message:
Spoiler
Could not create the Java virtual machine.

Do any one have a solution of this problem? :shrug:

Thanks in advance. :)
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Sat Feb 19, 2011 11:30 am

I can't seem to find a readme that will answer my question. If I'm merging two esp's and I want one of them to override the other, what number would I assign to the esp that would override? I've always thought that to override one that the number 1 is assigned and 2 was assigned to the esp that was overriden. My last merge did not work. I altered a heightmap via landscape tools and ended up with tears in the heightmap as well as other settings not applied.
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Sat Feb 19, 2011 4:27 am

I can't seem to find a readme that will answer my question. If I'm merging two esp's and I want one of them to override the other, what number would I assign to the esp that would override? I've always thought that to override one that the number 1 is assigned and 2 was assigned to the esp that was overriden. My last merge did not work. I altered a heightmap via landscape tools and ended up with tears in the heightmap as well as other settings not applied.

A lower number indicates it will be overridden by a higher number. So that 1 is the base and 2 will be merged over 1.

EDIT: part of readme
Merge Plugins
-------------

This function will merge two or more plugin files and create a new merged plugin
file. The output file will be overwritten if it exists. The files will be
merged in the order specified by the assigned priority values. Priority 1 files
will be merged before priority 2 files, priority 2 files will be merged before
priority 3 files, etc. Files with the same priority will be merged based on the
file modification timestamps. A file will not be merged if it has not been
assigned a priority or if the priority value is not valid (priority values must
be greater than zero). Specify priority values by clicking on a row in the
plugin table and then typing in the desired number.

If you check the 'Delete last master record conflict' box, the second
conflicting record will be removed from the merged file. Otherwise, the first
conflicting record will be removed. Two records conflict if they both modify
the same object in the master file.

If you check the 'Edit master leveled list conflicts' box, leveled list
conflicts will be displayed and you will be able to manually merge the leveled
list items. Items can be copied from the plugin leveled list to the merged
leveled list, items can be deleted from the merged leveled list, and the level
and count values for items in the merged leveled list can be changed. If this
box is not checked, leveled list conflicts will be resolved by adding the unique
entries from the second leveled list to the first leveled list (an entry is
considered to be a duplicate of an existing entry if it has the same level
number and item form ID).

Form ID and Editor ID conflicts are resolved by assigning new values. For this
reason, an existing save game may be invalidated if a new merged plugin file is
created and a conflict exists that did not exist in an earlier merged plugin
file. The Form ID and Editor ID will not be changed if there are no conflicts
with the existing values.
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Sat Feb 19, 2011 4:01 am

Thank you very much! :tops:
User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Sat Feb 19, 2011 7:36 am

Whenever I load up Tes4Gecko to attempt to merge plugins, it shows an empty list, even though I have mods I can merge. Is it a directory problem or what?
User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Sat Feb 19, 2011 4:14 am

I was merging (with "Merge with master") the DLCs with their Unofficial Patch esp-s. I did an error and merged the wrong up module with a DLC (which I had already merged with its UP module).
My guess would be everything will be fine because Orrey should have nothing to do with MehrunesRazor. But if it's not, I guess I must delete the esp-s and reinstall the DLC. Am I right?
If it's so, I have the steam version and I noticed there are no esp/esm but only bsa when I install the game freshly. So if I delete the esp files for the DLC and start the game, will it remake the esp nice and clean so that I get to solve the problem without reinstalling?

Thanks!
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Sat Feb 19, 2011 8:00 am

Whenever I load up Tes4Gecko to attempt to merge plugins, it shows an empty list, even though I have mods I can merge. Is it a directory problem or what?

It could be. There should be a 'set directory' button on the tes4gecko display. Select that and see if it is pointing to where your mods are.
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Sat Feb 19, 2011 7:57 am

I reinstalled everything. I am trying to run Merge to Master. I choose the master, then the esp to merge with it but I get an I/O error.

java.io.IOException: Plugin file 'DLCMehrunesRazor.esp' does not exist
TES4Gecko.Plugin.load(Plugin.java:1246)
TES4Gecko.MergeTask.run(MergeTask.java:176)


I had no such error before I reinstalled everything, and I was using the very same release of TES4Gecko (the latest one available to date),
How can I solve this? The solutions proposed in this thread do not work for Windows7


EDIT: answer found in another http://www.gamesas.com/index.php?/topic/1033373-problem-starting-tes4gecko/page__view__findpost__p__14970455
User avatar
phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

Post » Sat Feb 19, 2011 1:30 am

Hello, there. Name's Saigas, and I'm somewhat new to modding Oblivion, though I've been around the block before with other games. I recently acquired TES4Gecko Version 15.2 for the purpose of merging files that would conflict with one another otherwise, or were listed in a particular mod's ReadMe as better when merged. Well, when attempting to merge the two files I needed (in this case "Slof's Better Beasts" and "TFF's Fantasy Figures"), I received this error:

I/O Error

java.io.FileNotFoundException: C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Gecko.tmp (Access is denied)
java.io.RandomAccessFile.open(Native Method)
java.io.RandomAccessFile.(Unknown Source)
TES4Gecko.Plugin.store(Plugin.java:1414)
TES4Gecko.SaveTask.run(SaveTask.java.85)


I have the latest version of Java, and the program starts up normally as far as I can tell by comparison to the various "How To" tutorial screenshots I've looked at, but when I attempt to merge files, I get this error.

Am I doing something wrong? Is it because I'm running the program on Windows Vista? Any and all help would be appreciated.
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Sat Feb 19, 2011 11:02 am

Perhaps there was some other problem with your shortcut?

Unless you have very limited or fragmented RAM, the -Xmx switch should not cause any problems. It lets you process larger plugin files.



Any one know how large is large, I seem to only be able to set the switch to 1500? 1536
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Sat Feb 19, 2011 12:36 am

I decided to share our most recent Silgrad Tower internal version with the modding community.
This is the last (August 2009) version made by SACarrow (Steve).


New.

* A fix for merging idles (merge order).
* It's now possible to set the clip distance for every interior cell.




Credits: SACarrow.


Download the file from http://www.silgrad.com/wbb2/thread.php?postid=186345#post186345


Please don't upload the file to other sites without permission.
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Sat Feb 19, 2011 9:17 am

Will the *fix for idle anim order* prevent the editorwarnings.txt from declaring it as an error as well?
User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Previous

Return to IV - Oblivion