» Fri Feb 18, 2011 11:42 pm
Before we get back on track, perhaps disagreements in personal preference might be better served taken offline, than to continue arguementative verbal fencing that in the end might involve the mods closing the thread where the questions originally asked are decent enough.
Just because one has a personal preference on the aesthetic look of a game, shouldn't be a segue for adding a judgemental comment as a qualifier. One could have just as easily said, "I don't prefer to have naked images or NPC's in my game.", than inviting dissent just by adding "and those that do are sick/twisted/immature/perverted/pickyourpoisonouscomment." Like I have said ad nauseum here, you can indeed get your point across without the flippancy, sarcasm, and so forth. You all have great ideas when it comes to what we may want to see or not see in the next series of games, and it is saddening that we can't share that without judgement being thrown about like digital boomerangs.
For myself, I am on the fence about the gore, because atmosphere, can be just as delivering as the gore. I don't mind the gore, but when I play Resident Evil games where Leon and others have their necks snapped or chainsawed off, it is graphic for an ending scene, and even the Japanese company who developed it only issued that for the stateside audience, where over there, they kept the dark atmosphere instead. So I guess it really depends on the usage. A sword cutting off an extremity makes sense. But so does an adversary coming at you with multiple arrows as long as your arrow isn't in the heart, both eyes, and both kneecaps.
Thinking on it though, like most here, I would love to see the spells that do elemental damage do just that, freeze, burn, infect and envenom, and so forth. The way Paralyzing spells in both Morrowind and Oblivion I think were handled very well. Just need it to be expanded to maybe add some surface damages to boot for the others.
On briasts, hips, and so forth. It would be interesting if placed as stated before, where you'd expect it. A tavern room, some bathers in a grotto, a body found in the street that was stripped of all possessions, or the option for your companionable NPC's. It would have been a hoot to have a quest (I believe one of the modders did this excellently), where you are skullcracked, and wake up in a cell in your birthday suit, and have to use whatever is in your cell to get your things back. In the mod, they used a bone for a lock pick, and you had to really use those non-combative skills to work your way around to retrieve your goods and such since you're naked and unarmed. It was a good mod.
Armor has always been kind of hit or miss for my tastes. I have never been a fan of the overly large pauldrons on armor, and yet, most fantasy is ripe with it. I like what one of the modders did with the Leaves of Lorien Mod, because the armor possesses a different look depending on the six of the PC and NPC. Also, they were very good at protection and coverage, and did not need pauldrons at all, which was refreshing.