TES5 rating: blood and boobs

Post » Sat Feb 19, 2011 12:47 am

There's a lot of gratuitous six in the Witcher and it doesn't really fit with that game either. Why would the main character develop a relationship with someone when he clearly has more important things to do.

It's called living a life. Knights and warriors back in the medieval times had six and got married, believe it or not.
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Vickytoria Vasquez
 
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Post » Fri Feb 18, 2011 8:31 pm

Raymond Feist wrote a series of books that started with a book called "Magician" - when I was younger I thought they were fantastic examples of high fantasy. At some point, possibly inspired by George Lucas, he went back and rewrote certain scenes and included among other things, a scene where the Duke's daughter offers herself to the protagonist. I have nothing against six in books, movies or certain videogames. There are some games, books and movies though where it seems out of place. The new version of "magician" was a lesser version of the original in my opinion.
I think having pointless six and nudity would lessen TES, and I can't think of too many people that appreciated the relationships from the GTA series, which is close to the side quest romance as I can imagine.


I agree.

Generaly the relationship/friends thing in GTA IV was just annoying. In the end, there wasn't anything i wanted more than to throw that [censored] mobil phone away.

I don't want them to include nudity or six just for the heck of it. But if done right, it can be a powerful tool in storytelling. One of the things which definitely needs improvement in TES is the story and the supporting characters. I don't see why romances and six can't be a part of that as long as it is done right. I firmly believe that six and nudity do have a place in games, just like they do in Books and Movies.

I haven't played many TES games (in fact i've only played oblivion) but from the sound of things, TES has never done six or sixuality and personally i like it that way.


Wrong. Daggerfall did infact have nudity.
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joannARRGH
 
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Post » Fri Feb 18, 2011 11:31 pm

I think having pointless six and nudity would lessen TES,
So the solution is not to make it pointless. Problem solved.

Nudity in a TES game worked well and was appropriate the last time they had it.
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Justin Bywater
 
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Post » Sat Feb 19, 2011 12:54 am

I agree that six for the sake of it is cheap and does not add anything. But we're not talking about a bunch of greasy faced teenagers in the basemants programming in Fortran. I'm sure that if Bethesda added it, it would be a very well thought out feature that would add a thematic element to the setting/story/characters. Because it definitely is possible.

Edit: Wow a lot of people replied at the same time as me with very similar responses
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Brian Newman
 
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Post » Sat Feb 19, 2011 12:11 am

I don't think nudity everywhere is a good idea. As it really cheapens things. But rare and tasteful nudity is always nice. If you hide romance under some layers, it can work. Just make it to reach even first base really difficult. :P

Blood is always welcome. It never cheapens anything. SoF was tasteful.

Quake wanted those gibs and I love it. I also loved it in Fallout 3. Half-Life was like that too, a gamer style graphic gore. Note the shift to ragdolls in Half-Life 2 and reintroduction in Left 4 Dead but it is more tasteful now. Quake also going the more tasteful way with damages without decreasing the gore level. In the end only Mortal Combat and Fallout 3 deserve the gore level in them.

Fear probably wasn't right using that much gore, neither Unreal. They were calling a much more realistic gameplay. I'm sure devs know what TES calls in gore department.

Although, romance needs good animations. Very good animations.

PS. I remember the gore in Hitman Codename 47. Shooting corpses, seeing the bloody wounds was satisfactory. SoF is still number 1 though. Dark Messiah can work when gore can be pushed back a little. Get rid of slow motions, get rid of adrenalin bar, all visual and sounds cues, make it a natural part of combat. Also I think a little gore meter would be nice to adjust frequency of decapitations.
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stevie trent
 
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Post » Sat Feb 19, 2011 5:10 am

I don't mind the inclusion of six if it's done thoughtfully, but I don't want a great amount of gore, period. I like the way Morrowind/Oblivion did it, I vote we stick to that.
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Emmie Cate
 
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Post » Fri Feb 18, 2011 10:39 pm

Personally, I think TES probably shouldn't add nudity, they should keep the rating in a T-M audience to make it more accessible to a younger audience.

If I want nudity in my game, There's a mod for that. Yep, there's a mod for just about... Anythin- Sorry, I almost turned iPhone on you guys.

The reason to it being, if the game is a lower rating, different audiences can get it, and for those different audiences are different mods.
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Marie
 
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Post » Sat Feb 19, 2011 5:08 am

I'm sure that if Bethesda added it, it would be a very well thought out feature that would add a thematic...

I'm sure the kinkiest minds in the industry will innovate how gamers interact with not-six.

because of this very reason.

Games are marketed to tease "mature" content to the kiddies, when, truly, you and I are hooked by brand loyalty/hostility. This is how you build a loyal zombie horde fan base. Early, so they're young, stupid, and full of papa's money.

And one more for you; it's ridiculous to tell someone to stop pretending on a role-playing game forum. Especially for having another opinion. Even if they haven't done enough research to know TES has made an adventure game.
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Jeneene Hunte
 
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Post » Sat Feb 19, 2011 7:24 am

I think it would be great if you could do relationships I mean It doesnt really have to have six but it would be cool if you married the most beautiful women or man in the game. I think though it would be good if you could actually sit and talk to your wife/husband and that they went and lived at the houses that you own ect. They could also make it into a questline where she gets kidnapped and taken away and you need to fight to get to her. (not main quest as it would mean you couldnt pick the person, you wanted). I think though as off topic as it might be that more NPC socialising should take place like friends,going to the arena, eating out drinking ect... Would make it feel less lonley and if you didnt like this then you wouldnt have to do it, easy as that. I dont nessasarily think that six needs to be implemented, I think atleast making the underclothing more spicy or less would be cool.
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Star Dunkels Macmillan
 
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Post » Fri Feb 18, 2011 8:38 pm

First off... I want an M rating. An M rating allows more realism.

I think nudity and sixual themes are okay, if it fits with the lore and the story... but I'm okay with there not being any actual six.

I'm kinda positive to the idea of having relationships with NPCs, it does not need to be a sixual one, but being able to befriend NPCs and get special dialogue options would be awesome.
Romancing could also add a lot to the experience, but I don't think all NPCs should be romanceable... and I don't really think six need to be a part of that.

The game feels less lonely when your character can have friends, and/or lovers.

If people want six, I'm sure it can be added by mods, and it could probably fit quite good in the system, if the system was made the way I suggested above.
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Michael Korkia
 
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Post » Sat Feb 19, 2011 5:37 am

Hah. Ever played this game called Oblivion?

I feel the need to reinstate what Daniel_Kay said earlier. TES is a mature game, not just in content, but in theme, setting, and history. Stop pretending like it's not. TES is a mature game that comes above the rest because of this very reason.

I hope that second part wasn't in response to me, because I completely agree.

As far as the Oblivion thing goes, that's not the Elder Scrolls series, just an installment. I still like to think that TESV will not just be Oblivion 2.
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Jessie Butterfield
 
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Post » Sat Feb 19, 2011 8:50 am

Why do you all insist that six and love is immature? It's only immature if all the women are anime-girls with small outfits.

Intercourse and attraction is mature, and would fit with the series just fine without going over the limits of real love, and becoming just pathetic 14 year old fantasy who want to "bang dat supa kyoot kawaii gurl in duh rowbawt".
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Luis Longoria
 
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Post » Sat Feb 19, 2011 5:46 am

TES games don't need six. Could it be so implemented incredibly well that we'd all love Bethesda for the realism it adds? Sure. But the games don't need it. There are so many other things I'd want them to focus on in making a new game besides adding in realistic sixual relationships.

As for gore, well, I'd rather have gore than none at all. And if gore gets it an M rating, so be it. As long as it's not super-duper gory I'm fine with it.

I would prefer it if Bethesda didn't care about the rating and instead made the best game they can make. As long as it's not AO, any rating, whether it be T or M, is suitable if that is what the game deserves. I don't want them ever removing something just to get it rated T.
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Judy Lynch
 
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Post » Sat Feb 19, 2011 4:14 am

Eh, I'm indifferent. As long as the game doesn't get an AO rating I'm happy.
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Danii Brown
 
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Post » Sat Feb 19, 2011 3:43 am

You know I don't advocate six but one thing I really want.

Romance BETWEEN NPCs. They felt lifeless, even the ones who where supposed to be married couples and lovers. There was NOTHING between them, no sign of romance or anything. Hell GTA did it better and had some NPCs hold hands at least. Why not something like that, holding hands, giving hugs, kissing or other signs of affection at least. That would make married couples and lovers at least seem more believable and the game world more alive.
Or real grieve, when someone loses somebody they really cared for they should really show it and not just say "oh, sad... oh a mudcrab".

THOSE are themes often overlooked in such debates, they don't fall into the extremes spectrum but they are still important.
I just always see "mature contents, you just want everyone to have six like bunnies and blood and gore fly everywhere", no I don't want that. But I want NPCs to genuinely feel alive and show emotions and, yes, ba an extend the player also being able to participate in such things, maybe flirting with NPCs, even if that would just be a tactic to get things (flirt that maid that works in the castle into getting you the key to the kitchen so you can sneak in).
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Neil
 
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Post » Fri Feb 18, 2011 7:21 pm

What's the point, kids are gonna make their parents buy it for them anyways :shrug:
And then they are going to download some nudity mods into it anyways.
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neil slattery
 
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Post » Fri Feb 18, 2011 7:17 pm

In response to the recent posts, I never claimed six to be immature. I just don't see the appeal of romance in TES

It's been implimented into many other games and I just found it dull, like in Fable 2. Buy her some flowers, do a stupid dance, tell a joke, make a heroic pose, get married 20 minutes later

Yes Bethesda could probably do it better, but it's just not the kind of thing that I look for in a game. It just adds more pointless tasks for your character to do to try and woo an NPC when the time could be spent improving other aspects of the game
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Kaley X
 
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Post » Fri Feb 18, 2011 6:40 pm

I feel that romance could be done tastefully and with variety. Remember the nirn root quest? A terrible quest in its own right in my opinion but it could be the same sort of deal. Very background while maintaining consistency. So for instance, they could potentially have 15-20 characters that have unique romantic opportunities. When you meet one, if their disposition was high enough towards you, it would activate the romance quest. And it would start with simple things such as going to meet the NPC at a romantic location and getting to know each other. You could at any point bring them gifts or you could receive gifts at random from them. It could be done at any time with no urgency to it whatsoever. it would just let you know that NPC A has expressed interest in you and wants to know if you would like to meet them at some point in time. The quest could progress as disposition increased, and once the quest started, that NPC's speech craft could go up to 100 to prevent you from just easily bribing them to a 100 disposition, but if you wanted to be the wily charming rogue who gets all the ladies, you would think you have a high speech craft anyways, so then wooing her would not only make the quest go by fast, but it allows options for completing the quest. So at this point, you have a romantic quest that doesn't have to be done at all, with multiple ways to go about it. Once you were married, the quest would be sort of postponed, so that it never really finished until either they die, you stop playing the game, or you get a divorce, either for fun or because you were caught cheating (doing the other quests would create their own risk). And it wouldn't have to be like Fable where you have to go visit her all the time. I think if you were gonna get to know each other and get married, she'd have to understand that you were an adventurer who was roaming the land. And each NPC that has a romantic involvement quest could be different while still maintaining simplicity and depth and most importantly, tastefulness. It adds maturity to the game but also, an new aspect for immersion and playability. The quests can be completely ignored or you could do all of them and be the crazy old guy who has all those stories of his younger days, when he used to raid dungeons and panties, killing a thousand men and breaking a thousand hearts. Or the loner who never experiences love. Its all about the character you want to create.


This sounds like a perfect description of a mod, but not somethng that I'd expect to be included in the basic game. I think the developers need to focus on what makes the game "TES", and allow the modders plenty of "room" and the right tools to do things like this.
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IsAiah AkA figgy
 
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Post » Sat Feb 19, 2011 9:38 am

I want to see six and sixual themes. Nudity can be great (though, it should be togglable for the player - some of us just don't like to run around nvde [perhaps for NPC's too]), and really often adds to the atmosphere of the game. It was handled in Daggerfall well. The main theme of six and nudity wasn't just "lol bewbz" like most games. Someone one said to me that's what they thought when they saw it. Sorry, but that doesn't mean the game handled it immaturly - that simply means you're immature.

To hell with age ratings. There are so many mature themes in TES, that it's impossible to properly do justice to the series when aiming it towards kids. Insanity, Molag Bal, six, poverty, politics, and general nastiness about the world. I wanna see a TESV with an 18 rating. They shouldn't care about ratings at all, whatsoever. They should simply make the game as they see fit.

Gore should be done to a realistic level. Perhaps with a slider. Those who want explosions every time they shoot someone could simply put it up, whereas those who don't want any blood could set it down. It would be mid level, by default, which is a realistic level. When I slice someone with a sword (maybe a chance to bleed - in a game like tes, the enemy would die of blood loss before I've killed them otherwise), blood should burst out in a realistic fashion. If I do some kind of stealthy assassination, by sliting an enemy's throat, blood should pour out of thier necks. Just to name a few examples.
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lolly13
 
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Post » Fri Feb 18, 2011 10:01 pm

as is overly-done amounts of gore (Fallout 3, anyone?).


That's exactly why I only played that game for 2 weeks...
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Daniel Holgate
 
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Post » Sat Feb 19, 2011 9:16 am

That's exactly why I only played that game for 2 weeks...


You only played Fallout 3 for 2 weeks because... because there was too much gore? Wow...
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Alan Whiston
 
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Post » Sat Feb 19, 2011 1:14 am

In fact, I'm much more curious as to why people want more gore? To me, it doesn't seem to add anything to the game except make it intensely more violent, which if I wanted mindless violence, I'd play Gears of War. Personally, the only thing that I care about going in to TES is having an immense world with intricate story lines.


Because it seems rather silly for people to be fighting or killing each other with swords and axes and other weapons that can cause very nasty wounds and NOT see any blood. When that sort of thing happens, I get the impression that the designers are intentionally watering down the violence to make it safe for children. Fighting isn't supposed to be pretty and clean. It should be a brutal act, otherwise, it just doesn't carry the same feeling.

Now I'm not saying I want to see heads and arms flying left and right, that would just be too extreme. But I would definately want Bethesda to try harder to portray the brutality of Medieval combat. If Bethesda really isn't trying to aim for a T rating, then they should show me what my claymore does to the person I'm trying to kill, maybe then, I'd actually feel bad about killing innocent people. The way things were handled in Morrowind and Oblivion, seeing someone die didn't do much at all, though partially I blame this on the fact that the way the characters were written, they had about as much personality to them as a rock and I had about the same level of concern for the fates of most of them. But that's a subject for another discussion, as you don't need anything that would get your game an M rating to create characters that people might actually care about.

I would actually not object to seeing a little bit in the way of sixual themes in the game, though. I don't need the player to actually be able to have six, and as far as nudity goes, provided it's handled well in the game (In other words, nudity is used as a means to add a greater level of believability to the game, not just for fan service.) I would see its presence as a good thing, but Bethesda would probably be wiser to just leave it up to modders, as adding it to the game would be a bit of a risk, while certainly, having nudity in your game doesn't guarentee an AO rating, as shown by the fact that some recent gams have included it and got off with an M rating, I'd still say it's safer to avoid it as long as such content in video games is not considered acceptable by most, as it would just give the "Video games are corrupting our youth! Oh my GOOOOOOOOD!!!" crowd more fuel. Still, it would be nice if there was some evidence that the NPCs, at the very least, had that kind of relationships, for reasons that have already been stated. I don't really need anything explicit, mind you, but I'd like some acknowledgement that the people of Tamriel have interest in that sort of thing, mainly because it would help to make characters that feel a little more believable and alive, which would hopefully help to overcome the issue of me not caring about any of the NPCs. As far as romance for the player, though, its existence would not bother me, provided that it was well written, optional (After all, if you use freedom as a selling point for your game, then you have to at least give me such basic freedoms as the choice NOT to be involved in a romantic relationship with someone.) and the player had a number of different potential love interests to choose from (After all, I don't want to pursue a relationship with a character I don't actually like, or who I just can't see my character wanting to be with, why would my Argonian want a Dunmer woman?) but it isn't really necessary. That's not really what's most important to the series, and it's quite understandable if Bethesda does not do it. I'm not really confident Bethesda could accomplish the well written part anyway, even though I would expect to see the other two.

But as far as the rating of the game itself, though, I expect it would be either T or M, without knowing what Bethesda is doing, if indeed they're working on the Elder Scrolls V, I can't say what rating it will get exactly, but the lowest rating I could see it getting is T, after all, that's what Morrowind got, and what Oblivion got before ESRB decided to change the rating, and I can't really see an Elder Scrolls game getting a lower rating, at least not one rendered with the graphical standards of modern conoles, even if the game did not have any blood at all, I think just the presence of quite lethal combat between actual people would ensure at least a T rating, which rating it gets will probably depend on how much blood and gore the game has, as aside from that, sixual content, or strong language, there isn't much else I could see that would earn a game like this an M rating, and I don't expect the sixual content to be any more explicit than in Morrowind or Oblivion, and I doubt Bethesda will put any language stronger than what we heard in Oblivion in the game.. I hope for an M rating, though, as I feel that if Bethesda makes the game I want the next Elder Scrolls to be, it won't be able to get anything less than that. Though what I really want is for Bethesda to not worry about the rating and just make the game they want to make, then let ESRB give it whatever rating they feel it deserves.

as is overly-done amounts of gore (Fallout 3, anyone?).


Fallout would not be what it is without gratuitous gory deaths, the series has had that since the beginning (You didn't think Bloody Mess was only created when Bethesda took up the series, did you?) and without it, it just wouldn't feel right. Still, Fallout 3's gore was kind of unrealistic, and in future Elder Scrolls games, while I do want more gore than Oblivion, I want it to be more realistic than Fallout 3, it doesn't need to be totally realistic, but I don't want to see all four of a person's limbs explode into gory bits after getting hit by a fireball while the body remains completely intact. That was kind of silly.
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Sandeep Khatkar
 
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Post » Sat Feb 19, 2011 6:42 am

You only played Fallout 3 for 2 weeks because... because there was too much gore? Wow...


Yes, the way the weapons as they got more powerful caused bone and flesh chunks to fly everywhere from a single kill when only the necessary force needed was used to take an enemy down... then there were the mutant outposts and hideout spots with gore bags... really darn nasty and a college person can pack more into 2 weeks then some people depending on the schedule.

Fallout would not be what it is without gratuitous gory deaths, the series has had that since the beginning (You didn't think Bloody Mess was only created when Bethesda took up the series, did you?) and without it, it just wouldn't feel right. Still, Fallout 3's gore was kind of unrealistic, and in future Elder Scrolls games, while I do want more gore than Oblivion, I want it to be more realistic than Fallout 3, it doesn't need to be totally realistic, but I don't want to see all four of a person's limbs explode into gory bits after getting hit by a fireball while the body remains completely intact. That was kind of silly.


Your putting words in my mouth there fallout 3 was the only fallout I've played so far. I don't enjoy seeing that much of a mess and realism when I play a game I'm there to get away from the realism not get more.

All I stated was how long I played the game for and what reason.

Added a bit latter: Say you got a choice of 1) shoot something till its dead and still structurally intact, or 2) shoot it till its dead and bits of bone and goo are every where... option number two is way overkill and kinda crazzy.
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Vera Maslar
 
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Post » Sat Feb 19, 2011 12:09 am

I don't think people are saying they want overly exaggerated levels of gore, they just want gore, as Oblivion didn't have any. It's not gore for 'the sake of gore', it's gore for 'the sake of I just cleaved through your chest with a claymore and didn't even tear your shirt.'
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Ernesto Salinas
 
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Post » Fri Feb 18, 2011 9:44 pm

They should just return to what the series was before it was cencored.

Believable mediaval fantasy world? hokers in inns. Believalbe NPCs? Those who also have sixual desires. Believable House of Dibella? Bare briasts. Believable Dark Seducers? Something that could be considered seducing.

Anything mentioned goes under +18 or (M)ature. They've done that all before, there was no reason to change the series... In fear of what the concerned parents or raving feminists might think about it. Instead of those people, the game makers should please the gamers.
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KIng James
 
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