TES5 rating: blood and boobs

Post » Sat Feb 19, 2011 4:53 am

The movies I watched about medieval times, almost always involve at least one brutal death, much/less like the one you described. Realistic gore and medieval call each others.


I know I'm starting to become super-nerd in this thread, but I should point out that the original definition of chivalry was "excessively violent."

As in, the more people you killed in the most brutal way possible, with maximum dismemberment, the more chivalrous a knight you were.

Pretty much all bard songs from the time were 3+ straight hours of gratuitously violent scenes, one after another.

Then again, the TES universe is more a reflection of the classical age... WHICH WAS EVEN BLOODIER! :evil:

P.S. I'm sure you've heard some horror stories about the evil and brutal nature of the Normans who invaded Turkey... it's all pretty much true. They were disgustingly violent people.
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Michelle davies
 
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Post » Sat Feb 19, 2011 12:33 am

agree with OP
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Marcus Jordan
 
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Post » Sat Feb 19, 2011 2:26 am

Honestly, I don't think that I really WANT six in games. I don't mind references to it or even allusions (or near showings of it), so long as it is done tastefully (and quickly. Ever see one of "those movies" with those longer-than-comfortable six scenes that has every shift in their seats? Its not because they can't watch people having six, its that they aren't THERE for THAT. Its out of context and that puts people off). Same thing for games. I play a game to have fun, I really, really don't want to see or hear, very often at least, other folks bumping uglies. Once again, its not that I can't watch that, its that I don't want to in a GAME.

As for gore, I'm just fine with it so long as its not on the same level as Fallout 3. That was appropriate for its universe, but not for TES.
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Oceavision
 
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Post » Sat Feb 19, 2011 1:41 am

*Reads the OP*

What? Who cares!? JUST GIVE ME AN ELDER SCROLLS GAME!!!

But more on topic, I don't mind gore at least its not chop-the-guys-head-off,-look-at-his-spine-crack,-see-his-muscles-rip-apart-and-watch-him-bleed-to-death type of thing.


But....but... THATS THE BEST KIND! As longs as it realistic. Fallout was complete bullcrap. Shooting a guy in the head with a 10mm and watch his head fly off. I want to see arms flying, legs falling, heads exploding, hearts pumping out more blood than you could imagine. As long as its realistic. swords slicing off, maces crushing, daggers slicing jugulars, etc etc etc

And to answer what's his name about why would we want gore in a game but not six? This is my theory, now don't rage its only a theory :P Here it is. we can have six outside of video games, its possible if sometimes unprobable for some of us. We can't go killing everyone in sight and watch the blood spurt, well not without serious consequences plus the whole moral delima of u just killed a fellow human being. Video games are about allowing us to do the [censored] we all want to do but are told is wrong.
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Harry Leon
 
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Post » Fri Feb 18, 2011 9:47 pm

Honestly, I don't think that I really WANT six in games. I don't mind references to it or even allusions (or near showings of it), so long as it is done tastefully (and quickly. Ever see one of "those movies" with those longer-than-comfortable six scenes that has every shift in their seats? Its not because they can't watch people having six, its that they aren't THERE for THAT. Its out of context and that puts people off). Same thing for games. I play a game to have fun, I really, really don't want to see or hear, very often at least, other folks bumping uglies. Once again, its not that I can't watch that, its that I don't want to in a GAME.

As for gore, I'm just fine with it so long as its not on the same level as Fallout 3. That was appropriate for its universe, but not for TES.

When a six scene is intense or unrealistic, it makes people uncomfortable.

When a six scene is awkward or embarrassing, the audience usually laughs.

They could probably get away with it by making a very un-sixy sixual situation. Like Crassius Curio.

In Fallout 3, there was a brothel where the [censored]s come onto you, and it was just kind of weird. But if one was like 300 pounds, and the other was like 80, with a pack-a-day voice, THAT would be entertaining.
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lilmissparty
 
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Post » Fri Feb 18, 2011 10:32 pm

Why do people want realism in games? We have life for that.
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James Hate
 
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Post » Sat Feb 19, 2011 3:24 am

A lot of games add sixual references. Mass Effect, Dragon Age, Fable. It seems to be a fad. As long as it doesn't take away from the Gameplay I'm ok with it.
Gore, hmm, well if I were to be a werewolf I would want to rip someone apart and feed on their flesh.
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Tracey Duncan
 
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Post » Sat Feb 19, 2011 3:34 am

I always enjoy the realism arguments in these boards. You're playing a game where you can fire a ball of ice from your fingertips against a blue skinned, red eyed elf who lives in a volcano and you complain that you can't see his skin sizzle...

Anyway, I would rather have Beth create more than one character model than have them script a bunch of relationship/six quests. Give me tall and short and skinny and fat people. The tavern keeper should not have the same physique as the guards. Give me some scrawny, half starved bandits please.

But as someone said earlier, just give me the game already. Please?
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Courtney Foren
 
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Post » Fri Feb 18, 2011 10:29 pm

I always enjoy the realism arguments in these boards. You're playing a game where you can fire a ball of ice from your fingertips against a blue skinned, red eyed elf who lives in a volcano and you complain that you can't see his skin sizzle...

:rofl:
Truth.
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joeK
 
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Post » Fri Feb 18, 2011 7:59 pm

I always enjoy the realism arguments in these boards. You're playing a game where you can fire a ball of ice from your fingertips against a blue skinned, red eyed elf who lives in a volcano and you complain that you can't see his skin sizzle...


It's just accepted realism. I might be fighting a talking humanoid lizard but I expect him to bleed like everyone else
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Franko AlVarado
 
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Post » Fri Feb 18, 2011 7:31 pm

six not really needed maybe in small amounts as for gore none at all I often get sick of slicing things opens it is "cool: the first 12 minutes then your would want to turn it off i agree with the comment about the gore slider
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kennedy
 
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Post » Sat Feb 19, 2011 4:56 am

Realism is a concept from the eye of the beholder so it would be nice if people stop flaming comments due to the fact they think your oppinion flawed but anyway that shadowcrest manor mod it sound epic maybe i should try it out when i figre how to get oblivion working in 64 bit windows 7 i think they should bring back blimps it totally fits the lore since redguard had a large blimp where you fight the last boss i would want to see them as a fast travel method or llike the gondaliers but mainly i would like too see a realistic encumbering system that require you to haul carts back in the old days of daggerfalll


a bit off topic from the original idea but since it seems like every game takes place in a different era of technology and society, it would be neat to see something different and new. Airships like six would have to fit the story and not just be thrown in for novelty's sake.
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how solid
 
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Post » Sat Feb 19, 2011 7:00 am

as for gore none at all I often get sick of slicing things opens it is "cool:

I wish people wouldn't joke around like that. :shakehead:
Snip about Mesopotamian culture

Times change. We know better, now.

WAR OUT HOMEYS!

*Vanishes into the night, never to be seen again*
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Rozlyn Robinson
 
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Post » Sat Feb 19, 2011 9:35 am

a bit off topic from the original idea but since it seems like every game takes place in a different era of technology and society, it would be neat to see something different and new. Airships like six would have to fit the story and not just be thrown in for novelty's sake.

I think that's what people mean when they say realism.

If you were playing a TES game and saw a zeppelin fly across the sky, you'd think "wtf?" not when you see an ice bolt fly out of your hand, though.

So, ice bolts must be realistic in the Elder Scrolls universe.

If you get a reasonable explanation later on, like some crazy wizard fixed up an old Dwemer airship, the zeppelin could make sense too, eventually.
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Shannon Marie Jones
 
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Post » Fri Feb 18, 2011 7:27 pm

a bit off topic from the original idea but since it seems like every game takes place in a different era of technology and society, it would be neat to see something different and new. Airships like six would have to fit the story and not just be thrown in for novelty's sake.



umm sorry another forum post I forgot too pay attention to the browser I got that all fix now
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gary lee
 
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Post » Sat Feb 19, 2011 5:46 am

I always enjoy the realism arguments in these boards. You're playing a game where you can fire a ball of ice from your fingertips against a blue skinned, red eyed elf who lives in a volcano and you complain that you can't see his skin sizzle...

I always see it as realism for immersions sake. Like giving things that exist in the real world to help the player actually feel like they're in the fantasy world. Sometimes it can be good, sometimes it can get boring and repetitive, so I tend to sway back and forth on the realism issue.

Though I think the example of seeing ones skin sizzle (though I realize it was an exaggeration) is sort of missing the point. Graphical effects (or lack there-of) and realism for immersion are two different things.
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FLYBOYLEAK
 
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Post » Sat Feb 19, 2011 6:40 am



Times change. We know better, now.

WAR OUT HOMEYS!

*Vanishes into the night, never to be seen again*

I doubt that. :nope:

You do realize that a person too closed-minded to even utter the word, "six" just said that he knows better than the civilization that invented math, writing, law, cities, and beer.
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Your Mum
 
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Post » Sat Feb 19, 2011 5:59 am

I always see it as realism for immersions sake. Like giving things that exist in the real world to help the player actually feel like they're in the fantasy world. Sometimes it can be good, sometimes it can get boring and repetitive, so I tend to sway back and forth on the realism issue.

Though I think the example of seeing ones skin sizzle (though I realize it was an exaggeration) is sort of missing the point. Graphical effects (or lack there-of) and realism for immersion are two different things.

Very true. I would like to increase the 'realism' in the game by having the character freeze to death in the mountains if he isn't wearing a cloak of some kind. Make him carry around some food and water. If you jump in a lake wearing armour you should sink like an armoured stone. Still my opinion, but pausing on your quest to drive back the daedric hordes to marry a tavern girl, build a home and have some little pointy eared kids is not very realistic.
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ONLY ME!!!!
 
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Post » Sat Feb 19, 2011 3:11 am

Very true. I would like to increase the 'realism' in the game by having the character freeze to death in the mountains if he isn't wearing a cloak of some kind. Make him carry around some food and water. If you jump in a lake wearing armour you should sink like an armoured stone. Still my opinion, but pausing on your quest to drive back the daedric hordes to marry a tavern girl, build a home and have some little pointy eared kids is not very realistic.

See, and this is just where the whole "difference of opinion" comes into play, I don't want things like that, because they don't add to the realism for me. IMO, that's too realistic. I am playing a game here, and that's fine. I don't need to be required to carry a certain piece of equipment with me to go into the snowy mountains or I'll die. I just don't think that adds realism to the game, for me at least. And that's my opinion, it can't be changed.
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Mr. Allen
 
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Post » Sat Feb 19, 2011 6:05 am

Very true. I would like to increase the 'realism' in the game by having the character freeze to death in the mountains if he isn't wearing a cloak of some kind. Make him carry around some food and water. If you jump in a lake wearing armour you should sink like an armoured stone. Still my opinion, but pausing on your quest to drive back the daedric hordes to marry a tavern girl, build a home and have some little pointy eared kids is not very realistic.

But that's the beautiful thing about the Elder Scrolls is that you don't have to do that. I wouldn't ever suggest they make it a requirement in any of the main quest, that would just be ridiculous and I hope that's not what other people are suggesting. I would just find some relationship side quests to be very interesting, and pretty immersive. I don't know about having kids, I really wouldn't like kids in the Elder Scrolls they would be unkillable (not that I have a craving for killing children or anything) and just remove from the realism.
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Lory Da Costa
 
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Post » Fri Feb 18, 2011 9:29 pm

See, and this is just where the whole "difference of opinion" comes into play, I don't want things like that, because they don't add to the realism for me. IMO, that's too realistic. I am playing a game here, and that's fine. I don't need to be required to carry a certain piece of equipment with me to go into the snowy mountains or I'll die. I just don't think that adds realism to the game, for me at least. And that's my opinion, it can't be changed.

What about for a cookie :cookie:

I mean, these RPGs require you to bring out equipment if you want to survive to begin with, TES RPGs, I mean.

In Daggerfall, I wouldn't dream of hunting a lich without something to heal with. In Morrowind and Oblivion I always stock up on potions and repair before heading out. What's a stop to pick up a cloak during that routine?

It wouldn't do much to alter gameplay, it would just make cold regions actually seem cold.

Then again, so would simply making you able to see your own breath in cold regions.

Wow, we're way off topic.
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Jeff Turner
 
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Post » Sat Feb 19, 2011 1:53 am

No way would I want Fallout-level blood and gore in TES. Too silly.
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GEo LIme
 
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Post » Sat Feb 19, 2011 2:04 am

To all the "I want blood bursting out and spreading across random Points within a 20 feet radius whenever I hit an opponent cause it's realistic" guys:
Blood splattering out is a sign of bad usage of a sword. A blade is meant to cut and when you cut, your blade will have some blood drippling down from it, and then there might burst some blood out of the wound but it's far from blood splattering out into every direction upon impact... that happens when you shoot someone with a gun, rip him with a chainsaw or use your weapon to really hack away stuff(i.E. 2 handed battle axes or very poorly used swords)
why is it poor usage? well, it's really exhausting. just try to cut some beef by just pressing a knive down on it. Then just cut it the normal way and compare. To kill someone with a blade, used in a very straight angle, you need way more power, then by just cutting him. Using the Sword in the first way, also causes a huge mess, which even endangeres you of getting blinded for a brief when the blood hits your eyes, which is really dangerous in a battle against multiple opponents!

So, if they make blood splatter out of every single part of the opponents body or even make the opponents innerts just burst out(not as in sliding out after the cut but rather bursting out and being distributed all over the place) when I stab someone with a blade, I will not buy the [censored] game, that's just Blood aod gore for the sake of having blood and gore.
Or even worse, if blood splatters out in a weird way, when I crush someones legs with a hammer or when I thrust someone with a spear and just hit him with the tip... the blood would start bursting, when I pull the spear out and not any slight moment earlier.
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Matt Gammond
 
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Post » Sat Feb 19, 2011 5:53 am

I doubt that. :nope:

You do realize that a person too closed-minded to even utter the word, "six" just said that he knows better than the civilization that invented math, writing, law, cities, and beer.


indeed,

and just for the hell of it six six six six six six six sixXXXXXXXXXXXXXXXXXXX their I said it, now I should be burned on a stake for witch craft! honestly I'm from the middle east and I have a much more "realistic" and "comfortable" view of six and sixuality, its amazing, its fun, and it helps people bond (as long as its SAFE), I thought that now in the age of enlightenment we would be much more comfortable with one of our most basic instincts, hell the Greek the Phoneticians and Mesopotamian had a much MUCH more healthier view of six.

gore and six are a part of life and when they are better translated into a M rated game it would be better, some would say "its a fantasy blah blah...." right but its an M rated fantasy where people use swords and spears and shot lightning out of their hands, I would expect pretty horrible injuries from such effects (of course this will all be limited by the technical issues of the program itself so if I cut open a person with a good 2H sword strike I would not rage if I don't see the exact anatomy inside him :P)

and if your an "advlt" and you get offended from six and violence go get therapy NOW.
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M!KkI
 
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Post » Fri Feb 18, 2011 8:07 pm

and if your an "advlt" and you get offended from six and violence go get therapy NOW.


Please read the posts of people who are against adding six and relationships to TES before insulting them :huh:

Nobody here has said they're offended by six. I'm happy you're so liberal about six, good for you, but it's got nothing to do with it being inappropriate, offensive or that it would change the rating

It's to do with that it would just be a pointless novelty that would be amusing for a few minutes and then would just turn into performing dull monotonous tasks, like travelling half way across the continent to find your new spouse a gift that raises her disposition by an unnoticable amount, or taking them out on dates where you just walk to the nearest inn, sit down, hit T and wait for 3 hours

Enjoy your realism
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Rebekah Rebekah Nicole
 
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