
http://projectmanager.f2s.com/morrowind/downloads/TESAnnwyn-0.23beta.zip: Heightmap importer/exporter for Morrowind, Oblivion, Fallout3, FalloutNV, Skyrim.
Can export the height, vertex colour and texture layer placement maps from any game ESM/ESP for reimporting in to an ESP for the same or another game.
1. http://flic.kr/p/aFdg17
2. http://flic.kr/p/aFd7gj
The TESAnnwyn http://projectmanager.f2s.com/morrowind/TESAnnwyn.html is a bit old, but the feature set is the same. Note that texture replacement between games (importing the land from one game to a different game when you still want it textured) is still only directly supported between Morrowind and Oblivion (e.g. Exporting Oblivion's textured landscape in to Morrowind, TESAnnwyn will change the placed textures with the original nearest equivalent already available in vanilla Morrowind, and the opposite will happen if exporting Morrowind's textured landscaped in to Oblivion). However it isn't hard if you wanted to move textured worlds between Oblivion/Fallout3/FalloutNV/Skyrim - you can change the FormIDs in the text file TESAnnwyn creates to use different textures. I won't describe this unless someone wants to port land between games.
http://projectmanager.f2s.com/morrowind/downloads/TES4qLOD-0.58beta2.zip: Texture and normal LOD quad and full map exporter for Oblivion, Fallout3, FalloutNV and Skyrim and Visible When Distant generator for Oblivion.
3. http://flic.kr/p/aTfafn
4. http://flic.kr/p/aTfbrP
By default TES4qLOD will create DistantLand LOD images and place them in the appropriate folder for the game to process. You can now disable this behaviour, so it just generates BMPs (and doesn't move them in to the textures folder) by adding a '-B' (BMP only) option. Under Skyrim this isn't of much use until we have an LOD mesh generator too.
Visible When Distant functionality still only works for Oblivion atm. I haven't looked at the newer formats yet - but AFAIR Fallout3's CS (the GECK) was quite reasonable at this so there's no point in TES4qLOD doing it.
I've only really added the Fallout3, FalloutNV and Skyrim support for TES4qLOD so you can get complete maps out if you're curious. If as a comunity we can get a mesh generator for Skyrim out soon (I know one is in the works) then we're in a position to generate all the landscape LOD whilst waiting for the CS. If the Skyrim CS comes out with the appalling performance of the GECK (i.e. weeks to generate a mesh on a top end quad core processor - a task that should take minutes!) then our modding experience can be dramatically improved.
The (not particularly tidy or good) source code for TES4qLOD is included for the curious, or plain masochistic.

Lightwave
P.S. I plan to add these features to TESAnnwyn soon:
1. Water height exporting/importing (this is important for preserving inland lakes and rivers and also important for landscape LOD mesh generation for Skyrim). Morrowind won't support this, but Oblivion and above should.
2. CELL data exporting/importing. To reimport all sorts of useful information about a cell (such as region, water type).
3. Some options to allow appending of an imported worldspace on to an existing worldspace (it's sort of always been possible with TESAnnwyn but requires a bit of extra cleverness on the part of the modder).