What is Optimizing Oblivion.esm? What would it have to do with using mesh replacers, which is what the PyFFI-optimized files you downloaded are?
You can leave the OMOD conversion data. BAIN skips it. Just do not pack the OMODs.
GTA 1&2 are simple packages. You can just put their contents into a folder. Remember to run the patch updated for GTA1 before packing it. I think CUO is the same way. Before installing them, rename your Data folder (i.e., to DataO) and create a new Data folder. Install the executables into that. If they complain about Oblivion.esm not being there, copy it into the new "fake" Data folder. Pack up whatever is installed there (excluding the Oblivion.esm if you have had to copy it.)
It make sense to use BAIN for the texture re-placers. That is probably OBMM's biggest weak point, installing and uninstalling mods with lots of overlapping files (i.e., many textures replacers or many cosmetic mods.) Prioritized installation of texture replacers is how we push BAIN into the spotlight...
What in the world is this Optimizing Oblivion thing? It is the second time I have seen a reference to it this week, and I have no clue what it is. Could someone please give me a link to it or something?
Hi Tomlong.
Once again a very big thank you for replying and your information.
I might be getting confused with the optimizing Oblivion after reading this,
5. I unpacked Oblivion - Meshes.BSA, pyffied the 8 folders named Architecture, clutter, dungeons, furniture, landscape, plants, rocks and sky, then omoded them and activated. Others used Optimized Pyffyied Vanilla Meshes Patch. If you want to PYFFI other mesh groups, it is possible but be sure you know what you're doing, i.e. RTFM first. PYFFIing the meshes in your game is maybe the most useful step for improving your performance.
From the 50 steps for a FCOM install. Reading a lot of stuff on TES Download main site.More optimized Mods are appearing.Such as Optimized Oscuro Oblivion Overhaul 1.33 Beta Patched Meshes,Operation_Optimization_1_1_1-BAIN,and Optimized QTP3 meshes.
Would it be easier to do your own or use these?
I've read working with BAIN+Certain OMOD's Make for a more stable build. I'm adding links to show which Mods I've Downloaded.If you have the time Could you possibly check which would be better loaded in OBMM please? If you can't No Problem,I know your busy with other Projects.
[IMG]http://i667.photobucket.com/albums/vv32/Nilms09/FCOMMods1.jpg[/IMG]
[IMG]http://i667.photobucket.com/albums/vv32/Nilms09/FCOMMods2.jpg[/IMG]
[IMG]http://i667.photobucket.com/albums/vv32/Nilms09/FCOMMods3.jpg[/IMG]
Once again thank you very much for taking so much time trying to help.Very much Appreciated :tops:
with my up most respect.
James. :foodndrink: