http://www.gamesas.com/index.php?/topic/1106994-tesivpositive-installation-guides/page__view__findpost__p__16210176
http://www.gamesas.com/index.php?/topic/1091580-tesivpositive-performance-optimiation-stabilization-information/
http://www.gamesas.com/index.php?/topic/1094618-tesivpositive-site-redesign/page__p__15983020entry15983020
http://sites.google.com/site/oblivionpoinfo/index
http://sites.google.com/site/oblivionpoinfo/walkthroughs/baininstallguide
http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide
http://sites.google.com/site/oblivionpoinfo/walkthroughs/mmmooo
http://sites.google.com/site/oblivionpoinfo/walkthroughs/oooinstall
The BAIN guide is outdated, but it will not be updated in the future. All specific mod guides contain instructions for BAIN and OBMM installation. Manual users would probably be able to follow the BAIN instructions most easily, and the mods' ReadMes will help tremendously for that installation method as well.
Screen shots will be added in the future, but, for now, happy gaming!
- Tomlong75210
Installation Methods
Installation Methods
Reservations about mixing manual installation and utility installation:
Newer users should refrain from mixing installation methods for lack of knowledge...
* Mod management utilities cannot intelligently distinguish between files installed by the utility and files installed manually. In OBMM's case, that can cause the program to give false errors. OBMM really has trouble when it comes to plugins added or removed "behind its back."
* It is harder to cleanup behind manual installation, and the presence of manually installed files that differ from those installed with the utility can result in the utility not cleaning up completely either. Again, that problem is more pertinent to OBMM.
* OBMM and BAIN have archive invalidation automatically by default, but obviously that is not the case for manual installation. There are independent tools that can handle archive invalidation, so manual installation users do not have to worry, but things become a bit messier when you use multiple archive invalidation methodss for different files.
Reservations about mixing BOSS and BAIN Installation are the same as the first two points made above. One way to think about it is that BAIN's Installation method is much closer to automated manual installation than is OBMM's method of installing mods from OMODs. OBMM is much more sensitive to changes in the Data folder that it does not control. Certain methods of using these two brilliant tools together are pretty much worry free, however. You can mix their use in any way you wish, but the following will only prescribe some of the most secure options. The best way to get any of these tools and methods to work well together is to become comfortable with their use and how mods overlap each other.
What are your Mod Installation options, the features...
* BAIN - Wrye Bash's Installer, One of the two most advanced mod installation tools
=====advantages==
o Prioritized Installation - you can install all of your mods at once and have the right mods get the final override, very useful for mods with overlapping files (i.e., overhauls and cosmetic+body mods)
o Intelligent conflict viewer - see file overlap between packages either installed or uninstalled
o Takes mods packed in archives - download 7-zip, ZIP and RAR files straight to your Bash Installers folder, no need for special packaging like OBMM's OMOD format
o Anneal - change the install configuration of a package and (un)install only the necessary files instead of having to reinstall the entire mod, unlike OBMM
o easy uninstallation - right-click on a package and choose "uninstall"
o BSA Redirection - automatically handles archive invalidation
==disadvantages==
o no scripting - cannot edit the Oblivion.ini upon installation (but that can be handled through Wrye Bash's INI tweaks feature), the process of choosing which files you should install is not automated (but their are packaging guidelines modders use to help guide the process)
o requires - at least two additional downloads to install properly
* Manual - The Users First Installer
=====advantages==
o simple - no learning about BAIN and OBMM
==disadvantages==
o hard to uninstall - unless you only install one mod, it is hard to figure out which files to remove (there is a utility, TES4FILES, which can be used to help unistall, making that 2 nearly required utilities)
o no automatic BSA redirection - have to get a tool like ArchiveInvalidation Invalidated! to take care of archive invalidation or manual manage entries in an archiveinvalidation.txt file
o user really has to read ReadMes
o no conflict detection, no scripting, nothing
* Oblivion Mod Manager (OBMM) -The First Oblivion Mod Managing Utility
=====advantages==
o scripted installation - user has to do less work if the mod author adds a script for the OMOD version of the mod, scripts can edit the Oblivion.ini
o easy uninstallation - deactivate the OMOD
o BSA Redirection - automatically handles archive Invalidation
o has a BSA View/Edit/Repacking tool
o BSA Reset Timestamps function - this is needed when a BSA's timestamp is more recent then data files that you want to override its contents, it sets the timestamp back to 01/01/2006, in utilities->archive invalidation
o run a single EXE to install it
==disadvantages==
o poor conflict detection - really annoying when you usee cosmetic, body and companion mods that contain different versions of the same files
o sensitive to external changes - the worst is when you move plugins, it is sensitive to the plugins list at the time an OMOD was activated
o memory issues - you have to restart the program after installing a large amount of data or it will freeze, lose track of everything that happened that session, and show a bunch of conflicts that do not really exist (because it had installed those files and does not know it)
o does not naturally support prioritized installation - you can use OMOD groups or specific naming schemes to imitate this
* BAIN+OBMM - safe, best of both worlds
o use BAIN as basically main mod installer
o use OBMM to install shaders, big mods that do not overlap with other mods (i.e., music packs that do not overwrite the original tracks), make INI edits, install menu video replacers (because it can edit the Oblivion.ini to use a different video for the different main videos, which avoids overwriting the original videos)
o use OBMM for its BSA tools
* My BAIN+OBMM - BAIN as Primary Installer, never have unknown data file conflicts issues
o use BAIN to install all mods excepting shader packages
o use OBMM for BSA tools
o take care of my Oblivion.ini myself, keep backups in and INI project folder in the Bash Installers folder until I convert everything to INI tweaks that can simply be installed through Wrye Bash
*Raising BAIN Awareness*
There are many BAIN-Ready mods already available, which includes all mods with simple, "nice" packaging."
ROBERT v5 is now OMOD and BAIN-Ready. The repackage is up. ^___^
(*nudity warning*)
These are BAIN-Ready uploads of a few mods:
http://www.tesnexus.com/downloads/file.php?id=22170 <-- I really forgot about this one, and some of these cover essentials for 90% of users.
- Book Jackets (Standard Res)
- DarNified UI
- Streamline 3.1
- Operation Optimization
- Streamline 3.1 patch
These are BCF files for a number of mods. BCFs are CRC sensitive, which means that you must use the exact version of the files specified by the BCF requirements. *UPDATE* The UOP BCF found through the link below seems to be for the Chinese version or something...Just get the manual archive version of the UOP. It is no big deal (not for BAIN users with the right package order. )
http://www.tesnexus.com/downloads/file.php?id=31062
- AN 0.9.9 + Fix Pack v2 - BCF and Wizard Install
- SM Refurbish 1.30 - Wizard Install
- UOMP - Wizard Install (requires BAIN 2.83+ because of Wizard fixes)
- UOP OMOD version? + UOP 3.2.5 supplemental - BCF and Wizard Install
- USIP Manual Install version - Wizard Install
Other BAIN resources
- http://www.gamesas.com/index.php?/topic/1084204-bain-mod-installation-projects/ - gamesas thread by Psymon
- The Basics of BAIN and Mod Archiving
- Complex BAIN Archives
- BAIN Conversion Files
- Managing Installer Packages
- Creating Very Complex BAIN Packages
- BAIN Ready Packages
- An opening letter appealing to the use of BAIN and Wrye Bash by mod makers
- Afterthoughts, Updates and Extensions
- The Basics of BAIN and Mod Archiving
- http://sites.google.com/site/oblivionpoinfo/index
- http://sites.google.com/site/oblivionpoinfo/installmods/baininstallation
- http://sites.google.com/site/oblivionpoinfo/installmods/baininstallation/bainconversions
- http://sites.google.com/site/oblivionpoinfo/lists/mybainlist
- http://sites.google.com/site/oblivionpoinfo/lists/mybainlist - another little spiel on BAIN vs. Manual vs. Mixed vs. OBMM installation
- http://sites.google.com/site/oblivionpoinfo/walkthroughs/baininstallguide
- http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide
- http://sites.google.com/site/oblivionpoinfo/walkthroughs/mmmooo
- http://sites.google.com/site/oblivionpoinfo/installmods/baininstallation
- http://www.gamesas.com/index.php?/topic/1087446-relz-wrye-bash-thread-no-40/ - gamesas thread (this link may be out-dated soon)
- http://www.tesnexus.com/downloads/file.php?id=22368 - TESNexus