TESIV:POSItive Installation Guides

Post » Wed Feb 02, 2011 1:12 am

Previous Threads: http://www.gamesas.com/index.php?/topic/1083993-tesivpositive-installation-guides/page__view__findpost__p__15794917
http://www.gamesas.com/index.php?/topic/1106994-tesivpositive-installation-guides/page__view__findpost__p__16210176
http://www.gamesas.com/index.php?/topic/1091580-tesivpositive-performance-optimiation-stabilization-information/
http://www.gamesas.com/index.php?/topic/1094618-tesivpositive-site-redesign/page__p__15983020&#entry15983020


http://sites.google.com/site/oblivionpoinfo/index

http://sites.google.com/site/oblivionpoinfo/walkthroughs/baininstallguide

http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide

http://sites.google.com/site/oblivionpoinfo/walkthroughs/mmmooo

http://sites.google.com/site/oblivionpoinfo/walkthroughs/oooinstall



The BAIN guide is outdated, but it will not be updated in the future. All specific mod guides contain instructions for BAIN and OBMM installation. Manual users would probably be able to follow the BAIN instructions most easily, and the mods' ReadMes will help tremendously for that installation method as well.


Screen shots will be added in the future, but, for now, happy gaming!
- Tomlong75210



Installation Methods
Installation Methods

Reservations about mixing manual installation and utility installation:
Newer users should refrain from mixing installation methods for lack of knowledge...

* Mod management utilities cannot intelligently distinguish between files installed by the utility and files installed manually. In OBMM's case, that can cause the program to give false errors. OBMM really has trouble when it comes to plugins added or removed "behind its back."
* It is harder to cleanup behind manual installation, and the presence of manually installed files that differ from those installed with the utility can result in the utility not cleaning up completely either. Again, that problem is more pertinent to OBMM.
* OBMM and BAIN have archive invalidation automatically by default, but obviously that is not the case for manual installation. There are independent tools that can handle archive invalidation, so manual installation users do not have to worry, but things become a bit messier when you use multiple archive invalidation methodss for different files.

Reservations about mixing BOSS and BAIN Installation are the same as the first two points made above. One way to think about it is that BAIN's Installation method is much closer to automated manual installation than is OBMM's method of installing mods from OMODs. OBMM is much more sensitive to changes in the Data folder that it does not control. Certain methods of using these two brilliant tools together are pretty much worry free, however. You can mix their use in any way you wish, but the following will only prescribe some of the most secure options. The best way to get any of these tools and methods to work well together is to become comfortable with their use and how mods overlap each other.

What are your Mod Installation options, the features...

* BAIN - Wrye Bash's Installer, One of the two most advanced mod installation tools
=====advantages==
o Prioritized Installation - you can install all of your mods at once and have the right mods get the final override, very useful for mods with overlapping files (i.e., overhauls and cosmetic+body mods)
o Intelligent conflict viewer - see file overlap between packages either installed or uninstalled
o Takes mods packed in archives - download 7-zip, ZIP and RAR files straight to your Bash Installers folder, no need for special packaging like OBMM's OMOD format
o Anneal - change the install configuration of a package and (un)install only the necessary files instead of having to reinstall the entire mod, unlike OBMM
o easy uninstallation - right-click on a package and choose "uninstall"
o BSA Redirection - automatically handles archive invalidation
==disadvantages==
o no scripting - cannot edit the Oblivion.ini upon installation (but that can be handled through Wrye Bash's INI tweaks feature), the process of choosing which files you should install is not automated (but their are packaging guidelines modders use to help guide the process)
o requires - at least two additional downloads to install properly

* Manual - The Users First Installer
=====advantages==
o simple - no learning about BAIN and OBMM
==disadvantages==
o hard to uninstall - unless you only install one mod, it is hard to figure out which files to remove (there is a utility, TES4FILES, which can be used to help unistall, making that 2 nearly required utilities)
o no automatic BSA redirection - have to get a tool like ArchiveInvalidation Invalidated! to take care of archive invalidation or manual manage entries in an archiveinvalidation.txt file
o user really has to read ReadMes
o no conflict detection, no scripting, nothing

* Oblivion Mod Manager (OBMM) -The First Oblivion Mod Managing Utility
=====advantages==
o scripted installation - user has to do less work if the mod author adds a script for the OMOD version of the mod, scripts can edit the Oblivion.ini
o easy uninstallation - deactivate the OMOD
o BSA Redirection - automatically handles archive Invalidation
o has a BSA View/Edit/Repacking tool
o BSA Reset Timestamps function - this is needed when a BSA's timestamp is more recent then data files that you want to override its contents, it sets the timestamp back to 01/01/2006, in utilities->archive invalidation
o run a single EXE to install it
==disadvantages==
o poor conflict detection - really annoying when you usee cosmetic, body and companion mods that contain different versions of the same files
o sensitive to external changes - the worst is when you move plugins, it is sensitive to the plugins list at the time an OMOD was activated
o memory issues - you have to restart the program after installing a large amount of data or it will freeze, lose track of everything that happened that session, and show a bunch of conflicts that do not really exist (because it had installed those files and does not know it)
o does not naturally support prioritized installation - you can use OMOD groups or specific naming schemes to imitate this

* BAIN+OBMM - safe, best of both worlds
o use BAIN as basically main mod installer
o use OBMM to install shaders, big mods that do not overlap with other mods (i.e., music packs that do not overwrite the original tracks), make INI edits, install menu video replacers (because it can edit the Oblivion.ini to use a different video for the different main videos, which avoids overwriting the original videos)
o use OBMM for its BSA tools

* My BAIN+OBMM - BAIN as Primary Installer, never have unknown data file conflicts issues
o use BAIN to install all mods excepting shader packages
o use OBMM for BSA tools
o take care of my Oblivion.ini myself, keep backups in and INI project folder in the Bash Installers folder until I convert everything to INI tweaks that can simply be installed through Wrye Bash


*Raising BAIN Awareness*
There are many BAIN-Ready mods already available, which includes all mods with simple, "nice" packaging."


ROBERT v5 is now OMOD and BAIN-Ready. The repackage is up. ^___^
(*nudity warning*)
Spoiler
http://www.gamesas.com/redirect.php?site=http://www.tesnexus.com/downloads/file.php?id=25365


These are BAIN-Ready uploads of a few mods:

http://www.tesnexus.com/downloads/file.php?id=22170 <-- I really forgot about this one, and some of these cover essentials for 90% of users.
  • Book Jackets (Standard Res)
  • DarNified UI
  • Streamline 3.1
  • Operation Optimization
  • Streamline 3.1 patch



These are BCF files for a number of mods. BCFs are CRC sensitive, which means that you must use the exact version of the files specified by the BCF requirements. *UPDATE* The UOP BCF found through the link below seems to be for the Chinese version or something...Just get the manual archive version of the UOP. It is no big deal (not for BAIN users with the right package order. ;))

http://www.tesnexus.com/downloads/file.php?id=31062
  • AN 0.9.9 + Fix Pack v2 - BCF and Wizard Install
  • SM Refurbish 1.30 - Wizard Install
  • UOMP - Wizard Install (requires BAIN 2.83+ because of Wizard fixes)
  • UOP OMOD version? + UOP 3.2.5 supplemental - BCF and Wizard Install
  • USIP Manual Install version - Wizard Install



Other BAIN resources
  • http://www.gamesas.com/index.php?/topic/1084204-bain-mod-installation-projects/ - gamesas thread by Psymon
    • The Basics of BAIN and Mod Archiving
    • Complex BAIN Archives
    • BAIN Conversion Files
    • Managing Installer Packages
    • Creating Very Complex BAIN Packages
    • BAIN Ready Packages
    • An opening letter appealing to the use of BAIN and Wrye Bash by mod makers
    • Afterthoughts, Updates and Extensions

  • http://sites.google.com/site/oblivionpoinfo/index
    • http://sites.google.com/site/oblivionpoinfo/installmods/baininstallation
    • http://sites.google.com/site/oblivionpoinfo/installmods/baininstallation/bainconversions
    • http://sites.google.com/site/oblivionpoinfo/lists/mybainlist
    • http://sites.google.com/site/oblivionpoinfo/lists/mybainlist - another little spiel on BAIN vs. Manual vs. Mixed vs. OBMM installation
    • http://sites.google.com/site/oblivionpoinfo/walkthroughs/baininstallguide
    • http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide
    • http://sites.google.com/site/oblivionpoinfo/walkthroughs/mmmooo

  • http://www.gamesas.com/index.php?/topic/1087446-relz-wrye-bash-thread-no-40/ - gamesas thread (this link may be out-dated soon)
  • http://www.tesnexus.com/downloads/file.php?id=22368 - TESNexus




User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Tue Feb 01, 2011 9:19 pm

*To-Do*

- complete the new Complete Installation Guide
- update Fran part of FCOM install
- add screenshots
- expand Aesthetic Overhauling Guide
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Tue Feb 01, 2011 6:10 pm

I interpreted this:These do not have multiple configurations, so just go ahead at pack them up in an OMOD.As just one OMOD.Thanks.Edit: Nice.

I have posted the script for Loth's as well.
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Damian Parsons
 
Posts: 3375
Joined: Wed Nov 07, 2007 6:48 am

Post » Tue Feb 01, 2011 7:25 pm

Actually I removed all references to providing examples on BAINing FCOM from my thread, so if you want to include my table of contents that is incorrect.

If team FCOM are not going to support the idea and doesn't want my help (even in an official capacity) it is not my place to provide it and doing so is only asking them for unhealthy attention.

As stated before it is on them to stay up to date with their own readme.
User avatar
Ray
 
Posts: 3472
Joined: Tue Aug 07, 2007 10:17 am

Post » Tue Feb 01, 2011 8:23 pm

Actually I removed all references to providing examples on BAINing FCOM from my thread, so if you want to include my table of contents that is incorrect.

If team FCOM are not going to support the idea and doesn't want my help (even in an official capacity) it is not my place to provide it and doing so is only asking them for unhealthy attention.

As stated before it is on them to stay up to date with their own readme.

Fixed, thanks.


Edit: wording
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Wed Feb 02, 2011 12:41 am

Ah geez. I might have done something wrong -again-
in my Oblivion\Data folder there is a Data Folder which includes "FCOM_Convergence_FraNewItems.bsa"
Is it suppose to be like that?

I did everything about the Fran here: http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide/fcomomods
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Tue Feb 01, 2011 11:00 am

Ah geez. I might have done something wrong -again-
in my Oblivion\Data folder there is a Data Folder which includes "FCOM_Convergence_FraNewItems.bsa"
Is it suppose to be like that?

I did everything about the Fran here: http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide/fcomomods

You have Fran packed inside an extra folder, perhaps...? The BSA should be in THE Data folder, not in an additional Data folder. When you used 'Add folder' did you add the folder that contained the files, and not the folder that contained the folder that contained the files?
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Tue Feb 01, 2011 4:17 pm

Yes, I had a Fran folder containing \Data.
I didn't read this clearly enough:
Create an OMOD using "Add folder" to add the temporary folder containing the Fran files

I get an error when I try to install Oblivion Warcry.
In my Omod there is the OWC.7z and OWC_Patch_1.08b_1.085b.7z
From this page: http://www.worldofelderscrolls.de/?go=dlfile&fileid=12
Here I press the "Download" button, and the link WarCry Update version 1.08b
So I should have the right version, I guess.
I also "Edit Script"
DontInstallPlugin "Oblivion WarCry.esp"

as instructed here: http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide/fcomomods

Error message is the following:

"An error occured while activating the mod.
It may not have been activated completely.
Error: Could not find file 'E:\Temp\obmm\3\meshes\OE\Creatures\Wraith\Variants\gruftschrecken skellie cuirass.nif"


After this the Box for Warcry in OBMM colored Black.

This make me wonder if I really got the right version after all, since this "gruftschrecken skellie cuirass" in in German I believe.
Where might I have gone wrong?

Cheers.
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Tue Feb 01, 2011 7:12 pm

Hi, I have been going through your site and its awesome. I am folloing your guide on how to get all the tools installed and configured and got stuck. Step 13-9 Launch Wyre Bash. When I click the shortcut on my desktop, nothing happens. I went into the Mopy folder to try to launch from there and still nothing.

I did notice though that under file type it says Python file ( no console ) for the Wyre Bash Launcher.pyw. I dont know what that means but thought I would toss that info in there. I downloaded version 284_RC1_ Archive and the Python 02 package.

thanks for your help :foodndrink:

Windzor
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Tue Feb 01, 2011 11:23 pm

Yes, I had a Fran folder containing \Data.
I didn't read this clearly enough:
Create an OMOD using "Add folder" to add the temporary folder containing the Fran files

I get an error when I try to install Oblivion Warcry.
In my Omod there is the OWC.7z and OWC_Patch_1.08b_1.085b.7z
From this page: http://www.worldofelderscrolls.de/?go=dlfile&fileid=12
Here I press the "Download" button, and the link WarCry Update version 1.08b
So I should have the right version, I guess.
I also "Edit Script"
DontInstallPlugin "Oblivion WarCry.esp"

as instructed here: http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide/fcomomods

Error message is the following:

"An error occured while activating the mod.
It may not have been activated completely.
Error: Could not find file 'E:\Temp\obmm\3\meshes\OE\Creatures\Wraith\Variants\gruftschrecken skellie cuirass.nif"


After this the Box for Warcry in OBMM colored Black.

This make me wonder if I really got the right version after all, since this "gruftschrecken skellie cuirass" in in German I believe.
Where might I have gone wrong?

Cheers.


I will think over this in the...later today. There was a family emergency that kept me up to...well, now, which is 5:21 AM. I am simply reviewing before going to sleep. That error is odd. The main WarCry mod is German, only the patch is in English, and the data files' names should not matter (in this case.) It could be that the temporary folder's capacity was maxed. I need to add a not about this on the OBMM page. You should either move the temp folder location, to allow for more space, or close and reopen OBMM when installing a series of large files. Memory (RAM) limitations make that a safer practice anyway. That OMOD script does not affect data files, so the problem should be found elsewhere.

It looks like the downloads should be, 1) the main file via clicking the 'Download' button, and 2) clicking on the link to the 1.08b English patch on the page.

Hi, I have been going through your site and its awesome. I am folloing your guide on how to get all the tools installed and configured and got stuck. Step 13-9 Launch Wyre Bash. When I click the shortcut on my desktop, nothing happens. I went into the Mopy folder to try to launch from there and still nothing.

I did notice though that under file type it says Python file ( no console ) for the Wyre Bash Launcher.pyw. I dont know what that means but thought I would toss that info in there. I downloaded version 284_RC1_ Archive and the Python 02 package.

thanks for your help :foodndrink:

Windzor


1) Do you have Oblivion installed outside of the default folder, if using Win7 or Vista?
2) Are you sure that all of the Wrye Python 02 package is installed?
3) ...still thinking of one...

Have you tried downloading v283 instead?
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Wed Feb 02, 2011 12:08 am

I will think over this in the...later today. There was a family emergency that kept me up to...well, now, which is 5:21 AM. I am simply reviewing before going to sleep. That error is odd. The main WarCry mod is German, only the patch is in English, and the data files' names should not matter (in this case.) It could be that the temporary folder's capacity was maxed. I need to add a not about this on the OBMM page. You should either move the temp folder location, to allow for more space, or close and reopen OBMM when installing a series of large files. Memory (RAM) limitations make that a safer practice anyway. That OMOD script does not affect data files, so the problem should be found elsewhere.

It looks like the downloads should be, 1) the main file via clicking the 'Download' button, and 2) clicking on the link to the 1.08b English patch on the page.

I made seperate OMODs for the Patch and the Main files of Warcry. And It worked.
Added the "DontInstallPlugin "Oblivion WarCry.esp"" script to both of them.

And I hope that the family emergency, works out well and all.
Cheers.
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Wed Feb 02, 2011 1:08 am

Sorry for double posting but I just want to make sure this gets your attention :)
You said in a PM that there are other ways than using BOMM. Since I don't have word on my computer I'd like to know what those other ways are.
I am currently at the BOMM section here : http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide/finishfcominstall
And I really want to go forward :)

I have some questions:

In the BOSSlog.txt I found this:
oc_darker_nights.esp
. Note: Not compatible with weather overhauls.


I have the 'All Natural' mod, which alters weathers.
But I'd like to have Darker nights in the game, is there anyway to sort this?
Otherwise I'll just 'deactivate' the darker_nights.esp right?

Hehe, I'm so nervous that anything would go wrong so I'm afraid to do anything without questioning.
Hope you bare with me :)
User avatar
CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Tue Feb 01, 2011 9:40 pm

I made seperate OMODs for the Patch and the Main files of Warcry. And It worked.
Added the "DontInstallPlugin "Oblivion WarCry.esp"" script to both of them.

And I hope that the family emergency, works out well and all.
Cheers.


Way to work it out on your own. That is a much more valuable success than being able to follow instructions accurately, haha, on many occasions anyway... I will look into this again. I probably need to be clearer on some point, but the lapse is not clear to me yet.

Sorry for double posting but I just want to make sure this gets your attention :)
You said in a PM that there are other ways than using BOMM. Since I don't have word on my computer I'd like to know what those other ways are.
I am currently at the BOMM section here : http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide/finishfcominstall
And I really want to go forward :)

I have some questions:

In the BOSSlog.txt I found this:
oc_darker_nights.esp
. Note: Not compatible with weather overhauls.


I have the 'All Natural' mod, which alters weathers.
But I'd like to have Darker nights in the game, is there anyway to sort this?
Otherwise I'll just 'deactivate' the darker_nights.esp right?

Hehe, I'm so nervous that anything would go wrong so I'm afraid to do anything without questioning.
Hope you bare with me :)

Don't worry about it. I did not go to sleep until 9 something this morning and was dragged out of bed shortly before 2 this afternoon. Its the 10-minute double-posting that grinds on my nerves sometimes (but not as much as this stinking CometChat thing making my browser window look less organized at TESNexus.) Okay, I have probably understated my anol (and sometime nearly OCD-like) organizing. That new tool bar that I did not add myself, is near to driving me mad. It is such an annoyance that I can feel my stress level being unusually high. Gah!... This is worse than dealing with my Mac's organization. (Why in the world would folders be sorted as a normal file type, when sorting by "kind"?) These not quite "bugs" make me want to curse...but I won't...but I kind of think about it...


Edit: I apologize. I forgot to answer your questions. That thing is really bothering me right now, and I have three Nexus windows open. Okay, off of that for now...

You do not need stand-alone darker night modules with All Natural, AWS or EW. They all offer darker nights settings through INI files. The INI settings give the user much more flexibility with darker nights. I mess with those settings all the time. I have many of the "dark" mods and Real Lights installed as well.

Replacing BOMM: Coincidentally, a user recently released a utility that allow the user to do something similar. (I do not know if it allows you to move groups.) However, there are some issues with it that will make it slightly inconvenient. See my posts in the BOSS thread about it. (I will link it later.) Right now, I have a few reservations about that utility, but I really like the idea and plan to check it out. Even if it turns out that my reservations stick, that utility is definitely worth mentioning once I see that it is working. It is new, so functionality problems are expected. That is not what concerns me, but, again, you case see that in the links I posted in the BOSS thread.

The alternative, what I did for quite a while, is to manually modify the masterlist.txt file. Doing that is way more efficient than using Wrye Bash to set your load order because you have to redo it every time you run BOSS. After you alter the masterlist.txt file, you do not have to make the change anymore. You can also manually move the groups (i.e., load the SM group after the LAME group.) In this respect, BOMM does not even reduce the work load much. The biggest advantage of BOMM (that makes it worth opening MS Word) is the update and merge feature. Manually tweaking the masterlist.txt file only saves you until you have to update. There are other utilities that can merge text files for you, and you could do a quick compare with Notepad++, but BOMM allows the user to do all of these things I have mentioned in one app.

From what I have read, that other tool does not yet compete with BOMM fully in this way, but the other tool does not require MS Word. (I really fine dealing with Word's tables a pain, not to mention copying table content fails all over the place, which make you dread the BOMM update even more than you want to upgrade, in my case.) Therefore, there are plenty of options for replacing BOMM: the new utility, manual management, manual management plus a merge utility, manual management with Notepad++. You know what would be really nice, a mod that updated the masterlist.txt file based upon your load order, doing the swapping around and override definitions for you. The down-side is that you could accidentally update before you finished tweaking it, but there could be confirmation messages and whatnot for that.
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Tue Feb 01, 2011 5:23 pm

Heh. Faulty GTX 260 replaced. Yey, 1.8GB finally!

Here is my Package Oprder, Tomlong75210.
Would you please have a look before I start installing?

Spoiler
Bain Packages:000 - ==Last==001 - ==UTILITY MODS==.rar (00000000)002 - Form ID Finder 4.51.rar (C4BB7203)003 - Streamline_31_Patched_BAIN-22170.rar (1E7426BF)004 - ==GAMEPLAY CHANGES& TWEAKS==.rar (00000000)005 - Attack_and_Hide_v2.1.rar (CD8B1FDD)006 - Deadlier Sneaking 1.1.rar (5BC0EF68)007 - DP_Sickness_Alarm_Gold 3.1.rar (9B24FD97)008 - DR_Bowsway & Breathing Motions  1.11.rar (E61F2F41)009 - Enhanced_Economy_4_0_4b-25078.rar (393DF9BC)010 - Get Wet.rar (88DD4E40)011 - Grandmaster Of Alchemy 3.0.rar (73225493)012 - K.C.A.S.rar (2D6984A2)013 - LessAnnoyingMagicExperienceEV 1,7.7z (371BAB83)014 - LAME 1.7  For DR 5.0.rar (1B2243DB)015 - Love Your Horse.rar (88C2ED4C)016 - Mounted Combat 1.12-8962.rar (376A4475)017 - MQ Done 0.97.rar (612E5DD6)018 - Multiple Enchantments 4.7.rar (A89BDE69)019 - OMOBS 1_0-28537.7z (EB1E2FED)020 - Realistic Physics & Force.rar (9A98DFD0)021 - Unlimited Wear 2.1.rar (03451F7A)022 - ==COMPANIONS & NPCS==.rar (00000000)023 - CMPartners 2.0.rar (CC884CE5)024 - Companion Vilja 1.02.rar (BDEABEC9)025 - Mannimarco Revisited-14200.rar (3EC3D304)026 - Tamriel Travellers PYFFIed 139c+.rar (2B8DA7BF)027 - TamrielTravellerAdvscript140Alpha.7z (7D25458A)028 - Tamriel Travellers 1.39 for RBP.rar (D59DAD68)029 - TravellersBelt-4387.7z (E81BDBD9)030 - Viconia DeVir The Underdark Saga Part One-15200.rar (F99B8713)031 - Viconia DeVir The Underdark Saga Part Three-15200.rar (7A9EF034)032 - Xena Warrior Princess Updated - HGEC Revised-23934.rar (74818DA3)033 - ==ANIMATION==.rar (00000000)034 - DMC Stylish (third person)-16459.rar (9342856A)035 - DMC Stylish - Sword Dancer-16459.rar (A5C6A90F)036 - Real Walk for Females-27954.rar (3A97D11F)037 - Sensual Walks Patch ESPs-28223.rar (4D87447E)038 - Seph's Hand-to-Hand Animation Replacer-13051.rar (F303E8F5)039 - Sephs_true_acrobatics-speed 1.5-14948.rar (FD3DD142)040 - Silver_Ranger_1st Person_1_0-31084.rar (38BE78B4)041 - Silver_Ranger_3rd Person_1_0-31084.rar (43C72AF1)042 - Stylish Jump Normal 1.0.rar (A53267E8)043 - ==NEW BUILDINGS & LOCATSIONS==.rar (00000000)044 - AncientTowersV130Full-16308.rar (B2FA5CCF)045 - Apachii Heroes Store_ 1.1-22962.rar (E34BC18F)046 - Appachi Goddess Store 1.5-13437.rar (71018BB7)047 - Bank of Cyrodiil-3172.rar (C59D31C9)048 - Castle Ravenpride.rar (F582A392)049 - Eska Cair 0.9.rar (7CBF4EEE)050 - Glenvar Castle-8235.rar (336CAF12)051 - Glenvar Castle - Voice and Lip-sync Add-on-19520.rar (C2A48538)052 - Hiyoko Store 1.45.rar (565301C8)053 - Latexshop Store HGEC-26809.rar (2BA8E7D5)054 - Lost Chapel-29740.rar (ED616402)055 - Tona_Mods_Store_v1_3_2Full-29090.rar (ABA7D8D4)056 - Vaults Of Cyrodiil 2.0.rar (3D9375C6)057 - ==NEW ITEMS==.rar (00000000)058 - A_Simple_Ring-8333.rar (38CE026F)059 - Adonnays Classical Weaponry 070.rar (BE9E461A)060 - Adonnays Elven Weaponry 376 Final.rar (B45CFA73)061 - AlexScorpion Sneaking Gear 1.8.rar (924007BD)062 - Ambassador Of Darkness Patched HGEC.rar (8AB13BF4)063 - Armamentarium Resourcer1.35.rar (980C8114)064 - Armamentarium EspEsm Files 1.35.rar (64B4100F)065 - Armamentarium_Complete_ROBERT_Musclar.rar (32FDAFCE)066 - Armamentarium_Complete_ROBERT_Musclar PYFFIed Meshes.rar (1EAF8C5F)067 - EVE HGEC for Armamentarium.7z (2EC6ADAA)068 - Armory of the Silver Dragon 0.93.rar (1C472F58)069 - Artifacts 1.1.rar (21B85BB2)070 - Artifacts for Roberts Male -25309.rar (889B1BF0)071 - Artifacts Roberts Male PYFFIed Meshes.rar (82A50D51)072 - EVE_for_Artifacts 0.55.rar (B78D803B)073 - Arynns Hot Armors 1.0.rar (D690CE89)074 - Assassin's Creed 2 Ezio's Gear HGEC.7z (315FC53B)075 - Assassins Creed Gear 1 Exnemized.rar (607D528D)076 - AT2 01 Shiki Armors 1.7.rar (2F7564A1)077 - Ayleid Loot EXtended 2.11.rar (D2C3A9B5)078 - Bag Of Alchemy 3.0.rar (9D402A92)079 - Battle China Dress.rar (04A7D9FE)080 - Black gear 2.37.rar (F84EDC93)081 - BlackLuster 315e Fixed.rar (9BFCC2F1)082 - Blacknarsh Witch Fixed 1.1.rar (B829789D)083 - Bob's Armory 1.1.rar (C51D2E12)084 - Bob's Armory 1.1 PYFFI Meshes.rar (E1E1F37A)085 - Buies Armors.rar (267A8F7F)086 - Captain Molly.rar (FEA92EC5)087 - Cheerleader 1.0.rar (84FA5494)088 - Chun Li.rar (415A24FD)089 - Classy Clothing Compendium-28643.rar (47139268)090 - CollourWheels Wear 1.2.rar (2100D2BE)091 - Colorwheel T-shirts.rar (B5837672)092 - Colourwheels Tifa Outfit.rar (A9FF160D)093 - Dalls Merchant 11.rar (B679111F)094 - Dark Adventuress Bow.rar (036936CE)095 - Deadly Shadows 1.1.rar (F6BF769C)096 - DFSL Outfits Fixed.rar (3E113958)097 - DFSLChina-21941.rar (E11FD745)098 - Dirennis_Advanced_Alchemy_Apparatus_MOD-3844.zip (DF15C190)099 - DMACA Hashashin Armor 2.0.rar (755374B9)100 - Elven Armors 2.0.rar (F162C7AA)101 - Elvenguard 2.1.rar (A78D2401)102 - Eyren's Queen Armory.rar (2771C4C7)103 - Gloria Armor 1.3.rar (BFA9EC31)104 - Growlf Hot Clothes Patched2 5.0.rar (CFCF236E)105 - Hentai Compilation Final 3.4.rar (779F9D31)106 - Hentai Summer Festa.rar (EC49C4D3)107 - HGEC Blo 1.0.rar (572C97C6)108 - HGEC Shaiya Outfit 1.1.rar (AEE92942)109 - HGEC_Nightshade_Armor_v11_Meshes-31612.rar (CA698891)110 - Ice Robes And Dresses HGEC.rar (7D5FC213)111 - Indigo Armor Recolored.rar (E73D59B7)112 - It's A Wig 1.5.rar (5151CE19)113 - KD Circlets OOO 1.32 Optimized.rar (6A2A58A4)114 - KD Circlets OOO 1.32 PYFFIed Meshes.rar (16F15CFE)115 - Lady Shadow Fixed HGEC.rar (4C4DAB1A)116 - Lockbreaker.rar (864A4ACE)117 - Loth's Blunt Weapons-12939.rar (09A321F2)118 - Loth's Blunt WeaponsPYFFIed Meshes.rar (CFF43406)119 - Marcos_samurai_armor_V5-5414.rar (34A55EF7)120 - Myths and Legends-5902.rar (5301D330)121 - Nature's Bounty HGEC_RM.rar (4EE2B054)122 - Negligee Armor 1.3.rar (A9EAEE35)123 - Nicko's Gift  4.0.rar (9047D14B)124 - Nico's Kynareth Archery.rar (0F127B17)125 - Night Knight Armor.rar (CE7C4F6D)126 - Nightshade Armor-14999.rar (124558CD)127 - Phitt's Artifacts 1.0.rar (952A793B)128 - Pirate Reloaded 1.0.rar (60C0702B)129 - Private Armor.rar (F5B63E91)130 - Queens Armory.rar (2771C4C7)131 - Rans Yami 1.2.rar (433EA9DC)132 - Rans Yami 3 new colors 1.2.rar (776CA2DB)133 - RavenWear Clothing 1.6.rar (CCB04955)134 - Rogue mage & Scoundrel Fixed.rar (8E1FD733)135 - Ruby Rose Armor.rar (7C82CA55)136 - Sariyan Ranger Outfits 1.1.rar (0901EABF)137 - SB_Finger Armor.rar (A62165D9)138 - SBP Body Con Suits.rar (CF1A06D0)139 - Scout Armor.rar (AE88E920)140 - Shadowwatcher 2.0.rar (318B21CF)141 - Shiki Armors.rar (94323030)142 - Sinblood_PureFantasyMage_Outfits.rar (9ED178DD)143 - Slit Armors 1.0.rar (CF7AF666)144 - Slof's Reznod Mannequin Retexture-25395.rar (4576D0E6)145 - Snowy Signature Outfit.rar (82AF7C73)146 - SPB Assassin Dolls 1.1.rar (9170C429)147 - SPB Boots HGEC.rar (B8132154)148 - SPB Buka Buka Shirt.rar (AFC76D80)149 - SPB Light Armors.rar (D958873B)150 - SPB Merecenary Armors 1.1.rar (854990A6)151 - StarX WitchHunter.rar (3EAF20C7)152 - Tribal Princess III.rar (6F258432)153 - Twilight Assassin HGEC Full 1.1.rar (25B8D8A5)154 - Umbrellas By JQ.rar (2E242306)155 - VagabondAngel Weapons.rar (5DC80469)156 - Vampiria HGEC.rar (9AEBBF08)157 - Westwing Rogue HGEC 1.0.rar (F2442D64)158 - Xiamara New Amulets.rar (AC80EA0D)159 - Xiamara New Amulets PYFFIed Meshes.rar (A10C1CEA)160 - ==MESH REPLACERS==.rar (00000000)161 - PYFFIed Vanilla Meshes All.rar (B1E76661)162 - PYFFIed Shivering Isles Meshes FULL.rar (50A76F22)163 - Operation Optimization 1.1.1b.rar (A0F5BBFE)164 - Operation OptimosationPYFFIed Meshes  1.1.1.rar (FAA11763)165 - Optimised Distant Land MAX 1_1 PYFFIed-15278.rar (3783E2DC)166 - ==UNOFFICIAL PATCHES==.rar (00000000)167 - Official DLC 9 pack.rar (2183E70F)168 - UnofficialOblivionPatchv3.2.0.rar (EE6974CC)169 - UnofficialOfficialModsPatchv15.omod.rar (5C63DA03)170 - Unofficial Shivering Isles Patch 1.4.0-10739.rar (A74C77CC)171 - UOP Supplemental v326.rar (7182F966)172 - ==QUESTS==.rar (00000000)173 - A Change In Management.rar (74C85CA6)174 - The Ayleid Steps 3.3.2-16316.rar (370B6BAF)175 - The Ayleid Steps 3.3.2 PYFFIed Meshes.rar (E7EE327A)176 - Blood & Mud Deluxe PYFFIed  1.0.rar (BE491828)177 - Blood & Mud Deluxe PYFFIed Meshes FULL.rar (693FDBBE)178 - Artefacts of the Ancestors 13 FULL-7079.rar (1813CF26)179 - Artefacts of the Ancestors13 PYFFIed Meshes.rar (65EEDFA2)180 - Ayleid Arrows 1.8.rar (13338543)181 - Ayleid Arrows 1.8 PYFFIed Meshes.rar (B5EFF4A4)182 - Daggerfall Memories - The Liberation of Cybiades-11755.rar (4738C4D4)183 - Cybiades 2.1 PYFFIed Meshes.rar (47074CCF)184 - CORE 1 Fixed v2.0.rar (3CFDEEAC)185 - CORE 1 Fixed v2.0 PYFFIed Meshes.rar (903E98C3)186 - Danger Sense 1.5.rar (3878CB5B)187 - Danger Sense 1.5 PYFFIed Meshes.rar (B5B46A6A)188 - DC The Elder Council 2.5.rar (E9E44AFA)189 - DC The Elders Council 2.5 PYFFIed Meshes.rar (96AFB28C)190 - DC The Elder Council Temple of the One 1.5.rar (03A75C19)191 - DC The Elder Council Temple Of The One 1.5 PYFFIed Meshes.rar (8370B237)192 - Et In Arkay Ego 1.0.rar (3F4FA653)193 - Et In Arkay Ego 1.0 PYFFIed Meshes.rar (2BB3A331)194 - Enter The Shinobi 1.4.rar (814F0437)195 - Enter The Shinobi 1.4 PYFFIed Meshes.rar (C5AD90EA)196 - TheForgottenShields1.1.rar (BCA03842)197 - TheForgottenShields PYFFIed Meshes.rar (A42BCBB7)198 - The_Forgotten_Shields_HighRes_Texture_.rar (42CD4EDB)199 - The Forgotten Shields_Voice_Pack.rar (3A019F37)200 - Gift of Kynareth (Deluxe Edition)-7825.rar (1C6C6ED7)201 - Gift Of Kinaret PYFFIed Meshes 2.1.rar (BE7BA03E)202 - Gift Of Kinaret HiRes Textures 2.1.rar (D5694420)203 - Gift Of kinaret Voice Pack 2.1.rar (C0DC7358)204 - Integration_TSL_0.993.rar (307EF83F)205 - Integration_TSL_0.993 PYFFIed Meshes.rar (2943959B)206 - Integration - Unique Clothes 0.99.rar (FBAC97AB)207 - Integration - TSL Alternative NPC Faces 0.99.rar (8EAD9803)208 - Lost Paladins of the Divines 1_01-10505.rar (32E5CFB5)209 - Lost Paladins of the Divines 1_01 PYFFIed Meshes.rar (9993369F)210 - Lost Paladin Of Divines Armor Replacers.rar (DCA9E399)211 - Lost Paladin Of Divines Armor Replacers PYFFIed Meshes.rar (78203CDB)212 - The Lost Spires 14.rar (2CD5C3CC)213 - The Lost Spires 1.4 PYFFIed Meshes.rar (8EF6C56F)214 - Malevolent-17781.rar (3A074161)215 - Malevolent 1.02 PYFFIed Meshes.rar (2B05103C)216 - Mighty Umbra 1.1.rar (7BC8EE2E)217 - Mighty Umbra 1.1 PYFFIed Meshes.rar (688AB395)218 - The Mysteries of the Dulan Cult v1.3-7663.rar (B7A5648F)219 - The Mysteries of the Dulan Cult PYFFIed Meshes.rar (6EA0ADD6)220 - The Naked Nord 1.3.rar (101FF283)221 - DC KingdomofAlmar 1.5.rar (F6209C19)222 - DC Kingdom Of Altmar_OOO 1.0.rar (6795FAAE)223 - DC TheNecromancer 1.6.rar (D25EF8A7)224 - DC The Necromancer 1.6 PYFFIed Meshes.rar (753EE9A0)225 - DC Origin of the Mages Guild 7.1.rar (222CADEB)226 - DC Origin Of The Mages Guild 7.1 PYFFIed Meshes.rar (632377CC)227 - Ruined Tail's Tale 3.0.1.rar (1A6A84BD)228 - Ruined Tail's Tale PYFFIed Meshes.rar (5E002DC1)229 - Sentient Weapons II MOBS 1.2.rar (240A64C7)230 - Thievery in The IC.rar (52B83D13)231 - Thievery in the IC PYFFIed Meshes.rar (1D40C332)232 - The Oubliette 1.2.rar (0FDDF208)233 - The Oubliette 1.2 PYFFIed Meshes.rar (523679CB)234 - Underdark-23153.rar (ADFFDAEB)235 - Ubderdark PYFFIed Meshes.rar (B3B2633F)236 - Verone House BloodlinesV12SI_All.rar (22E15C47)237 - VHBloodlines V12SI PYFFIED Meshes.rar (DBBF88E6)238 - The Romancing Of Eyja 1.4.rar (32CE64DD)239 - The Romancing Of Eyja 1.4 PYFFIed Meshes.rar (BF9BD524)240 - Imperial City Library 1.3.rar (A6718B90)241 - MarasProtection16 PYFFIed.rar (CC0B83BF)242 - MarasProtection16 PYFFIed Meshes.rar (055AF1A6)243 - The Necromancer 1.6 PYFFIed Meshes.rar (753EE9A0)244 - The Pale Adventurer.rar (0528E2FA)245 - The Pale Adventurer PYFFIed Meshes.rar (680FBD9E)246 - The Soul of Ilithiel EN 2.1.rar (91D42F97)247 - Windfall 1.0.rar (9C6B5B34)248 - LordKain_Adash_Full_v300.rar (BE99DB51)249 - ==OVERHAULS==(GROUP I).rar (00000000)250 - Francesco 4.5 FCOM Configuration.rar (3117F26A)251 - Francesco 4.5b PYFFIed Meshes.rar (85EE70EE)252 - EVE for Francesco BAIN Installer update-24078.7z (736691AE)253 - Robert Muscular Frans Armor.rar (637C0A1E)254 - Robert Muscular Frans Armor PYFFIed Meshes.rar (40174083)255 - DC CUORP PYFFIed 1-13 Full.rar (63FAC982)256 - DC CyrodiilUpgradeResourcePack 1.4.8 to 2.2.rar (E51EC7F9)257 - Oscuro's Oblivion Overhaul 1.33-15256.rar (E3AD0FA9)258 - OOO PYFFIED Meshes 1.33.rar (C69B5034)259 - Optimized OOO 133b345 Meshes-24511.rar (FB0F523A)260 - Oscuro's Oblivion Overhual 1.34 Beta Patch 5-15256.rar (7CB5EDE2)261 - OOO Ayelid Coins Add-on.rar (401ACB82)262 - EVE for Oscuro Oblivion Overhaul 1_3 BAIN-24078.7z (1FEE0F34)263 - Robert Muscular OOO Armor-14984.7z (254AA989)264 - Robert's Muscular OOO Armor PYFFIed Meshes.rar (7DE36284)265 - Shivering OOO.rar (3E32C408)266 - Mage Equipment - OOO  2.1.rar (54D13E87)267 - Mage Equipment 2.1 PYFFIed Meshes.rar (DD5572AA)268 - Oblivion War Cry Patched 1.85b.rar (24325634)269 - Oblivion War Cry PYFFIed  Meshes.rar (033036D7)270 - ==CREATURES==.rar (00000000)271 - Maigrets House Cats.rar (9D159B2C)272 - Maigret's House Cats PYFFIed Meshes.rar (B131DCC6)273 - Martigen's Monster Mod 3.7 beta3 BSA FCOM Renamed.rar (DE1A362F)274 - Martigen Monsters Mod 3.7.3 PYFFIed Meshes.rar (57C61CA1)275 - Martigen's Monster Mod 3.7. beta3 Main Files.rar (8934863E)276 - EVE for MMM.7z (C5BFDAE2)277 - Robert Muscular MMM Armor-15096.7z (7770DF7B)278 - Robert Muscular MMM Armor PYFFIed Mesh.rar (4B79BFE1)279 - VASE 2.1.rar (236BB295)280 - VASE 2.1 PYFFIed Meshes.rar (9CF04C5C)281 - Slof's Extra Horses Pack.rar (B1826491)282 - Slof's Black Unicorn.rar (C100AD2D)283 - Slof's Black Unicors PYFFIed Meshes.rar (7CE2BD11)284 - ==OVERHAULS==(GROUP II).rar (00000000)285 - Cobl 172-21104.rar (63F3E902)286 - Cobl 1.72 PYFFIed Meshes.rar (4D92FC8C)287 - FCOM + UFCOM + Deadly Archery 0.9.9.rar (042363EC)288 - EVE_Stock_Equipment_Replacer_for_FCOM_1_4-24078.7z (761D67A5)289 - ==CITIES AND WORLD AESTHETICS==.rar (00000000)290 - Alive Waters PFYFFIed 0.6.rar (192F4F79)291 - All Natural 0-9-9-18305.rar (FEEEB6AF)292 - All_Natural_0-9-9_Fix_Pack_v2-18305.rar (326C738E)293 - Better Cities Resources BSA 4.5.2.rar (E9ADBA5F)294 - Better Cities 4-5-2b-16513.rar (172C95BA)295 - Animated Window Lighting System - Meshes 5.1.8.rar (7E90ADAD)296 - Animated Window Lighting System - Brumbek 5.1.2.rar (F213D2A5)297 - Clocks Of Cyrodiil.rar (427B7AD7)298 - Colourwheels sixy Female Battle Grunts.rar (760872F0)299 - DC Kvatch Rising 1.9 PYFFIed Meshes.rar (62554DB5)300 - DC Kvatch Rising 1.9.rar (F5351999)301 - Enhanced Vegetation - High Res Textures.rar (1F47BC18)302 - Enhanced Vegetation - Plugins.rar (475BDE92)303 - Enhanced Water v2.0 HDMI.rar (DF786CBE)304 - ImprovedSignsComplete-9498.rar (0311CFA5)305 - Natural Environments Habitat 2.1.3.rar (A6C0FF6B)306 - Atmospheric_Oblivion_Updated-19487.rar (22BB2BF7)307 - Ambient Town Sounds Edited 1.0.rar (F87D562F)308 - More Immersive Sounds Edited 1.0.rar (DF9C1F13)309 - Storms & Sounds 3.0-8711.rar (687E9EF7)310 - Symphony Of Violence 0.5.rar (ADFB605D)311 - -==USER INTERFACE MODS==.rar (00000000)312 - DarNified UI 132-BAIN-22170.7z (FEA185A1)313 - Keychain 5.0.rar (BD2766AE)314 - Toggleable Quantity Prompt.rar (171BE6F6)315 - ==TEXTURE REPLACERS==.rar (00000000)316 - Bomret Landscape Maps Caves.rar (0DF5F9FF)317 - Beaming Sunglare.rar (3F32CB52)318 - Better_Coins_NON-ESP_version-19629.rar (2D9A0B16)319 - Better_Coins_PYFFIed Meshes.rar (D03C3A91)320 - Better_Horse_Eyes-2808 PYFFIed Meshes.rar (FE85A6B7)321 - Better_Horse_Eyes-2808.rar (01B10D1A)322 - Book Jackets Hi-Res PYFFIed.rar (FB29560E)323 - CoblBookjacets0point1112-24890.rar (F46DDD1C)324 - CoblBookjacets0point1112-24890 PYFFIed Meshes.rar (E45974D7)325 - Vibrant Textures FULL.rar (501DB231)326 - Coloured Enemy Health.rar (6B4396D7)327 - FineWeapons-7317.rar (07CD4CE6)328 - FineWeapons-PYFFIed Meshes.rar (BF30E592)329 - Improved Fruits Vegetables and Meats-10487.rar (ADBD0092)330 - IFVMUpdate-10487.rar (2F943049)331 - IFVMUpdate-PYFFIed Meshes.rar (A95D2D20)332 - Kafei's Better Amulet Replacer-4126.rar (56F8A005)333 - Kafei's Better Ring Replacer-4107.rar (56F8A005)334 - Shiny Gold.rar (9F9F3CFF)335 - Vanilla_Hair_Replacer-11954.rar (331FC4FD)336 - ==MISC. REPLACERS==.rar (00000000)337 - [GFX]_Initial_Glow-all.rar (D9C86B64)338 - Harvest Flora PYFFIed Meshes.rar (513B6D55)339 - Harvest Flora v3_0_1-2037.rar (38D1E8B0)340 - Journal Mod v3.2.1-15294.rar (A4E3F323)341 - Espless Book Replacer V22-29358.rar (0812237C)342 - RD Better Book Collision-16747.rar (59C3B260)343 - Underwater_Bubble_FX_v1_01-26715.rar (328A3AC3)344 - JQ_Skeleton Key 1.0.rar (08227BE6)345 - Quiet Feet MAX 2.0.rar (00000000)346 - ==COSMETIC MODS==.rar (00000000)347 - Race Balancing Project 10.52.rar (85D5F867)348 - Race Balancing Project Resources 10.5.rar (77C0DDFC)349 - RBP - Ohmes-raht glowing eyes 10.5.rar (DBF2BBC4)350 - ==ROBERT MODS==.rar (00000000)351 - EVE_HGEC_BodyStock and Clothing Wrye Bash BAIN -24078.rar (8B7806A0)352 - EVEUpperShirt04CcupFix-24078.rar (DE7AECA8)353 - MaleBodyReplacer-Muscular-v5-Beta.rar (EA1A2BCB)354 - Robert Male Muscular 5.0 PYFFIed Meshes.rar (3C9AD00E)355 - Robert Muscular Stock Clothing & Armor 1.2.rar (DFBC1F2A)356 - Robert Muscular Stock Clothing & Armor PYFFIed Meshes.rar (C60C2DC9)357 - ==Body and Face Textures==.rar (00000000)358 - Body Seam Reducer-19738.rar (7D2257FC)359 - HGEC HI-Res 4096x4096 Textures Humans & Elves.rar (6EA35408)360 - HGEC Hi-Res Face Textures Human & Elves.rar (3AF6F5E1)361 - Smooth EGT for Vanilla Races.rar (B2EA6154)



Thanks.

Question: If I PYFFI all Vanilla and SI meshes and repack them as BSA and replace the original BSA, there will be no need of these Meshes Replacers, mentioned in your load order, right?
259 - PyFFI-Optimized Vanilla Meshes.7z (4C849C5A)
260 - PyFFI-Optimized SI Meshes.7z (C11E0E88)
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Wed Feb 02, 2011 12:16 am

Nicely done. I only have a couple questions?

1) 026 - Tamriel Travellers PYFFIed 139c+.rar (2B8DA7BF) <-- If this is a PyFFI-optimized version of the full mod, then there is no problem here. Just being paranoid for ya'.
2) 353 - MaleBodyReplacer-Muscular-v5-Beta.rar (EA1A2BCB) <-- Are the stock replacers listed later pulled from here? Does this include the SI version? ""
3) 163 - Operation Optimization 1.1.1b.rar (A0F5BBFE) <-- I have this mod listed as outdated, even in light of PyFFI, so if your "testing" shows that the PyFFI-optimized addition of this makes a (good) difference, let me know. If it does, then there is no reason for me to mark it as outdated, as it is not buggy (to my knowledge.) If I am recalling the mod correctly, however, I do think that the installation procedure is tedious.


Edit: Congrats on the replacement! I hope to have a report of some nice performance increases. Now, I am thinking of keeping "old" versions of LOs, to show the difference the hardware updates make. Yours can be the first. "Blade's Legacy LO." ^___^
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Tue Feb 01, 2011 12:37 pm

Thanks.
026 TT has been pyffied for ages, ran always smooth, so I didn't bother to create separate version of the meshes.

The Robert Stock Clothes/Armor replacers have been ripped from PES, same page as the 5.0 body.
I myself realized I missed to place SI addon, which is now done.

About the optimisation. AFAIK it appeared before Qarl and Kivan's unofficial patches and they did not bother to include the fixes OO brings in the unofficial patches, so OO is not covered by the UOP, USIP and UOMP. Hence I consider it useful, never had an issue with it and, hey, I am always in favour of anything espless. (Imagine espless FCOM... :D).

Probably when I start turning them mods one by one tomorrow there will be need to replace a few of my packages as they were done in a hurry during the last few days.
The good news is once done they stay there :D and the installation order is not an issue thanks to BAIN.
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Kortniie Dumont
 
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Joined: Wed Jan 10, 2007 7:50 pm

Post » Tue Feb 01, 2011 11:06 am

Sorry for posting again... just realized...
What I did with francesco: ran the installer to temporary folder, packed all 2 esp and 4 esm files from the folder together with the FraNewItems BSA. Will this be considered FCOM configuration? Will it load and run correctly?
When I ran the installer I was careful to chose the correct options as per dev-akm's instructions.

Now with the release of the optimised BSA from FCOM tread I hope it will be smooth as with OBMM.

Hmm... I decided and deleted the BAIN ready packages, replaced FCOM meshes/textures with the BSA, same for Bob, WarCry and Fran... Thus I will be among the testers. this new rig needs stretching a bit :D.
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Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Tue Feb 01, 2011 11:22 pm

Way to work it out on your own. That is a much more valuable success than being able to follow instructions accurately, haha, on many occasions anyway... I will look into this again. I probably need to be clearer on some point, but the lapse is not clear to me yet.


Don't worry about it. I did not go to sleep until 9 something this morning and was dragged out of bed shortly before 2 this afternoon. Its the 10-minute double-posting that grinds on my nerves sometimes (but not as much as this stinking CometChat thing making my browser window look less organized at TESNexus.) Okay, I have probably understated my anol (and sometime nearly OCD-like) organizing. That new tool bar that I did not add myself, is near to driving me mad. It is such an annoyance that I can feel my stress level being unusually high. Gah!... This is worse than dealing with my Mac's organization. (Why in the world would folders be sorted as a normal file type, when sorting by "kind"?) These not quite "bugs" make me want to curse...but I won't...but I kind of think about it...


Edit: I apologize. I forgot to answer your questions. That thing is really bothering me right now, and I have three Nexus windows open. Okay, off of that for now...

You do not need stand-alone darker night modules with All Natural, AWS or EW. They all offer darker nights settings through INI files. The INI settings give the user much more flexibility with darker nights. I mess with those settings all the time. I have many of the "dark" mods and Real Lights installed as well.

Replacing BOMM: Coincidentally, a user recently released a utility that allow the user to do something similar. (I do not know if it allows you to move groups.) However, there are some issues with it that will make it slightly inconvenient. See my posts in the BOSS thread about it. (I will link it later.) Right now, I have a few reservations about that utility, but I really like the idea and plan to check it out. Even if it turns out that my reservations stick, that utility is definitely worth mentioning once I see that it is working. It is new, so functionality problems are expected. That is not what concerns me, but, again, you case see that in the links I posted in the BOSS thread.

The alternative, what I did for quite a while, is to manually modify the masterlist.txt file. Doing that is way more efficient than using Wrye Bash to set your load order because you have to redo it every time you run BOSS. After you alter the masterlist.txt file, you do not have to make the change anymore. You can also manually move the groups (i.e., load the SM group after the LAME group.) In this respect, BOMM does not even reduce the work load much. The biggest advantage of BOMM (that makes it worth opening MS Word) is the update and merge feature. Manually tweaking the masterlist.txt file only saves you until you have to update. There are other utilities that can merge text files for you, and you could do a quick compare with Notepad++, but BOMM allows the user to do all of these things I have mentioned in one app.

From what I have read, that other tool does not yet compete with BOMM fully in this way, but the other tool does not require MS Word. (I really fine dealing with Word's tables a pain, not to mention copying table content fails all over the place, which make you dread the BOMM update even more than you want to upgrade, in my case.) Therefore, there are plenty of options for replacing BOMM: the new utility, manual management, manual management plus a merge utility, manual management with Notepad++. You know what would be really nice, a mod that updated the masterlist.txt file based upon your load order, doing the swapping around and override definitions for you. The down-side is that you could accidentally update before you finished tweaking it, but there could be confirmation messages and whatnot for that.


Ehm... hehe. I feels like you're talking to an experiance moder, which I am not. Thanks though :)
But I still don't know what to do. Is BOMM use for sorting the load-order so that everytime I run BOSS it uses the masterlists load-order? Am I correct? its all abit confusing :)

This is how it looks now in my Wrye Bash Mod tab.
I've only installed everything with OBMM then I ran BOSS. And here I am.
Spoiler

00 Oblivion.esm
01 Francesco's Leveled Creatures-Items Mod.esm
02 Francesco's Optional New Items Add-On.esm
03 Unofficial Oblivion Patch.esp [Version 3.2.0]
04 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
05 Oblivion Citadel Door Fix.esp
06 DLCShiveringIsles.esp
07 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
08 Francesco's Optional Chance of Stronger Bosses.esp
09 Francesco's Optional Chance of Stronger Enemies.esp
0A Francesco's Optional Chance of More Enemies.esp
0B Francesco's Optional Leveled Guards.esp
0C Francesco's Dark Seducer Weapons Patch.esp
0D DLCHorseArmor.esp
0E DLCOrrery.esp
0F DLCVileLair.esp
10 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
11 DLCMehrunesRazor.esp
12 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
13 DLCSpellTomes.esp
14 DLCThievesDen.esp
15 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
16 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]
17 Bob's Armory Oblivion.esp
18 Loth's Blunt Weapons for Npcs.esp
19 OMOBS.esp [Version 1.0]
1A OMOBS_SI.esp [Version 1.0]
1B OMOBS Optional Combat Settings.esp [Version 1.0]
1C VaultsofCyrodiil.esp
1D DLCFrostcrag.esp
1E Quest Award Leveller.esp
1F Quest Award Leveller - Vile Lair.esp
20 Quest Award Leveller - Mehrunes Razor.esp
21 Deadlier Sneaking 1.1.esp
22 RenGuardOverhaul.esp
23 RenGuardOverhaulShiveringIsles.esp
24 Bashed Patch, 0.esp
25 FormID Finder4.esp
26 kuerteeActorDetails.esp
27 Streamline 3.1.esp


This part is also alittle bit confusing:
Spoiler

Bash Tags
If, for some reason, you have not acquired a bashed patch already:
Copy the bashed patch Oblivion\Mopy\Extras\bashed patch, 0.esp
Paste it in Oblivion\Data
Rerun BOSS
When a plugin is selected, its Bash tags are listed in the bottom-right corner of the Bash window.
Right-click in the Bash tag frame to check or uncheck tags.
Some tags are defined directly in the plugin's description (near the top-right of Bash's window.)
The definition for a hard-coded Bash tag is
{{BASH:}}
"BASH" must be capitalized
Tags may also be added by BOSS. (You can see their definitions in the BOSS masterlist below plugin's names)
Correct Bash tags are very important. Certain configurations call for different tags (which is why FCOM users have a detailed version of this section for properly finishing FCOM's installation.)

Does this mean I have to do anything? Or is it just information.
How do I Correct Bash tags? Where do I find the "Detailed version of this section" ?

Spoiler

Rebuild the Bashed Patch
If you do not have a bashed patch, copy one out of the Oblivion\Mopy\Extras folder into the Data folder.
TURN ON LOCK TIMES NOW!!
>> notes: 1) helps prevent accidental user changes 2) if you completely uninstall and then reinstall a plugin while in the Installers tab, its position will not be lost.
Reference the Bashed Patch page for help with the bashed patch options.
Check plugins that need to be activated.
Most mergeable plugins (green) do not need to be activated.
Plugins with the "filter" tag should not be activated.
Mods that should only be imported (reference BOSS log) should not be activated.
Summary: In general, leave all green text, purple text and italicized mods deactivated (unchecked.)
<- I only have Green and Red boxes. And only black and blue text.
Right-click the Bashed Patch to Rebuild it.
Check plugins in the appropriate sections. (See the reference linked above and mod ReadMes.)
>> notes: FCOM users should follow the FCOM-specific section for proper settings.
Click OK
Rebuilding takes a while...
Go back through your load order and uncheck plugins that should not be activated (purple and green text.)
Run TES4LODGen (shortcut along the bottom of the window)
Now you can run (or play.)


I think I need a more idiot-proof guide right now, haha.
All that matters is to get it to run and work. I'm not really interested in adding more mods in the future. And if I have the feeling I'd like to I'd read about it then :)
I hope then that it won't be as much hassel.

I hope you're not thinking I'm just lazy and want to just run it right away. But I feel I've been with this long enough for my inexperiance.
One thing you might want to add on your guide, is maybe explaining why we have to do stuff, (i.e why not just use OBMM and BOSS then hit play)
If you get what I'm saying : )

But right now I've been at this for almost a week, I just want to play the game :)

Cheers.
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No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Tue Feb 01, 2011 11:22 am

@ Ladde

He he. From reading your post you and I are in a similar boat! I can't wait to play using all the mods I have in mind but its a very STEEP learning curve but having said that I do have the bad habit of skim reading! But I'm sure I'll get there if I keep plodding on.

@ Tomlong

Thanks for the huge amount of info your giving out! I'm glad I found this forum and in turn your TESIV:POSItive site; Otherwise I would still be installing with a combination of OBMM and manually (and no doubt screaming at the computer! he he)
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NEGRO
 
Posts: 3398
Joined: Sat Sep 01, 2007 12:14 am

Post » Tue Feb 01, 2011 12:06 pm

Sorry for posting again... just realized...
What I did with francesco: ran the installer to temporary folder, packed all 2 esp and 4 esm files from the folder together with the FraNewItems BSA. Will this be considered FCOM configuration? Will it load and run correctly?
When I ran the installer I was careful to chose the correct options as per dev-akm's instructions.

Now with the release of the optimised BSA from FCOM tread I hope it will be smooth as with OBMM.

Hmm... I decided and deleted the BAIN ready packages, replaced FCOM meshes/textures with the BSA, same for Bob, WarCry and Fran... Thus I will be among the testers. this new rig needs stretching a bit :D.

No worries. I am all about the question answering, haha. :P

Did you rename the Fran BSA to "DLCShiveringIsles - FraNewItem.bsa" or some other name that will associate it with a plugin to load it? Otherwise, the answer to your second question might be no. It is definitely "no," if you regenerate your Oblivion.ini or ran the Fran uninstaller.

Everything else seems good...wait. Four ESM files? Do you have those extensions swapped...? Else, that is not FCOM configuration, haha...don't know what that would be. :)
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Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Tue Feb 01, 2011 8:52 pm

Good thing this morning I checked and found your answer - I was going to summon via console coupla Fran items... you saved me a lot of embarrasemant and a heart attack... :celebration:
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Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Post » Wed Feb 02, 2011 12:39 am


1) Do you have Oblivion installed outside of the default folder, if using Win7 or Vista?
2) Are you sure that all of the Wrye Python 02 package is installed?
3) ...still thinking of one...

Have you tried downloading v283 instead?


1) Yes, I have it installed on a different drive, E
2)After downloading Python_02 package I extracted it and clicked the installer and let that run, so as far as I know it is installed correctly
3) No, only tried the latest beta
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Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Tue Feb 01, 2011 6:47 pm

@ Ladde

He he. From reading your post you and I are in a similar boat! I can't wait to play using all the mods I have in mind but its a very STEEP learning curve but having said that I do have the bad habit of skim reading! But I'm sure I'll get there if I keep plodding on.


Hehe yea the skim reading, I know about that.
Well as now I'm stuck not really knowing what my next step is. So I'll have to wait for Tomlongs reply or something.
I'll search in the meantime tho :)

On this page: http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide/finishfcominstall
On the: Rebuild the Bashed Patch
It says:
Check plugins in the appropriate sections. (See the reference linked above and mod ReadMes.)
>> notes: FCOM users should follow the FCOM-specific section for proper settings.
Click OK


I believe it is on this page: http://devnull.sweetdanger.net/convergence.html.
However, when I press the "Bashed Patch"( http://wrye.ufrealms.net/Wrye%20Bash.html#BashedPatch ) link it gives me a '404 Not found'
How do I do now? :s

I've only found this: http://devnull.sweetdanger.net/oldbash.html
But this is for an old Wrye Bash.
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Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Tue Feb 01, 2011 11:33 pm

Please, only post here next time.

http://www.gamesas.com/index.php?/topic/1093515-help-bashed-patch-section-on-fcoms-homepage-is-404-not-found/page__view__findpost__p__15963090
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KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Tue Feb 01, 2011 5:36 pm

Ok, I downloaded v283, extracted the files into the oblivion folder, clicked yes to overwrite everything, and then redid the steps needed before launching Wrye Bash.
Still a no go for me, cant get it up and running. I am using Win7 Pro.
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roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

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