Actually that is correct - and Tomlong noted that http://sites.google.com/site/oblivionpoinfo/optimization/pyffi - see notes 1.
well so far I would say I notice a pretty good boost in performance with this current bsa of optimized meshes.
I have this thing I call the trial run in my game. Can I have my character run without stopping from the Arcane University through the waterfront to Weye and back to the IC.
While there is a boost in performance and there is no way my character can do that.
I still get freezing after about 20-30 cell loads. Now if he doesn't run and I wait for the 'area loading message' to go away then continue he would make it.
I mostly blame mods for those areas being as bad as they are because I currently do not have that many replacers installed.
Still looking for more explicit instructions on my questions above about Vorians optimization addition to PyFFI. Then it is on to repacking texture BSAs after I get a solid baseline for performance with the new meshes.