As Per TomLong's Request.
Game Performance.Average Playtime without a Crash: 3 to 4 hours. or more. Somtimes as much as six, and then I get a memory related crash. Depending on what I am doing, I can go longer.
Average FPS, Cities: Generally around 40-50, depending on area. IC Waterfront during the day is generally about 45.
Average FPS, Other: Capped at 60 by OSR. Regardless of how many folks are around.
System SpecsCPU: AMD Phenom II X4 965 @ 3.4ghz.
GPU ATI HD 4890 1gb RAM
Sound: Sound Blaster Audigy 2 (yes, it has hardware acceleration on the card.)
System RAM: 4gb.
Operating System: XP Pro 64 bit
Load List Spoiler 00 Oblivion.esm
01 Francesco's Leveled Creatures-Items Mod.esm
02 Francesco's Optional New Items Add-On.esm
03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
04 Mart's Monster Mod.esm [Version 3.5.5b4]
05 FCOM_Convergence.esm [Version 0.9.9MB3]
06 Unofficial Oblivion Patch.esp [Version 3.2.4]
07 DLCShiveringIsles.esp
08 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
09 Shivering OOO.esp
0A MOBS SI.esp [Version 1.2.2a]
0B MOBS SI Optional Combat Settings.esp [Version 1.2.2a]
0C Francesco's Optional Chance of Stronger Bosses.esp
0D Francesco's Optional Chance of Stronger Enemies.esp
0E Francesco's Optional Chance of More Enemies.esp
0F Francesco's Optional Leveled Guards.esp
10 FCOM_Francescos.esp [Version 0.9.9]
11 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
12 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
13 Lock Bash Omega.esp [Version 1.5]
14 RAEVWD Cities.esp [Version 1.7]
15 RAEVWD New Sheoth.esp [Version 1.5]
16 RAEVWD Imperial City.esp [Version 1.7]
17 Reznod_Mannequin.esp
18 Harvest[Containers].esp
19 Living Economy - SI.esp
1A Living Economy - Items.esp
1B sr_super_hotkeys.esp
1C DLCHorseArmor.esp
1D DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
1E DLCOrrery.esp
1F DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
20 DLCSpellTomes.esp
21 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
22 Bob's Armory Oblivion.esp
23 FCOM_BobsArmory.esp [Version 0.9.9]
24 Oblivion WarCry EV.esp
25 FCOM_WarCry.esp [Version 0.9.9MB3]
26 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
27 FCOM_Convergence.esp [Version 0.9.9Mb3]
28 FCOM_RealSwords.esp [Version 0.9.9]
29 FCOM_DurabilityAndDamage.esp [Version 0.9.9]
2A Mart's Monster Mod - No Carrion Rats.esp [Version 3.5.5b4]
2B Mart's Monster Mod - No Giants.esp [Version 3.5.5b4]
2C Mart's Monster Mod - No Undead Rise.esp [Version 3.5.5b4]
2D Mart's Monster Mod - No Slimes.esp [Version 3.5.5b4]
2E Mart's Monster Mod - Less Bone Loot.esp [Version 3.5.5b4]
2F Mart's Monster Mod - Dungeons of MMM.esp [Version 3.5.5b4]
30 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.5.5b4]
31 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.5.5b3]
32 FCOM_DiverseGuardUnity.esp [Version 0.9.9]
33 FCOM_BobsGuardUnity.esp [Version 0.9.9]
34 FCOM_HungersUnitySI.esp [Version 0.9.9]
35 FCOM_FriendlierFactions.esp [Version 0.9.9]
36 FCOM_MoreRandomItems.esp [Version 0.9.9]
37 DLCBattlehornCastle.esp
38 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
39 BattlehornCastleEnhanced.esp
3A DLCFrostcrag.esp
3B DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
3C Knights.esp
3D Knights - Unofficial Patch.esp [Version 1.0.9]
3E FCOM_Knights.esp [Version 0.9.9Mb3]
3F Harvest [Flora].esp [Version 3.0.0]
40 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
41 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
42 RealisticForceMedium.esp
43 RealisticMagicForceMedium.esp
44 sr_spell_deletion.esp
45 Advanced Magecraft.esp
46 Enchantment Enhanced.esp
47 attack and hide medium v2.1.esp
48 StealthOverhaul.esp
49 DD_ProximitySneakPenalty.esp
4A Duke Patricks Near Miss Arrow Shot Alerts The Target.esp
4B Duke Patricks - Fresh Kills Now Alert The NPCs.esp
4C Intelligence Overhaul (No Book Changes).esp
4D SniperSneakSkillup.esp
4E Toaster's Legendary Skills.esp [Version 3.44]
4F Grandmaster of Alchemy.esp
50 bgMagicEV.esp [Version 1.7EV]
51 bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
52 bgMagicEVAddEnVar.esp [Version 1.68EV]
53 bgMagicEVPaperChase.esp [Version 1.68EV]
54 SupremeMagicka.esp [Version 0.90]
55 SM_ShiveringIsles.esp [Version 0.86]
56 SM_DLCSpellTome.esp [Version 0.80]
57 SM_OOO.esp [Version 0.89]
58 SM_MMM.esp [Version 0.89]
59 SM_EnchantStaff.esp [Version 0.80]
5A SM_UnlockSpells.esp [Version 0.70]
5B SM_Scrolls.esp [Version 0.84]
5C bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5]
5D Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
5E bgMagicLightningbolt.esp
5F X-Ray Detect.esp
60 NO_Recoil_Stagger.esp
61 MouseWheelDisable.esp
62 Bashed Patch, 0.esp
63 JQ&DM-ScriptedBackpacks.esp
64 vjHealthMod.esp [Version 1]
65 Duke Patricks Script Effect Silencer.esp
Also:
Elys Uncapper
Oblivion Stutter Remover
Conscribe
Pluggy
Fast Exit 2
Large Address Aware patch.
No texture mods as yet. That's next.
I was originally a morrowind player, so, a fair number of my mods are geared toward giving more of a 'morrowindesque' experience. I am also a big fan of stealth, so, that is why those are there. I have been working on this for a couple years, and the above list is what I consider "standard" now. I just recently built this machine, so, am still adding mods one or two at a time, to fill it out. The vanilla magic system was pretty useless.... so, that got changed as well. At this point, the 'game mechanics' list is fairly complete. I may yet add in a few of the Duke's mods.... they tend to make combat FAR more challenging. (but I am not really a melee kind of guy.) I am waiting for the next version of Unnecessary Violence to come out.
The game runs VERY well, and is quite stable. I had one issue with the Paranoia Quest, (Glarthir) that I have yet to sort out, for now, I am just not dealing with him. I can generally play for as long as I want, and do not crash until such time as I hit the memory cap, and then I am back to the desktop. So far, I have about 76 hours on my current incarnation, and have not experienced any insurmountable problems. Even in cities, during peak crowd times, FPS is smooth, and eminently playable. I have had outdoor encounters with as many as 20 goblins, (or maybe more..... took me a while before I ran out of them....) and combat was smooth, with no stutters, even with six of them 'in my face', and casters standing back pounding me with spells. All in all, I am VERY pleased with the current setup. Textures I think are next. After having a chat with Albertine, and seeing some of his screenies..... (which are awesome by the way) It has become an irresistible urge. I am going to blame that one squarely on him. (her? I don't know....)
In case you are wondering why the backpacks mod is after the bashed patch.... that's so my backpack actually shows up on my avatar. I use the Unlimited Rings/Amulets feature of Wrye Bash, and that 'breaks' my amulet slot backpack so it doesn't show up. (probably a better way to address that, but, this method works just fine.)