That is what I am trying to do. I know it is a pain to track down various links, and I am still surprised to find neat guides and solutions all over the place. You have to worry about valuable threads being recycled, or information dying out as certain members of the community move on, etc.
You can take that to the bank. On another note: On web site the following instruction may need to be clarified:
Walkthroughs > BAIN Installation of Modded Oblivion >
Part II: Before Installing Mods
Install OBSE, TES4Edit, TES4Files, TES4Gecko, TES4LODGen, Wrye Bash:
Move all of the archives to the Oblivion folder
Extract them there using 7-zip's "extract here" function
OBSE's contents are contained within another folder, so open that OBSE folder up
Copy the following: "obse_1_2_416.dll", "obse_editor_1_2.dll", and "obse_loader.exe"
Paste them into the Oblivion folder
>> notes: when updating, when prompted to overwrite, choose "yes"
Delete the empty folder afterward
>> notes: now that OBSE is installed, only use the obse_loader.exe to launch the game
Extract here for TES4Gecko (at least the one I downloaded from Tesnexus) extracts it to it own folder \TES4Gecko 15.2 - same as OBSE and its own folder. Is it your opinion that it would be better served in the \Oblivion folder or kept separate in its own folder? Perhaps you addressed this at another point on the site which I may have skipped. Also, I seem to have run across something which may have needed Java, but it may have been another link or site.