[WIPz] TESIV: VALENWOOD ISLES

Post » Wed Mar 30, 2011 7:54 am

TES IV: VALENWOOD ISLES

Trailers:

Trailer 1:

http://www.youtube.com/watch?v=MCEK1u-fMmI

Trailer 2:

http://www.youtube.com/watch?v=a7hV-ZGg3EA

Estimated Timeline For Release:

28/02/2011

Requirements:

Oblivion 1.2.416

Description:

At long last, one of the oldest continuously running Oblivion mod projects will finally be getting a release. Started way back in 2008, this mod was originally hosted on the Silgrad Tower forums as part of the sadly now-defunct Valenwood Province mod, but it is now approaching completion as an independent mod in its own right. The current version still requires some scripting and beta testing, and any help that anyone can offer in this area would be very much appreciated.

This mod will open up passage to the tropical southern province of Valenwood, home of the Bosmer. Travelling by ship from Anvil, players will find themselves shipwrecked on a group of poorly-charted islands off the southern coast of Tamriel. Cut off from the mainland, the survivors are at the mercy of a hostile local tribe. Yet some of their fellow castaways may not be what they seem either... Players will have to decide whom they can trust, and quickly, if they want to survive long enough to return to the mainland in one piece. The beta release will include:

- A unique new worldspace to explore, dramatically differing from Cyrodiil in flora, landscape and creatures
- Many new meshes, including new architecture and items exclusive to this mod
- A new and richly detailed culture to encounter: the tribal Bosmer, as described in Elder Scrolls lore
- New ingredients, items and quests available for enterprising adventurers
- A complex storyline to follow which will introduce the culture of the islands and their interactions with the outside world
- Over 15 minutes of brand new original music, specially composed for the project by SolarRainUK

Current Active Team:

Deeza - Storyline Author and forum admin
morcroft - Modeller, Texturer and Landscaper
The Old Ye Bard - Quest Modder, Modeller and lore expert

Credits (in order of date of joining the project):

windsurfer - Founding Leader, who originally planned and developed the project for many years. The original landscaping, interiors, and several of the new models are all entirely his work
SolarRainUK - composer of all of the original music featured in the mod. It was written for the exclusive use of Valenwood and the author retains copyright
Deeza - wrote the story for the main quest and acted as caretaker admin of the forums in windsurfer's absence
drmccoy - completed majority of scripting for the main quest before his sudden and untimely disappearance
morcroft - many additional models and landscaping of the offshore coral reefs
The Old Ye Bard - currently working on completing the quests and adding some additional models and resources

Special Thanks To:

Sandor - for providing hosting space for the project on Silgrad Tower
simonp92 - for getting the project out of a sticky situation involving some backup files
FLESH, mormacil and the rest of the original Valenwood Team - for advice, support and encouragement of the project
Razorwing - for originally hosting the project on Silgrad Tower

Licensing/Legal

The original creators of this mod wanted the new assets in this mod to remain unique until it is released in a final version, and the current team is honouring their wishes. Following the final release, requests to use resources will be decided case by case. The files may not be re-used or re-hosted without the team's express permission.

Screenshots:

New screenshots will be available soon. In the meantime, a selection of older screenshots can be viewed here:

http://www.silgradtower.net/Websites/Valenwood/9550-I.htm
User avatar
Monique Cameron
 
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Joined: Fri Jun 23, 2006 6:30 am

Post » Wed Mar 30, 2011 2:11 pm

:celebration: :foodndrink:


My My, been waiting for this mod, when you make another trailer could you make it with Enya Carribean Blue? :happy:

I await its release :D
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Eoh
 
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Post » Tue Mar 29, 2011 10:25 pm

Sounds like it is going to be EPIC.
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Laura Hicks
 
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Post » Tue Mar 29, 2011 11:40 pm

My, oh my! This will be, not epic, but BEYOND epic!
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Project
 
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Post » Tue Mar 29, 2011 10:41 pm

My, oh my! This will be, not epic, but BEYOND epic!

VALENWOOD ISLES: BEYOND EPICDOME
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Taylah Illies
 
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Post » Wed Mar 30, 2011 1:11 am

With REAl Australian accents and more leather!
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Kayleigh Williams
 
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Post » Wed Mar 30, 2011 4:33 am

Glad to see all this interest right away. I'm afraid you'll have to wait until the end of February to see a release, but in the meantime there are scripting opportunities for anyone who wants to help out.
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Alexander Horton
 
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Post » Tue Mar 29, 2011 9:52 pm

Looks good, cant wait to play :D
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Taylor Tifany
 
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Post » Wed Mar 30, 2011 11:52 am

Those white sands and blue water looks very inviting this time of year :)
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Bones47
 
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Post » Wed Mar 30, 2011 2:15 am

Certainly, the Isles would make a lovely location for a holiday. The indigenous inhabitants might get in your way though... :biggrin:
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Rude_Bitch_420
 
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Post » Tue Mar 29, 2011 11:46 pm

I've been looking forward to this mod for nearly a year and a half now. Glad to see progress towards the release! :celebration:

It feels so close now. I hope we can see it in the coming month or two.
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Facebook me
 
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Post » Wed Mar 30, 2011 10:08 am

Oddly enough it's the screenshot of the shark looming underwater that interests me the most. :lol:
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Mason Nevitt
 
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Post » Wed Mar 30, 2011 2:06 pm

Bump!

Does it look like Valenwood Isles will be released on its projected release date? Its merely a month away...
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CArlos BArrera
 
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Post » Wed Mar 30, 2011 12:43 am

With REAl Australian accents and more leather!

Australian? I thought all the male elves sounded British!
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Kristian Perez
 
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Post » Wed Mar 30, 2011 12:42 am

That was a reference to someone talking about Epicdome, which is a pun on Thunderdome, from the Mad Max movies. And a jab at the original American release of the first movie, which was dubbed.
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мistrєss
 
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Post » Wed Mar 30, 2011 3:08 am

That was a reference to someone talking about Epicdome, which is a pun on Thunderdome, from the Mad Max movies. And a jab at the original American release of the first movie, which was dubbed.

I never saw any of the Mad Max films. Only know of them through other stuff, such as one of Tupac Shakur's music videos.

And why dub it when it was already in English to begin with?
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Madeleine Rose Walsh
 
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Post » Wed Mar 30, 2011 5:24 am

Because Yanks are too dumb to understand Australian accents. Or so the Smerican producers thought. ;)

Anyway, on topic... wow.

I mean, no more words. Except that this takes me back to the old Morrowind mod A Call to Issilar, what with the epic jungle scenery. Oooohh, but this'll be good.
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Angela
 
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Post » Wed Mar 30, 2011 1:14 pm

The deadline looms...
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Harry Hearing
 
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Post » Wed Mar 30, 2011 7:22 am

*bump*

"I like deadlines...."
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Samantha hulme
 
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Post » Wed Mar 30, 2011 10:11 am

*bump*

"I like deadlines...."


Well the OP does say estimated so I'd assume they're not gonna rush it to make it today.
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Beth Belcher
 
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Post » Wed Mar 30, 2011 2:26 am

Hi, I would really love to play this mod. I have a couple of questions though:

1) How well does it run compared to oblivion? I have a pretty old craptop that can only run oblivion with mods at low settings.
2) What about level scaling? Is it better played with a high-level character or with a new character?
3) Are only parts of Valenwood accessible or can we travel the whole province? If so, can we go to Valenwood directly from Cyrodiil?
4) Approximately how long is the main quest? Are there any side-quests?
5) Something else (I swear I had an important question I wanted to ask, can't remember it though).

6) When will it finally be released?
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Dan Endacott
 
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Post » Wed Mar 30, 2011 6:29 am

Hi all, apologies for the slight delay in the release. As someone noted, the deadline was only an estimate, so I hope you can bear with us for just a little while longer!

To answer Estonian's specific questions:

1. As far as we are aware it does not have any additional graphical requirements to vanilla OB.
2. It will use level scaling, so any level is possible.
3. Only the southern islands will be accessible for the forseeable future. Sorry!
4. The main questline features multiple quests, and there will be several side quests.
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Adrian Morales
 
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Post » Wed Mar 30, 2011 3:05 am

Hi all, apologies for the slight delay in the release. As someone noted, the deadline was only an estimate, so I hope you can bear with us for just a little while longer!


Don't apologize! I was just filling the void of "The Annoying Fan". As always, this looks like its gonna be stellar upon release and I'm anxious to play it!
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Heather Dawson
 
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Post » Tue Mar 29, 2011 9:58 pm

uuuuh, looking very good!
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Javaun Thompson
 
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Post » Wed Mar 30, 2011 5:11 am

This looks amazing. I've been waiting for something new to bring me back to Oblivion! :)
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Louise Dennis
 
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