Tesla Cannon, God's Smiting Stick

Post » Thu May 20, 2010 7:24 pm

After the patch, it seems the Tesla Cannon has become God's Flyswatter

With normal ammo it fries and sends Deathclaws flying with extreme ease, at-least on Hard

What do you guys think about it?


If you vote, please drop a post explaining why
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Louise Dennis
 
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Post » Fri May 21, 2010 3:55 am

I find it average, besides Gatling Laser much more effective againts Deathclaws after the patch; however tesla canon is very usefull now and something like a standart weapon for EW users.
Consumes less ammo than YCS and even better then Plasma Caster in terms ammo consumption and maintance. Still it's not as effective as plasma caster and Deathclaws can overwhelm you while using Tesla Cannon. It's not a über weapon like YCS, Gatling Laser or Plasma Caster but far reliable than those.

If you ask me Gatling Laser become a real power house after the patch it's only down side ammo consumption. And Mercy... Well that weapon is THE God know.
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Lindsay Dunn
 
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Post » Thu May 20, 2010 10:11 pm

Fully upgraded Holorifle is still king of energy weapons. Similar damage to YCS, can be fired 4 times before you need to reload, consumes only one MFC per shot, and never needs to be repaired.

I haven't played with the normal Tesla cannon but the Prototype one seems pretty decent now, especially seeing as it doesn't use 45 energy cells per shot, haha.
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Daniel Brown
 
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Post » Thu May 20, 2010 4:19 pm

I find it average, besides Gatling Laser much more effective againts Deathclaws after the patch; however tesla canon is very usefull now and something like a standart weapon for EW users.
Consumes less ammo than YCS and even better then Plasma Caster in terms ammo consumption and maintance. Still it's not as effective as plasma caster and Deathclaws can overwhelm you while using Tesla Cannon. It's not a über weapon like YCS, Gatling Laser or Plasma Caster but far reliable than those.

If you ask me Gatling Laser become a real power house after the patch it's only down side ammo consumption. And Mercy... Well that weapon is THE God know.


Havent given Mercy a whirl yet, any good 'genst Deathclaws?
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Amanda savory
 
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Post » Thu May 20, 2010 3:59 pm

http://fallout.wikia.com/wiki/Mercy

You tell me.. :D
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Ashley Hill
 
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Post » Thu May 20, 2010 6:39 pm

After the patch, it seems the Tesla Cannon has become God's Flyswatter

With normal ammo it fries and sends Deathclaws flying with extreme ease, at-least on Hard

What do you guys think about it?


If you vote, please drop a post explaining why

I don't like it. It has no Splash Damage!! I don't like the fact that we have to hit someone Dead on. I wanna shoot the floor next to a enemy and splash hurt them.
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Greg Cavaliere
 
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Post » Fri May 21, 2010 5:59 am

I don't like it. It has no Splash Damage!! I don't like the fact that we have to hit someone Dead on. I wanna shoot the floor next to a enemy and splash hurt them.

This is why the Explosives category exists.
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Steph
 
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Post » Fri May 21, 2010 6:44 am

The Beaton lost it's aoe so now it's nothing spectacular.
Tesla Cannon along with Flamer and Incinerator are our only AOE weapons.
Since the AOE is gone I don't see how it's suppose to be better than any other top tier weapon.

So "yay" for less ammo consumption and more shots, but the weapon takes too long to get to be useful.
Not to mention that it lost it's charm.


Obsidian, the change to not have AOE makes the weapon quite frankly pointless considering we already have a bunch of other regular nonAOE weapons that are easier to get and overall better.'
So, no, I did not like this change. I'd prefer it to be a one hitter with large consumption and have a great AOE damage with a continuous damage effect than it is now.
Only thing it really needed was an ammo consume decrease from 45 to 30/25, instead it got messed up IMO.


J.E Sawyer, so what if the Explosive category exist? The weapons design is to have AOE, no matter what weapon class it's in.
Haven't tested it extensively but I don't see how it's suppose to be a change for the better.
Other top tier energy weapons are easier to get a hold of and better in every area (maybe not direct DAM for some).
Not to mention the merely cosmetic charm is gone too.
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Gwen
 
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Post » Fri May 21, 2010 2:38 am

Something that is very helpful to me when reading feedback is knowing when someone has actually tried a new weapon out with a character built to use it or if they are looking at stats and hypothesizing. For reasons that are hopefully obvious, the former is much more valuable than the latter.

]J.E Sawyer, so what if the Explosive category exist? The weapons design is to have AOE, no matter what weapon class it's in.

Weapons should be designed to be good at a role, and the pre-patch TC and TBP didn't cut it. The AoE was relatively small and the marginal damage it inflicted to those it did hit wasn't a compelling reason to use it, regardless of its per-shot ammo consumption. The EW category already had a scoped, ultra-high DAM, single-shot weapon in the Gauss Rifle. In the Tier 5 category, EWs already had the Heavy Incinerator for small AoE and indirect fire, the Gatling Laser for high volume/DPS, and the Plasma Caster for moderate DAM/DPS with good mid-range accuracy. Out-Gaussing the Gauss Rifle seemed pointless, so the TC/TBP were converted to small magazine, relatively low RoF weapons with high accuracy, high base DAM, and a pretty beefy short DoT.

Yes, it's not the same weapon it was pre-patch, but pre-patch, it felt like an odd man out.
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Eve Booker
 
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Post » Fri May 21, 2010 7:46 am

Something that is very helpful to me when reading feedback is knowing when someone has actually tried a new weapon out with a character built to use it or if they are looking at stats and hypothesizing. For reasons that are hopefully obvious, the former is much more valuable than the latter.

I tried it out against a couple of enemies.

Even though I might not have tested it right away with a new character I know that getting to the Beaton won't be possible until later levels when I have better gear.
And the Cannon is not available until I've gained access to the BOS armory which I won't be able to until at least mid-high level.
And at that point my current gear will be better than it.
RCW+ for enormous DPS, AER14 for general enemies, Holorifle+++ for the occasional sniping and Multiplas every once in a while against the tougher enemies.
All of which are far easier to get a hold of than both the Beaton and Cannon.

I dunno what build it's good for either.
Sniping? We have YCS, Laser Rifle+++ and Holorifle for that.
Stealth? It's quite loud and there are other weapons that are better for that situation.
Crowd Control? That was what it was used for before with it's AOE; Multiple enemies.
General Run and Gun? RCW+, AER14, Q-3, Caster, Holorifle+++.

Is there some trick in the stats of a build?
Cause personally I see nothing it's better in than another weapon already is.

/opinion of course. ;)

[edit]

The problem I see with it is that it's harder and takes longer to get than it does with other weapons.
And since other weapons are easier to get a hold of which I might be able to get 1 or 2 hours into the game then these two weapons loses their value as they're not really "better" than what I already have.
That's why I liked them being complete cannons.
The time spent and resources spent to get them makes it a greater reward as you get a bigass boomstick out of it.
So now, they're nothing spectacular.
Going against a dozen robots for a weapon that's not really any better or more specialized than my current weapons? No thanks.
Going through the BOS questline to get access to the armory in order to get the Cannon? No thanks, I'd rather just buy MFC's and EC's.
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Kellymarie Heppell
 
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Post » Thu May 20, 2010 6:29 pm

Even though I might not have tested it right away with a new character I know that getting to the Beaton won't be possible until later levels when I have better gear.
And the Cannon is not available until I've gained access to the BOS armory which I won't be able to until at least mid-high level.

Isn't this the one that the Unique version can be found
Spoiler
via the Crashed Vertibird?
Which can be had at any point in the game, assuming you either have 1-a companion to help you or 2-are a good sniper/have ok gear (eg not clvl dependent). (edit:I don't know if the Unique variant has had similar changes to it as the non-unique tho...)
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Tammie Flint
 
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Post » Thu May 20, 2010 5:34 pm

Isn't this the one that the Unique version can be found
Spoiler
via the Crashed Vertibird?
Which can be had at any point in the game?

The robots there are really really dangerous so I won't be able to get it until I've been to Silver Rush and once I've been to Silver Rush then my current weapons will be better than the Beaton anyway so I don't see why I'd want to fight a dozen robots to get a weapon that isn't that much better than my current loadout.

So yes, it can be had at any point in the game.
So can AER14, so can Flamer, so can Multiplas, so can Caster, all of which are far easier to get than one that is guarded by like 6 Sentry Bots.
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Lilit Ager
 
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Post » Thu May 20, 2010 6:03 pm

It's pretty awesome at longer-range run and gun against anything with significant DT. With standard ammunition you're doing 80 base DAM with a 20 DAM/2 sec DoT with every shot. 120 DAM in a four-shot weapon with spread only marginally worse than a Brush Gun is pretty good, I think. The Plasma Caster has slightly better accuracy (0.07 vs. 0.08) but also requires target leading.
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alyssa ALYSSA
 
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Post » Fri May 21, 2010 10:02 am

all of which are far easier to get than one that is guarded by like 6 Sentry Bots.

Any human companion with a rifle of some sort can take them out for you at lvl 4-6. Well, at least they have for me. I just stand behind them & heal them now and then. Altho I understand it'd be tougher if you're playing hardcoe. But yeah, I haven't tested to compare damage output of energy weapons. I was just trying to say it's not hard to get it. :)
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Julie Ann
 
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Post » Thu May 20, 2010 9:09 pm

The Tesla Cannon/Beaton kicks ass but I need to ask what is the difference between the Tesla Cannon and Tesla Beaton?
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lexy
 
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Post » Fri May 21, 2010 2:52 am

It's pretty awesome at longer-range run and gun against anything with significant DT. With standard ammunition you're doing 80 base DAM with a 20 DAM/2 sec DoT with every shot. 120 DAM in a four-shot weapon with spread only marginally worse than a Brush Gun is pretty good, I think. The Plasma Caster has slightly better accuracy (0.07 vs. 0.08) but also requires target leading.



Hey, I noticed a bug on the both Tesla's, when you fire it ejects a ECP after each shot - but there should be only one attached to the gun in the first place

BTW: The Tesla sticks it's head over the crowd in my opinion, as a EW specialist I found it useful

1. The shot is instant, nothing to clog up your aiming
2. High damage with a fast ROF, I can kill two charging Deathclaws with one clip
3. The Energy Aftershock ignored DT/DR, I am reasonable sure
4. Cheap ammunition


Hey, Sawyer, do you know if the Ash piles still stick around forever?
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Ross Thomas
 
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Post » Thu May 20, 2010 11:36 pm

It's pretty awesome at longer-range run and gun against anything with significant DT. With standard ammunition you're doing 80 base DAM with a 20 DAM/2 sec DoT with every shot. 120 DAM in a four-shot weapon with spread only marginally worse than a Brush Gun is pretty good, I think. The Plasma Caster has slightly better accuracy (0.07 vs. 0.08) but also requires target leading.

I guess it comes down to preference then. (I for example like Pushy more than Ballistic Fist and I like Trail Carbine more than Brush Gun.)
Way I see it my other weapons are better and I can't really be bothered with it.
Others might have a different view on it. I'm just sad that the AOE effect is gone.
I like weapons that "stand out" amongst the others, and Tesla Cannon/Beaton, Incinerator, Flamer and Tri-Beam/Multiplas were some of those.
Now it's "just another weapon" to me. :sadvaultboy:

On that note, this is offtopic but I also have a strange attraction to companions in games that "stand out".
I will be more likely to run around with non-human companions than I will with human companions since I consider humans to be "boring" or "just another human".
Hell, in films I always like the geeky side character more than the pretty boy straight man protagonist. :laugh: /perspective?

One problem I have with this is the lore though, in FO3 and pre-patch the lore is that the Tesla Cannon/Beaton is a weapon that fires off an electric force of energy that explodes/expands upon impact.
Now what lore is suppose to be factual?
Is Tesla Cannon an AOE weapon or is it not? (Not just in FNV but in the entire Fallout universe)

I was just trying to say it's not hard to get it. :)

Well another way is two stealthboys.
A real easy way to get it as well. ;)

Still, even if I did get it at lvl 5 I'd reach Vegas and Silver Rush by lvl 7 or 10 anyway so it'd not be a long lasting weapon to me.
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casey macmillan
 
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Post » Fri May 21, 2010 1:21 am

Just went to get the Beaton and there were no robots around. Wanted to test Annabelle on a group of enemies. Oh well, God mode from now on.
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Josee Leach
 
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Post » Thu May 20, 2010 9:13 pm

In terms of personal preference only, I've never been into the cannon-type weapons. I find them boring for some reason: slower firing one shot damage vs. more rapid fire smaller dmg.

I also can see the AOE argument. A grenade/exploding type ammo/weapon should have at least some AOE effect no matter what, imo...even if it's low/has a small radius and needs to be boosted by perks and skills to get the 'omg wow' amounts of dmg. In terms of the way RPG skills tend to work, that would make sense to me. Whether the Tesla cannon should be AOE, well, I dunno...

Just went to get the Beaton and there were no robots around. Wanted to test Annabelle on a group of enemies. Oh well, God mode from now on.

Yeah, that happens sometimes. The game sometimes does that when you enter/reenter cells. I've gone there, seen the robots, FT somewhere else, then returned and the robots are suddenly gone.
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Jessica Thomson
 
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Post » Fri May 21, 2010 1:14 am

It's pretty awesome at longer-range run and gun against anything with significant DT. With standard ammunition you're doing 80 base DAM with a 20 DAM/2 sec DoT with every shot. 120 DAM in a four-shot weapon with spread only marginally worse than a Brush Gun is pretty good, I think. The Plasma Caster has slightly better accuracy (0.07 vs. 0.08) but also requires target leading.

It feels weird to correct Josh Sawyer himself, but I think the Plasma Caster has a spread of 0.7, not 0.07. I was seriously hoping that the Plasma Caster would be more accurate after the patch. A smart player who can tactically plan how to deal with their enemies, will get much better use from the TBP than they will with the Plasma Caster. With Dead Money, though, the Holorifle is the king of EW (along with This Machine, probably the best weapon in the game).
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joeK
 
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Post » Fri May 21, 2010 2:28 am

It feels weird to correct Josh Sawyer himself, but I think the Plasma Caster has a spread of 0.7, not 0.07. I was seriously hoping that the Plasma Caster would be more accurate after the patch. A smart player who can tactically plan how to deal with their enemies, will get much better use from the TBP than they will with the Plasma Caster. With Dead Money, though, the Holorifle is the king of EW (along with This Machine, probably the best weapon in the game).

Holorifle is awesome arguably to good but i don't want it beat with the nerf stick And to josh what was wrong with the tesla cannon in fo3 it did 136 damage with 100 EW and consumed 1 EC .I can understand the the ammo consumption is rather generous but couldn't you have just made it 10 EC and maybe a slightly quicker reload because it's meant to be arguably the best EW.
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CHangohh BOyy
 
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Post » Thu May 20, 2010 10:21 pm

Because it's meant to be arguably the best EW.

It was after all designed to be able to take out Vertibirds. (At least by Lyons Brotherhood.)
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Sharra Llenos
 
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Post » Fri May 21, 2010 11:13 am

It was after all designed to be able to take out Vertibirds. (At least by Lyons Brotherhood.)



Doesn't the Cannon overload the Vertibird's circuits with electricity, causing the engine to explode?

I have to say though.


If you got hit by that thing, you are NOT going to keep running, it's like being hooked to a live wire.


Yet NPCs can do it, they shouldn't

They would jerk like a mad man if it hit them
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Joie Perez
 
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Post » Fri May 21, 2010 5:13 am

Hmmm... Should I vote the strength of it as it is in game, or in comparison to the thing tesla tried to build, cuz then it's but a wet noodle...
Otherwise it's mathematicly awesome, and I just needs som post-patch hands on ^^
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Lyndsey Bird
 
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Post » Fri May 21, 2010 2:40 am

You're correct, the Plasma Caster's spread is higher, 0.7, but that's more support for using the TC/TBP at long run-and-gun ranges.

Holorifle is awesome arguably to good but i don't want it beat with the nerf stick And to josh what was wrong with the tesla cannon in fo3 it did 136 damage with 100 EW and consumed 1 EC .I can understand the the ammo consumption is rather generous but couldn't you have just made it 10 EC and maybe a slightly quicker reload because it's meant to be arguably the best EW.

It still does 120 damage! One of the biggest differences that allows the Gauss Rifle to stay unique in its role is that only 80 of the Tesla Cannon's 120 DAM is applied from the direct hit, meaning that a Gauss Rifle's critical hit and sneak attack crit DAM is still dramatically higher.

As for it being arguably the best EW, that's exactly what this thread is for! If it were definitively the best EW, that would be a failure on my part. Weapons are tools for tasks and are designed for diversity.

One problem I have with this is the lore though, in FO3 and pre-patch the lore is that the Tesla Cannon/Beaton is a weapon that fires off an electric force of energy that explodes/expands upon impact.
Now what lore is suppose to be factual?
Is Tesla Cannon an AOE weapon or is it not? (Not just in FNV but in the entire Fallout universe)

The AoE is the target's body. :)
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Emma
 
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