Tesselation?

Post » Fri Aug 15, 2008 12:35 am

I hope they will add to the game tessellation.
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Thu Aug 14, 2008 3:40 pm

you mean DX11 ? I heard: it for PC only!
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Thu Aug 14, 2008 6:25 pm

I think you're getting WAY too caught up in the tessellation hype machine. I could write a novel on the topic of tessellation if you want me to get into why it's not going to be the next best thing in gaming.
User avatar
Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

Post » Fri Aug 15, 2008 4:11 am

Off topic, but looking at this at http://www.gamesas.com/tesselation
Something's messed up with that...
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Thu Aug 14, 2008 3:16 pm

Tesselation + Crysis 2 = AWESOMENESS

I hope it does.
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Fri Aug 15, 2008 12:58 am

Cryengine 3 + Tesselation + WIN!
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Fri Aug 15, 2008 3:36 am

Cryengine 3 + Tesselation = WIN!
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Thu Aug 14, 2008 6:28 pm

[quote]I think you're getting WAY too caught up in the tessellation hype machine. I could write a novel on the topic of tessellation if you want me to get into why it's not going to be the next best thing in gaming.[/quote]

Please do, tessellation in METRO 2033 looked amazing and didn't have much of a performance hit.

I can't see tessellation as a bad thing and would love to see it in Crysis 2.
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Thu Aug 14, 2008 5:54 pm

[quote][quote]I think you're getting WAY too caught up in the tessellation hype machine. I could write a novel on the topic of tessellation if you want me to get into why it's not going to be the next best thing in gaming.[/quote]

Please do, tessellation in METRO 2033 looked amazing and didn't have much of a performance hit.

I can't see tessellation as a bad thing and would love to see it in Crysis 2.[/quote]
It's only bad if EVERYTHING is tessellated. Like all tools, it should be used where appropriate. Remember when bloom came out and suddenly every single game went bloom crazy?

Things like rocks in the distance no one is going to see 90% of the time don't need to be tessellated. I'm just worried about developers going overboard with tessellating things that really don't need to be.
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Thu Aug 14, 2008 9:14 pm

BTW terrain in CRYENGINE 2 already uses tessellation ;) Not the hardware one but it is still tessellation.
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Thu Aug 14, 2008 3:24 pm

Tesselation FTW!!
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Fri Aug 15, 2008 5:04 am

Also doesn't water in crysis use tesselation, atleast some sort.
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Thu Aug 14, 2008 3:53 pm

[quote]Also doesn't water in crysis use tesselation, atleast some sort.[/quote]
Probably, water tessellation is an old trick :)
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Thu Aug 14, 2008 9:09 pm

What's tesselation? I googled it, didn't get my answer.
User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Thu Aug 14, 2008 3:11 pm

[quote]What's tesselation? I googled it, didn't get my answer.[/quote]

I'm rather curious as well since I only know of tessellation in the mathematical sense and I'm not really sure how it applies to Crysis. Although it is 05:14 so my brain is currently off doing it's own thing and the answer could be staring me in the face for all I know.
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Fri Aug 15, 2008 2:38 am

tesseation in mathematical sence? could you explain it? (im keen on math a bit)
in pc graphics tesselation means that gpu adds more polygons to object thus creating more realistic shapes - but you lose some performance

personally i think if crysis 2 supports dx11 which it does right? then it supports also hardware tesselation
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Fri Aug 15, 2008 1:49 am

[quote]Originaly from http://en.wikipedia.org/wiki/Tessellation#Tessellations_with_quadrilaterals

In the subject of computer graphics, tessellation techniques are often used to manage datasets of polygons and divide them into suitable structures for rendering. Normally, at least for real-time rendering, the data is tessellated into triangles, which is sometimes referred to as triangulation.[/quote]

Tesselation :D
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm


Return to Crysis

cron