this is the heaven benchmark. a game engine/tool to test the capability of your systems hardware. heaven is special because its fantastic use of tessellation within the game engine, a feature that may or may not be used in skyrim. but from what todd howard said we can expect it to be used in some way as its the biggest thing in the dx11 arsenal "Yes, but I guess the real question here is do we take advantage of DX11's big new features and the answer is 'not specifically'." meaning that they wont focus on making a game JUST to LOOK great, they want a game that will RUN great, on everything its released for. and i think we can all respect that. but if you take a look at the video you will notice that tessellation does not make the game too shiny or anything nor is it some space aged tech, its been around a long time just never used in this way, a tool to assist with adding extra geometric detail with low performance cost. so that whole "not specifically" line makes me think that it will be used, just not to do anything huge, although it has the potential to.
so, here are the places i expect it to be utilized.
Armor and weapons.
im not sure but i think the proof is staring right at you, the nord in the background, take a look. notice something? its either a high res model of the in-game character or a tessellated model of the in-game character or its completely photo-shopped to look photo-realistic. look at the horns on the helm, then go look at the horns in the trailer.
Water and other similar effects
this i think is a given..even wow has tessellated water.
Architecture.
the nordic ruins look great dont get me wrong, but most all the surfaces could use definition . but the wall in the shot with the zombies..great looking.
Npc & creatures
tesselated meshes go a long way to sell the image, none more so than the things you interact with. go play metro 2033 or the new stalker game, youll see what im talking about.
and maybe some other world objects,