Tested FO:NV on garbage PC

Post » Wed Jul 21, 2010 10:51 am

So I have this garbage PC laying around in the shop, sitting under my bench that really doesn't do anything but serve as a foot rest. I knew it had a GFX card so I figure "What the hell, I will try it out on FO:NV..." Well It makes me physically ill how well this game runs on this pile of schitt (Which I am posting this message on)...

Here are the specs:

Dual Core Celeron 2.2GHz
2Gb RAM
GeForce 9600GT using driver 181.22
80GB HDD
Onboard realtek sound
XP Pro SP2 x86


SMOOOOOTH no stuttering and without any mods to the settings except setting reflections to low.

WHY DEVS DOES THIS NOT RUN ON MY FASTER HOME COMPUTER!!!!
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butterfly
 
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Post » Wed Jul 21, 2010 9:03 am

So I have this garbage PC laying around in the shop, sitting under my bench that really doesn't do anything but serve as a foot rest. I knew it had a GFX card so I figure "What the hell, I will try it out on FO:NV..." Well It makes me physically ill how well this game runs on this pile of schitt (Which I am posting this message on)...

Here are the specs:

Dual Core Celeron 2.2GHz
2Gb RAM
GeForce 9600GT using driver 181.22
80GB HDD
Onboard realtek sound
XP Pro SP2 x86


SMOOOOOTH no stuttering and without any mods to the settings except setting reflections to low.

WHY DEVS DOES THIS NOT RUN ON MY FASTER HOME COMPUTER!!!!


Aside from the processor being a Celeron, that's actually a pretty competent PC.

I think you need to change your definition of "garbage."
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Katie Louise Ingram
 
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Post » Wed Jul 21, 2010 4:46 pm

Well, considering my old 8800GTX was able to run FO3 great, even at 1920x1200, I don't see why the next gen nVidia card isn't able to with FO:NV.
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Max Van Morrison
 
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Post » Wed Jul 21, 2010 10:30 am

Gamebryo's startup predates Morrowind, and now it hasn't been updated since Fallout 3 was half done, maybe further back than that. The company that now owns the rights doesn't seem to care about improving it further, so essentially it's older than that 9600 card you have in that old backup PC system. It's almost BOUND to be more compatible with the older "junk" (your term, not mine) than it is with the latest bleeding edge, bright shiny PC component toys.

(Edit note: Bethesda certainly got a contract along with the engine, to receive any upgraded code, and would be following poor business practice not to take advantage of that, but most of the creative people have left Emergent, quite some while ago.)

Especially don't forget that the nVIDIA high end GPUs are now dual-purpose hardware, being aimed at the market for massively parallel CPUs as well as at the game players with the deepest of pockets. That means that their hardware becomes harder and harder for them to write the drivers for.

(If interested in the situation, there are numerous articles out right now about the current world's most powerful SuperComputer, in China, using nVIDIA for a majority of its power, but I liked this older piece somewhat better:

http://www.dailytech.com/NVIDIA+VP+Declares+Moores+Law+Dead+GPUs+Are+Computings+Only+Hope/article18279.htm )
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Adam Kriner
 
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Post » Wed Jul 21, 2010 8:31 am

dont take anything gorath says into acount, that pc isnt exactly crap.
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Rob Smith
 
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Post » Wed Jul 21, 2010 8:41 pm

Im thinking of rolling back to the 188.25 drivers on my laptop just for oblivion, fallout 3, fallout nv, haven't got around to it yet.
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Carlos Rojas
 
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Post » Wed Jul 21, 2010 3:15 pm

I guess newer isn't always better, though most of the time it is lol.
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Matthew Warren
 
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Post » Wed Jul 21, 2010 6:47 pm

WHY DEVS DOES THIS NOT RUN ON MY FASTER HOME COMPUTER!!!!


I'm fairly certain that it's Win XP that's getting you the performance improvement. I haven't confirmed it myself but it was reported on the forums (before the card ID spoofer DLL was found) that the NPC slowdown issues didn't exist on old XP installs or Win 7 running its XP emulation mode (not compat. mode, that doesn't help).
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Erin S
 
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Post » Wed Jul 21, 2010 4:10 pm

I'm fairly certain that it's Win XP that's getting you the performance improvement.


I concur. (Doesn't mean I am right.) I also read those posts and it makes sense.

XP does not have any DX10/11 functionality. So it uses the proper DX version, because it has to. It's those of us on DX10/11 capable machines that have the issue. (As far as I can tell.)
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Ian White
 
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Post » Wed Jul 21, 2010 5:15 pm

dont take anything gorath says into acount, that pc isnt exactly crap.


2.2ghz dual core celeron, 2gb of ram, sounds pretty junk to me.
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Nicole Kraus
 
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Post » Wed Jul 21, 2010 7:00 am

I concur. (Doesn't mean I am right.) I also read those posts and it makes sense.

XP does not have any DX10/11 functionality. So it uses the proper DX version, because it has to. It's those of us on DX10/11 capable machines that have the issue. (As far as I can tell.)


Exactly. Not to mention that FONV includes quite a bit of shader and lighting updates that don't exist in FO3 or Obvlivion since they're tied to older versions of Direct X.
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Gracie Dugdale
 
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Post » Wed Jul 21, 2010 11:56 am

I concur. (Doesn't mean I am right.) I also read those posts and it makes sense.

XP does not have any DX10/11 functionality. So it uses the proper DX version, because it has to. It's those of us on DX10/11 capable machines that have the issue. (As far as I can tell.)


If this is correct, then it would appear that they didn't test this game out on a DX10/11 capable machine prior to release. Or so it would seem...
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matt oneil
 
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Post » Wed Jul 21, 2010 4:59 pm

Strange I think you might have something about Windows XP ..I had and old PC that I ran Fallout 3 and all the DLC's on and it ran fine. When it finally gave up the ghost and I got a new one it came with Vista. Well I decided to get the game of the year edition and play it on my new faster computer and it crashed... and crashed ... and stuttered. And now FO:NV is doing the same thing.
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Angela Woods
 
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Post » Wed Jul 21, 2010 3:20 pm

Aside from the processor being a Celeron, that's actually a pretty competent PC.

I think you need to change your definition of "garbage."



Ok it's the Slowest/Oldest PC I have with a GFX card... Why put Vista/7 compatibility on the box when the game just doesn't run on it. I would love to know how/why this game runs so badly on modern hardware, FFS my GTX280 is nearly 2 years old now!!! Come Friday afternoon if this game is not patched and working I am posting a YouTube vid of what #00 buckshot does to this $55 piece of schitt.


I am going to put Windows 7 x64 on that same rig tomorrow and we will see if the OS is causing the problem or if it's related to the hardware.
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Strawberry
 
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Post » Wed Jul 21, 2010 8:36 am

Gamebryo predates Morrowind and hsn't been updated since Fallout 3 was half done, maybe further back than that. The company that now owns the rights doesn't seem to care about improving it further, so essentially it's older than that 9600 card you have in that old backup PC system. It's almost BOUND to be more compatible with the older "junk" than it is with the latest bleeding edge, bright shiny PC component toys.

Especially don't forget that the nVIDIA high end GPUs are now dual-purpose hardware, being aimed at the market for massively parallel CPUs as well as at the game players with the deepest pockets. That makes their hardware harder and harder for them to write drivers for.


You're a troll. That's like saying that source engine is based on quake 1. Most game engines are based on prior engines..... Heck, Unreal engine 3 is an update of 2.5 which is an update of 2.0, etc. Your logic is completely flawed and you have absolutely no idea what you are talking about. Morrwind was designed using the netimmerse middleware. Gamebryo is an evolution of that middleware much in the same way that all game engines are related to their predecessors. (Morrowind had NO PHYSICS by the way) Gamebryo is still supported, but Bethesda used it for Obilvion in 2006 and has not used any updated libraries for the engine since. Hence instead of calling it "gamebryo" we should be calling it "the oblivion engine"... Gamebryo no longer uses Havok for example... and the NV credits say something like "portions use gamebryo, copyright 2006"

Anyways, and old game engine will just about always work better on a shiny bleeding tech PC. Sorry but that's just the way it is. Too bad your PC svcks or whatever... (just guessing)

I've been trying to be helpful and courteous on this forum for the past week or so, but it is full of too many ignorant trolls who don't have a clue what they are talking about
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Joe Alvarado
 
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Post » Wed Jul 21, 2010 6:39 am

You're a troll. That's like saying that source engine is based on quake 1. Most game engines are based on prior engines..... Heck, Unreal engine 3 is an update of 2.5 which is an update of 2.0, etc. Your logic is completely flawed and you have absolutely no idea what you are talking about. Morrwind was designed using the netimmerse middleware. Gamebryo is an evolution of that middleware much in the same way that all game engines are related to their predecessors. (Morrowind had NO PHYSICS by the way) Gamebryo is still supported, but Bethesda used it for Obilvion in 2006 and has not used any updated libraries for the engine since. Hence instead of calling it "gamebryo" we should be calling it "the oblivion engine"... Gamebryo no longer uses Havok for example... and the NV credits say something like "portions use gamebryo, copyright 2006"
Anyways, and old game engine will just about always work better on a shiny bleeding tech PC. Sorry but that's just the way it is. Too bad your PC svcks or whatever... (just guessing)
I've been trying to be helpful and courteous on this forum for the past week or so, but it is full of too many ignorant trolls who don't have a clue what they are talking about

Very rude, n00bie!
You seem to have run out of both helpful and courteous...
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Robert Jr
 
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Post » Wed Jul 21, 2010 11:02 am

You're a troll. That's like saying that source engine is based on quake 1. Most game engines are based on prior engines..... Heck, Unreal engine 3 is an update of 2.5 which is an update of 2.0, etc. Your logic is completely flawed and you have absolutely no idea what you are talking about. Morrwind was designed using the netimmerse middleware. Gamebryo is an evolution of that middleware much in the same way that all game engines are related to their predecessors. (Morrowind had NO PHYSICS by the way) Gamebryo is still supported, but Bethesda used it for Obilvion in 2006 and has not used any updated libraries for the engine since. Hence instead of calling it "gamebryo" we should be calling it "the oblivion engine"... Gamebryo no longer uses Havok for example... and the NV credits say something like "portions use gamebryo, copyright 2006"

Anyways, and old game engine will just about always work better on a shiny bleeding tech PC. Sorry but that's just the way it is. Too bad your PC svcks or whatever... (just guessing)

I've been trying to be helpful and courteous on this forum for the past week or so, but it is full of too many ignorant trolls who don't have a clue what they are talking about

what a nice soul you are...bless you my son
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Latisha Fry
 
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Post » Wed Jul 21, 2010 3:00 pm

One nice advantage of the software used for the Bethesda forums is the "Ignore" list. When anyone is a constant boor, wasting the forum's space, add them to the Ignore List. It's realtively easy to do. The moderators are typically shorter on patience here than at most forums. The boors get themselves vacationed, then banned. Nevertheless, the percentages don't lie when it comes to Fallout NV. It's not the ordinary gamers with the ordinary hardware such as HD 4650s, HD 4670s, Geforce 8500 GTs, and HD 5570s having the kinds of problems that the (mostly high end) nVIDIA Geforces are having here.
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Danii Brown
 
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Post » Wed Jul 21, 2010 8:06 pm

I've been trying to be helpful and courteous on this forum for the past week or so, but it is full of too many ignorant trolls who don't have a clue what they are talking about


This makes me feel so good inside! :flamed:
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Richard Dixon
 
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Post » Wed Jul 21, 2010 7:35 pm

Well the game engine is from oblivion with few modifications so its running better on alittle low/med end pc`s then high end lol
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Katy Hogben
 
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Post » Wed Jul 21, 2010 2:59 pm

I think you need to change your definition of "garbage."


Agreed

I guess my Dell XPS 420 with:

Core 2 Duo 1.8ghz
Nvidia 8800GTS (320mb video ram, mind you)
2 gb ram
Win 7 32 bit
Hard drive size IRRELEVANT
That's roughly 4-5 years old

Is complete garbage...aside from the fact that graphically performs pretty damn well, running FO:NV on very high settings with virtually no lag and framerate skippage (except in heavily NPC populated areas, but everyone has that problem, no?).

Did I mention it also runs several other new games at nearly full capabilities? Garbage, just pure outdated trash.
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Emily Shackleton
 
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Post » Wed Jul 21, 2010 4:12 pm

my 8800gt runs smooth as silk on ultra settings so...
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Kanaoka
 
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Post » Wed Jul 21, 2010 8:10 am

I'd like to add that Celeron processors aren't always crap by definition, it's just a label.

The requirements to pass the QoS isn't as high for a Celeron as the main-line. Some Celeron processors could pass for a grade A processor, but were sold cheaply for supply/demand reasons. It's just because you don't know which Celeron is good and which one is crap that you better stay away from them if you need a high performance computer.
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Esther Fernandez
 
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Post » Wed Jul 21, 2010 5:24 pm

You guys are missing the point, while to me it's a junk PC, my next door neighbor who is still playing wizards and warriors on an NES system thinks it's awesome. Anyway I nabbed an extra HDD from the office, and loaded XP on a partition on my main rig and it runs fine with FO:NV. So the problem for me is 7 x64...
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Sammykins
 
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Post » Wed Jul 21, 2010 12:10 pm

Yes, 'garbage' is just a figure of speech; everything is relative heheh...
However I did do a great deal of tech support for both Oblivion and Fallout3 over the years.
I noticed right away that WinXP guys were okay while Vista guys were often struggling with multiple issues.
And 64-bit rigs? Forget it...
Win32 systems with 2GB RAM were typically always very solid.
Hence my personal Win7 32-bit (3GB) rig, also totally user-friendly!
But I do believe than WinXP is the zenith of the personal gaming platform on PC.
You can run clean & mean, and get the very maximum from anything DirectX9c.
Supports 2 cores (but not sure what to do with 8, as it should be!)
I love WinXP.
I have an ATI HDTV Wonder (hi-def broadcast) TV board that does not work beyond WinXP.
Therefore I have a new rig I built just for HDTV, that runs XP OS, right here.
Strange to think that I require WinXP to receive the latest HDTV isn't it?
Anyway, Tommy's testing shows clearly that anything less than a HD5850 or GTX460 1GB just isn't up to the job of DirectX11 at all!
And my old HD4870 runs DirectX9 at least as well as my new GTX460 - if not better.
So guys, don't be so quick to toss your WinXP aside - it's a treasure, and I predict in the future we will miss it more & more...
L8R
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Sudah mati ini Keparat
 
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