Testing FCOM

Post » Wed Apr 20, 2011 8:23 pm

Hey, I just did a standard FCOM installation from the forum following all the steps and I am just wondering if using the testcell feature if I am suppose to be getting chests and loot objects in every single cell. I stop getting them after cell 12 or so. I also am not getting anything creatures or NPC's spawning at cell 01, but 00 and every other cell works fine.

Thanks
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louise fortin
 
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Post » Wed Apr 20, 2011 8:38 pm

Hey, I just did a standard FCOM installation from the forum following all the steps and I am just wondering if using the testcell feature if I am suppose to be getting chests and loot objects in every single cell. I stop getting them after cell 12 or so. I also am not getting anything creatures or NPC's spawning at cell 01, but 00 and every other cell works fine.

Thanks


No idea really as I've hardly checked out the test esp at all. Post your load order via Wrye Bash.
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Sxc-Mary
 
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Post » Thu Apr 21, 2011 9:19 am

thanks for reply, alright heres my load order... aside from the empty 01 cell and no items after cell12, things seem to work ok. that is... except i have that annoying COBL races error with the black eyes and missing faces... i have the resource thing installed not sure what the deal is with that.

i think maybe i didnt bash/merge things quite right? i followed what the latest forum recommended aside from a few differences.


Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  FCOM_Convergence.esm  [Version 0.9.9MB3]07  Armamentarium.esm  [Version 1.35]08  Artifacts.esm**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]09  Unofficial Oblivion Patch.esp  [Version 3.3.2]0A  DLCShiveringIsles.esp0B  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0C  Francesco's Optional Chance of Stronger Bosses.esp0D  Francesco's Optional Chance of Stronger Enemies.esp0E  Francesco's Optional Chance of More Enemies.esp0F  Francesco's Optional Leveled Quests-SI only.esp10  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]11  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]++  Item interchange - Extraction.esp  [Version 0.78]12  DLCHorseArmor.esp13  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]14  DLCOrrery.esp15  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]16  DLCVileLair.esp17  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]18  DLCMehrunesRazor.esp19  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]1A  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]1B  DLCThievesDen.esp1C  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.7]1D  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]1E  Cobl Glue.esp  [Version 1.72]1F  Cobl Si.esp  [Version 1.63]20  Bob's Armory Oblivion.esp21  FCOM_BobsArmory.esp  [Version 0.9.9]22  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]23  Oblivion WarCry EV.esp  [Version 1.08a]24  FCOM_WarCry.esp  [Version 0.9.9MB3]25  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]26  OMOBS Optional Combat Settings.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]27  ArmamentariumArtifacts.esp  [Version 1.35]**  OOO 1.32-Cobl.esp  [Version 1.72]28  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]29  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]2A  FCOM_RealSwords.esp  [Version 0.9.9]2B  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]2C  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]2D  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]2E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]2F  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]30  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]31  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]32  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]33  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]34  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]35  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]36  Artifacts.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]37  DLCBattlehornCastle.esp38  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]39  DLCFrostcrag.esp3A  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]3B  Knights.esp3C  Knights - Unofficial Patch.esp  [Version 1.1]3D  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_Knights.esp  [Version 0.9.9Mb3]3E  300_Test.esp  [Version 0.9.2]++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.78]3F  Cobl Races.esp  [Version 1.52]++  Cobl Races - Balanced.esp  [Version 1.52]40  Francesco's 10 days respawn time - 1-20 day lenght rescale.esp**  FCOM_Archery.esp  [Version 0.9.9]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]41  Bashed Patch, 0.esp

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Chris Cross Cabaret Man
 
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Post » Thu Apr 21, 2011 6:42 am

thanks for reply, alright heres my load order... aside from the empty 01 cell and no items after cell12, things seem to work ok. that is... except i have that annoying COBL races error with the black eyes and missing faces... i have the resource thing installed not sure what the deal is with that.

i think maybe i didnt bash/merge things quite right? i followed what the latest forum recommended aside from a few differences.

When building your bashed patch, make sure Cobl Races.esp is selected under both "Import NPC Faces" and 'Race Records". Race Records is located near the very bottom so it is sometimes easy to miss.
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Umpyre Records
 
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Post » Thu Apr 21, 2011 2:53 am

When building your bashed patch, make sure Cobl Races.esp is selected under both "Import NPC Faces" and 'Race Records". Race Records is located near the very bottom so it is sometimes easy to miss.

hmm... i have them all selected in both faces and records... however, theres also OOO in Race records I did not select but i seem to get the same result regardless. i remember having this problem before long ago and found out what the problem was but i cant remember what.
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Brandon Wilson
 
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Joined: Sat Oct 13, 2007 1:31 am

Post » Thu Apr 21, 2011 3:28 am

thanks for reply, alright heres my load order... aside from the empty 01 cell and no items after cell12, things seem to work ok. that is... except i have that annoying COBL races error with the black eyes and missing faces... i have the resource thing installed not sure what the deal is with that.

i think maybe i didnt bash/merge things quite right? i followed what the latest forum recommended aside from a few differences.


Looks fine overall. Some notes:

23 Oblivion WarCry EV.esp [Version 1.08a] - Update to 1.09. Links at the top of http://www.gamesas.com/index.php?/topic/1122753-relz-fcom-convergence-and-ufcom/.
24 FCOM_WarCry.esp [Version 0.9.9MB3] - As above.

++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] - Note that MMM SI will override most of Fran's SI so the latter is a bit useless. No issues otherwise though. Also, speaking of SI, check out http://www.gamesas.com/index.php?/topic/1112992-relz-zutheskunks-shivering-isles-overhaul-v01/. Makes SI more OOO like and works well with MMM SI.

3F Cobl Races.esp [Version 1.52] - Is this the latest? I have 1.53.

40 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp - Consider using the Bashed Patch tweak instead and save a slot, unless this day length rescale thingy is crucial.

As for your missing faces etc., are you using BSA Archive Invalidation? It's basically a must when using replacers. Otherwise I'm not sure - it's not a normal issue with Cobl Races anyway, so double check the install?

It's pretty hard to mess up the Bashed Patch. If you followed the guide in the FCOM thread it should be fine.
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candice keenan
 
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