TESTool - overcleaning?

Post » Mon Jun 28, 2010 7:22 pm

Hey,

I've just started installing mods one by one into my game, and I decided to get TESTool.

I ran it on my active mods to clean them, and it did - including "Morrowind Patch v1.6.4.esm".

I then realised this may have been a mistake, as surely the Morrowind Patch Project would already be clean?

Have I just wrecked the mod, or is it still ok?

Thanks,

- Danjb
User avatar
Sara Lee
 
Posts: 3448
Joined: Mon Sep 25, 2006 1:40 pm

Post » Mon Jun 28, 2010 9:20 pm

What does testool.log say?
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Mon Jun 28, 2010 6:43 pm

Spoiler

File: Morrowind Patch.esm
==============================
CELL 21 4, Azura's Coast Region
CELL 18 3, Wolverine Hall
CELL 16 -1, Azura's Coast Region
CELL 15 1, Tel Fyr
CELL 15 0, Azura's Coast Region
CELL 15 -5, Molag Mar Region
CELL 12 13, Vos
CELL 12 2, Molag Mar Region
CELL 12 -7, Molag Mar Region
CELL 11 20, Ald Daedroth
CELL 11 -12, Azura's Coast Region
CELL 8 5, Grazelands Region
CELL 8 -12, Bal Fell
CELL 7 22, Dagon Fel
CELL 6 -5, Bal Ur
CELL 5 16, Sheogorad
CELL 5 4, Ashlands Region
CELL 4 15, Ashlands Region
CELL 4 -3, Marandus
CELL 3 17, Sheogorad
CELL 2 -7, Dren Plantation
CELL 2 -13, Ebonheart
CELL 1 23, Sheogorad
CELL 1 -6, Ascadian Isles Region
CELL 1 -13, Ebonheart
CELL 0 -6, Ascadian Isles Region
CELL 0 -7, Pelagiad
CELL -1 -11, Bitter Coast Region
CELL -3 5, Ashlands Region
CELL -3 -2, Balmora
CELL -5 9, Bal Isra
CELL -5 -5, Odai Plateau
CELL -5 -8, Bitter Coast Region
CELL -6 -1, Hlormaren
CELL -7 18, Sheogorad
CELL -11 15, Ald Velothi
CELL -11 11, Gnisis
CELL -13 14, West Gash Region
CELL Abandoned Shipwreck, Cabin
CELL Abandoned Shipwreck, Lower Level
CELL Abandoned Shipwreck, Upper Level
CELL Adanumuran
CELL Aharunartus
CELL Ald Velothi, Outpost
CELL Ald-ruhn, Arobar Manor Bedrooms
CELL Ald-ruhn, Arobar Private Quarters
CELL Ald-ruhn, Aryni Orethi's House
CELL Ald-ruhn, Codus Callonus: Bookseller
CELL Ald-ruhn, Gildan's House
CELL Ald-ruhn, Llether Vari: Enchanter
CELL Ald-ruhn, Ramoran Private Quarters
CELL Ald-ruhn, Temple
CELL Andasreth, Upper Level
CELL Arrow, Cabin
CELL Arrow, Lower Level
CELL Arrow, Upper Level
CELL Ashmelech
CELL Balmora, Council Club
CELL Balmora, Dralasa Nithryon: Pawnbroker
CELL Balmora, Guild of Mages
CELL Balmora, Hlaalu Council Manor
CELL Balmora, Meldor: Armorer
CELL Balmora, Tyravel Manor
CELL Caldera, Hodlismod: Armorer
CELL Caldera, Surane Leoriane's House
CELL Caldera, Valvius Mevureius' House
CELL Caldera, Verick Gemain: Trader
CELL Chun-Ook, Upper Level
CELL Dagoth Ur, Facility Cavern
CELL Derelict Shipwreck, Lower Level
CELL Derelict Shipwreck, Upper Level
CELL Deserted Shipwreck, Cabin
CELL Deserted Shipwreck, Lower Level
CELL Deserted Shipwreck, Upper Level
CELL Desolate Shipwreck, Cabin
CELL Desolate Shipwreck, Lower Level
CELL Desolate Shipwreck, Upper Level
CELL Druscashti, Lower Level
CELL Druscashti, Upper Level
CELL Dulo Ancestral Tomb
CELL Ebonheart, Imperial Commission
CELL Ebonheart, Underground Caves
CELL Elf-Skerring, Cabin
CELL Elf-Skerring, Upper Level
CELL Fair Helas, Upper Level
CELL Falvillo's Endeavor, Lower Level
CELL Falvilo's Endeavor, Upper Level
CELL Forgotten Shipwreck
CELL Ghostgate, Tower of Dawn
CELL Ghostgate, Tower of Dusk Lower Level
CELL Gnisis, Arvs-Drelen
CELL Gnisis, Barracks
CELL Gnisis, Fort Darius
CELL Gnisis, Temple
CELL Grytewake, Upper Level
CELL Hanud, Tower
CELL Hlormaren, Keep, Bottom Level
CELL Ibar-Dad
CELL Ienith Ancestral Tomb
CELL Koal Cave
CELL Lonely Shipwreck, Cabin
CELL Lonely Shipwreck, Lower Level
CELL Lonely Shipwreck, Upper Level
CELL Lonesome Shipwreck, Cabin
CELL Lonesome Shipwreck, Lower Level
CELL Lonesome Shipwreck, Upper Level
CELL Lost Shipwreck, Cabin
CELL Lost Shipwreck, Lower Level
CELL Lost Shipwreck, Upper Level
CELL Maar Gan, Andus Tradehouse
CELL Maar Gan, Outpost
CELL Mababi
CELL Madas-Zebba Egg Mine
CELL Mamaea, Sanctum of Awakening
CELL Mamaea, Sanctum of Black Hope
CELL Marvani Ancestral Tomb
CELL Mawia
CELL Ministry of Truth, Prison Keep
CELL Molag Mar, Redoran Stronghold
CELL Molag Mar, Saetring the Nord: Smith
CELL Molag Mar, Temple
CELL Molag Mar, Underworks
CELL Moonmoth Legion Fort, Interior
CELL Mudan, Central Vault
CELL Neglected Shipwreck, Cabin
CELL Neglected Shipwreck, Lower Level
CELL Neglected Shipwreck, Upper Level
CELL Obscure Shipwreck, Cabin
CELL Obscure Shipwreck, Lower Level
CELL Obscure Shipwreck, Upper Level
CELL Odibaal
CELL Odirniran
CELL Odirniran, Tower
CELL Omalen Ancestral Tomb
CELL Pelagiad, Guard Tower
CELL Pelagiad, South Wall
CELL Pelagiad, Uulernil : Armorer
CELL Prelude Shipwreck, Cabin
CELL Prelude Shipwreck, Lower Level
CELL Prelude Shipwreck, Upper Level
CELL Pulk
CELL Punammu
CELL Remote Shipwreck, Cabin
CELL Remote Shipwreck, Lower Level
CELL Remote Shipwreck, Upper Level
CELL Rotheran, Arena
CELL Rotheran, Communal Hut
CELL Sadrith Mora, Gateway Inn: West Wing
CELL Sadrith Mora, Tel Naga General Quarters
CELL Sadrith Mora, Telvanni Council House, Entry
CELL Sadrith Mora, Wolverine Hall: Mage's Guild
CELL Sadryon Ancestral Tomb
CELL Salothran Ancestral Tomb
CELL Sanabi
CELL Sethan Ancestral Tomb
CELL Seyda Neen, Arrille's Tradehouse
CELL Seyda Neen, Census and Excise Office
CELL Shishara
CELL Shishi
CELL Shunned Shipwreck, Cabin
CELL Shunned Shipwreck, Lower Level
CELL Shunned Shipwreck, Upper Level
CELL Strange Shipwreck, Cabin
CELL Suran, Garothmuk gro-Muzgub: Smith
CELL Suran, Guard Tower
CELL Suran, Ralds Oril: Trader
CELL Suran, Ranosa Gilvayn: Outfitter
CELL Suran, Suran Tradehouse
CELL Tel Aruhn, Plot and Plaster
CELL Tel Branora, Lower Tower
CELL Tel Branora, Sethan's Tradehouse
CELL Tel Mora, Berwen: Trader
CELL Tel Mora, Radras: Smith
CELL Tel Vos, Barracks and Armory
CELL Tel Vos, Central Tower
CELL Telvayn Ancestral Tomb
CELL Tureynulal, Kagrenac's Library
CELL Unexplored Shipwreck, Cabin
CELL Unexplored Shipwreck, Lower Level
CELL Unexplored Shipwreck, Upper Level
CELL Unknown Shipwreck, Lower Level
CELL Unknown Shipwreck, Upper Level
CELL Unmarked Shipwreck, Lower Level
CELL Unmarked Shipwreck, Upper Level
CELL Vas, Tower
CELL Vivec, Alusaron: Smith
CELL Vivec, Arena Fighters Training
CELL Vivec, Black Shalk Cornerclub
CELL Vivec, Foreign Quarter Underworks
CELL Vivec, Guild of Fighters
CELL Vivec, Hall of Justice Secret Library
CELL Vivec, Hall Underworks
CELL Vivec, High Fane
CELL Vivec, Hlaalu Pawnbroker
CELL Vivec, Hlaalu Records
CELL Vivec, Hlaalu Underworks
CELL Vivec, Justice Offices
CELL Vivec, Office of the Watch
CELL Vivec, Redoran Records
CELL Vivec, Redoran Smith
CELL Vivec, Redoran Trader
CELL Vivec, Redoran Underworks
CELL Vivec, Redoran Waistworks
CELL Vivec, St. Olms Haunted Manor
CELL Vivec, St. Olms Tanners and Miners Hall
CELL Vivec, St. Olms Upper North-Two
CELL Vivec, Telvanni Apothecary
CELL Vos, Ienasa Radas's Farmhouse
CELL Vos, Runethyne Andas's Farmhouse
CELL Yanemus Mine
CELL Yasamsi
CELL Zanabi
CELL Bamz-Amschend, Hall of Winds
CELL Bamz-Amschend, Skybreak Gallery
CELL Mournhold Temple: Infirmary
CELL Mournhold, Armory
CELL Mournhold, Bookseller
CELL Mournhold, Craftsmen's Hall
CELL Mournhold, Geon Auline's House
CELL Mournhold, Great Bazaar
CELL Mournhold, Llethan Manor
CELL Mournhold, Magic Shop
CELL Mournhold, Thendas Manor
CELL Mournhold, Velas Manor
CELL Norenen-dur, The Wailingdelve
CELL Old Mournhold: Armory Ruins
CELL Old Mournhold: Moril Manor, Courtyard
CELL Old Mournhold: Moril Manor, East Building
CELL Old Mournhold: Residential Sewers
CELL Sotha Sil, Dome of Serlyn
CELL -19 23, Thirsk
CELL -20 26, Skaal Village
CELL -20 25, Skaal Village
CELL -20 17, Hirstaang Forest Region
CELL -21 26, Felsaad Coast Region
CELL -21 25, Felsaad Coast Region
CELL -21 24, Felsaad Coast Region
CELL -22 26, Moesring Mountains Region
CELL Fort Frostmoth, Armory
CELL Fort Frostmoth, Imperial Cult Shrine
CELL Raven Rock, Factor's Estate
CELL Raven Rock, Seler Favelnim's House
CELL Raven Rock, Smith
CELL Skaal Village, Bronrod the Roarer's House
CELL Skaal Village, Erna the Quiet's House
CELL Skaal Village, Ice-Mane's Hut
CELL Skaal Village, Ingmar's House
CELL Skaal Village, Lassnr's House
CELL Skaal village, Snedbrir the Smith
CELL Solstheim, Graring's House
CELL Solstheim, Uncle Sweetshare's Workshop
CELL Falvillo's Endeavor, Upper Level
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deleted INFO 5261305932013428091 ; MV_MissingCompanion
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deleted INFO 3275236773125326747 ; Hello
deleted INFO 30567187842055623993 ; Hello
deleted INFO 918184162430515996 ; Hello
deleted INFO 2829115432248332752 ; Hello
deleted INFO 17704314301699529276 ; Hello
deleted INFO 13176137541584913423 ; Hello
deleted INFO 40931191443612796 ; Hello
deleted INFO 542226445133921015 ; Hello
deleted INFO 16950135472011216371 ; Hello
deleted INFO 30921135122929927310 ; Hello
deleted INFO 17609174021929126198 ; Hello
deleted INFO 92942110715057379 ; Hello
deleted INFO 1967024612652620226 ; Hello
deleted INFO 24925219381775825949 ; Hello
deleted INFO 2936023460901127956 ; Hello
deleted INFO 267892278338311418 ; Hello
deleted INFO 73912252616509742 ; Hello
deleted INFO 1322559291503219881 ; Hello
deleted INFO 236133080258187232 ; Hello
deleted INFO 18392326101111314715 ; Hello
deleted INFO 2928220985176186827 ; Hello
deleted INFO 31791208652933026616 ; Hello
deleted INFO 2005091232220727166 ; Hello
deleted INFO 24056132913000515403 ; Hello
deleted INFO 1405623581293053334 ; Hello
deleted INFO 2697325428301618820 ; Hello
deleted INFO 364731691392625903 ; Hello
deleted INFO 26980149241696531431 ; Hello
deleted INFO 209792107263299899 ; Hello
deleted INFO 21682907670093607 ; Hello
deleted INFO 2654439602245224760 ; Hello
deleted INFO 1761623156148938047 ; Hello
deleted INFO 25401106312916119510 ; Hello
deleted INFO 12651410050793764 ; Hello
deleted INFO 8228414974017522 ; Hello
deleted INFO 1160120209287024916 ; Hello
deleted INFO 24917280932530412711 ; Hello
deleted INFO 22287139623266315014 ; Hello
deleted INFO 1944127328613410493 ; Hello
deleted INFO 22767137203241510470 ; Hello
deleted INFO 212403159750086488 ; Hello
deleted INFO 2591227408173299954 ; Hello
deleted INFO 1288131859402024689 ; Hello
deleted INFO 21723132855921391 ; Hello
deleted INFO 260449253189130915 ; Hello
deleted INFO 2398012492203493483 ; Hello
deleted INFO 126110068450723401 ; Hello
deleted INFO 8566293672097221471 ; Hello
deleted INFO 567110094579021339 ; Hello
deleted INFO 2302214909398017261 ; Hello
deleted INFO 155163129662316395 ; Hello
deleted INFO 27112171891526817198 ; Hello
deleted INFO 3951104241516926477 ; Hello
deleted INFO 62819574240674427 ; Hello
deleted INFO 1486621966665218606 ; Hello
deleted INFO 591422382131318742 ; Hello
deleted INFO 744518149144113293 ; Hello
deleted INFO 25093246672884813943 ; Hello
deleted INFO 214771514161046015 ; Hello
deleted INFO 15278102631861329342 ; Hello
deleted INFO 23307264042179419270 ; Hello
deleted INFO 126241017365951439 ; Hello
deleted INFO 4721102351771416078 ; Hello
deleted INFO 2417221022352131888 ; Hello
deleted INFO 24119108852453326528 ; Hello
deleted INFO 1695442352390413863 ; Hello
deleted INFO 180509829735226082 ; Hello
deleted INFO 232803165253426060 ; Hello
deleted INFO 32148718791218317 ; Hello
deleted INFO 1011229148589113508 ; Thief
deleted INFO 1764356932880522407 ; Thief
deleted INFO 185101813371865 ; Thief
deleted INFO 187071505283934757 ; Thief
deleted INFO 266351095457551500 ; Favor
deleted INFO 899418762249931551 ; spear
deleted INFO 169556760100766824 ; spear
deleted INFO 7458131932485321202 ; Vivec
deleted INFO 29669266992000011628 ; Vivec
deleted INFO 11919185251934719304 ; Suran
deleted INFO 145671177717527496 ; Suran
deleted INFO 708089671467320062 ; Khuul
deleted INFO 32321102822364525493 ; Khuul
deleted INFO 167012395418901772 ; block
deleted INFO 18147300352431521191 ; sneak
deleted INFO 199712385330822900 ; races
deleted INFO 2638137421067825083 ; Idle
deleted INFO 160014977237055961 ; Idle
deleted INFO 2753017911425526969 ; Idle
deleted INFO 16462055017136588 ; Idle
deleted INFO 548912703529910651 ; Idle
deleted INFO 2839423402756528244 ; Idle
deleted INFO 32137175498021017 ; Flee
deleted INFO 23344152621510930881 ; Flee
deleted INFO 1594025613149529658 ; Beds
deleted INFO 2467420241504626206 ; Beds
deleted INFO 21432111501574114700 ; Beds
deleted INFO 36103073197229064 ; Nord
deleted INFO 10946311421306318991 ; Nord
deleted INFO 3014621102722632318 ; work
deleted INFO 1246037692797226500 ; work
deleted INFO 10034124262058012285 ; work
deleted INFO 1283919714268315929 ; Okur
deleted INFO 299702217312473358 ; Hit
deleted INFO 1352870573219920531 ; Hit
deleted INFO 15912223092960525234 ; Hit
deleted INFO 2514710954112691502 ; Hit
deleted INFO 16989109032530530263 ; Orc
deleted INFO 21265209775643449 ; Orc
deleted DIAL Ancestral Tomb ; empty dialog
deleted DIAL Beds ; empty dialog
==============================
Saved: Morrowind Patch.esm

User avatar
Raymond J. Ramirez
 
Posts: 3390
Joined: Sun Oct 14, 2007 8:28 am

Post » Mon Jun 28, 2010 1:03 pm

In Testool's options page, do you have "restricted cell cleaning" and "restricted dialog cleaning" ticked? If not, it might be interesting to see if it affects the result.
User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Mon Jun 28, 2010 2:16 pm

I didn't have them ticked, but here's what happened when I did (I downloaded a new (untouched by me) version of the mod):

Spoiler

File: Morrowind Patch v1.6.4.esm
==============================
CELL 21 4, Azura's Coast Region
CELL 18 3, Wolverine Hall
CELL 16 -1, Azura's Coast Region
CELL 15 1, Tel Fyr
CELL 15 0, Azura's Coast Region
CELL 15 -5, Molag Mar Region
CELL 12 13, Vos
CELL 12 2, Molag Mar Region
CELL 12 -7, Molag Mar Region
CELL 11 20, Ald Daedroth
CELL 11 -12, Azura's Coast Region
CELL 8 5, Grazelands Region
CELL 8 -12, Bal Fell
CELL 7 22, Dagon Fel
CELL 6 -5, Bal Ur
CELL 5 16, Sheogorad
CELL 5 4, Ashlands Region
CELL 4 15, Ashlands Region
CELL 4 -3, Marandus
CELL 3 17, Sheogorad
CELL 2 -7, Dren Plantation
CELL 2 -13, Ebonheart
CELL 1 23, Sheogorad
CELL 1 -6, Ascadian Isles Region
CELL 1 -13, Ebonheart
CELL 0 -6, Ascadian Isles Region
CELL 0 -7, Pelagiad
CELL -1 -11, Bitter Coast Region
CELL -3 5, Ashlands Region
CELL -3 -2, Balmora
CELL -5 9, Bal Isra
CELL -5 -5, Odai Plateau
CELL -5 -8, Bitter Coast Region
CELL -6 -1, Hlormaren
CELL -7 18, Sheogorad
CELL -11 15, Ald Velothi
CELL -11 11, Gnisis
CELL -13 14, West Gash Region
CELL Abandoned Shipwreck, Cabin
CELL Abandoned Shipwreck, Lower Level
CELL Abandoned Shipwreck, Upper Level
CELL Adanumuran
CELL Aharunartus
CELL Ald Velothi, Outpost
CELL Ald-ruhn, Arobar Manor Bedrooms
CELL Ald-ruhn, Arobar Private Quarters
CELL Ald-ruhn, Aryni Orethi's House
CELL Ald-ruhn, Codus Callonus: Bookseller
CELL Ald-ruhn, Gildan's House
CELL Ald-ruhn, Llether Vari: Enchanter
CELL Ald-ruhn, Ramoran Private Quarters
CELL Ald-ruhn, Temple
CELL Andasreth, Upper Level
CELL Arrow, Cabin
CELL Arrow, Lower Level
CELL Arrow, Upper Level
CELL Ashmelech
CELL Balmora, Council Club
CELL Balmora, Dralasa Nithryon: Pawnbroker
CELL Balmora, Guild of Mages
CELL Balmora, Hlaalu Council Manor
CELL Balmora, Meldor: Armorer
CELL Balmora, Tyravel Manor
CELL Caldera, Hodlismod: Armorer
CELL Caldera, Surane Leoriane's House
CELL Caldera, Valvius Mevureius' House
CELL Caldera, Verick Gemain: Trader
CELL Chun-Ook, Upper Level
CELL Dagoth Ur, Facility Cavern
CELL Derelict Shipwreck, Lower Level
CELL Derelict Shipwreck, Upper Level
CELL Deserted Shipwreck, Cabin
CELL Deserted Shipwreck, Lower Level
CELL Deserted Shipwreck, Upper Level
CELL Desolate Shipwreck, Cabin
CELL Desolate Shipwreck, Lower Level
CELL Desolate Shipwreck, Upper Level
CELL Druscashti, Lower Level
CELL Druscashti, Upper Level
CELL Dulo Ancestral Tomb
CELL Ebonheart, Imperial Commission
CELL Ebonheart, Underground Caves
CELL Elf-Skerring, Cabin
CELL Elf-Skerring, Upper Level
CELL Fair Helas, Upper Level
CELL Falvillo's Endeavor, Lower Level
CELL Falvilo's Endeavor, Upper Level
CELL Forgotten Shipwreck
CELL Ghostgate, Tower of Dawn
CELL Ghostgate, Tower of Dusk Lower Level
CELL Gnisis, Arvs-Drelen
CELL Gnisis, Barracks
CELL Gnisis, Fort Darius
CELL Gnisis, Temple
CELL Grytewake, Upper Level
CELL Hanud, Tower
CELL Hlormaren, Keep, Bottom Level
CELL Ibar-Dad
CELL Ienith Ancestral Tomb
CELL Koal Cave
CELL Lonely Shipwreck, Cabin
CELL Lonely Shipwreck, Lower Level
CELL Lonely Shipwreck, Upper Level
CELL Lonesome Shipwreck, Cabin
CELL Lonesome Shipwreck, Lower Level
CELL Lonesome Shipwreck, Upper Level
CELL Lost Shipwreck, Cabin
CELL Lost Shipwreck, Lower Level
CELL Lost Shipwreck, Upper Level
CELL Maar Gan, Andus Tradehouse
CELL Maar Gan, Outpost
CELL Mababi
CELL Madas-Zebba Egg Mine
CELL Mamaea, Sanctum of Awakening
CELL Mamaea, Sanctum of Black Hope
CELL Marvani Ancestral Tomb
CELL Mawia
CELL Ministry of Truth, Prison Keep
CELL Molag Mar, Redoran Stronghold
CELL Molag Mar, Saetring the Nord: Smith
CELL Molag Mar, Temple
CELL Molag Mar, Underworks
CELL Moonmoth Legion Fort, Interior
CELL Mudan, Central Vault
CELL Neglected Shipwreck, Cabin
CELL Neglected Shipwreck, Lower Level
CELL Neglected Shipwreck, Upper Level
CELL Obscure Shipwreck, Cabin
CELL Obscure Shipwreck, Lower Level
CELL Obscure Shipwreck, Upper Level
CELL Odibaal
CELL Odirniran
CELL Odirniran, Tower
CELL Omalen Ancestral Tomb
CELL Pelagiad, Guard Tower
CELL Pelagiad, South Wall
CELL Pelagiad, Uulernil : Armorer
CELL Prelude Shipwreck, Cabin
CELL Prelude Shipwreck, Lower Level
CELL Prelude Shipwreck, Upper Level
CELL Pulk
CELL Punammu
CELL Remote Shipwreck, Cabin
CELL Remote Shipwreck, Lower Level
CELL Remote Shipwreck, Upper Level
CELL Rotheran, Arena
CELL Rotheran, Communal Hut
CELL Sadrith Mora, Gateway Inn: West Wing
CELL Sadrith Mora, Tel Naga General Quarters
CELL Sadrith Mora, Telvanni Council House, Entry
CELL Sadrith Mora, Wolverine Hall: Mage's Guild
CELL Sadryon Ancestral Tomb
CELL Salothran Ancestral Tomb
CELL Sanabi
CELL Sethan Ancestral Tomb
CELL Seyda Neen, Arrille's Tradehouse
CELL Seyda Neen, Census and Excise Office
CELL Shishara
CELL Shishi
CELL Shunned Shipwreck, Cabin
CELL Shunned Shipwreck, Lower Level
CELL Shunned Shipwreck, Upper Level
CELL Strange Shipwreck, Cabin
CELL Suran, Garothmuk gro-Muzgub: Smith
CELL Suran, Guard Tower
CELL Suran, Ralds Oril: Trader
CELL Suran, Ranosa Gilvayn: Outfitter
CELL Suran, Suran Tradehouse
CELL Tel Aruhn, Plot and Plaster
CELL Tel Branora, Lower Tower
CELL Tel Branora, Sethan's Tradehouse
CELL Tel Mora, Berwen: Trader
CELL Tel Mora, Radras: Smith
CELL Tel Vos, Barracks and Armory
CELL Tel Vos, Central Tower
CELL Telvayn Ancestral Tomb
CELL Tureynulal, Kagrenac's Library
CELL Unexplored Shipwreck, Cabin
CELL Unexplored Shipwreck, Lower Level
CELL Unexplored Shipwreck, Upper Level
CELL Unknown Shipwreck, Lower Level
CELL Unknown Shipwreck, Upper Level
CELL Unmarked Shipwreck, Lower Level
CELL Unmarked Shipwreck, Upper Level
CELL Vas, Tower
CELL Vivec, Alusaron: Smith
CELL Vivec, Arena Fighters Training
CELL Vivec, Black Shalk Cornerclub
CELL Vivec, Foreign Quarter Underworks
CELL Vivec, Guild of Fighters
CELL Vivec, Hall of Justice Secret Library
CELL Vivec, Hall Underworks
CELL Vivec, High Fane
CELL Vivec, Hlaalu Pawnbroker
CELL Vivec, Hlaalu Records
CELL Vivec, Hlaalu Underworks
CELL Vivec, Justice Offices
CELL Vivec, Office of the Watch
CELL Vivec, Redoran Records
CELL Vivec, Redoran Smith
CELL Vivec, Redoran Trader
CELL Vivec, Redoran Underworks
CELL Vivec, Redoran Waistworks
CELL Vivec, St. Olms Haunted Manor
CELL Vivec, St. Olms Tanners and Miners Hall
CELL Vivec, St. Olms Upper North-Two
CELL Vivec, Telvanni Apothecary
CELL Vos, Ienasa Radas's Farmhouse
CELL Vos, Runethyne Andas's Farmhouse
CELL Yanemus Mine
CELL Yasamsi
CELL Zanabi
CELL Bamz-Amschend, Hall of Winds
CELL Bamz-Amschend, Skybreak Gallery
CELL Mournhold Temple: Infirmary
CELL Mournhold, Armory
CELL Mournhold, Bookseller
CELL Mournhold, Craftsmen's Hall
CELL Mournhold, Geon Auline's House
CELL Mournhold, Great Bazaar
CELL Mournhold, Llethan Manor
CELL Mournhold, Magic Shop
CELL Mournhold, Thendas Manor
CELL Mournhold, Velas Manor
CELL Norenen-dur, The Wailingdelve
CELL Old Mournhold: Armory Ruins
CELL Old Mournhold: Moril Manor, Courtyard
CELL Old Mournhold: Moril Manor, East Building
CELL Old Mournhold: Residential Sewers
CELL Sotha Sil, Dome of Serlyn
CELL -19 23, Thirsk
CELL -20 26, Skaal Village
CELL -20 25, Skaal Village
CELL -20 17, Hirstaang Forest Region
CELL -21 26, Felsaad Coast Region
CELL -21 25, Felsaad Coast Region
CELL -21 24, Felsaad Coast Region
CELL -22 26, Moesring Mountains Region
CELL Fort Frostmoth, Armory
CELL Fort Frostmoth, Imperial Cult Shrine
CELL Raven Rock, Factor's Estate
CELL Raven Rock, Seler Favelnim's House
CELL Raven Rock, Smith
CELL Skaal Village, Bronrod the Roarer's House
CELL Skaal Village, Erna the Quiet's House
CELL Skaal Village, Ice-Mane's Hut
CELL Skaal Village, Ingmar's House
CELL Skaal Village, Lassnr's House
CELL Skaal village, Snedbrir the Smith
CELL Solstheim, Graring's House
CELL Solstheim, Uncle Sweetshare's Workshop
CELL Falvillo's Endeavor, Upper Level
==============================



It said the file was already clean.

Any advice?
User avatar
phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

Post » Mon Jun 28, 2010 11:54 pm

Any advice?

Well, I'm curious to find out what it's doing, but TESTOOL keeps crashing on me. Fooey.
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Mon Jun 28, 2010 6:31 pm

the first log looks like it got rid of alot, probably too much. i would suggest you go ahead and reinstall that esp into your directory. and overwrite the cleaned one. and then use tesame instead of testool to check for gmst's. testool will clean real good, but sometimes too good. i still use testool as well. just keep a hawkeye on what it does. because it is real good at deleting extra cell references the cs does drop in when modding. but at the same time it will sometimes delete the necessary as well.
User avatar
Alexx Peace
 
Posts: 3432
Joined: Thu Jul 20, 2006 5:55 pm

Post » Mon Jun 28, 2010 4:20 pm

the first log looks like it got rid of alot, probably too much. i would suggest you go ahead and reinstall that esp into your directory. and overwrite the cleaned one. and then use tesame instead of testool to check for gmst's.

The MPP does not contain any bad GMSTs.

it will sometimes delete the necessary as well.

It would be good to understand exactly what it is deleting that you think is necessary. Can you give an example where it does this so I can look to see what TESTOOL is doing?

Danjb, can you put the cleaned "Morrowind Patch v1.6.4.esm" up somewhere (like sendspace.com) so I can examine it? I can check those cells the log says it cleaned and let you know if they are okay.
User avatar
Vicki Gunn
 
Posts: 3397
Joined: Thu Nov 23, 2006 9:59 am

Post » Tue Jun 29, 2010 3:18 am

I wouldn't recommend cleaning the MPP - it's already clean btw.

TESTool will always report each CELL it has checked that the plugin contains even with restricted cleaning active. What's important here is that the log shows no CELLs needed any cleaning, so the plugin is good to go in respect to CELL records.

MPP duplicates alot of the dialog records since those are used as entry points for modified/added dialog - removing them from the plugin will likely confuse the linking between dialog and order of responses. Restricted dialog cleaning is always recommended, and in this case showed no dialog needed to be cleaned, thus the plugin is already clean as TESTool reported on your second attempt.
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Mon Jun 28, 2010 7:36 pm

If you check Danjb testool log it states on the bottom line 'Saved: Morrowind Patch.esm' and was the the one with deleted dialogue messages, this was not 'Morrowind Patch v164.esm' which we know Testool reports as being clean.
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Mon Jun 28, 2010 7:48 pm

If you check Danjb testool log it states on the bottom line 'Saved: Morrowind Patch.esm' and was the the one with deleted dialogue messages, this was not 'Morrowind Patch v164.esm' which we know Testool reports as being clean.

Well, it wasn't clear, but I thought it was "Morrowind Patch v164.esm", given the name and the stuff it was complaining about. For example, it says it deleted INFO 31000343144618781:
% tes3cmd dump -t info -i 31000343144618781 Morrowind.esm Morrowind\ Patch\ v1.6.4.esm Morrowind.esm:Record:   Flags: 0x0000 ()      INFO.INAM: 31000343144618781    INFO.PNAM: Prev ID:    "16668297552055419639"    INFO.NNAM: Next ID:    ""    INFO.DATA: Disp:60  Rank:None  six:None  PCRank:None    INFO.NAME: Response:   "I finally managed to persuade Addhiranirr to answer my questions on the Nerevarine cult and the Sixth House cult."Morrowind Patch v1.6.4.esm:Record:   Flags: 0x0000 ()      INFO.INAM: 31000343144618781    INFO.PNAM: Prev ID:    "16668297552055419639"    INFO.NNAM: Next ID:    "27079269852291119033"    INFO.DATA: Disp:60  Rank:None  six:None  PCRank:None    INFO.NAME: Response:   "I finally managed to persuade Addhiranirr to answer my questions on the Nerevarine cult and the Sixth House cult."


which you can see is exactly the same in Morrowind.esm as it is in the MPP, except that the MPP has fixed a lot of the dialog sorting. This is why it's good to use restricted dialog cleaning in TESTOOL, so that fixes to dialog sorting aren't cleaned away.
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Mon Jun 28, 2010 12:50 pm

Just to clarify, the first log was "Morrowind Patch.esm", without restricted cleaning, and the second was "Morrowind Patch v1.6.4.esm", with restricted cleaning - but they're both the same file.

I think to be safe, I'll play with the latter.

If anyone's interested, http://www.2shared.com/file/F8MeXqtm/Morrowind_Patch.html the "super-clean" version.

Thanks for all the advice, and feel free to keep it coming, because I still don't feel very comfortable using TESTool ;)
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Tue Jun 29, 2010 1:13 am

TESTool sometimes really overcleans. I once cleaned one of Antares' mods, The Dark Wood, and the game did not start, saying that the cell "Dark Wood" was missing in one of the scripts. So not all of the cells TESTool cleans out are really unnecessary.
User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Tue Jun 29, 2010 1:12 am

TESTool sometimes really overcleans. I once cleaned one of Antares' mods, The Dark Wood, and the game did not start, saying that the cell "Dark Wood" was missing in one of the scripts. So not all of the cells TESTool cleans out are really unnecessary.

Did you have restricted cleaning on? (I really think that should have been the default, unfortunately it wasn't). There is a case mentioned in the TESTOOL documentation about cells references may go missing from scripts if you don't have restricted cell cleaning enabled.

If you remember the mod, I can look into it.
User avatar
Alan Whiston
 
Posts: 3358
Joined: Sun May 06, 2007 4:07 pm

Post » Mon Jun 28, 2010 10:41 pm

I didn't have them ticked, but here's what happened when I did (I downloaded a new (untouched by me) version of the mod):

Spoiler

File: Morrowind Patch v1.6.4.esm
==============================
CELL 21 4, Azura's Coast Region
CELL 18 3, Wolverine Hall
CELL 16 -1, Azura's Coast Region
CELL 15 1, Tel Fyr
CELL 15 0, Azura's Coast Region
CELL 15 -5, Molag Mar Region
CELL 12 13, Vos
CELL 12 2, Molag Mar Region
CELL 12 -7, Molag Mar Region
CELL 11 20, Ald Daedroth
CELL 11 -12, Azura's Coast Region
CELL 8 5, Grazelands Region
CELL 8 -12, Bal Fell
CELL 7 22, Dagon Fel
CELL 6 -5, Bal Ur
CELL 5 16, Sheogorad
CELL 5 4, Ashlands Region
CELL 4 15, Ashlands Region
CELL 4 -3, Marandus
CELL 3 17, Sheogorad
CELL 2 -7, Dren Plantation
CELL 2 -13, Ebonheart
CELL 1 23, Sheogorad
CELL 1 -6, Ascadian Isles Region
CELL 1 -13, Ebonheart
CELL 0 -6, Ascadian Isles Region
CELL 0 -7, Pelagiad
CELL -1 -11, Bitter Coast Region
CELL -3 5, Ashlands Region
CELL -3 -2, Balmora
CELL -5 9, Bal Isra
CELL -5 -5, Odai Plateau
CELL -5 -8, Bitter Coast Region
CELL -6 -1, Hlormaren
CELL -7 18, Sheogorad
CELL -11 15, Ald Velothi
CELL -11 11, Gnisis
CELL -13 14, West Gash Region
CELL Abandoned Shipwreck, Cabin
CELL Abandoned Shipwreck, Lower Level
CELL Abandoned Shipwreck, Upper Level
CELL Adanumuran
CELL Aharunartus
CELL Ald Velothi, Outpost
CELL Ald-ruhn, Arobar Manor Bedrooms
CELL Ald-ruhn, Arobar Private Quarters
CELL Ald-ruhn, Aryni Orethi's House
CELL Ald-ruhn, Codus Callonus: Bookseller
CELL Ald-ruhn, Gildan's House
CELL Ald-ruhn, Llether Vari: Enchanter
CELL Ald-ruhn, Ramoran Private Quarters
CELL Ald-ruhn, Temple
CELL Andasreth, Upper Level
CELL Arrow, Cabin
CELL Arrow, Lower Level
CELL Arrow, Upper Level
CELL Ashmelech
CELL Balmora, Council Club
CELL Balmora, Dralasa Nithryon: Pawnbroker
CELL Balmora, Guild of Mages
CELL Balmora, Hlaalu Council Manor
CELL Balmora, Meldor: Armorer
CELL Balmora, Tyravel Manor
CELL Caldera, Hodlismod: Armorer
CELL Caldera, Surane Leoriane's House
CELL Caldera, Valvius Mevureius' House
CELL Caldera, Verick Gemain: Trader
CELL Chun-Ook, Upper Level
CELL Dagoth Ur, Facility Cavern
CELL Derelict Shipwreck, Lower Level
CELL Derelict Shipwreck, Upper Level
CELL Deserted Shipwreck, Cabin
CELL Deserted Shipwreck, Lower Level
CELL Deserted Shipwreck, Upper Level
CELL Desolate Shipwreck, Cabin
CELL Desolate Shipwreck, Lower Level
CELL Desolate Shipwreck, Upper Level
CELL Druscashti, Lower Level
CELL Druscashti, Upper Level
CELL Dulo Ancestral Tomb
CELL Ebonheart, Imperial Commission
CELL Ebonheart, Underground Caves
CELL Elf-Skerring, Cabin
CELL Elf-Skerring, Upper Level
CELL Fair Helas, Upper Level
CELL Falvillo's Endeavor, Lower Level
CELL Falvilo's Endeavor, Upper Level
CELL Forgotten Shipwreck
CELL Ghostgate, Tower of Dawn
CELL Ghostgate, Tower of Dusk Lower Level
CELL Gnisis, Arvs-Drelen
CELL Gnisis, Barracks
CELL Gnisis, Fort Darius
CELL Gnisis, Temple
CELL Grytewake, Upper Level
CELL Hanud, Tower
CELL Hlormaren, Keep, Bottom Level
CELL Ibar-Dad
CELL Ienith Ancestral Tomb
CELL Koal Cave
CELL Lonely Shipwreck, Cabin
CELL Lonely Shipwreck, Lower Level
CELL Lonely Shipwreck, Upper Level
CELL Lonesome Shipwreck, Cabin
CELL Lonesome Shipwreck, Lower Level
CELL Lonesome Shipwreck, Upper Level
CELL Lost Shipwreck, Cabin
CELL Lost Shipwreck, Lower Level
CELL Lost Shipwreck, Upper Level
CELL Maar Gan, Andus Tradehouse
CELL Maar Gan, Outpost
CELL Mababi
CELL Madas-Zebba Egg Mine
CELL Mamaea, Sanctum of Awakening
CELL Mamaea, Sanctum of Black Hope
CELL Marvani Ancestral Tomb
CELL Mawia
CELL Ministry of Truth, Prison Keep
CELL Molag Mar, Redoran Stronghold
CELL Molag Mar, Saetring the Nord: Smith
CELL Molag Mar, Temple
CELL Molag Mar, Underworks
CELL Moonmoth Legion Fort, Interior
CELL Mudan, Central Vault
CELL Neglected Shipwreck, Cabin
CELL Neglected Shipwreck, Lower Level
CELL Neglected Shipwreck, Upper Level
CELL Obscure Shipwreck, Cabin
CELL Obscure Shipwreck, Lower Level
CELL Obscure Shipwreck, Upper Level
CELL Odibaal
CELL Odirniran
CELL Odirniran, Tower
CELL Omalen Ancestral Tomb
CELL Pelagiad, Guard Tower
CELL Pelagiad, South Wall
CELL Pelagiad, Uulernil : Armorer
CELL Prelude Shipwreck, Cabin
CELL Prelude Shipwreck, Lower Level
CELL Prelude Shipwreck, Upper Level
CELL Pulk
CELL Punammu
CELL Remote Shipwreck, Cabin
CELL Remote Shipwreck, Lower Level
CELL Remote Shipwreck, Upper Level
CELL Rotheran, Arena
CELL Rotheran, Communal Hut
CELL Sadrith Mora, Gateway Inn: West Wing
CELL Sadrith Mora, Tel Naga General Quarters
CELL Sadrith Mora, Telvanni Council House, Entry
CELL Sadrith Mora, Wolverine Hall: Mage's Guild
CELL Sadryon Ancestral Tomb
CELL Salothran Ancestral Tomb
CELL Sanabi
CELL Sethan Ancestral Tomb
CELL Seyda Neen, Arrille's Tradehouse
CELL Seyda Neen, Census and Excise Office
CELL Shishara
CELL Shishi
CELL Shunned Shipwreck, Cabin
CELL Shunned Shipwreck, Lower Level
CELL Shunned Shipwreck, Upper Level
CELL Strange Shipwreck, Cabin
CELL Suran, Garothmuk gro-Muzgub: Smith
CELL Suran, Guard Tower
CELL Suran, Ralds Oril: Trader
CELL Suran, Ranosa Gilvayn: Outfitter
CELL Suran, Suran Tradehouse
CELL Tel Aruhn, Plot and Plaster
CELL Tel Branora, Lower Tower
CELL Tel Branora, Sethan's Tradehouse
CELL Tel Mora, Berwen: Trader
CELL Tel Mora, Radras: Smith
CELL Tel Vos, Barracks and Armory
CELL Tel Vos, Central Tower
CELL Telvayn Ancestral Tomb
CELL Tureynulal, Kagrenac's Library
CELL Unexplored Shipwreck, Cabin
CELL Unexplored Shipwreck, Lower Level
CELL Unexplored Shipwreck, Upper Level
CELL Unknown Shipwreck, Lower Level
CELL Unknown Shipwreck, Upper Level
CELL Unmarked Shipwreck, Lower Level
CELL Unmarked Shipwreck, Upper Level
CELL Vas, Tower
CELL Vivec, Alusaron: Smith
CELL Vivec, Arena Fighters Training
CELL Vivec, Black Shalk Cornerclub
CELL Vivec, Foreign Quarter Underworks
CELL Vivec, Guild of Fighters
CELL Vivec, Hall of Justice Secret Library
CELL Vivec, Hall Underworks
CELL Vivec, High Fane
CELL Vivec, Hlaalu Pawnbroker
CELL Vivec, Hlaalu Records
CELL Vivec, Hlaalu Underworks
CELL Vivec, Justice Offices
CELL Vivec, Office of the Watch
CELL Vivec, Redoran Records
CELL Vivec, Redoran Smith
CELL Vivec, Redoran Trader
CELL Vivec, Redoran Underworks
CELL Vivec, Redoran Waistworks
CELL Vivec, St. Olms Haunted Manor
CELL Vivec, St. Olms Tanners and Miners Hall
CELL Vivec, St. Olms Upper North-Two
CELL Vivec, Telvanni Apothecary
CELL Vos, Ienasa Radas's Farmhouse
CELL Vos, Runethyne Andas's Farmhouse
CELL Yanemus Mine
CELL Yasamsi
CELL Zanabi
CELL Bamz-Amschend, Hall of Winds
CELL Bamz-Amschend, Skybreak Gallery
CELL Mournhold Temple: Infirmary
CELL Mournhold, Armory
CELL Mournhold, Bookseller
CELL Mournhold, Craftsmen's Hall
CELL Mournhold, Geon Auline's House
CELL Mournhold, Great Bazaar
CELL Mournhold, Llethan Manor
CELL Mournhold, Magic Shop
CELL Mournhold, Thendas Manor
CELL Mournhold, Velas Manor
CELL Norenen-dur, The Wailingdelve
CELL Old Mournhold: Armory Ruins
CELL Old Mournhold: Moril Manor, Courtyard
CELL Old Mournhold: Moril Manor, East Building
CELL Old Mournhold: Residential Sewers
CELL Sotha Sil, Dome of Serlyn
CELL -19 23, Thirsk
CELL -20 26, Skaal Village
CELL -20 25, Skaal Village
CELL -20 17, Hirstaang Forest Region
CELL -21 26, Felsaad Coast Region
CELL -21 25, Felsaad Coast Region
CELL -21 24, Felsaad Coast Region
CELL -22 26, Moesring Mountains Region
CELL Fort Frostmoth, Armory
CELL Fort Frostmoth, Imperial Cult Shrine
CELL Raven Rock, Factor's Estate
CELL Raven Rock, Seler Favelnim's House
CELL Raven Rock, Smith
CELL Skaal Village, Bronrod the Roarer's House
CELL Skaal Village, Erna the Quiet's House
CELL Skaal Village, Ice-Mane's Hut
CELL Skaal Village, Ingmar's House
CELL Skaal Village, Lassnr's House
CELL Skaal village, Snedbrir the Smith
CELL Solstheim, Graring's House
CELL Solstheim, Uncle Sweetshare's Workshop
CELL Falvillo's Endeavor, Upper Level
==============================



It said the file was already clean.

Any advice?
And so, TESTool confirned mod is already clean scanning the listed cells without doing anything.

[EDIT]
It is not difficult at all to properly use TESTool, but you must read the documentation before and learn to understand the log.
There are essentially 3 risky things.
1) Don't be lazy and avoid the "JUST FIX IT" button. In an ideal world, all mods would be repecting point 2) and 3). Some mods don't. Read the TESTool documentation, experiment with the "save resultls in clean folder" and check the result log until you understand what TESTool is doing.

2) Some mods use a private empty interior cell to store/move objects by scripting. This may be found especially with mods engineered to not require Tribunal or better Morrowind engine, so they can't use setdelete command to get rid of discarded objects but use a "garbage" cell instead to move things to be cleaned 72 hours after.
You can identify such a mod loading it in TESCS and sorting the cell view by ref counts, group=interior
If you find an interior cell with 0 references, do a Edit/Find text using the cell name to look for scripts accessing/moving things to that cell name.
TESTool by default removes empty interior cells.
Solution: tick the "Restricted cell cleaning" box in TESTool. Or (better) fix the mod by adding any static to the empty cell, so TESTool will not remove it.

3) Some mods use empty dialog topics, or dialog topics containing just spaces or something with a high risk to be stripped importing/exporting dialogue.
Solution: tick the "Restricted dialog cleaning" box in TESTool. Or (better) fix the mod adding any safe character to the dialog topic text, for instance a . (dot) character
3b) (This is the critical problem) Dialog is made with a double linked list structure. Any time you insert/change a dialog entry in TESCS, you change the "next" pointer in the previous dialog entry (if present) and the "previous" pointer in the next dialog entry (if present).
These changes are not necessary, because Morrowind engine can make them "on the fly" when loading "previous" and "next" pointers in your inserted dialog entry. So TESTool by default removes changes to previous dialog entry and next dialog entry.
In a ideal world, all mods would change dialog in a proper way, and TESTool would make no harm.
In the real world, dialogue interaction between mods is a risky thing (see http://www.uesp.net/wiki/Tes3Mod:Dialogue_Notes, http://www.uesp.net/wiki/Tes3Mod:Dialogue_Avoiding_Greeting_Conflicts) so better always have "Restricted dialog cleaning" box ticked in TESTool, at least if you are not as confident as to verify any dialog intensive mod you are using.

Regarding "dirty" GMST, TESTool is the faster way to remove them (and only them).

Another great thing cleaned by TESTool that alone should make it a must for any modder, is that it strips from your mod unnecessary changes to interior cells ambient lights wrongly added by TESCS.
[EDIT2] typos
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Prohibited
 
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Post » Mon Jun 28, 2010 7:13 pm

[...]
Another great thing cleaned by TESTool that alone should make it a must for any modder, is that it strips from your mod unnecessary changes to interior cells ambient lights wrongly added by TESCS.


And that's why I like this tool so much. If it would clean out unnecessary changes to interior water heights (WHGT) as well, it would almost be perfect.
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Elizabeth Falvey
 
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Post » Tue Jun 29, 2010 12:42 am

Similarly, if you're tempted, do not use TES Plugin Conflict Detector to auto-delete what it considers unclean dialogue.

While we're at it, a reminder: do not use TESTOOL to merge leveled lists. Use Wrye Mash instead.

Finally, if you're encountering TESTOOL crashes, it might be that there's an invalid reference in the mod. I found it impossible to clean the original Wizards Islands due to an illegally long reference name. Once the name was shortened, TESTOOL ran fine.
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Rachel Eloise Getoutofmyface
 
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Post » Tue Jun 29, 2010 12:02 am

And that's why I like this tool so much. If it would clean out unnecessary changes to interior water heights (WHGT) as well, it would almost be perfect.

It indeed does. I've seen it do so on occasion as long as the WHGT record is identical to the interior cell setting stored in the bethesda master esms. I'm guessing it's possible that some of the master interior cells do not have a WHGT preset to compare against, in which case added WHGT records won't be cleaned.


[edit] in case it matters, I'm referring to TES Plugin Tool v1.3 (that's the most recent version AFAIK).
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Katharine Newton
 
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Post » Tue Jun 29, 2010 3:07 am

Another great thing cleaned by TESTool that alone should make it a must for any modder, is that it strips from your mod unnecessary changes to interior cells ambient lights wrongly added by TESCS.

When does TESCS add such changes to lighting and water height? I don't think it's ever happened to me, or at least I've never noticed.

While we're at it, a reminder: do not use TESTOOL to merge leveled lists. Use Wrye Mash instead.

This is something else I'd quite like to know more about, actually... Why not TESTool? And what about Horatio's Levelled List Merger?
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Valerie Marie
 
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Post » Mon Jun 28, 2010 6:49 pm

This is something else I'd quite like to know more about, actually... Why not TESTool? And what about Horatio's Levelled List Merger?

What I hear is that they both produce broken lists. You can fix TESTOOL's leveled lists with the application "Leveled List Resequencer", but why use a broken 2-step process, when Mash does it right in one step?
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Crystal Birch
 
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Post » Tue Jun 29, 2010 1:45 am

bhl, on 30 June 2010 - 02:59 PM, said:
And that's why I like this tool so much. If it would clean out unnecessary changes to interior water heights (WHGT) as well, it would almost be perfect.


It indeed does. I've seen it do so on occasion as long as the WHGT record is identical to the interior cell setting stored in the bethesda master esms. I'm guessing it's possible that some of the master interior cells do not have a WHGT preset to compare against, in which case added WHGT records won't be cleaned.

I think I may know why it might not clean WHGT in some cases. In Morrowind.esm, the WGHT subrecord is just a plain INTV subrecord, which seems a bit confusing. I think I can add a little cleaner command to tes3cmd that should handle this correctly. But first, I must do a bunch of tests.
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Killer McCracken
 
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Post » Mon Jun 28, 2010 4:06 pm

Did you have restricted cleaning on? (I really think that should have been the default, unfortunately it wasn't). There is a case mentioned in the TESTOOL documentation about cells references may go missing from scripts if you don't have restricted cell cleaning enabled.

If you remember the mod, I can look into it.


Sorry for the late reply. The name of the mod is http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=136072&id=5267. When I first cleaned the mod I did not have restricted cleaning on. After seeing the error I cleaned it with "restricted cell cleaning" on, and the problem disappeared.
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jenny goodwin
 
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Post » Mon Jun 28, 2010 4:26 pm

When does TESCS add such changes to lighting and water height? I don't think it's ever happened to me, or at least I've never noticed.

It happens to every standard Morrowind.esm Cell (Tribunal.esm and Bloodmoon.esm Cells don't seem to be affected) that you have changed, and it happens every time you save your mod with the CS.


I think I may know why it might not clean WHGT in some cases. In Morrowind.esm, the WGHT subrecord is just a plain INTV subrecord, which seems a bit confusing. I think I can add a little cleaner command to tes3cmd that should handle this correctly. But first, I must do a bunch of tests.

That would be a most welcome addition to my modder's tool case. Thanks for looking into it!

B
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Romy Welsch
 
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Post » Tue Jun 29, 2010 4:20 am

Its too bad that the proper way to use testool is not in the wiki. In Oblivion and mod cleaning, both the methodology (like ticking restricted cleaning) is identified along with older mods in need of cleaning and mods that are specifically listed as "do not clean". I dont know enough about cleaning mods to be prvoviding advice.

I did set up all my mods using mash/bain. I have cleaned mods using testool but can easily reinstall the original esp if necessary. I did not have restricted cleaning ticked so I reinstalled all mods, re-ran testool with restricted cleaning, repaired refs in mash and things now seem very smooth so far.

Here is how I get to my final mod list (let me know if I am missing anyting - I have about 120 mods loaded - first play thorugh):

It seems that as a non-modder it is easier to use Testool for (restricted) cleaning now after reading this thrread (after reading all readmes to determine if cleaning should be done in the first place). Then I sort using mlox. Then I run testool again for its object merge. Then I sort again with mlox. Then I run mash for its merged level list. I now have 2 esps - 1 merged object list from Testool and the 2nd esp with mashes merged level list. Then I start a new game. If I load a saved game, I run mash repair all looking for any problems. If no problems, I load the save game. Have had no problems yet.
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SUck MYdIck
 
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Post » Tue Jun 29, 2010 4:22 am

That would be a most welcome addition to my modder's tool case. Thanks for looking into it!

You can http://www.gamesas.com/index.php?/topic/934107-relz-tes3cmd-a-small-tool-for-modifying-tes3-plugins/page__pid__16112242__st__80&#entry16112242, and let me know if it works or what I can improve.
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Chloe Mayo
 
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