I am afriad that bethesda will not release an optimized version; they were probably trying to keep the executable small for compatibility with low memory systems. I am guessing they tried compiler optimization and it pushed the game over their target utilization, thus they turned it off so not to completely alienate millions of users. I dont see it as a failing of their developers, just a business decision.
From my testing TESVAL itself doesn't use up more memory, nor should it. If you mean the executable itself, adding a few extra megabytes is nothing for a game that requires at least 2GB.
I think ianpatt said it best, at one point the engine didn't compile with optimization so they disabled it and eventually that became standard practice. It could have been a Gamebryo part only like 1 guy on their team fully understands. Happens all the time in big projects, it's just usually you go back and fix this in the optimization phase, but then there's that 11.11.11 release date they had to adhere to. Skyrim is really polished in some areas but there's some glaring problems that would be very obvious to even incompetent QA, which makes me think it was rushed through QA approval.
Huh? But nothing gives you permission to have exclusive upload rights!
It's a "totally free anyone can do whatever they want with the code" type of situation, said by Arisu who created it!
That's true of the code, not the actual compiled plugin. Without explicit approval it's always best to err on the side of caution out of
respect for the authors. One of the main reasons is that these versions are outside your control and may give your mod a bad name if they uploaded a version with a bug in it (like version 1 of TESVAL).