TESV Ideas and Suggestions #130

Post » Fri May 27, 2011 5:06 am

horse combat,


Yes being able to do attacks of horses backs like slashing or shooting arrows.
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Michael Korkia
 
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Post » Thu May 26, 2011 8:51 pm

Yes being able to do attacks of horses backs like slashing or shooting arrows.


Or more importantly, casting spells..
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Benjamin Holz
 
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Post » Thu May 26, 2011 10:46 pm

Horse combat should be eessential, at least arrows/spells.

But you know what we really need?

PSN STORE DOWLOADABLES!!!!
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Yvonne Gruening
 
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Post » Fri May 27, 2011 3:27 am

Not a generic, cliched hero.

Hero: I fought through Daedra and a Daedric Prince.

Friend:How nice, why werent you at the feed bag two days ago, the money was on me..

Hero: Slaying a Dragon, I'm wondering what is higher now i've killed a demi-god and the devil himself.

Friend: A god as there is an ancient prophecy regarding an 'Ownage Killer That Killz All, Ownz All'.

Hero: But if I kill a God the others will get annoyed and send me to Oblivion to rot.

Friend: How about become a God?

Hero: Cool idea, what do I have to do?

Friend: Bring the tooth of the Dragon Three weeks rotting, an artifact of the Deadric Prince slain by your sword, A weapon crafted by a God, A machine gun made by the Dwemer and a magic rock by the original Mer.

Hero: Is that it?

Freind: Yes, you must do this in two weeks time, or another prophecy will say you will fail forever!

Hero: No problems, I'm gonna use Playeradditem001782.
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StunnaLiike FiiFii
 
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Post » Fri May 27, 2011 7:42 am

I think they should have Falmer actually reappear as a race. I'm tired of these long dead elf races that vanished (there's never any long dead human races in these games); they should have the Falmer returning as a twist.
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Janeth Valenzuela Castelo
 
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Post » Thu May 26, 2011 8:53 pm

I think they should have Falmer actually reappear as a race. I'm tired of these long dead elf races that vanished (there's never any long dead human races in these games); they should have the Falmer returning as a twist.


ya there are there are those swamp people that disappeared i forget what they where called but they lived in the black marsh and then died out
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Gaelle Courant
 
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Post » Fri May 27, 2011 9:49 am

Bethesda, please make the AI smart enough to be able to jump or climb over obstacles.
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Georgia Fullalove
 
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Post » Thu May 26, 2011 11:05 pm

Bethesda, please make the AI smart enough to be able to jump or climb over obstacles.

And if they can't get past an obstacle, smart enough to back off instead of standing there and letting me kill them off with arrows.
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Craig Martin
 
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Post » Fri May 27, 2011 9:36 am

Well then this again. I remember this all too well from waiting for Oblivion. ESV isn't due until 2011 folks. I'll be back in 12 months or so when they've announced the game.
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Steven Nicholson
 
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Post » Fri May 27, 2011 6:30 am

Breakable, Daedric artifacts, simulating the displacement by their lord's will, is on my 'wish list'.
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Russell Davies
 
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Post » Fri May 27, 2011 8:58 am

ya there are there are those swamp people that disappeared i forget what they where called but they lived in the black marsh and then died out

Yes, but ther'es no extinct human races with ruins in Daggerfall, Morrowind, or Oblivion. It's all about Dwemer, Ayleids, and now Falmer.
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NeverStopThe
 
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Post » Fri May 27, 2011 10:51 am

I think they should have Falmer actually reappear as a race. I'm tired of these long dead elf races that vanished (there's never any long dead human races in these games); they should have the Falmer returning as a twist.

I doubt any new races will be playable, but if it takes place in Skyrim I wouldn't be surprised if we get to learn a lot more about the Falmer, and possibly even come across what's left of their descendants. I think it's possible that they incorporate them as DLC at least...

The thing is, they need to make the game world much bigger to make something like that credible... I mean, most ES sites will acknowledge that their may still be Ayleid tribes living deep within the jungles/forests of Cyrodiil . . . and yet in Oblivion, there AREN'T deep jungles or forests... And the whole game world is only a few miles across. In a world like Daggerfall's -- not that I think it's fair to ask for them to try to do something like that again -- you could definitely get away with placing the last Ayleids out in some remote corner, miles from civilization.

If TESV takes place in Skyrim, I'd like to see a noticeably larger game world. With today's technology, it's very possible to make vast worlds without sacrificing the "living" quality you get from smaller, more "hand-crafted" worlds. Look at Just Cause 2 for example . . . over 1000km2. And the graphics are amazing too! I'm not asking for or expecting that, but I sure wouldn't mind a world that's around 100mi2... It makes things like the Falmer idea a lot more believable. Because really, you're not going to wander from a major city for just a few minutes, and suddenly come across a long-lost culture chillin' in an undiscovered cavern, and surviving without making contact with the rest of civilization. It just doesn't make sense... Even if the inhabitants didn't leave the cave, other people would stumble across it.
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Zosia Cetnar
 
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Post » Fri May 27, 2011 11:21 am

Was anything beyond that first paragraph anything but a personal rant? I agree about making the guild storylines more intricate and complex, but bashing a game before it even comes out (hell, even announced that it will come out) seems a little... odd to me. :shrug:


Dude people complained about morrowind being too shallow and easy, and then Oblivion came along and took it to a whole new level. Fallout they adressed some things and made some things worse. But it was still the same shallow gameplay, only this time with less to do than in oblivion. Do you really think The Elder Scrolls 5 will deliver when they announce it?

Only a few game companies I actually trust. Blizzard is one of those companies. Do any of you remember Starcraft Ghost. They wanted it to do all these great things, announced all these cool features. But they couldn't do all of them, probably not even a great portion of them. It was for the original xbox, and being limited to the hardware, instead of cutting a bunch of cool features out, they cut the game, effectivly putting it on hold for another time, instead of some [censored] product that would just piss fans off because of all the cut content and broken promises.

Edit

After reading another post, I agree somewhat with some things with the guy at the top. All I am saying man, is I wont fall for their crap until I actually play it myself. All the games you go nuts for anticipating their release, and when they dont deliver, you need to admit, that really really svcks. Its a crappy feeling. Bethesda better pull something out of their ass because pretty graphics wont make me googly eyed this time.
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Lawrence Armijo
 
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Post » Fri May 27, 2011 3:20 am

Look at Just Cause 2 for example . . . over 1000km2. And the graphics are amazing too! I'm not asking for or expecting that,


I'm expecting something like that or close to it I don't mind if it's 700+ metres squared and it is actually quite easy to do on todays technology. Fast travel should be removed. Theres not alot of point in having a larger map if you can pretty much instantaneously "teleport" from one end to the other. We need dynamic ships with dynamic water. This means waves with different water conditions and types the ocean should always be rougher than a shallow river. All bodies of water should NOT be as flat as a pancake!
We need proper animated horse and carts, carriages, travellers and one of the most important things in and RPG BARDS

And whats with all this whining of late on these threads it's getting tiresome ES:V will be incredible.
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Ilona Neumann
 
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Post » Fri May 27, 2011 9:16 am

I'm expecting something like that or close to it I don't mind if it's 700+ metres squared and it is actually quite easy to do on todays technology. Fast travel should be removed. Theres not alot of point in having a larger map if you can pretty much instantaneously "teleport" from one end to the other. We need dynamic ships with dynamic water. This means waves with different water conditions and types the ocean should always be rougher than a shallow river. All bodies of water should NOT be as flat as a pancake!
We need proper animated horse and carts, carriages, travellers and one of the most important things in and RPG BARDS

And whats with all this whining of late on these threads it's getting tiresome ES:V will be incredible.


Give him a cookie :cookie:

But you should be on the ships as they take you, and you should be able to have a small fishing boat for your self, and add small fish (no more than three) to fish. they should give bonuses as raw food unless your heat them, another thing it like to see in tes V
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butterfly
 
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Post » Thu May 26, 2011 7:30 pm

I agree with those who point out that the game world in FO3had a certain fascinating features. Roads, railtracks and barely visible paths that the daring would damn their mission and take out o curiousities sake. OB had a wide expanse which was good but anything that caught your eye was obvious or at least more so than FO3. I think though they should keep npc names for everyone and not just have 'add place name here' settler.
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FirDaus LOVe farhana
 
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Post » Fri May 27, 2011 5:07 am

I agree with those who point out that the game world in FO3had a certain fascinating features. Roads, railtracks and barely visible paths that the daring would damn their mission and take out o curiousities sake. OB had a wide expanse which was good but anything that caught your eye was obvious or at least more so than FO3. I think though they should keep npc names for everyone and not just have 'add place name here' settler.

A name generator should do the trick. There are tons of free ones on the web, even one especially for Elder Scrolls' races. So they really have no excuse.
They either run those generators manually themselves until they have a few hundred names per race, they build a similar generator and incorporate it in the game, so randomly generated NPCs get named or pay one of those guys five bucks to do it for them.
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Penny Flame
 
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Post » Fri May 27, 2011 6:39 am

A name generator should do the trick. There are tons of free ones on the web, even one especially for Elder Scrolls' races. So they really have no excuse.
They either run those generators manually themselves until they have a few hundred names per race, they build a similar generator and incorporate it in the game, so randomly generated NPCs get named or pay one of those guys five bucks to do it for them.


That would be awesome to have NPCS with unique names, but I wonder how would that affect dialog when they introduce themselves? Would they become......self aware? :blink:
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Kate Schofield
 
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Post » Thu May 26, 2011 10:43 pm

They wouldn't have to announce themselves say unless they were integral to some plot or mission. The name generator might be nice. You could have it that settled men and mer have pre rendered names. Npc's travelling through will have randomly generated names. If a pre rendered name npc dies in the game due to some random event after a few days a randomly named npc buys his house an efeectively takes over where hpre rendered name left off.
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Charlie Sarson
 
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Post » Fri May 27, 2011 1:28 am

That would be awesome to have NPCS with unique names, but I wonder how would that affect dialog when they introduce themselves? Would they become......self aware? :blink:

Voice acting would be difficult, but not impossible. Just make the voice actors record syllables (like "at", "en", "ke", "be", "le", "wo",....) and let a script paste them together according to the generated name. This way you could also actually hear someone say your name for the first time in game history.
This is the basics of computer generated voices. (Your GPS has it too, but as they only need a limited functionality, they can stick to words and phrases, like "left" "right" "take the" "to the"...).
It's time consuming though, so it probably should be left out and have the devs avoid situations where they state their names.
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Catherine Harte
 
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Post » Fri May 27, 2011 8:06 am

Even if like OB it was the same voices but have a bit more varience. Give each race a distinctive accent. I liked the gruff Dunmer voice in MW. Bretons should speak like various english, welsh scotch and Irish accents or maybe you could give the gaelic dialects to the bosmer. But the don't even have to be similar to real dialects. I like the lisping of the Argonians. Khajiit should have a more distinctive nuance to their speech. I'm not saying they should be written in stone but it would certainly be an improvement.
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Jay Baby
 
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Post » Fri May 27, 2011 10:43 am

i would like a cripple system like FO3 but better like if ur blade arm gets crippled u cant attack normal (and add animations crippled attacks) and cant do power attacks. Then ur if its ur block arm that gets crippled u wouldt react 1 sec slower than normal or something. And if the head you use more magicka on spells and vision becomes blurry (like in FO3 but mabye constant), legs you would run and walk slower and you couldt move too the side your crippled leg is. now THAT would be awesome :)
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Katie Pollard
 
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Post » Fri May 27, 2011 7:01 am

While I would definately adore such features, I think Bethesda doesn't want people to "micro-manage that kind of stuff". Which is okay.
Modders can do that though...

EDIT: Well, I'd like locational damage. Just for the sake of it.
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ezra
 
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Post » Fri May 27, 2011 2:11 am

I personally think that children should be included in Tes V; But not in a standard NPC way, in a style that Haskill had in Shivering isles. Also, make them sirens, so if you attempt to attack them they will flee, and you will have a bounty automaticly.


What about accidents?

When NPCs drink potions (and the player character), it should show them drinking potions using an animation. While the animation is playing, you and NPCs are not able to attack, but can move freely.


NO, no more freaking animations like that.

I think it would be cool, if you had the ability to control a ship. Not a big one, but about the size of the ship in Oblivion where you have to assassinate the captain. You could have a crew and everything. I dunno how it would fit into the TES V story or anything, but I think it would be a fun way to get around, rather than just fast travel everywhere, you could take a nice calm relaxing trip? And maybe, if TES V has you moving from once continent, it would come in even more handy as you could battle other ships if you wanted? I dunno, I think it's the Jet lag talking?


Dont think its the JL, i would love to be able to be sailing on a ship :D

I think they should have Falmer actually reappear as a race. I'm tired of these long dead elf races that vanished (there's never any long dead human races in these games); they should have the Falmer returning as a twist.


How can there be long dead human races when humans are ONE race? maybe a cousin race to humans or something but u cant have the human race die without every human being dead.
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Sarah MacLeod
 
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Post » Thu May 26, 2011 7:48 pm

Hi, this is my first time on the Forum.

Me and my friends have always had the idea of a more "Second Life" side to TES series. You have to cook food, build a house (without use of CS so 360 players can do it), cut down trees for fire, have a family and mine to make armor, a lot like RScape but not MMO.

Also we had the idea of a multiplayer system like animal crossing. So someone visits your TES realm as a family friend or something, then vice versa.

More customisation would be nice too. So dyes for armor and things and choice of blade and hilts for custom swords.
And more races would be nice.
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Amy Cooper
 
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