TESV Ideas and Suggestions #130

Post » Fri May 27, 2011 1:28 am

NO, no more freaking animations like that.

Why not? It would make more sense when NPCs heal themselves, and it would be more immersive. There's absolutely no downside to it.
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Niisha
 
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Post » Fri May 27, 2011 5:31 am

How can there be long dead human races when humans are ONE race? maybe a cousin race to humans or something but u cant have the human race die without every human being dead.


There are 4 human races in TES games...
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Your Mum
 
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Post » Thu May 26, 2011 8:07 pm

Bethesda, please put in staff melee combat, as well as spear combat. Using melee with staves would work well for mages. Perhaps somehow you can switch between melee and magic with the staff.
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Antonio Gigliotta
 
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Post » Fri May 27, 2011 2:07 am

Why not? It would make more sense when NPCs heal themselves, and it would be more immersive. There's absolutely no downside to it.


Taking time to program that and get it to work properly without excessive glitching, when developer resources could be better spent elsewhere, is a definite downside.
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Nina Mccormick
 
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Post » Fri May 27, 2011 6:30 am

I think it would be cool, if you had the ability to control a ship. Not a big one, but about the size of the ship in Oblivion where you have to assassinate the captain. You could have a crew and everything. I dunno how it would fit into the TES V story or anything, but I think it would be a fun way to get around, rather than just fast travel everywhere, you could take a nice calm relaxing trip? And maybe, if TES V has you moving from once continent, it would come in even more handy as you could battle other ships if you wanted? I dunno, I think it's the Jet lag talking?


If the new the elderscrolls is scyrim I would like to connect this idea with having a viking-clan /-crew. I mean something like a guild (you'll have to work for them and plunder with them small villages and things). The Vikings can make contracts with some guilds and villages to offer themselves as warriors or guards so your carma needn't to go down to hell.
But if you are evil you can plunder villages or request protection money from guilds or something.

I think to fight against evil-minded vikingclans.
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Rhiannon Jones
 
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Post » Fri May 27, 2011 7:15 am

Why not? It would make more sense when NPCs heal themselves, and it would be more immersive. There's absolutely no downside to it.


If they can program it easily and its not like a third person animation, fine but what i got from his thing is it was like the horse it shows u getting up on the horse whcih annoyed the hell outta me, one it took too long and two i didnt like being forced into thrid person animation for it.
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Queen of Spades
 
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Post » Fri May 27, 2011 6:40 am

Anyways, it would make sense if drinking a potion was taking a little time.
It's kinda stupid how you can instantly drink a potion in the middle of a fight while fighting (meaning you have your hands full with weapons / shields)

Without creating third person animation, it could just be done with sheathing the sword and making the flask appears horizontally at the bottom of the screen (kinda like you drink) for quite some time.

Of course, doing it right would mean a big downgrade to Alchemy (which would be alright since it has been kinda overpowered the last 2 games).
It could be compensated somehow. For example, the better your alchemy skill is, the more concentrated the potion is, which means you need less sip / doses to get the effects of the potion. The handicap caused by this new alchemy system would be almost non-existent for high level alchemists (one sip of potion would be enough) fighting with magic or barehanded (hence, who wouldn't need to sheathe the weapon to use a potion)
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Rachel Briere
 
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Post » Fri May 27, 2011 2:31 am

I am hoping for Elsywere actually. Or blackmarsh, I don't really like going around in huge amounts of snow, because, well, I played Solsthiem in Morrowind. The only thing I would like to see them do as far as location, is make it the same as daggerfall and morrowind, make the world seem alien, and overwhelming. Oblivion was actually larger than morrowind in terms of landmass, but its familiarity made it seem much smaller. For one, NO fast travel, seriously cut that out, because at least for the PC version someone could mod it in if they wished. Put in the silt striders or another equal medium, or boats I don't know.

Gothic 3 wasn't very big, however, the fact that at night, you really did have a hard time seeing things, you had to walk from place to place, and additionally, you could actually die while going on those walks (or the game could crash). I really think thats what the game needs to be great again, a level of danger, no level scaling. If you are level 1 and you happen into a liches den, you're going to die, no ifs ands or buts. And stop making everything completly revolve around the player character. I don't want linear story after linear story. Seriously I want a solid fighters guild and mages guild that DOESNT need me at all, that is completly competant. I wanna rise through the ranks through skill alone, not on some linear story. If I wanted you're story, I would be playing the main quest, get it? The dark brotherhood was completly pathetic. Some loser killed off the entire black hand, an entire sanctuary etc etc, which btw svcked to begin with.

I just don't see where it can go from here, seriously, I don't want voice acting unless absolutly nessasary, like for the main plot antagonists. Hire a bunch of great writers and you could have 10 times the amount of dialog and choices EASY. Make things more complex instead of taking step after step backwards from that. Seriously, if they remade daggerfall only in another place like Blackmarsh or Elsyware or Summerset Isles, only there was so much to do, you didn't even know what to start doing, that would be amazing. Essentially daggerfall was a game you could play forever, with all its randomly generated dungeons and quests. Yeah, sometimes it might get kind of bland, but hey remember, your not that important, your the little guy. And in real life not everything you do is going to be changing the world.

I am just tired of games being so easy to complete. I know game designing is tough, but I can't help but see where they cut corners, remember in Oblivion, they were actually talking about not making any Unique weapons at all, when there are like easily 100 unique items in that game universe. All I can say for bethesda is, you are in no rush. Take your time with this one, and make it so good, you honestly need to sit down and really think on ideas for expansion packs. Seriously, [censored] downloadable content, everything except for shivering isles I could have done without.

Notice how long starcraft 2 has taken, they were working on it since they finished Frozen throne, and not only is it not finished but they wont even be releasing it until next year anyways. Thats blizzards baby and they took their time to make something great. Stop rushing your products because we see the results.
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Robert DeLarosa
 
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Post » Fri May 27, 2011 11:46 am

first the casual gamer should not be playing this game so no toneing it down for some noobs (that was a terible exuse for oblivion)

i like the idea of building my own house, castles, stores ect.
and building my own armors and weapons

i wont a biger world

i wont a real radeint ai not what oblivion had oblivion had artific incompatenc

the things u took out form morowind

insterments, i am playing a bard and it is boring with no insterments

make misc. things like bowls have a price my thives are often very poor

make guilds have relashinships i have got the loading mesage saying "joining a fraction can make you new frinds and enamys" so far i only have frinds form joining guilds

randomly genaratd npcs for merdurers

name genoratior for obvios resons

the weather was nothing in oblivion make it some ting in the next game fog makes it easy to sneak and that kind of things

toss fast travel

add kids

add werewolfs for the love of mara

add epic monsters better

magic visuals and bring back good spells

there needs to be some way to clim things

thats about it
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Shirley BEltran
 
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Post » Fri May 27, 2011 12:13 am

first the casual gamer should not be playing this game so no toneing it down for some noobs (that was a terible exuse for oblivion)


Most people are casual gamers so if they cut out casual gamers they will get no revenue. And another thing..you should try typing you suggestions in Word or something..only thing i can say is that at least you were consistant with your misspellings :P

ex. terible=terrible, toneing=toning, exuse=excuse and thats just the first sentence, wont=want
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Eve Booker
 
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Post » Thu May 26, 2011 10:58 pm

Most people are casual gamers so if they cut out casual gamers they will get no revenue.


QFT
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Matthew Warren
 
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Post » Thu May 26, 2011 9:33 pm

But "casual gamer" does not have to == "casual game."

Your game can be incredibly accessible and yet still supply the depth for those who want to scratch deep beyond the surface.
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Lynne Hinton
 
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Post » Fri May 27, 2011 11:32 am

QFT


??? To quote the dude that points at the tree "Whats that mean?"
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Lisha Boo
 
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Post » Thu May 26, 2011 9:27 pm

Quoted For Truth. :P
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Alexis Estrada
 
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Post » Thu May 26, 2011 8:26 pm

Truth is casual gamers do not need a casual game. I am a computer gamer, and have MW for X-box, I play it now and then for an hour or two at a time. My thoughts are, make it so that there is a lot of depth and complexity, in side quests, in guilds, in the main quest, and leave plenty of secrets. Thats what I love about Morrowind, I don't play it 8 hours/day, I play casually, but I do love its complexity and depthness.
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Siobhan Thompson
 
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Post » Thu May 26, 2011 8:05 pm

Quoted For Truth. :P


And that means? That he quoted it cause its true?
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Kat Stewart
 
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Post » Fri May 27, 2011 8:25 am

Truth is casual gamers do not need a casual game. I am a computer gamer, and have MW for X-box, I play it now and then for an hour or two at a time. My thoughts are, make it so that there is a lot of depth and complexity, in side quests, in guilds, in the main quest, and leave plenty of secrets. Thats what I love about Morrowind, I don't play it 8 hours/day, I play casually, but I do love its complexity and depthness.


I doubt they're gonna top Morrowind at the rate their going. But i can always dream :D
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Jaylene Brower
 
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Post » Fri May 27, 2011 3:39 am

It was quoted because the poster believed it was true, yes. To emphasize the point.
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Rachel Hall
 
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Post » Thu May 26, 2011 9:31 pm

Ty for clearing that up :P
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Eve Booker
 
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Post » Thu May 26, 2011 10:36 pm

im ?casual? but when theres a really good game out and i dont have more important things to do i play it. regardless for how long, over time you will ?scratch below the surface? as someone said even if you dont play it for 10 hrs everyday.
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RUby DIaz
 
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Post » Thu May 26, 2011 8:39 pm

i liked the inventory in MW alot more than OB. i think i mightve heard tht the reason for the change was bc of it being too tricky on the consoles. if thts the case then thts total garb. in F3 it was better merely for the fact tht it was atleast done creatively. i think as your stuff builds up it just gets way too damn cluttered and you have to scroll down for minutes at a time just to drop some miscellaneous piece of crap. its frustrating and the old inventory was alot easier to find stuff quicker. Anybody agree
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YO MAma
 
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Post » Thu May 26, 2011 10:28 pm

i liked the inventory in MW alot more than OB. i think i mightve heard tht the reason for the change was bc of it being too tricky on the consoles. if thts the case then thts total garb. in F3 it was better merely for the fact tht it was atleast done creatively. i think as your stuff builds up it just gets way too damn cluttered and you have to scroll down for minutes at a time just to drop some miscellaneous piece of crap. its frustrating and the old inventory was alot easier to find stuff quicker. Anybody agree

yeah it was really annoying.... crap didnt mean to pick up that bowl.... *5 mins later* ok im finally down to potions.... ok.... ok... almost there....... *5 mins later* oh **** this *reloads from earlier save*
and i dont want to become the guildmaster for every guild

ok, im archmage, grandmaster, gray fox, listener and the madgod, as well as knight errant, knight brother, pilgrim, champion of cyrodiil and knight commander or whatever
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clelia vega
 
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Post » Fri May 27, 2011 8:59 am

i liked the inventory in MW alot more than OB. i think i mightve heard tht the reason for the change was bc of it being too tricky on the consoles. if thts the case then thts total garb. in F3 it was better merely for the fact tht it was atleast done creatively. i think as your stuff builds up it just gets way too damn cluttered and you have to scroll down for minutes at a time just to drop some miscellaneous piece of crap. its frustrating and the old inventory was alot easier to find stuff quicker. Anybody agree

Agreed and highlighted the problem, it was done for consoles and then not ported for PC.
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Manuela Ribeiro Pereira
 
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Post » Thu May 26, 2011 9:19 pm

i actually forgot to mention i played MW on xbox and the inventory was not tricky at all.
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michael flanigan
 
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Post » Thu May 26, 2011 7:32 pm

You know so many people complain about the quest compass and fast travel so much. But where those really ALL that bad?

It was not bad that they where in, it was more bad HOW they where done. They could have been implemented a different way that seemed less of a "hand holding" as many call it.


Quest Compass:
This probably was the biggest complaint of them all since it automatically guided you to every location you had to go. In Morrowind you only sometimes got the help of a marker on your map, you still had to find your way there.
The actually finding your path attempt from Morrowind really wasn't bad and I'd like to see more of that again, but there could still be a quest compass. Instead of always pointing the direction on your compass it simply highlights your marker WHEN you know your target location. This one will show up on your compass when you get close to it.
However you can still place a marker manually that will always show up on your compass, this is for finding a location on your own when you have rough directions, that way if you get lost helplessly you can still place that marker manually to find your way.

Inside ruins however it should definitely have less guiding, it made finding your way through too easy. However the ruins WHERE pretty linear anyway so that factor would have to change.

As for finding people it would be easy if it simply told you where they live and where they work so you have a general idea where to look for them, after all if I know "He lives at X-street XX and normally works at the XX between 9 and 6" is a pretty good indicator where to look for that person.
It could add a map marker with a note on his home and workplace so I know where to look for him.


Fast Travel:
Having fast travel anytime can still be a good thing, in Oblivion it felt wrong because you didn't have much of a feeling of time passing and you actually regenerated while walking making it more seem like you called a cab.
Here are a few ideas hoe fast travel could be redone:

-Only travel on roads:
It simply limits fast travel to be only possible on roads so you can only fast travel while on a marked road and it can always bring you close to a point but not right to it.

-Different regeneration depending on travel method:
--On foot:
When you travel on foot you will only regenerate some health when you're not injured, otherwise you might even be in worse shape than before, however fast traveling WILL NOT kill you. After traveling like that you are exhausted depending on the way traveled and most time has passed on the way.

--Horse:
You can regenerate better while fast traveling on horseback since your character has some time to treat his wounds. You won't be exhausted after that but not really rested either and it's a lot faster than walking.

--Travel service:
When using a travel service you can fully regenerate and even rest on the way since you don't have to do much, speed differs on the service used and is often a bit slower then horseback but still faster than walking.

--Mages guild transport:
Of course no regeneration or resting, fastest way to travel but only possible from certain points TO certain points so kinda limited.

-Fast forward travel:
Instead of just popping up at your destination you could actually WALK the way you have to go, for that the game goes into a fast forward mode where you race along the street while time is accelerated.
For that the game could automatically switch into a very low quality mode so it has no problem quickly loading new items, after all if you just dart by like a race car you don't need to see everything in high res.
It has another advantage, if while traveling you see something interesting you can simply pop out and check what it was.
Some obstacles like bandits are switched off in that travel mode simply because it would be annoying to be ripped out of fast travel constantly.

-Real time travel:
Of course another alternative is that you travel in real time, this works for all travel methods. In that mode everything is there, bandits, obstacles etc. This allows you to also play protection for transports.

-Hitch a ride:
It can happen that you end up totally lost or badly injured so having help would be good. Here you can hitch a ride with travelers on horses or wagons for example, if you're injured traveling guards are likely to take you along to the nearest settlement to get help.


Saving:
One thing that's a must is being able to save everywhere and any time, after all TES games are a sandbox genre where being limited to save would be annoying.
However I know many will say "then I just save before every challenge", yea that pretty much goes along with it but also because you don't wanna lose a long time of progress.
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daniel royle
 
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