TESV Ideas and Suggestions #130

Post » Thu May 26, 2011 11:35 pm

The climbing animation for your soldier friend in Operation: Anchorage was just so good. I hope they have that same quality of animation in TES V.


If Bethesda used the Euphoria animation engine every animation in the game would look insanely incredible http://www.naturalmotion.com/euphoria.htm
WATCH THE VIDEO It truly is mindblowing

And yes Children in TES5 is must and please make them non killable or make them all have spell effects that reduces all damage by like 75% thereby making them almost impossible to kill without the guards owning you beforehand.
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Arnold Wet
 
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Post » Thu May 26, 2011 7:36 pm

If Bethesda used the Euphoria animation engine every animation in the game would look insanely incredible http://www.naturalmotion.com/euphoria.htm
WATCH THE VIDEO It truly is mindblowing

And yes Children in TES5 is must and please make them non killable or make them all have spell effects that reduces all damage by like 75% thereby making them almost impossible to kill without the guards owning you beforehand.

but what if your on god mode and you type in kill? just make them essential but still attackable... or at least go with my stalking leprechaun idea....

EDIT: that video made me lol
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sw1ss
 
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Post » Fri May 27, 2011 6:07 am

but what if your on god mode and you type in kill?

Then they get an M rating.
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Jacob Phillips
 
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Post » Fri May 27, 2011 5:58 am

Jesus another thread. Funny we dont hear anything fram Beth when the interest is clearly there. I guess i will loose track of this thread to, it is not possible to keep up.


Yeah, I want to hear fram Beth too.
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Eibe Novy
 
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Post » Fri May 27, 2011 8:19 am

Hearing the quests you've completed put to song would be a neat-o trick.
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STEVI INQUE
 
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Post » Fri May 27, 2011 6:15 am

Then they get an M rating.


The "M" rating pissed me off. Took like 2 years to convince my mom there was nothing wrong with it, that some [censored] modder put nudity in it. If you want nudity go buy a [censored] pormo.
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Matthew Barrows
 
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Post » Fri May 27, 2011 7:32 am

The "M" rating pissed me off. Took like 2 years to convince my mom there was nothing wrong with it, that some [censored] modder put nudity in it. If you want nudity go buy a [censored] pormo.

The M rating was not for modded content. A game designer cannot be held responsible for what an end-user inserts into their games.

The nudity was an unused bare upper body mesh file that Bethesda did not delete and shipped with the game. However, that unused mesh files was not the reason that the game changed to M. The unused mesh simply prompted the ESRB to reevaluate the game, and they discovered that the amount of blood, gore, and graphic architectural design, was far more intense than what Bethesda had shown them. Oblivion has an M rating for gore.

I mean, look at the Deadlands. There are containers made out of stretched flesh, or of twisted red still-pulsing tissue. The floors and mezzanine of the Sigillum Sanguis was made from sewn muscle. There is blood or bloodstains on pretty much everything. It is horrific design.

Or in Arkved's tower, where you can find yourself surrounded by hanging corpses on all sides. And on the subject of corpses, their meshes are incredibly detailed in terms of decomposition and gory detail.

Oblivion's design choices deserved an M.
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Kelli Wolfe
 
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Post » Fri May 27, 2011 10:33 am

I hope there are ships that dynamically sail in the water with sailors aboard. Perhaps the ships can even have Havok physics applied to them, and they move and float realistically, with ripples behind them. Certain ships should carry cargo and sail between cities.
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Quick Draw
 
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Post » Fri May 27, 2011 10:53 am

I hope there are ships that dynamically sail in the water with sailors aboard. Perhaps the ships can even have Havok physics applied to them, and they move and float realistically, with ripples behind them. Certain ships should carry cargo and sail between cities.

I would drool with ecstasy if that became a reality. But then again, I've heard over and over again that the act of sailing is one of the hardest things to realistically display in an open-ended virtual environment. Yet I can't help but think it would be possible if RAI were expanded, along with FO3's improvement on pathfinding and the like via navmeshes.
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Mr. Ray
 
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Post » Fri May 27, 2011 3:20 am

I remember my first zombie in the starter dungeon. Note that I had never played a realistic game before (the last one was Zelda:Ocarina of Time). But it sure gave me chills.

I think TES is just an M rated universe and the only reason Morrowind wasn't M is because the graphical detail was poor (in comparison to OB).
With TES V, the graphs will be even better, so I really don't want to think about how they should need to cripple the game to make it T again. How on earth do you picture the highly detailed decayed undead in T? And the Ritual to the Night Mother?
They just can't go back to teen rating. I could laugh with the strategically ripped away flesh between the legs of a zombie in OB, but I won't be able to laugh with cuddly zombies and a Ritual with carrots and healthy fruit.
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James Rhead
 
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Post » Fri May 27, 2011 2:02 am

I remember my first zombie in the starter dungeon. Note that I had never played a realistic game before (the last one was Zelda:Ocarina of Time). But it sure gave me chills.

I think TES is just an M rated universe and the only reason Morrowind wasn't M is because the graphical detail was poor (in comparison to OB).
With TES V, the graphs will be even better, so I really don't want to think about how they should need to cripple the game to make it T again. How on earth do you picture the highly detailed decayed undead in T? And the Ritual to the Night Mother?
They just can't go back to teen rating. I could laugh with the strategically ripped away flesh between the legs of a zombie in OB, but I won't be able to laugh with cuddly zombies and a Ritual with carrots and healthy fruit.


No, morrowind contained a lot less blood and gore and it was not because of the worse graphics. Morrowinds graphics were back then what oblivions were 2006. The reason Morrowind wasn't M rated was because it simply wasn't as bloody and there were no corspes hanging around.
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Donatus Uwasomba
 
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Post » Fri May 27, 2011 10:10 am

No, morrowind contained a lot less blood and gore and it was not because of the worse graphics. Morrowinds graphics were back then what oblivions were 2006. The reason Morrowind wasn't M rated was because it simply wasn't as bloody and there were no corspes hanging around.

(I'm actually just replying because I found you made a very poor point, sorry for that.)

I said that graphics in general have improved, resulting in more gore. I know that Morrowind had good graphics for its time, but that's not the point. Texture meshes have gained in detail since then and it is that detail that got it the M rating. I also don't believe blood particles flying around was even possible in the time of MW.
The hanging corpses are a side effect of graphical advancement as well. An OB necromancy cave would look awkwardly empty and not at all immersive without them.

I know there were M rated games before the graphs were like they are now, but from a developers point of view you had to "do more" intentionally before you got it, now it's something that just happens.
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Josee Leach
 
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Post » Thu May 26, 2011 7:20 pm

a static world in regards to scaling (no scaling). this will make you think twice about where you travel to, however you could get lucky (or better yet, use some strategy and tactics) and walk away with a nice prize.
No character levels. just skill leveling and changes in appropriate attributes (heavy armor skill levels, endurance eventually goes up, and so do your health points).

I am sure this has been mentioned before, but I just want to give it my support.
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Manuel rivera
 
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Post » Fri May 27, 2011 1:56 am

The M rating was not for modded content. A game designer cannot be held responsible for what an end-user inserts into their games.

The nudity was an unused bare upper body mesh file that Bethesda did not delete and shipped with the game. However, that unused mesh files was not the reason that the game changed to M. The unused mesh simply prompted the ESRB to reevaluate the game, and they discovered that the amount of blood, gore, and graphic architectural design, was far more intense than what Bethesda had shown them. Oblivion has an M rating for gore.

I mean, look at the Deadlands. There are containers made out of stretched flesh, or of twisted red still-pulsing tissue. The floors and mezzanine of the Sigillum Sanguis was made from sewn muscle. There is blood or bloodstains on pretty much everything. It is horrific design.

Or in Arkved's tower, where you can find yourself surrounded by hanging corpses on all sides. And on the subject of corpses, their meshes are incredibly detailed in terms of decomposition and gory detail.

Oblivion's design choices deserved an M.


Yea i see what u mean.
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Lucie H
 
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Post » Fri May 27, 2011 6:46 am

if theres is kids, and you have sick mind...

Why everyone keeps saying this? Why should game developers care even if some of their customers were sick bastards? Or us on the forum. Care, I mean :D
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Rude_Bitch_420
 
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Post » Thu May 26, 2011 11:03 pm

Make the cities like this!: http://th04.deviantart.net/fs10/300W/i/2006/076/6/8/medieval_city_by_Geistig.jpg
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Britta Gronkowski
 
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Post » Fri May 27, 2011 8:00 am

Why everyone keeps saying this? Why should game developers care even if some of their customers were sick bastards? Or us on the forum. Care, I mean :D
because it makes me look good in the modderators eyes... besides, if there is child killing in tesv ESRB would call it a "child murder simulator" (however in stronghold 2 children would occasionally be killed by rolling logs heheh)


Make the cities like this!: http://th04.deviantart.net/fs10/300W/i/2006/076/6/8/medieval_city_by_Geistig.jpg
to real for tesv :cryvaultboy:
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priscillaaa
 
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Post » Fri May 27, 2011 8:51 am

All I want in my stocking is a screen shot of Tes5.
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Verity Hurding
 
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Post » Thu May 26, 2011 9:17 pm

Spell Tomes:

Oblivion introduced these in a DLC. It played like an unimportant little tack-on (mostly because it was one), but the idea was a good one. So, I wanted to come up with a way to more fully integrate spell tomes into the next game. I have two ideas on how to do this: a less extreme one, and a more extreme one, so I'll present both here:

-The Less Extreme Idea: spell tomes function the same way they did in Oblivion, but rather than being a rare piece of dungeon loot, they become the cornerstone of learning magic. Spell merchants now sell these books, rather than teaching the spell directly (this also means that, as long as you hold on to the book, you could learn the spell, delete it, and then re-learn it from the same book, if you have a reason to). Spell tomes also become much more common loot off of mage enemies, and out of mage-themed dungeons (necromancer and conjuror lairs); boss mage NPCs would be guaranteed to carry at least one spell tome on them. Certain major mage characters (in Oblivion, this would include Arch-Mage Traven, Mankar Camaron, and Mannimarco, among others) will have special spell tomes that contain multiple powerful spells.

-The More Extreme Idea: all the stuff in the above paragraph applies, except for one thing: in this version, spell tomes wouldn't teach spells; in fact, nothing would teach spells. Spell tomes would instead act like spell scrolls with infinite charges; so as long as you have the book in your inventory, you can cast the spell, but if you remove it, you can't cast anything. I think this serves three good purposes: first, it further plays up the whole 'mages are scholars' thing, which always existed in TES, but without a lot of explanation as to why, since magic was never really shown as requiring a lot of book learnin'. Second, it gives mages more reason to care about their equipment, which was lacking compared to warriors and rogues. And third, it provides an easy way to disarm a mage when the game calls for it (I mean really, why would guards even bother with throwing a powerful mage into jail? Open Lock + Invisibility = easy escape).

In this idea, there would also be scribes who can create custom spellbooks in which multiple spells that you have can be copied into one volume. Spells out of the unique spellbooks (such as the ones that the Arch-mage and the like ought to have) wouldn't be copy-able, to maintain the uniqueness of those spellbooks.


i like the more extreme idea better, it just makes since, and it would make it more challenging and fun to be a mage unlike in oblivion where if you got enough money could do whatever
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Sista Sila
 
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Post » Thu May 26, 2011 8:30 pm

All I want in my stocking is a screen shot of Tes5.

You wouldn't forget to post it here, right?
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Lizs
 
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Post » Fri May 27, 2011 3:34 am

I also want great houses again those were awesome i want a wizards tower for the magic GH.
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Tessa Mullins
 
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Post » Fri May 27, 2011 5:50 am

I personally think that children should be included in Tes V; But not in a standard NPC way, in a style that Haskill had in Shivering isles. Also, make them sirens, so if you attempt to attack them they will flee, and you will have a bounty automaticly.
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Pumpkin
 
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Post » Fri May 27, 2011 7:25 am

I personally think that children should be included in Tes V; But not in a standard NPC way, in a style that Haskill had in Shivering isles. Also, make them sirens, so if you attempt to attack them they will flee, and you will have a bounty automaticly.


Yes thats what i was thinking they should act like that but what about age progression or being able to change physical features in the games like in a shop.
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Chris Jones
 
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Post » Thu May 26, 2011 8:48 pm

So they should progress, but not overnight. Last time I checked Oblivion had a twelve month calendar but they should grow gradually until they are tall enough to pass as advlts and they will be uh, announced, advlts? BTW, no Babies.
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Sarah MacLeod
 
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Post » Fri May 27, 2011 11:45 am

When NPCs drink potions (and the player character), it should show them drinking potions using an animation. While the animation is playing, you and NPCs are not able to attack, but can move freely.
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Laura Mclean
 
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