TESV Ideas and Suggestions #131

Post » Fri May 27, 2011 12:42 am

I always thought it seemed a waste to lose such a rich level of the game to fast travel. I think it might be nicer if it were given some sort of ingame context, and you couldn't just sort of zoom everywhere at will (e.g. you might need to spend a month in a tavern before you can tag along a caravan). Also, magic might let you do new things like traveling through space and time at various levels.

An "evil" character might have a ball with a time travel spell, turning a combat into a protection mission while giving you a big advantage over enemies. At the end, you might have to play out a fake "fight" between all your different selves to see who would continue in the game (maybe to penalize certain players who use powerful spells like these too much there'd be various "runaway" you's which you'd need to hunt down, or who'd be trying to kill you).

Teleportation could be done differently though. I think it'd be nice if it was done in way that made it very complicated (for the player) to teleport anywhere other than one specific place where the player had been previously (e.g. mark/recall), but which could also (if the player knows the right stuff) be used to create a powerful teleportation spell, but one which might also bring you to bad places if you mess up (e.g. if you "miss," you might get stuck in oblivion somewhere, or get crushed underground).
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IsAiah AkA figgy
 
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Post » Thu May 26, 2011 8:24 pm

I always thought it seemed a waste to lose such a rich level of the game to fast travel. I think it might be nicer if it were given some sort of ingame context, and you couldn't just sort of zoom everywhere at will (e.g. you might need to spend a month in a tavern before you can tag along a caravan). Also, magic might let you do new things like traveling through space and time at various levels.

An "evil" character might have a ball with a time travel spell, turning a combat into a protection mission while giving you a big advantage over enemies. At the end, you might have to play out a fake "fight" between all your different selves to see who would continue in the game (maybe to penalize certain players who use powerful spells like these too much there'd be various "runaway" you's which you'd need to hunt down, or who'd be trying to kill you).

Teleportation could be done differently though. I think it'd be nice if it was done in way that made it very complicated (for the player) to teleport anywhere other than one specific place where the player had been previously (e.g. mark/recall), but which could also (if the player knows the right stuff) be used to create a powerful teleportation spell, but one which might also bring you to bad places if you mess up (e.g. if you "miss," you might get stuck in oblivion somewhere, or get crushed underground).

Why is it that everyone seems to forget that time passes when you use fast travel? It is NOT teleporting. It is the simulation that you traveled from point A to point B (your destination), so you don't have to do it yourself. Yes, I enjoy walking from place to place, discovering new locations, and admiring the scenery, but sometimes I just don't want to do it. In some cases I simply want to get wherever it is that I need to go without having to fight the neverending horde of leveled enemies (completely different issue entirely) that really aren't fun to fight anymore, they just take time away from actually doing what I want to be doing.

Imagine that you are in a theme park and want to ride a roller coaster. Fun right? Lets spend as much time doing that as possible. However, your friend that is with you insists that you stop and talk to every person along the way to the coaster. By the time you get to there, you will still want to ride the roller coaster, but getting there has just made you frustrated, and you won't get to ride the coaster as many times as you wanted to.

Do you get my anology? Sometimes, yes, it is nice to stop and have a chat with other people. But other times you just want to get to where you want to go and enjoy it, because you aren't blessed with enough free time to spend every minute that you are playing the game walking to somewhere else.
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neil slattery
 
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Post » Thu May 26, 2011 7:49 pm

Do you get my anology? Sometimes, yes, it is nice to stop and have a chat with other people. But other times you just want to get to where you want to go and enjoy it, because you aren't blessed with enough free time to spend every minute that you are playing the game walking to somewhere else.

Then I guess we are fortuitous that the world has for-hire carriages, boats, Mages Guild guides, mark and recall spells/scrolls/enchantments, intervention spells/scrolls/enchantments, ancient teleportation devices, silt striders, etc, etc, etc. Sure eliminates both the need to walk and to simulate walking, doesn't it? Provides a lot more options than that *optional* all-access fast travel that functions in almost the exact same manner as COC in the console, to boot.
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krystal sowten
 
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Post » Fri May 27, 2011 1:57 am

Then I guess we are fortuitous that the world has for-hire carriages, boats, Mages Guild guides, mark and recall spells/scrolls/enchantments, intervention spells/scrolls/enchantments, ancient teleportation devices, silt striders, etc, etc, etc. Sure eliminates both the need to walk and to simulate walking, doesn't it? Provides a lot more options than that *optional* all-access fast travel that functions in almost the exact same manner as COC in the console, to boot.


I never said anything about not wanting a "pay-to-travel" alternative. Seeing as there are none in TES4, I would only hope that they add it it TESV. I am simply saying that fast travel as a system works fine currently. Now, if they had it in addition to other travel methods, some penalties would need to be associated with it (getting attacked and forced out of fast travel somewhere along the route (when traveling somewhere other than a major city or a location along a major road)) in order to make the payment/ teleport options more appealing.
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Janette Segura
 
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Post » Fri May 27, 2011 2:57 am

I haven't been on this forum for quite a while and now theres 20 more threads on the "TES:V ideas"... And still i wonder... Does Beth actually check through these? Atleast some of these? Is it even worth it? Are our ideas gonna count in the long run?

oh and P.S.
The ideas just keep on repeating themselves now... Whatever you might think up, someone has thought it up before you... Come on.. 131 times 200 = 26200 posts with ideas... I think this is getting senseless :P (not saying you should take it away)
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e.Double
 
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Post » Fri May 27, 2011 11:02 am

I haven't been on this forum for quite a while and now theres 20 more threads on the "TES:V ideas"... And still i wonder... Does Beth actually check through these? Atleast some of these? Is it even worth it? Are our ideas gonna count in the long run?

oh and P.S.
The ideas just keep on repeating themselves now... Whatever you might think up, someone has thought it up before you... Come on.. 131 times 200 = 26200 posts with ideas... I think this is getting senseless :P (not saying you should take it away)

Well the Devs come on here from time to time but i don't think they check ths thread very often, they mostly seem to check other "hot topics" and mostly skip these here.
I don't wanna sound discouraging or anything, just seems like they made this topic chain to have an easier time avoiding ideas, and one Dev quote a while back pretty much ranslates to "We don't give crap to your suggestions".

On the repeating part, yea it happens, ome just repeat over and over, some re-post when the topic comes up again and some re-post their ideas updated.
And hey, "something you think of someone else already brought up", maybe your idea is worked out better.
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Javier Borjas
 
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Post » Fri May 27, 2011 9:11 am

No. TES is meant to be singleplayer and would be ruined by mp.


not necessarily it could be set up like in fable where you invite friends to your game world not a big mmo thing also to keep them from killing citizens they can be invincible to the people that arent hosting the game unless they are provoked by the host also bandits, necromancers, whatever can be killed without being provoked because they would attack on site anyway
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Izzy Coleman
 
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Post » Thu May 26, 2011 7:20 pm

not necessarily it could be set up like in fable where you invite friends to your game world not a big mmo thing also to keep them from killing citizens they can be invincible to the people that arent hosting the game unless they are provoked by the host also bandits, necromancers, whatever can be killed without being provoked because they would attack on site anyway

I wouldn't really mind a COOP multiplayer or arena matches against others, it doesn't HAVWE to be MMO style, maybe just 2 - 4 players.
And especially if it can be played over LAN (or internet via Hamachi for example) so it doesn't need a server to run it over.
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Victor Oropeza
 
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Post » Fri May 27, 2011 5:11 am

Some other thoughts flowing in my mind:

1. If there are werewolves, then there should be snow werewolves!
2. There should be a lot of females guards, oh yes....
3. Nords (or any race really) needs to have woad facepaint options. There was no woad in Oblivion......
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Tiffany Castillo
 
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Post » Fri May 27, 2011 3:07 am

Some other thoughts flowing in my mind:

1. If there are werewolves, then there should be snow werewolves!

Snow werewolves? As in white colored? Aren't they around snowy regions anyway?

2. There should be a lot of females guards, oh yes....

Sure, provided the local regulations aren't overly sixist, and allow them.

3. Nords (or any race really) needs to have woad facepaint options. There was no woad in Oblivion......

I agree. Any additional options for character appearance is better.
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Alyce Argabright
 
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Post » Fri May 27, 2011 6:07 am

well its good that things repeat themselves because then the devs have less of a chance missing something among the thousands of posts. as for multiplayer, i would say that is something that should be dropped. some potential, but not worth the effort, as it would surely take away from other things.
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Nikki Hype
 
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Post » Thu May 26, 2011 8:39 pm

well its good that things repeat themselves because then the devs have less of a chance missing something among the thousands of posts. as for multiplayer, i would say that is something that should be dropped. some potential, but not worth the effort, as it would surely take away from other things.


I agree, let Bethesda's partner come up with a multiplayer game let bethesda stick with single player.
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Sami Blackburn
 
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Post » Fri May 27, 2011 5:49 am

Oh yeah and I have neglected to mention so far that I don't want the graphics to be maxablen until around 2018 or so (with the top of the line hardware). However, at the same time DON'T make it a resource hog. Develop it with the future in mind (not really like oblivion as it had a 2gb cap). Make it Extremely technicquely advanced in terms of graphical, audio, and gameplay customisation.

... And please bethesda sound is extremely important in a game as it adds huge amount of atmosphere and can really transform a game. So please use the best sound engine on the market, then upgrade it some more.
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Alyce Argabright
 
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Post » Fri May 27, 2011 6:29 am

My suggestion would be to fix the stealth. No Bethesda game really used the stealth aspect well, which can result in quite a bit of lost potential.

1. For one, standing up behind someone should not magically make you easier to detect.
2. Increasing your sneak skill should make you mainly quieter, not somehow harder to see, nobody should ever be so stealthy that they can crouch in front of somebody in broad daylight and still be invisible.
3. Clothing, visual profile, and skin color should matter.
4. Make the dark actually dark.
5. The stealth 'eye' should be scrapped, if I assassinate a guy without knowing that a guard was actually watching me, because I didn't take the time to actually make sure that I was in the clear, that should be a mistake that I'm able to make.
6. People should pay attention to what you're wearing and what weapons you have brandished out, so while they might not report you depending on the circumstances, they still might get suspicious, guards more so.
7. Attention should be easier to shake off; If I disappear behind a corner into a park where I noiselessly hid behind a thicket of shrubs, the guard pursuing me should not know that I went into the thicket of shrubs, but should be trying to search for me, maybe having his guard friends search different parts of which ever area I'm hiding in, but could get tipped off to my location if a passerby saw me in the bushes instead.
8. We should be able to go prone.
9. We should be able to peek around corners and edges, not like in a lot of FPS titles where you were limited to peeking a set distance to the left or right, but like in that Chronicles of Riddike game where you held down one lean button and controlled which direction you leaned in and how far, so peering over objects becomes possible.
If you commit a crime, get noticed, but still manage to evade capture, your face should be postered all over town, and citizens will report you to the authorities unless they have low responsibility, high disposition towards you, unawareness your identity or a combination of the three.
10. Complementing that, people who have seen you up close, either through conversation or just being in their proximity for a while should be able to identify you more readily than other people, a task that can be hampered by wearing a cloak or helmet, while only those who have talked to you can possibly identify you by the sound of your voice just by talking to them again.
11. I'm getting a little more wishful here, but I'd some acrobatic Mirror's Edge evasive maneuvers to complement the stealth, leaping over walls and running across rooftops, and knocking people over to make a speedy getaway.
12. Blending in with the crowd should be a valid evasion tactic as well, committing crime in one outfit, then changing into another one and getting lost in the bustle of a crowd, which would require Bethesda to either painstakingly add a bunch of new, unique NPCs one by one, or just have a bunch of generic "commoner" or "civilian" NPCs, which would be perfectly fine with me, to make big crowds possible.
13. The sneak critical system should be tweaked, having it governed more by the movement of the NPC, and some sort of "Reflexes" skill, which could either be it's own skill, or be tied to either agility skills or acrobatic skills; I have always interpreted the "Sneak Critical" system as the PC finding either a vital nerve, vein, or chink in the armor to stab with the aid of having a relaxed, unmoving target to do it on.
14. Sneak criticals should be the easiest to pull off with, if not exclusive to, daggers and some thrown or shot weapons.
15. NPCs should notice when things are moved or gone missing.
16. Seeing dead bodies in the street should faze people.
17. You should be able to peer through doors to get a bit of a look of what's inside.
18. Doors should make actual noise when used.
19. Windows and chimneys should be available as alternate entrances to those with the proper skills.
20. Put in some proper building shadows.
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Kahli St Dennis
 
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Post » Thu May 26, 2011 9:33 pm

SNIP


All very good ideas I've been spouting for ages. Basically make the stealth like Thief but add some...
Oh and we need the ability to tie people up/be tied up by other/escape from bindings + Guards should be able to search the player or other Npc's if they think the may be harbouring stolen goods or carry traces of a crime. The player should be able to hide things such as sew it into the inside of a jacket (for long term safe keeping) or the soles of his boots or strapping a dagger to one's boot (even if it is slightly cliche) :)
Man that would be one awesome experience...

and great idea about being prone I forgot about that :)
very good list indeed.
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Mario Alcantar
 
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Post » Fri May 27, 2011 2:13 am

Don't know about getting prone, but crouching at least must be in! It's ridiculous not to be able to crouch...
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Matt Terry
 
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Post » Fri May 27, 2011 11:37 am

Don't know about getting prone, but crouching at least must be in! It's ridiculous not to be able to crouch...



I second that!!!!

I also would like to see Mounted Combat. And a jousting tournament arena, why not? We could have both versions of arena: the "normal" one (found in TES IV) and this jousting arena I am talking about.

Jos? Henrique, from Brazil.
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yermom
 
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Post » Thu May 26, 2011 8:40 pm

In all fairness compared to some games the stealth system is quite good despite still being shoddy and although all the afforementioned ideas are good we don't want it getting to realistic. A master thief in the fantasy realm should have some sort of power or amazing apparatus to make him blend in to dimly lit areas when in snaek mode. Like the Chinese stealth armour from FO3. So when you reach say lvl 100 sneak you either get a perk with some derivative name like shadow step or a mission must be undertook to find a mytical piece of thieving kit with either an equally derivative name or an item mentioned in a new or old tale of lore like 'The Cape of Yerman' or something.
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daniel royle
 
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Post » Fri May 27, 2011 2:45 am

I quite like the idea of integrating the combat system of Mount & Blade, the Athletic/Acrobatic/Parkour and Physics of something like Assassins Creed or Prototype with the rich world of TES.

Your level of athletics / acrobatics could determine whether you could climb or attempt wall running - however these would draw a lot of attention until you were safely out of site.

I think of all the games I've played Mount & Blade has definately had the most realistic feeling combat - perhaps combining that with the ability to learn new moves / combos depending on skill would be good.
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Bambi
 
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Post » Fri May 27, 2011 12:04 am

In all fairness compared to some games the stealth system is quite good despite still being shoddy and although all the afforementioned ideas are good we don't want it getting to realistic. A master thief in the fantasy realm should have some sort of power or amazing apparatus to make him blend in to dimly lit areas when in snaek mode. Like the Chinese stealth armour from FO3. So when you reach say lvl 100 sneak you either get a perk with some derivative name like shadow step or a mission must be undertook to find a mytical piece of thieving kit with either an equally derivative name or an item mentioned in a new or old tale of lore like 'The Cape of Yerman' or something.


Compared to some game systems? which ones I'd like to know...
What you were saying here seems the opposite of what I want. The SHOULD be realistic stealth reminiscent of that of the thief series. I don't want my character going all ninja or samurai that is the last thing I want. :shakehead:
Personally I don't mind if there is some magical abilities that would be used with a thief in mind but I don't want any overly powerful, or something that would make stealth too easy.

Oh and there should be no "sneak" skill it should be broken up into stealth and thievery.
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Shianne Donato
 
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Post » Fri May 27, 2011 4:22 am

My suggestion would be to fix the stealth. No Bethesda game really used the stealth aspect well, which can result in quite a bit of lost potential.


1. Unless your character's got low Sneak and Agility, maybe he's clumsy - and can't help but be noticed. Some people are like that. The bull-in-the-china-closet syndrome.


2. True, but what if the NPC is such a dimwit that he never notices anything? Those kinds of people exist.

3. Sure, I agree. Maybe you'd get less disposition from NPC's while talking to them in lower social class gear than they are.

6. I agree. A real guard would make an attempt to keep the peace by intimidating the shady types. Unless he didn't care, or is also shady.

7. Yes and no. Noiseless or not, if you suddenly vanish around the corner and you're not seen soon afterward, anyone with common sense would assume that you're somewhere nearby. They'd just look harder, practically tripping over you. You can't just pull a Scooby Doo and jump into a pickle barrel.

9. Sure, but too much stealth might knock the game off-track.

I'd like to see myself on posters for notorious crimes.

10. I think it should depend on the sense of the NPC.

11. Nice! So you can roleplay an thief-acrobat. I like it. Toss in some tight rope walking and pole vaulting.

12. I can see this being possible in very crowded areas.

14. Yes and no. You still have to get too close with a dagger. It's easier to strike from across the room than to trip over something right behind your target. Unless of course Sneak is your specialty, then by all means.

15. NPC common sense applicable.

16. Definitely.

17. Not all doors; some are tight fitting, and are of quality design.

18. Some, sure. But if you're a skilled assassin/thief, maybe you can open it more slowly and avoid it.

19. Good idea. Hopefully the chimney is large enough, and not currently in use.

I had a huge post all ready with your quotes included, but it wouldn't let it go through. Said I quoted more than the allowed number.
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sas
 
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Post » Fri May 27, 2011 7:32 am

19. Good idea. Hopefully the chimney is large enough, and not currently in use.


More fun for me if it is in use. Well not my character he's gonna end up with burnt toes...
:nod:
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Bee Baby
 
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Post » Thu May 26, 2011 11:20 pm

I guess if you have some decent fire resistance it wouldn't be so bad.
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Jaylene Brower
 
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Post » Fri May 27, 2011 3:14 am

Oh yeah and I have neglected to mention so far that I don't want the graphics to be maxablen until around 2018 or so (with the top of the line hardware). However, at the same time DON'T make it a resource hog. Develop it with the future in mind (not really like oblivion as it had a 2gb cap). Make it Extremely technicquely advanced in terms of graphical, audio, and gameplay customisation.

... And please bethesda sound is extremely important in a game as it adds huge amount of atmosphere and can really transform a game. So please use the best sound engine on the market, then upgrade it some more.


If they make it extremely advanced what about ppl with not so good (fine..crap) computers?
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Mrs Pooh
 
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Post » Fri May 27, 2011 7:30 am

If they make it extremely advanced what about ppl with not so good (fine..crap) computers?


I'm not saying they should make it super computer exclusive I just want it to be highly graphicly customisable so people with lower end computers could use low poly models all that sort of thing and people with really good computers can blitz the graphics. :)
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jeremey wisor
 
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