NO DEAR LORD THANK YOU I REALLY DONT WANT THAT ONE !!
God the whole idea svcks.
Factions reacting to your actions -> cool.
A general counter for alignment -> bad, bad dog.
Thanks, I love you too
But you probably didn't read my post (or I misunderstood yours) - "Factions reacting to your actions -> cool" & "A general counter for alignment -> bad" is exactly what I was talking about.
Err, what ? What TES games have you played ? Neither Morrowind nor Oblivion had any kind of alignment system.
I've played Daggerfall (quite extensively back when it was first released), Morrowind & Oblivion.
All three are using a universal, one-dimensional 'reputation' meter, where high reputation (fame) = good / low reputation (infamy) = evil.
The big difference is that factions like you more or less depending on what quests you've done for them - which is irrelevant with what your actions not directly related to that faction
ie. the fact that that you are an assassin for the Dark Brotherhood doesn't seem to annoy the Fighter's Guild at all.
Example of my svcky idea: you are known to be an assassin? The Fighter's Guild likes you less.
+ In Daggerfall instead of having your reputation displayed as a number you had the "in the eyes of the law of wherever you are considered a whatever", which is the same thing phrased differently, with the difference that your reputation would differ from region to region.