TESV Ideas and Suggestions #132

Post » Wed Sep 01, 2010 3:14 pm

I want the ability to change the load order within the data folder so there is no need for things like OBMM or Wrye Bash...
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xx_Jess_xx
 
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Post » Wed Sep 01, 2010 12:03 pm

The ability to have folders for save games
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Aaron Clark
 
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Post » Wed Sep 01, 2010 11:02 pm

More weapon options would rock just lke in Morowind. Crosbows and shuricken should be added.
As well there should be a limit to the graphics as not everyone can buy a powerfull PC.
There should be a rich envirement but not as rich as in Oblivion :D Its too rich in Oblivion and that makes it unreal.
Besides every RP character should be kept and advanced as well as the gameplay, there should be a mixture of the Morowind and Oblivion disign team.
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sally R
 
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Post » Wed Sep 01, 2010 4:24 pm

I'd love the way to play as Khajiit like in the games before Morrowind,, like a human with a little bit of hair and tail but also have the option of being the other breeds too from Oblivion and Morrowind.
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Lawrence Armijo
 
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Post » Wed Sep 01, 2010 6:43 pm

The ability to have folders for save games


Err, what for ?

I always backup my save files to my data drive, anyway.

All I want is that games use their own save directory, and do not use the "my folders" folder, which is one of the worst ideas microsoft ever came up with.
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Claire Lynham
 
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Post » Wed Sep 01, 2010 2:53 pm

I was thinking about the reputation/alignment system.
NO DEAR LORD THANK YOU I REALLY DONT WANT THAT ONE !!

God the whole idea svcks.

Factions reacting to your actions -> cool.

A general counter for alignment -> bad, bad dog.

TES games use the common one-dimensional alignment system of good <-- > (neutral) <--> evil
Err, what ? What TES games have you played ? Neither Morrowind nor Oblivion had any kind of alignment system.
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Rach B
 
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Post » Wed Sep 01, 2010 2:47 pm

More weapon options would rock just lke in Morowind. Crosbows and shuricken should be added.
As well there should be a limit to the graphics as not everyone can buy a powerfull PC.
There should be a rich envirement but not as rich as in Oblivion :D Its too rich in Oblivion and that makes it unreal.
Besides every RP character should be kept and advanced as well as the gameplay, there should be a mixture of the Morowind and Oblivion disign team.


Why should they put a limit on the graphics? They should make them efficient but at the same time the graphics need to be amazing to make you feel like your actually in the world....
They should also make the graphics very customisable so people who want outstanding graphics can have them and people whose' computer may not be able to handle them can just tone them down a bit...
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luis dejesus
 
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Post » Wed Sep 01, 2010 8:00 pm

NO DEAR LORD THANK YOU I REALLY DONT WANT THAT ONE !!



Err, what ? What TES games have you played ? Neither Morrowind nor Oblivion had any kind of alignment system.


well OB had a pretty nasty good and bad system thing going on. personally i want no alignment system. in fallout fine, but not in TES. like in the telvanni house i think it was, it was perfectly fine to have a slave, or if youre better than someone you have the right to do whtever you want to them. so if you had a slave, then they wouldnt care, and you werent branded as evil. wht im trying to say is screw the good evil system and have purely rep. unless i kill ppl or get caught stealing then my infamy shouldnt go up. in OB the thioeves guild was retty much top secret so even if i do sell things to e fencer guy, why would my infamy go up. unless of course the fence went and told everyone, which isnt the case. Therefore i dont want to be tied down by things knowone knows about. def. in the case of evil. how do people know im evil, if ive never been seen doing something evil. like if i kill someone, my infamy shouldnt go up if i trapped him in his house and killed him with knowbody around.
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m Gardner
 
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Post » Wed Sep 01, 2010 11:45 pm



Agreed :)
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Roberta Obrien
 
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Post » Wed Sep 01, 2010 10:56 am

Headphones sound effects should be fully 3D.
That is, I should be able to hear whether the sound is below, above, right, left, in the back, or in the front.

EDIT: On second thought that might not work as well with your eyes open
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Mrs shelly Sugarplum
 
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Post » Thu Sep 02, 2010 12:46 am

Headphones sound effects should be fully 3D.
That is, I should be able to hear whether the sound is below, above, right, left, in the back, or in the front.

EDIT: On second thought that might not work as well with your eyes open


Yeah I like it in thief how the sound mattered just as much as the graphics. We need spatialisation, reverb/echo effects and EAX and multiple environments. I want to actually be able to use my X-RAM so please programme for it as well as many other sound related issues...
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Dezzeh
 
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Post » Wed Sep 01, 2010 4:50 pm

Yeah I like it in thief how the sound mattered just as much as the graphics. We need spatialisation, reverb/echo effects and EAX and multiple environments. I want to actually be able to use my X-RAM so please programme for it as well as many other sound related issues...


I was thinking this, but it might be costly / impossible to implement,
http://jaxov.com/2009/09/top-10-binaural-recordings-auditory-illusions/

Try the first two with your eyes closed.
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StunnaLiike FiiFii
 
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Post » Wed Sep 01, 2010 1:41 pm

I was thinking this, but it might be costly / impossible to implement,
http://jaxov.com/2009/09/top-10-binaural-recordings-auditory-illusions/

Try the first two with your eyes closed.


That was an excellent link, Thank you. Loved the barbashop one, couldn't help but crack up laughing :)
Binaural does work very well but couldn't you also use 3d positional audio?
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Ashley Clifft
 
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Post » Wed Sep 01, 2010 4:53 pm

ok first off no scythes --- worst thing you could use in combat, thats why theyre used for farming

second of all, no japan type area. i hate the real world so much that if japan was in TES id commit suicide... almost literally :ninja:

and, it shouldnt be like going out and buying a milkshake to make a guild. they didnt cost 2 thousand gold..... for a guild, it would cost more than that. youd have to pay for stone, masons, carpenters, interior decorators, and whole bunch of other stuff, not to mention the stuff to actually create the guild and advertise.... and thats just for one guild hall. besides, making a guild hall could take a while, castles could take anywhere up to 10 years or longer. (work in the middle ages could be very slow....and dangerous
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zoe
 
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Post » Wed Sep 01, 2010 7:39 pm

A lot of my hopes have already been mentioned by other users.
I just want females to not be fugly and weird shaped anymore ;P
The Anvil Sirens in Oblivion was laughable at best.

Also, a wider range of voices for NPCs please. What we had was good but variation would help a lot.
I dislike having a young elf sound so old and prim. Nah, I guess I'm fine with ages but with having the same VA for like three races?
That's a bit too much in my humble opinion. I wouldn't expect a Wood Elf to sound like a High Elf since they're on completely different wavelengths.
That goes for Nords and Orcs as well :P
So yeah, just widen it up a bit.
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CArlos BArrera
 
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Post » Wed Sep 01, 2010 11:34 pm

I just want females to not be fugly and weird shaped anymore

...but it's ok if the male NPCs are still from Uncanny Valley? Not for me. Both genders need to look better, more realistic. And having some fugly people too is realism you know. But you're right, there were zero good looking broads, and that makes no sense either.
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Jeff Turner
 
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Post » Wed Sep 01, 2010 9:51 pm

Yeah it would be good to have people that actually look like people, and not a horse in a man/woman costume like they look in Oblivion.

Also I hope the clothing and armor is still separate (legs/feet etc.) but with even more, and be able to wear leather armor underneath steel armor for more protection (just in case someone's axe breaks through your steel plate) and different combinations.
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DAVId Bryant
 
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Post » Wed Sep 01, 2010 4:04 pm

NO DEAR LORD THANK YOU I REALLY DONT WANT THAT ONE !!

God the whole idea svcks.

Factions reacting to your actions -> cool.

A general counter for alignment -> bad, bad dog.


Thanks, I love you too :lol:
But you probably didn't read my post (or I misunderstood yours) - "Factions reacting to your actions -> cool" & "A general counter for alignment -> bad" is exactly what I was talking about.

Err, what ? What TES games have you played ? Neither Morrowind nor Oblivion had any kind of alignment system.

I've played Daggerfall (quite extensively back when it was first released), Morrowind & Oblivion.
All three are using a universal, one-dimensional 'reputation' meter, where high reputation (fame) = good / low reputation (infamy) = evil.
The big difference is that factions like you more or less depending on what quests you've done for them - which is irrelevant with what your actions not directly related to that faction
ie. the fact that that you are an assassin for the Dark Brotherhood doesn't seem to annoy the Fighter's Guild at all.
Example of my svcky idea: you are known to be an assassin? The Fighter's Guild likes you less.

+ In Daggerfall instead of having your reputation displayed as a number you had the "in the eyes of the law of wherever you are considered a whatever", which is the same thing phrased differently, with the difference that your reputation would differ from region to region.
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Jordyn Youngman
 
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Post » Wed Sep 01, 2010 4:06 pm

I've played Daggerfall (quite extensively back when it was first released), Morrowind & Oblivion.
All three are using a universal, one-dimensional 'reputation' meter, where high reputation (fame) = good / low reputation (infamy) = evil.

What has good and evil to do with this? If I have low reputation with Underground factions, am I Evil? Or, if I have a high reputation with a corrupted, insestic group of nobles, am I Good?
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Brandi Norton
 
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Post » Wed Sep 01, 2010 11:32 pm

What has good and evil to do with this? If I have low reputation with Underground factions, am I Evil? Or, if I have a high reputation with a corrupted, insestic group of nobles, am I Good?

You don't understand. It's my fault I suppose for not being able to make it clear enough... perhaps it's because of English not being my first language.

One dimensional alignment: very evil - evil - a little evil - neutral - a little good - good - very good
One dimensional reputation: very low reputation - low reputation - neutral - high reputation - very high reputation

That's what I've seen in TES games - maybe there's one or the other, maybe they differ a bit from faction to faction or from region to region, maybe they are 'combined' in a fairly simple way that doesn't make them deeper... but they are still one-dimensional
I want a deeper system is all I'm saying.
It's a fair suggestion I think, I don't see why I'm being attacked.
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bonita mathews
 
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Post » Wed Sep 01, 2010 2:54 pm

...but it's ok if the male NPCs are still from Uncanny Valley? Not for me. Both genders need to look better, more realistic. And having some fugly people too is realism you know. But you're right, there were zero good looking broads, and that makes no sense either.

I never said that. I was being facetious by just mentioning the females. I was actually meaning to encompass both sixes.
Though you've hit the nail on the head with your post and I agree completely. Variation is key.
I don't mind if there are a lot of fugly people around in game, just balance them out please.
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Evaa
 
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Post » Thu Sep 02, 2010 1:08 am

and be able to wear leather armor underneath steel armor for more protection (just in case someone's axe breaks through your steel plate) and different combinations.

why do you want to wear leather? knights never did that, they used mail chain. mail chain is good, and deep down you want it, because you know leather is evil...
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Breanna Van Dijk
 
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Post » Wed Sep 01, 2010 2:06 pm

why do you want to wear leather? knights never did that, they used mail chain. mail chain is good, and deep down you want it, because you know leather is evil...


PETA has invaded TES. :(
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Allison C
 
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Post » Wed Sep 01, 2010 4:43 pm

Ninjas Pirates and Siege Machines you can drive
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sharon
 
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Post » Thu Sep 02, 2010 2:12 am

A well-optimized game engine to start with, and a lot of graphic options. Oblivion was good at this, don't take that away from us!
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Jade Payton
 
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