TESV Ideas and Suggestions #132

Post » Wed Sep 01, 2010 10:34 am

Damn. I guess I've been http://www.gamesas.com/bgsforums/index.php?showtopic=1044483&view=findpost&p=15147082.

@Darshia: Welcome to the forums, and have a http://www.imperial-library.info/dogate/til_fishystick.jpg! :) Though for future reference, it's generally considered acceptable to snip quotes if they're of significant length by highlighting everything inside the qoute tags and replacing them with "snip". Provides less quoted material for us to scroll through whilst still giving us a link to the original source. :P We're lazy like that.


Thanks for the welcome, and yeah I figured it was a bit much to quote the whole thing....on top of my own ranting. I'll go back and edit that in a minute or two, and add my thoughts on being able to demand anyone from a guild you rise to the title of 'master' in go with you on your random adventures....
User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Wed Sep 01, 2010 12:47 pm

There's some things in there I agree with but a lot I don't agree with too...Particularly your 'styles' thing, remember NPC's can do anything you can do, and generally, they're better at making sure they hit you with it too. I'm pretty sure no instant kills will ever make it into player skills even if they have to be low HP first, and I'm almost as sure no such thing would ever enter a NPC's ability range because that would only cause frustrating and 'unjust' deaths that mostly only happen by chance. There's no real way to know what % of HP your enemy has left or something like that, you can take a guess by judging the bar but that's as far as you could get, the NPC however would always be able to recognize your exact values and use the appropriate attacks and always get the effects they wanted. Bad idea. It feels like you were trying to make up for the weakness of melee weapons by giving them powerful 'specials' that's probably not the best way to go. Oh and explosives are a nono. Consider enchanted grenades. Free AoE magic effects? Too much? Definitely.


I like how you brought up chance there. Did you read part III? Learning to dodge can avert a lot of death if you can do that. Also, there was a section with 'Contests' that could occur in melee as well. In that example, I was actually using getting disarmed as an example of something a contest would be held over, but something similar could theoretically be applied to a slaying attack.

Besides, such instant-death attacks would probably be applied to only high-level attackers; 50 skill in a weapon or higher. And of course, there are plenty of other choices in attacks that can be put in the various slots for charge attacks that aren't instant-kill. See, in your example, you're assuming the absolute worst; an NPC that uses every single technique correctly against the player with optimal setup. If Bethesda had any common sense, they'd probably have AI that's somewhat weak, doesn't use everything quite correctly, and probably doesn't even have an optimal moveset set up as part of their attack skills.

As with health percentages and that discrepancy, It's a bit interesting to see; Health values in patched Morrowind were extremely easy to calculate, since they were on a straight, clean-cut yellow bar. You could easily tell when your opponent was at 50 or 25% health, but not necessarily how much health they had in concrete numbers. On the other hand, the enemy health bar in Oblivion... Seemed sort of random. There were times that the enemy could appear to have a sliver of health left, and yet would still take 15 hits to kill, when it might've only taken 3 hits to bring him down to that level in the first place. Thus, I can see how you could say there's not any way to know % of HP left on the enemy... Unless the enemy health bar had increased accuracy like that of classic Morrowind. Simple as that.

'NPC's, however would always be able to recognize your exact values and use the appropriate attacks...'

That sort of AI would probably only be reserved for, like, master fighters; marauder captains, arena champions, and cult leaders. For most grunts, I bring up the 'weak AI' thing from three or so paragraphs up; a simple, half-baked warrior would probably have only learned the moves, but didn't exactly know when to do them properly. Thus, they are fail fodder for most but the least experienced of adventurers.

As for grenades, I had previously mentioned that they are hellishly expensive; to get a single grenade with an enchantment stacked upon it would be freaking awesome, yes; you could cause like 800 damage or something with one, but consider this; if grenades were implemented. I don't think all but the stupidest of creatures would say 'Oh, it's a grenade. I think I'll just stand here and take it in the face.' No, they'd run like heck. And of course, if they're trapped... Well, svcks to be them. But anyway, there is nothing 'free' about those AoE effects; a single damn grenade would cost like 1000 Gold for something of middle-caliber; getting a single use, 200 damage, 30 yard bomb for 750 GP would easily be a bargain. Even then, because of how most enemies would react to a grenade, it probably wouldn't be overpowered at all; the weapon would easily prove most useful against things like zombies, rats, goblins (maybe?)... ETC. And walls. Easily, the best usage for an explosive weapon would probably be in a 'mine' dungeon, where there are caved-in stone blockages that can only be easily cleared with a bomb.
User avatar
Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Wed Sep 01, 2010 3:37 pm

My bad didn't even see your first post about the matter. I understand now. I'm asking Bethesda to bring back factional reputation and social group dispositions, and asking more than that might be pointless...


You always wear leather or similiar inside chain mail. Any hit to the chainmail can drive parts of the rings in your flesh, and them being rusty/oily, you don't want that. So it protects you from your own armor, not so much from the enemy weapon. Sure a thick woollen cloth or other might do it if you're too much of a dirty hippie.

ok, first, by leather under heavy armor and meant RIGHT under the heavy armor. we all know that leather goes under chainmail, silly! uhm... :ninja:
second, im not a dirty hippie. a little man named Joe Mama is a dirty hippie (just kidding hee hee) :ninja:
User avatar
James Potter
 
Posts: 3418
Joined: Sat Jul 07, 2007 11:40 am

Post » Wed Sep 01, 2010 8:39 pm

first, longswords do not cut through armor, but for some reason their stabs do. so no slicing through heavy armor

second, longswords are not always one hand. claymores and all other 2 handers are actually longswords. longswords are mad with a long enough grip to support 2 hands, but they can also be used 1 handed.

third, longswords dont weigh 20-45 punds like the did in oblivion. that was COMPLETELY outrageous and COMPLETELY off. longswords actually weighed anywhere from 1.5 to 3 pounds, as well as shortswords (because the weight helps with the momentum of shortswords)

lastly, wheres all the adreneline and rage powered attacks in oblivion?
*slice*
*slice*
*spin attack*
*gain 20 rage*
*slice*
*slice*
*spin attack*
*gain 50 rage*

boring. as you gain adreneline and rage you should start to attack faster and do more damage, but fatigue faster. also, high adreneline and rage could give you the power of using flourishes (thanks for the idea Fable).

*slice*
*slice*
*spin attack*
*gain 20 rage*
*slice**chop**slash**slice*
*gain 50 adreneline*
*mega chop*
*mega 10 second spin attack*
*fall to the ground from loss of fatigue*

awesome. :toughninja:

EDIT: and no pikes in tesv. pikes were used to scare off war-horses while in combat, not used to poke people's eyes out. so no pikes unless there will be mounted combat. and if there is mounted combat, id like to see lances. nothing fells better than have your enemy's head impaled on your lance.....uhrm....

and i want halberds, javalins, spears, polearms, staffs (theres different kinds) wands (wands are not little fair tale tale world of warcraft spellslingers, they are only used as a power amplifier for a mage) crossbows, throwing knifes, throwing axes, perhaps mithril armour (would be light armor and super rare) and no more ebony swords (ebony is a type of dark wood not steel)

EDIT 2:
As for grenades, I had previously mentioned that they are hellishly expensive; to get a single grenade with an enchantment stacked upon it would be freaking awesome, yes; you could cause like 800 damage or something with one, but consider this; if grenades were implemented. I don't think all but the stupidest of creatures would say 'Oh, it's a grenade. I think I'll just stand here and take it in the face.' No, they'd run like heck. And of course, if they're trapped... Well, svcks to be them. But anyway, there is nothing 'free' about those AoE effects; a single damn grenade would cost like 1000 Gold for something of middle-caliber; getting a single use, 200 damage, 30 yard bomb for 750 GP would easily be a bargain. Even then, because of how most enemies would react to a grenade, it probably wouldn't be overpowered at all; the weapon would easily prove most useful against things like zombies, rats, goblins (maybe?)... ETC. And walls. Easily, the best usage for an explosive weapon would probably be in a 'mine' dungeon, where there are caved-in stone blockages that can only be easily cleared with a bomb.


While that is true they still do not anywhere fit into the perfect medieval theme and they do not fit into TES. if is see a TES grenade i will shoot it with my TES gun
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Wed Sep 01, 2010 9:04 pm

I'm one of those "I want teh guns in dah TES5" people. But I'll ditch that for the sake of civilized conversation.
I find it easier to imagine explosives in TES than guns.
Clay pot filled with "powder" (people can make potions, they can make powder!), Molotov design. Maybeh? What about clay pot + snake?
User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am

Post » Wed Sep 01, 2010 6:28 pm

While that is true they still do not anywhere fit into the perfect medieval theme and they do not fit into TES. if is see a TES grenade i will shoot it with my TES gun


Grenades were invented in 700 AD. In fact, Petards are explosives that were utilized in Medieval sieges. So, yeah, they actually could fit into the 'perfect medieval theme'.
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Wed Sep 01, 2010 10:45 pm

not in tes's medieval theme

EDIT: and they were so rarely used ive never even heard of a medieval grenade
User avatar
Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Wed Sep 01, 2010 6:47 pm

It just hit me.
Perhaps the "Perfect Medieval Theme" isn't all that accurate...
Maybe people find it's inaccuracy charming? I dunnoez.
User avatar
Floor Punch
 
Posts: 3568
Joined: Tue May 29, 2007 7:18 am

Post » Wed Sep 01, 2010 4:28 pm

It just hit me.
Perhaps the "Perfect Medieval Theme" isn't all that accurate...
Maybe people find it's inaccuracy charming? I dunnoez.

in my opinion every day in the middle ages was perfect and the modern day times svck @$$
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Wed Sep 01, 2010 5:23 pm

But there were explosives in the middle ages... *sigh*
While most historians agree that the Middle Ages are "A period in which nothing happened technologically. A period to forget." (that's not the exact quote...), you'd think that people in Nirn would have a bit more success.
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Wed Sep 01, 2010 2:46 pm

i shouldve been there when whatshisname invented, i woulda sht him with a...uhrm...crossbow

and if there is someone to help you in the main quest he should be computer controlled, WITH the option to have someone controll him/her argonian/khajiit troll/ogre

and how about elves go extinct? id like that....
User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Thu Sep 02, 2010 2:49 am

TES is not the middle ages. Further, TES is not earth, nor are its basic fundamental principles and structures Earth's fundamental principles and structures. We don't need to go over the various arguments involving guns and semi-modern technology. They're all nicely encased within http://www.gamesas.com/bgsforums/index.php?showtopic=1041436 of posts.
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Wed Sep 01, 2010 1:26 pm

TES is not the middle ages. Further, TES is not earth, nor are its basic fundamental principles and structures Earth's fundamental principles and structures. We don't need to go over the various arguments involving guns and semi-modern technology. They're all nicely encased within http://www.gamesas.com/bgsforums/index.php?showtopic=1041436 of posts.

but it is medieval themed. there is no guns, no grenades, only armor and swords. it fits the bill perfectly, and i will not argue any further
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Thu Sep 02, 2010 2:12 am

and i will not argue any further


You beat me to it.
Good day, have fun, eat alot of donughts!
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Thu Sep 02, 2010 1:00 am

eat alot of donughts!

can i have that with sugar only?

mmm...

medieval bakeries are awesome
User avatar
Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm

Post » Wed Sep 01, 2010 11:24 am

i want ressurection in tesv. i would use it to ressurect Ma'zaddha and any khajiit bandits or argonian marauders i kill. theyd be like "whyd you ressurect me?" which would give them a +25 disposition boost, theyd be confused, theyd fear you, they never attack you again, theyd leave the bandits/marauders and PERHAPS they will become your friend and help you.

and it doesnt have to be a ressurection, it could just be a shock to get their heart going again
User avatar
YO MAma
 
Posts: 3321
Joined: Thu Dec 21, 2006 8:24 am

Post » Wed Sep 01, 2010 11:58 am

i want ressurection in tesv. i would use it to ressurect Ma'zaddha and any khajiit bandits or argonian marauders i kill. theyd be like "whyd you ressurect me?" which would give them a +25 disposition boost, theyd be confused, theyd fear you, they never attack you again, theyd leave the bandits/marauders and PERHAPS they will become your friend and help you.

and it doesnt have to be a ressurection, it could just be a shock to get their heart going again

I love that thought! :foodndrink:
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Wed Sep 01, 2010 11:35 am

i want ressurection in tesv. i would use it to ressurect Ma'zaddha and any khajiit bandits or argonian marauders i kill. theyd be like "whyd you ressurect me?" which would give them a +25 disposition boost, theyd be confused, theyd fear you, they never attack you again, theyd leave the bandits/marauders and PERHAPS they will become your friend and help you.

and it doesnt have to be a ressurection, it could just be a shock to get their heart going again

No resurrection. TES as a game just doesn't work in that fashion. You kill someone? Then their soul is svcked into the Dreamsleeve, their sense of self is slowly disintegrated, and then the blank soul gets sent back to Nirn to inhabit someone else's body. Or lunar currency kicks in and their spirit gets appropriated towards its aligned AE, going either to the Aedra or to the Daedric Princes. In the former, you can call people back, but not in bodily form, and aside from being disoriented and delusional from having their selves eaten away, they're not going to like being back in the mortal plane. Their hallucinogenic dream-state was much better. In the latter, only the et'ada can release souls bound to them, and it's up to them to decide that, not the player.

In other words, it's not a matter of reviving their body. If the soul's left home, you're not bringing them back.
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Wed Sep 01, 2010 8:09 pm

i want ressurection in tesv. i would use it to ressurect Ma'zaddha and any khajiit bandits or argonian marauders i kill. theyd be like "whyd you ressurect me?" which would give them a +25 disposition boost, theyd be confused, theyd fear you, they never attack you again, theyd leave the bandits/marauders and PERHAPS they will become your friend and help you.

and it doesnt have to be a ressurection, it could just be a shock to get their heart going again

Then you'd be a necromancer.
User avatar
lilmissparty
 
Posts: 3469
Joined: Sun Jul 23, 2006 7:51 pm

Post » Wed Sep 01, 2010 10:34 pm

Then you'd be a necromancer.

then ill gladly be a necromancer. i just wont go into morrowind though, or near the mages guild
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Wed Sep 01, 2010 12:03 pm

Why not use all the stories of the gods Tamriel, and also use the politics of the other states. Huge wars, great wizards causing havoc, necromancers possibly taking over the mages guild. I' seems as though you didn't use the lore like it should have been used. What happens to Malacath, and the Orceum leader not beliving that Malacath is a real deadric prince, where is the visual conflict involved? How do the tours into the other provinces play out? Will Morrowind and Cyrodill go into an all out war? And who will win?

What kind of schemes go in in the dimensions beyond Tamriel, now that Muhnes Dagon is defeated, what happens to Oblivion? What happens to the dragons, will they decide to break from the shackles of Cyrodil? Will there be a power struggle after the heir of the empire gave his life? Will Manimarco come back, and how will he effect things? There are so many interesting things you guys could have done! Why not take all of the cliff hangers in this universe and mold it into something truly epic?

Or is this just a question that everyone around here asks, including when the next TES is even being developed.





Sorry lol, anyway.

With the guy that said that the conlfict and cliff hangers would dissapear, I belive he is wrong, cliff hangers only cause more cliff hangers.

Someone is going to end up unhappy on how it all ends up, because there is always a compainer, and then more epicness happens. Its a vicous cycle, especialy when the mythos has SEVERAL entities in the mix.
User avatar
lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Wed Sep 01, 2010 11:31 pm

Well, what I was trying to get across regarding the cliff hangers is that a giant mish-mash of all conceivable loose ends does not translate well to "epic." More than likely, it just ends up being a rather disjointed and incoherent mish-mash of loose ends and little else.
User avatar
Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Wed Sep 01, 2010 4:51 pm

Well, what I was trying to get across regarding the cliff hangers is that a giant mish-mash of all conceivable loose ends does not translate well to "epic." More than likely, it just ends up being a rather disjointed and incoherent mish-mash of loose ends and little else.



True, I know there are examples of this, I just dont know where.

Well tie up the important loose ends. New emperor, Conflicts of Cyrodill and the other provencess, go more into the other contenants, even though they dont seem sooo, original (More kajihits and argonians anyone?), but I would like to see the monkey people.

Or somthing completly diffrent, like the player becomeing a god, new type of magic, dwarves return and boosts technology around the contentant by 50 years, a new landmass comes out of the sea.

Or mabye a story about a diffrent planet, or a new dimension beyond the Dremora.
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Wed Sep 01, 2010 10:17 am

no new emporer. before there will be a new emporer, theres gonna be a lot of wars and the imperial legion might crumble, and im gonna be the only imperial left
User avatar
sarah simon-rogaume
 
Posts: 3383
Joined: Thu Mar 15, 2007 4:41 am

Post » Wed Sep 01, 2010 1:42 pm

I think we should be able to write in the game. Who agrees?
User avatar
Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

PreviousNext

Return to The Elder Scrolls Series Discussion