TESV Ideas and Suggestions #133

Post » Fri May 27, 2011 4:17 am

Yeah it'd be cool to have actual unique bosses


The problem though is that I would rather not have uber creatures be "bosses" necessarily but rather characters in the game. Mindless giant creatures could be bosses, or enemy npc generals, or certain daedra (because they can come back into being after being killed). Otherwise, the creatures would be too powerful to be effective bosses unless you had some extremely powerful magic with which to fight the magical creature.

What I mean by uber creatures are things like trolls, ogres, Sloads at low-moderate character development, progressing to liches, spriggans, dragons(?), and Giants (nation).

Liches could be extremely powerful to the point of being near impossible to kill: when you kill an undead "lich," what if you're just killing the equivalent of a lich's sock puppet? Basically, the lich would be more like that woodland fairy from Twilight princess with all the marionettes. You could kill a weak "lich puppet," but it would take some serious work to kill the lich.

Spriggans could play a similar role with plants and roots and trees and stuff attacking you (even cooler: with Conjuration you could use the spriggan's unique abilities against enemies).

Dragons would just be impossible to kill without some sort of trickery and strong advantage.

Draugr would just be impossible to kill completely.

Each of these creatures could interact with the player for quests and such. In fact, this could be how much of magic is done until the player can join the mages guild (where do Tamriel's inhabitants get there magic from?). This would be an easy way of distinguishing different kinds of spellcasters/warriors: Berserkers might get special abilities from contact with Draugr, a mage could be a necromancer by getting power through a deal with a lich, and a druid could learn special spells by dealing with "nature spirits" such as spriggans.
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brenden casey
 
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Post » Fri May 27, 2011 5:35 am

I like the idea of being able to actually interact with creatures like Liches and such rather than just blasting their faces with fireballs. And as you said, a Lich should be a much more powerful being, controlling other less powerful lich - or otherwise - "puppets" (I've played Twilight Princess so I know what you mean and it actually sounds like a good idea). And as most people say, dragons should not be fightable. I mean, if they make some sort of dragon appearance in TESV, fine. But if you get to kill it, then that's just screwed up. Maybe you could even get to escape one in some sort gigantic Dwemer mine complex or something (the Balrog of Moria ftw). heh jk
Though why would Draugr be completely impossible to kill? I thought they could be harmed "by brute force".
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Ross
 
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Post » Fri May 27, 2011 3:27 am

Fishing, i wanna be able to fish
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Teghan Harris
 
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Post » Fri May 27, 2011 7:55 am

I like the idea of being able to actually interact with creatures like Liches and such rather than just blasting their faces with fireballs.


YES! I also want to have certain creatures that can talk humans not wolves and zombies and such, but I mean humanoid creatures, like goblins, and ogres or maybe spriggans! It make you feel like theres another world going on, outside the city walls!
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Jessica Lloyd
 
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Post » Fri May 27, 2011 7:12 am

YES! I also want to have certain creatures that can talk humans not wolves and zombies and such, but I mean humanoid creatures, like goblins, and ogres or maybe spriggans! It make you feel like theres another world going on, outside the city walls!

Oh yes. Being able to communicate with goblins (and ogres) would be very good. I mean they may be primitive, but they seem to be quite intelligent since they are able to create armor and weapons and even set up traps (even though they sometimes seems absent-minded enough to run into those traps themselves), and therefore they should not be 100% concentrated on killing everything they see. Ofc if you do something "offensive" against them like take their clan totem or something, then they should start running amok trying to kill you and possibly other humans, elves etc. in their path. It could even be considered an offensive gesture if you just draw your sword in front of them.
Maybe you could even do quests for them. Like, a goblin shaman would ask you to bring her the totem of another clan just to show them who's the boss, or something like that.
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Kaley X
 
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Post » Fri May 27, 2011 2:32 pm

Oh yes. Being able to communicate with goblins (and ogres) would be very good. I mean they may be primitive, but they seem to be quite intelligent since they are able to create armor and weapons and even set up traps (even though they sometimes seems absent-minded enough to run into those traps themselves), and therefore they should not be 100% concentrated on killing everything they see. Ofc if you do something "offensive" against them like take their clan totem or something, then they should start running amok trying to kill you and possibly other humans, elves etc. in their path. It could even be considered an offensive gesture if you just draw your sword in front of them.
Maybe you could even do quests for them. Like, a goblin shaman would ask you to bring her the totem of another clan just to show them who's the boss, or something like that.


Awsome!

I always wanted to come across a ogre, and istead of fighting him, you can trick him to let you go. That way, speechcraft could get you out of alot of trouble, and a bard would be much more fun!!!!

And maybe a quest were you must bring the goblins alchohol, and if you bring them extra, they will get drunk and pass out, so you then take their keys and looting time!!!
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GEo LIme
 
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Post » Fri May 27, 2011 12:13 pm

Isn't that a little cartoony, though? Wouldn't you assume that most all creatures out there only want you to die?
I'm not so sure they'd be in a hurry to hang out, and try to outwit you.
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Harinder Ghag
 
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Post » Fri May 27, 2011 7:47 am

Isn't that a little cartoony, though? Wouldn't you assume that most all creatures out there only want you to die?
I'm not so sure they'd be in a hurry to hang out, and try to outwit you.


Yes but it make it fell less action fps than oblivion was.
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Liii BLATES
 
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Post » Fri May 27, 2011 8:23 am

Yes but it make it fell less action fps than oblivion was.

Oblivion wasn't a fps dude , it was just fp unless you count firing arrows Fps which I don't because well it's arrows lol
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Jessica Nash
 
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Post » Fri May 27, 2011 11:12 am

Far more FPS than any other TES game...
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Darren
 
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Post » Fri May 27, 2011 4:23 pm

Far more FPS than any other TES game...

Yet far less FPS than a true FPS game...
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Elina
 
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Post » Fri May 27, 2011 10:15 am

Instead of the current mindless hacking, there could be a combination of fast-strategy and pre-determined strategy play into combat to make it seem both more fluid and more engaging than current combat is.

One simple aspect of combat could be your character's ability to fight in armor. The more armor a player can wear, the better he or she will be protected (and this goes for all weapons including arrows and certain destruction spells). There could be certain "perks" or "techniques" to be learned from experience (i.e. learned from encountering enemies who know a technique which you can replicate with your abilities). Such techniques may require time to learn, but would make interaction with the world more direct and less abstract. The ability to wear armor effectively would create an effect identical to "hit points," but related to the strength of armor rather than to any intrinsic character trait.

Another aspect of combat could be pre-programmed sequences which your character automatically does in the face of enemy attacks. Such preprogrammed sequences could involve parries, dodges, "fast" magic or enchantment, or anything else which might be useful against certain attacks.

Such preprogrammed sequences might be things like "if enemy thrusts, parry down and trip." It would take time to "train" these sequences to a point where they will be successful most of the time, and even more time to build enough of them to make some very lengthy duels with experienced npcs (with enough experience, it may be possible for a fight to be completely determined by pre-programmed fast-responses). This is why it is also important to have a real-time component, allowing you to interrupt a sequence of events if you don't like where it is going or if you want to switch tracks.

In addition to this there'd be more traditional "fallout 3" style perks which could be learned, perhaps allowing your character to enter berskerker states which reintroduce the notion of "hit points." There could also be various learnable "combos" for standard sword-fighting as a middleground between the two different techniques. In either case, the idea is that practice will increase the chance of something working. However, there is also a significant amount of human control involved which essentially would give the game real-time combat.


1: For wounds to appear on enemies. Now I realize this is most likely VERY hard to do, but there is nothing more bitter than slashing an enemy and seeing no real results for your effort besides a grunt and seeing their health bar go down. What I would want is that wounds (or scratches/dents on armor) would appear on enemies where you slashed them and at the proper angles, Don't forget this is a M rated game, a little blood would be well accepted.

2: For arrows to 'glow' with their enchantment when shot. An magical arrow arrow doesn't really feel to special when the effect only usually lasts for 1 second on strike, a good aesthectic effect would be for the arrow to be outlined in a bright glow of the proper color depending on their enchantment (EX: firing a frost arrow and having it shine a fierce glowing blue as it travels through the air)

3: Spells that are more interesting. Now the elder scrolls formula has been great since it started but I am getting bored with seeing the same animation over and over. Now I love using spells in oblivion/morrowind, but using the same thing over and over gets rather boring and I would like new types of spells for the elements with new effects or animation rather than the standard fire/ice/everything else (besides shock) ball flying through the air. EX: spell that can freeze ground, and actually turn people into popsicles for ice (like the cryo weapons in fallout), having shock have a real effect such as making the enemy be stunned and crackling with energy when hit, being able to use fire in more environment damaging ways (of course the scenery should be able to respawn later) etc etc etc.

4: Making bow attacks not look stupid as hell when moving, I guess its not that bad in first person but still really.

5: Combos. A good example of this would be that if you do two slashes and then do a forward power attack you would do a knock-back kick after the slashes. This would be a great way to make things like the fighters guild more fun by offering more scripted combo moves as a reward for ranking up. Also while I am on the fighting topic, Can we make knock-back hits for the shield less random? It is annoying either waiting for it to happen or to completley ignore it exists, time your opponents swing right and have the next move planned only to find you did a knock-back shield smash instead.

6: Duel weild weapons, isn't something i see as a big deal but it would be a great concept (not like the mods where it is just a re-skinned shield, but a real weapon, such as how the right trigger allows for a right slash make the left trigger count for a left slash and holding both down would block, and off course make it so u cant just spam them like crazy)

7: Weapons properly showing enchantment. Similar to arrow situation. as we already know, melee weapons do glow the correct color of their enchantment, but instead of seeing your sword glow a dim red wouldn't you much rather see it wrapped in fire (shiskebab)? Lightning (jingweis shock-sword)?

8: Finishing moves, Ties in with combos but you can do several different finishing moves when an enemies health is low or something like that. (DECAPITATION!)

Off the top of my head those are just a few of the things I have found would make playing an elderscroll game a more realistic role-playing experience I could probably think of more and give more accurate descriptions of my other things if it was currently 5:30 AM my time and I wasn't tired as hell.



Any more ideas on how to make combat better? Also I do want to be able to cut off an enemies head or slash their throat if i am an assasin. The game is rated M use that. I don't care about chopping off the rest of the limbs and i have no intent on making oblivion near as gory as fallout 3. Just the head. I seriously want the ability to hit someone and have a wound appear on them or a scratch in the armor etc etc etc.

Also in Austrailia is it illegal to have certain games or to buy them in australia? If its buying them just get ea different countries version off ebay.
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Marilú
 
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Post » Fri May 27, 2011 8:23 am

I'm not sure whether Giants fit into TES lore but it would be SO cool if they did. Particularly if the games in skyrim having savage village and enclaves of giants would be so cool. As for unique bosses I kind of meant like crafty goblin warlords or ogre chieftains or a massively huge awesome squid thing that dwell deep underwater. (please it would be amazing)
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Ruben Bernal
 
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Post » Fri May 27, 2011 6:32 am

Isn't that a little cartoony, though? Wouldn't you assume that most all creatures out there only want you to die?
I'm not so sure they'd be in a hurry to hang out, and try to outwit you.

I'm not saying that every damn goblin or ogre or whatever out there would want to "hang out" with you. And they wouldn't "hang out" anyway. They would just ask a favour of you rather than trying to bash your skull in. The majority of goblins and such would still be aggressive. I just want to be able to interract a bit more with other creatures rather than just having to go on with my one-man-crusade to exterminate every living being in the world.
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^~LIL B0NE5~^
 
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Post » Fri May 27, 2011 12:19 pm

I'm not saying that every damn goblin or ogre or whatever out there would want to "hang out" with you. And they wouldn't "hang out" anyway. They would just ask a favour of you rather than trying to bash your skull in. The majority of goblins and such would still be aggressive. I just want to be able to interract a bit more with other creatures rather than just having to go on with my one-man-crusade to exterminate every living being in the world.


I definitly agree :)
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Joie Perez
 
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Post » Fri May 27, 2011 5:22 am

Of course they do. It's self-explanatory, really.

No it isnt. "Immersive" is no term that has any definite meaning, very much like "cool" or "freaky" etc. Its completely subjective and very vague.
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jasminε
 
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Post » Fri May 27, 2011 4:01 pm

No it isnt. "Immersive" is no term that has any definite meaning, very much like "cool" or "freaky" etc. Its completely subjective and very vague.

Well, what do you think it means?
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Rachel Tyson
 
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Post » Fri May 27, 2011 3:09 am

Well, donuts are "immersive" in coffee, right?

I can picture where someone with a fairly high Personality trait would be able to make more-or-less limited conversation with a few of the other intelligent species in the game. Obviously, if Altmer were training goblins in the Mournhold sewers, Goblins should be able to be reasoned with to some degree, especially if you're an Altmer character. If your personality traits are low, and you're either an "apparent threat" or "easy victim" in their eyes, they should still attack most player characters on sight.
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Lyndsey Bird
 
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Post » Fri May 27, 2011 4:42 am

Well, donuts are "immersive" in coffee, right?

I can picture where someone with a fairly high Personality trait would be able to make more-or-less limited conversation with a few of the other intelligent species in the game. Obviously, if Altmer were training goblins in the Mournhold sewers, Goblins should be able to be reasoned with to some degree, especially if you're an Altmer character. If your personality traits are low, and you're either an "apparent threat" or "easy victim" in their eyes, they should still attack most player characters on sight.


Exacly, I think that speechcraft should effect on how big a chance there are that the monsters will speak to you.

It just looked stupid in oblivion that the goblins would live like a primitive but civilised clan, without even communicating with eachother.
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Harinder Ghag
 
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Post » Fri May 27, 2011 8:17 am

I think Speechcraft could also have some cool applications for intimidation as well. As long as you get "experience" for winning fights and not necessarily for killing things, then you might be able to win fights easily through speechcraft. Either by taunting enemies into attacking you one at a time (helps against mobs), or by scaring enemies into fleeing.

Anyways, I was thinking that it would be nice if there was very limited killing involved in the game. One of the main problems I found in TES was that while you interacted a lot with many different npcs, single npcs were very rarely developed to a full level. Maybe killing bandits would be a punishable crime, or even murder. Consequently, bandits wouldn't necessarily want to kill you, they'd just want to either a) rob you or b capture you for ransom. Most mindless fighting could be against enemy kingdoms or nations, or against certain "evil" creatures.

Having liches with which you could interact would make creatures very unique. Maybe there'd only be one or two liches in the whole game, but which would independently control huge complexes where they essentially are kings. The idea of draugr is that even if you beat them up, they'd always come back sooner or later, allowing them to act as petty villains or benefactors.
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Sherry Speakman
 
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Post » Fri May 27, 2011 3:09 pm

Please use Cryengine 3 and Umbra

- Amazing visuals
- Full real time global illumination, no need for lightsprint
- Realistic water
- Jaw dropping forests


And tons more reasons too
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OJY
 
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Post » Fri May 27, 2011 11:58 am

Romance - I wanted a family in Oblivion ( can start a relationship with anyone maybe have an affair with a countess behind the counts back)

I agree with everyone on Dragons but they should be killable just in case your an evil character. Some dragons should be friends (NPC) some should be enemies.

Underwater Towns for the Lizard people (Humans have to use a spell to get down there)

Different Sword Styles

Bring Back the Spears , oh and add Hammers

Werewolf and Vampire Factions offcourse

Mystical Beasts or animals (Kinda like the unicorn) theres only one of them in the game and you may see one run past you at any time.

More jobs (Owning a Shop maybe , Assistant ,

Change Vampire look :( they look so ugly make them look like the underworld vampires with solid blue eyes and stuff.

More hairstyles , beards

Carriages with horses ( Random events maybe all the counts and countess will have a gathering and travel)

Moving Boats

Being Knighted at a town for doing valiant efforts for the specific town

Diseases Affect your appearance

Jail time for everyone ( I want to see more people in jail maybe someone commits a random crime in town mostly the non important NPC and get sent to jail for couple days and you can visit them)

Court - When you get arrested i want to plead my case
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Sanctum
 
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Post » Fri May 27, 2011 6:33 am

Please use Cryengine 3 and Umbra

- Amazing visuals
- Full real time global illumination, no need for lightsprint
- Realistic water
- Jaw dropping forests


And tons more reasons too


You just want to kill my PC?
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Silencio
 
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Post » Fri May 27, 2011 9:04 am

Romance - I wanted a family in Oblivion

Involving kids might ruin a darker atmosphere, if you're trying to be evil...
( can start a relationship with anyone maybe have an affair with a countess behind the counts back)

Sure, why not.
I agree with everyone on Dragons but they should be killable just in case your an evil character. Some dragons should be friends (NPC) some should be enemies.

EVERYTHING should be killable. Every thing. If I knock someone unconscious in TESV I am going to snap. As with any creature with higher intellect, you'd have friendly ones and foes.
Underwater Towns for the Lizard people (Humans have to use a spell to get down there)
Or a potion, or an ingredient, a scroll, an enchantment, etc etc.
Different Sword Styles
Bring Back the Spears , oh and add Hammers
Werewolf and Vampire Factions offcourse

NOTHING should have been left out in TES IV. You can call that a fault. We shouldn't have to request that they bring back weapons (etc) that some idiot thought didn't belong in a sequel.
Mystical Beasts or animals (Kinda like the unicorn) theres only one of them in the game and you may see one run past you at any time.
More jobs (Owning a Shop maybe , Assistant ,
Change Vampire look :( they look so ugly make them look like the underworld vampires with solid blue eyes and stuff.
More hairstyles , beards
Carriages with horses ( Random events maybe all the counts and countess will have a gathering and travel)
Moving Boats
Being Knighted at a town for doing valiant efforts for the specific town
Diseases Affect your appearance
Jail time for everyone ( I want to see more people in jail maybe someone commits a random crime in town mostly the non important NPC and get sent to jail for couple days and you can visit them)
Court - When you get arrested i want to plead my case

Coolness.
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El Khatiri
 
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Post » Fri May 27, 2011 2:39 pm

Howe about implementing the Order of the Lamp as a joinable faction for once?
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Isaac Saetern
 
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