Similarly to Fallout 3, have a small childhood starter phase,
Why start out as a child?
and a karma system. Also Choices and Consequences, like the mod.
Karma was a horrible idea. It forces you to paint everything black or white - if the homeowner died from a random creature fight, are you
really stealing if you loot his empty home?
A bigger map, but more ways to get around.
Sounds good.
Bring back Morrowind's silt strider and boat system, but also keep fast travel. If not silt striders (if it is set in Skyrim I doubt they could survive the cold) then use horse and cart, or something.
The more options for travel, the better. I'd hate to see a so-called "better" sequel game have only one method of travel.
Perhaps the ability to create your own guild/group? I always wanted to create a marauder group in Oblivion, or a vampire cult.
Yeah, as long as you got the cash and fame for anyone to care...
Design your own armour could work too.
Pay a hefty fee to a master armorer to do it, or do it yourself, if you're a master armorer.
Also Daedra worship should have consequences; if you get caught then priests would attack you, or vice versa.
How do you
worship? Most places of worship are exclusive hangout spots for those of that faith. I think the chances of "getting caught" would be pretty slim.