I had a long post in one of the older suggestion threads but after a long (and I mean LONG) session of Oblivion and refining my thoughts I've decided to make a new one.
TL, DR alert: Very long and unorganized rant incoming, written under the influence of alcohol, from someone whose first language isn't English. You've been warned!Skills, Stats, and Leveling:Removed and simplified skills like spear, medium armor or unarmored definitely need to come back. Axes and maces need to be separated. More variety please. "Blade" and "Blunt" belongs to beat em ups and Korean F2P MMO's. Unimpressive. I expect much more than that from a top quality Bethesda RPG.
In many of my playthroughs, leveling (which is a big motivation in all CRPG's) feels like a burden instead of a reward. Avoiding certain skills and overusing others, calculating multipliers, putting a weight on spell cast key, "Damn my Strength multiplier is 4" You get the idea. In theory, leveling system of TES is way, way better than RPG's with generic XP system, and I really love it, but it also has a lot of room for improvement. While some skills are balanced, many others advance too fast or too slow. There's no way to level Restoration via regular means in Oblivion. I can barely increase it to 40-50 without powerleveling it. Advancement speed of skills needs to be rebalanced and powerleveling needs to be discouraged.
Imperial Legion Guard: What are you doing citizen?
Kannibal: Nothing, I'm hopping on the stairs like a madman because there's a cool roll animation after 50 Acrobatics.
Items:Like I said above, please bring back spears, crossbows and the like. More uniques, perhaps several colors for each armor/weapon type, higher magnitudes for enchanting and spellmaking so that we can make potent items. Enchanting with multiple effects. Maybe we can choose between 2 or 3 rewards after completing a quest, depending on our playstyle?
level Scaling:I'm sure you like the idea of a world evolving around the PC so that (s)he never feels too weak or too strong, but it
should happen. We should occasionally feel too strong or too weak. Mere thugs and bandits wearing equipment worth a small fortune doesn't make sense at all. Why does everyone start using glass daggers just because I advanced to a certain level? Sure, they should become available, but low level equipment should also remain. High level items like Glass and Daedric should be very rare instead of becoming flavor of the month among every NPC.
Dialogues:I know I'm not the only one who thinks having all dialogue voiced in Oblivion greatly lowered their quality and quantity. It caused Bethesda to shorten the dialogues, and many characters weren't believable because too few voice actors were used for too many characters. My suggestion is to voice only main quest dialogues, big side quests, guild quests, generic citizen/vendor/guard remarks etc and reducing the majority of dialogues to plain text.
No easy way to say it so I'll just say it: Speech minigame is horrible and it doesn't fit the immersion (i.e. admiring someone and intimidating him five seconds later, from beggars to counts). Speechcraft can have sub-skills like Intimidate or Seduce. NPC's can have different reactions to intimidation, bragging, or seduction.
Traveling:Instead of being able to fast travel to all towns from day one, we should only be able to fast travel to self-discovered locations, or maybe 3 or so major cities. There can be additional means like portals, silt striders, and especially Mark & Recall. Horses should run faster. Instead of horses with a predetermined color for every speed -which forced many people to choose black horses- there should be all colors of horses in every price range, as their price increases with speed.
In my opinion, Oblivion's easy mode fast travel system discouraged many players to discover the greatly designed locations outside cities.
AI:There should be more realistic reactions to our actions, especially crimes. I want to be able to disappear again after being detected by enemies. I don't want to be caught by a guard who saw my crime on his crystal ball 50 kilometers away. There should be a big difference between killing and petty crimes, like stealing a cheap piece of junk or trespassing.
Imperial Legion Guard: STOP! YOU ACCIDENTALLY LOOTED A SPOON AND YOU'LL ROT IN PRISON!
Kannibal: Bummer. Give me the cell next to that mass murderer who cooked and ate his family.
Quests:Main quest shouldn't be linear. Main quest shouldn't be linear. Main quest shouldn't be linear. It ruins everything to RP an evil character and than be forced to complete the main quest like a hero. Ditto for guild quests. I would love to be able to join
Spoiler Blackwood Company or Mythic Dawn
. Or there can be clashes between the big 4 guilds which force us to choose one of them and permanently turn against another e.g. Fighters Guild has a contract to get rid of a Dark Brotherhood branch, while Dark Brotherhood has a contract to assasinate Fighters Guild's leader. You are an initiate in both, you have to abandon one and choose the other. That kind of thing.
I'll probably post mroe when I'm sober.