TESV Ideas and Suggestions #135

Post » Fri May 27, 2011 1:09 pm

I think it'd be nice to have special moves and stuff for warriors, but nothing as simple as a "rage bar." That would be a little wierd, and if it were in any ways associated with magic it would just make it too simple. I think it'd be really cool if you got to learn different fighting "techniques" to supplement basic combat, so that at higher levels almost all combat was done with special moves. This could be anything from a new "default attack" to pre-programming a set of instructions for your character to do under certain conditions.
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Fri May 27, 2011 8:49 am

I think it'd be nice to have special moves and stuff for warriors, but nothing as simple as a "rage bar." That would be a little wierd, and if it were in any ways associated with magic it would just make it too simple. I think it'd be really cool if you got to learn different fighting "techniques" to supplement basic combat, so that at higher levels almost all combat was done with special moves. This could be anything from a new "default attack" to pre-programming a set of instructions for your character to do under certain conditions.


I think introducing the perk system from the Fallout game would be a great way to introduce special moves that make your character more and more unique.
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Fri May 27, 2011 2:20 pm

i wish running backwards was toned down to walking backwards. i dont know many people than can run backwards at the same speed as running forwards

and i hope tesv's main quest is way more mysterious than oblivions. all oblivions was was breaking out, giving an old guy an amulet, closing some portals, giving a monk some items, then
Spoiler
banishing mehrunes dagon

User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Fri May 27, 2011 4:38 pm

Please don't use the level-scaling system from Oblivion.
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Fri May 27, 2011 4:01 am

Projectiles need to be affected by the weather. Imagine shooting a bolt of lightening at your enemy and watching it crack into a MASSIVE Lightening bolt that sizzles crackling through the air and electricutes the bandit to cinders! Or shooting an arrow in a blizzard and watching it whizz off course. :D

EDIT: and I want to be able to play a berzerker in the next game. Please do it well, not like that wierd rage power orcs got. More like the fabled norse frenzy wine which would send the person into a mighty berzerk. :D
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Fri May 27, 2011 6:08 pm

Projectiles need to be affected by the weather. Imagine shooting a bolt of lightening at your enemy and watching it crack into a MASSIVE Lightening bolt that sizzles crackling through the air and electricutes the bandit to cinders! Or shooting an arrow in a blizzard and watching it whizz off course. :D


That would be horrible. It would be impossible to aim right.
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Fri May 27, 2011 7:31 am

That would be horrible. It would be impossible to aim right.



Clearly it would need to be done in a manageable and nice way. By the way I was exaggerating slightly

EDIT: I just noticed you changed your avatar Seti
User avatar
jenny goodwin
 
Posts: 3461
Joined: Wed Sep 13, 2006 4:57 am

Post » Fri May 27, 2011 1:53 pm

To the magic discussion - I didnt like that Morrowind and Oblivions spell casting was just a throw out of your hand. Id like to see more spells like lightning storm, freeze, flame beam (like flamer in fallout, just from the hands) or something like that. Magic casting looks soo simple in Tes, but I want amazing looking spells. (Think of spells in diablo 2, they were awsome)!
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Fri May 27, 2011 2:14 pm

Visual effects should definitely be added. Motion blur of weapons, but when running yourself as well. And separate filters depending on your fatigue, and even when under influence of drugs.

And to repeat an old suggestion that they have no excuse not to implement:
Make two difficulty sliders: one for the damage you do, and one for the damage opponents do. That way, if you want to play highly tactical, max both and see how you can take out everyone with one blow (or get taken out).
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Fri May 27, 2011 4:29 pm

Not everyone should be able to use magic.

Indeed. My first character in TES4, an old Imperial Warrior (first time ever I pick a premade class) born under the sign of the Warrior. I thought to be a guy who couldn't and wouldn't cast a single spell, ever. But I'll be damned, the guy started with 2 spells for some reason. It took me a long time to find the console commands to delete them.

I want to be able to pick dis/advantages like these:
-Inability to use magic (or, INTx0 in spell points)
-Inability to regenerate mana by resting
-Your own choice of your magic efficiency (0, 0.5, 1, 2, 3 x INT in SP)
-Ability to regenerate mana while awake (how it is in TES4)
-Ability to resist or absorb spells
-Darkness/light powered magery

...and so on.
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Fri May 27, 2011 3:07 pm

And to repeat an old suggestion that they have no excuse not to implement:
Make two difficulty sliders: one for the damage you do, and one for the damage opponents do. That way, if you want to play highly tactical, max both and see how you can take out everyone with one blow (or get taken out).

Was it your idea originally? I added it into my long list ages ago :)
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Fri May 27, 2011 4:36 am

who doesnt get mad when your taking on 5 trolls at a time?

I would think that you'd be fearing for your own life - complete horror taking precedence over the overhyped I'm-totally-gonna-kick-your-butts-now rage.
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Fri May 27, 2011 6:51 am

I would think that you'd be fearing for your own life - complete horror taking precedence over the overhyped I'm-totally-gonna-kick-your-butts-now rage.

i meant that if you were in a situation where you couldnt run; fighting being the only option

and i want to be able to sprint in tesv. you run about 10% faster in heavy armor, 15% faster in light armor, 20% faster in a robe (with an extra chance of tripping, of course), and 30% if your in nothing but your strange cloth underwear. of course, there would be some negatives:
chance to trip and fall
fatigue diminishes faster
damage done to front side increased (damage to back side decreased by a little bit)
attracts attention (more than likely not good attention)
makes it very hard to sneak

EDIT for some horsing around (pathetic attemp at a pun):

how about getting knocked off your horse? if you get shot in the back of the head while riding or horse your more than likely going to hit your head on the horses neck (unless your riding backwards on your horse, but thats a whole 'nother story) and then bounce off it's back

alternatively, if your a novice at horse riding, chances are your not going to get that far before falling off or, well, getting bucked off (of course this would make horseback riding a skill, and some races would have the plus 5 to it (namely imperials and the khajiit (because the khajiit ride the khajiit race known as the battlecats; dont remember what the actualy name for them was called)
User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Fri May 27, 2011 10:38 am

What's with the tripping and falling? People do plenty of sprinting without having to eat the pavement. Are you suggesting that your legs suddenly get a burst of inhuman power, and you'd have to be pretty much lucky to maintain control?
User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Fri May 27, 2011 12:40 pm

What's with the tripping and falling? People do plenty of sprinting without having to eat the pavement. Are you suggesting that your legs suddenly get a burst of inhuman power, and you'd have to be pretty much lucky to maintain control?

well if youre out in the bumpy terrain of the forests (or in skyrim's case mountains and snow with a little bit of forest) you might trip over a rock or something. or if your run down a steep slope too fast or something, i dont know. i didnt say you fall all the time.
User avatar
Paula Ramos
 
Posts: 3384
Joined: Sun Jul 16, 2006 5:43 am

Post » Fri May 27, 2011 8:03 am

What's with the tripping and falling? People do plenty of sprinting without having to eat the pavement. Are you suggesting that your legs suddenly get a burst of inhuman power, and you'd have to be pretty much lucky to maintain control?

You should never trip if you just walk (unless you walk into a trap, tripwires might make you stumble) but there could be a risk to trip if you run. As mentione bumpy terrain, bushwork in forrests, slippery ground, all possibilities to trip and fall.

I know you did post back in my http://www.gamesas.com/bgsforums/index.php?showtopic=1023933&hl=environmental post but I suggested some of that there too
User avatar
YO MAma
 
Posts: 3321
Joined: Thu Dec 21, 2006 8:24 am

Post » Fri May 27, 2011 3:12 am

You should never trip if you just walk (unless you walk into a trap, tripwires might make you stumble) but there could be a risk to trip if you run. As mentione bumpy terrain, bushwork in forrests, slippery ground, all possibilities to trip and fall.

Particularly when attacked, I think. The chance of being knocked down by an attack would be much greater if you're running, which would add a factor for ambushes. Nail someone with a thrown object or tripwire and watch them go down, which would add both options for the player and a strategic element to getting through dangerous areas.
User avatar
Sarah Knight
 
Posts: 3416
Joined: Mon Jun 19, 2006 5:02 am

Post » Fri May 27, 2011 3:41 pm

Particularly when attacked, I think. The chance of being knocked down by an attack would be much greater if you're running, which would add a factor for ambushes. Nail someone with a thrown object or tripwire and watch them go down, which would add both options for the player and a strategic element to getting through dangerous areas.

It could all be a good deal "easier to do" and "realistic" if they used Euphoria and the other natural motion engines as it can realistically calculate when you stumble and even trip... Specially since Beth isn't really that great in terms of animations.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Fri May 27, 2011 5:20 pm

and i want to be able to sprint in tesv. you run about 10% faster in heavy armor, 15% faster in light armor, 20% faster in a robe (with an extra chance of tripping, of course), and 30% if your in nothing but your strange cloth underwear. of course, there would be some negatives:
chance to trip and fall

what i meant by this was that you have the chance to trip and fall while running. when i said "with an extra chance of tripping" i meant that for the robe; i didnt mean sprinting gives an extra chance if you compare it to walking. why i said extra chance of tripping for robes was because most robes touch the ground. if youre running forward you might step on a piece of your robe making you stumble.

and i also want people in tesv to feel things. if you run full speed into someone they shouldnt just move back a bit and just stare at you with that goofy smile on their face; they should get knocked down (maybe you, too) and become angry at you. if you accidentaly run into someone they should say something like "hey, watch it," or "excuse me," perhaps if they were holding something they might drop it, or if you're holding onto something you might drop it. i dont know, anything better than people-who-dont-have-nerves-to-feel-things
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Fri May 27, 2011 6:30 pm

i want to be able to zoom in on the map. i know theres the map that shows your local area, but thats ALL it shows. so if i could just go all the way up north on the map and zoom in to see a more detailed map of that area, it would be more convenient than to have to go all the way up there to see the more detailed map (but by then i wouldnt need the detailed map because i can already see everything)
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Fri May 27, 2011 4:19 pm

bring back spears plz
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Fri May 27, 2011 5:05 am

i want to be able to zoom in on the map. i know theres the map that shows your local area, but thats ALL it shows. so if i could just go all the way up north on the map and zoom in to see a more detailed map of that area, it would be more convenient than to have to go all the way up there to see the more detailed map (but by then i wouldnt need the detailed map because i can already see everything)


What do you think of http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1044483&view=findpost&p=15187288 (scroll down a little, maps is the second topic)

Small explanation, i don't want the map to automatically jump between detailed and more detailed versions, i actually want to be able to switch between those manually. Simple reason, i don't wanna zoom out to see more and suddenly have that detail i wanted to see pop away.
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Fri May 27, 2011 4:40 am

Find a way so that in large battles I don't end up killing my fellow allies. I can't tell you how many people I've killed on accident as a mage.


Kinda takes the fun out of my instant death area affect spells dont it
User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Fri May 27, 2011 5:12 am

What would make TES V the best RPG of all time would be to make sure that the realistic, action based elements are reflected in the skills that you use...for instance, this tripping and falling business.

Obviously, having a higher agility would prevent this from happening. And what about the fact that your character can run forever? How long you can run should be tied directly to your Athletics.

So having a nimble thief is really an advantage when playing that type of character. As a warrior, it might be smarter to stand and fight.
User avatar
Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Fri May 27, 2011 5:34 pm

Have a in game book with the release date for Fallout 4 and then have all TESV brought back to get that " leaked " info taken off the game. :P
Now to be serious now , more weapons , more RPG characteristics , no bleeding shadows , better walking animations , make it easier to be really bad and a bunch of stuff other people said.
User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

PreviousNext

Return to The Elder Scrolls Series Discussion