TESV Ideas and Suggestions #136

Post » Fri May 27, 2011 8:53 pm

Things like fast travel and item capacity, like any other factor of the game, have to juggle immersion, gameplay, balance, and fun. As well, you have to keep in mind that nobody will have the exact same preferences of those things as you. "I don't think this is fun" and "this isn't fun" are two extremely different things.

Inventory can also be made to be part of the game in more ways than just "here's how things work." Say you start with the basic limit of how much a character can heft on their own. After that there's a certain amount of bags/general carrying items they can hold, each with their own capacity. From there, roleplaying, customization, and general optimization can take things further. If you want to play as some kind of wilderness survivor, you have the added tactical advantage of being limited to only as many items as you can carry on your person. A knight might have extra packs harnessed to their horse for more space, while a merchant could hire a caravan for all the storage they would need. Craftsmen could make unique packs from rare hides, which insulate things like potions and scrolls from cold and heat, or can carry more weight. For those who need to have more capacity, mages could enchant (while others could commission) packs that work on a mark/recall basis, connecting a bag to a larger storage bin elsewhere. In that way items are teleported back and forth, artificially giving a pack more capacity.

Stuff like that could potentially cater to both sides while also adding more gameplay elements.
User avatar
Tyrel
 
Posts: 3304
Joined: Tue Oct 30, 2007 4:52 am

Post » Fri May 27, 2011 9:38 am

Ok so my main problem with oblivion now is it's engine. In the future I want Bethesda to release the source code to make it easier for modders like the ones working on OBGE. Also oblivions' engine seems like it has been put through a blender for some reason. A 2gb cap? fake lights? It needs to be a clean engine. For some reason people think you can't have large game areas with amazing graphics :shakehead:. Well why not? Umbra + Euphoria + Cryengine 3 and that's a damn good deal :D
Also it is my opinion that TES games have a tradition which I believe they should continue of almost crippling the current hardware untill new hardware is released :D I loved how with Oblivion the difference when I upgraded my computer was so noticeable. Also I want to be able to still be playing this for years to come. It's part of the fun :hubbahubba: :)
User avatar
Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Fri May 27, 2011 5:47 am

I don't know if this has been said before, but I would like buildings to be 'open', as in you don't have to go through doors to go inside. That way you can climb (also what I want) into buildings and murder/steal. And you can climb on roofs and snipe people with your bow.

:wub:
User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Fri May 27, 2011 2:38 pm

And maybe when we create our characters TES:V we could choose whether or not our character has body hair.

It always seemed weird to me that every single male in Oblvion and Morrowind was devoid of body hair.
User avatar
Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

Post » Fri May 27, 2011 9:20 am

Find Rob Dougan, and hire him to write and play the music. That's the only suggestion I can make, at the moment.
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Fri May 27, 2011 7:14 pm

And maybe when we create our characters TES:V we could choose whether or not our character has body hair.

It always seemed weird to me that every single male in Oblvion and Morrowind was devoid of body hair.


That would be... kinda gross. Especially if you were covered from head to toe in it. :P

Still, your suggestion is interesting. Not everyone would think of something like that. :goodjob:
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Fri May 27, 2011 3:43 pm

That would be... kinda gross. Especially if you were covered from head to toe in it. :P

Still, your suggestion is interesting. Not everyone would think of something like that. :goodjob:



Ewww... first for some disgusting reason I thought of a nord like austin powers :embarrass:
Then possibly worse I thought of a hairless khajit <_<
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Fri May 27, 2011 9:58 am

That would be... kinda gross. Especially if you were covered from head to toe in it. :P


Well that's why it'd be optional. :D

Still, your suggestion is interesting. Not everyone would think of something like that. :goodjob:


lol, yeah.

Being a 16 year old with body hair from the middle of my feet to my shoulder blades/on my chest it wasn't exactly hard to think of. :P



Oh, and the choice to have an actual beard (not just a really dark region on mah chin) would be cool too. :D

Ewww... first for some disgusting reason I thought of a nord like austin powers :embarrass:


HAHA!
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Fri May 27, 2011 7:00 pm

Ewww... first for some disgusting reason I thought of a nord like austin powers :embarrass:


That's exactly what I thought... :hubbahubba:
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Fri May 27, 2011 2:29 pm

Well seeing as main roads are regularly patroled, likely have settlements within earshot, possibly guard stations in regular intervalls and are generally wide and clear enough with few enough visual obstacles on the sides that bandits can hardly hide on the sides I'd say they are very safe to travel on.
If there WAS a bandit attack along a main road the area would be patrolled even more, possible even doubling the patrolls on ALL roads.

Plus gameplay wise there should be a way to travel UNPUNISHED.

i meant like if there was a main road that went from, say, western europe to western asia. that would be a long road, and thered have to be areas where there werent guards patrolling. i didnt mean close to settlements (which where unsually placed far awar from roads in oblivion) or cities.

and on this whole fast travelling thing, fast travelling itsself is not the problem. its the lack of alternatives. a perfect travelling system would include

*fast travel
*mounts
*caravans
*walking/running/jumping/sneaking
*"taxi" services
*etc
User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am

Post » Fri May 27, 2011 10:38 am

and on this whole fast travelling thing, fast travelling itsself is not the problem. its the lack of alternatives.

That's *a* problem, but if they implemented the Oblivion system along with alternatives I'd still complain about it. The problem, from my view, is that it's just plain poorly done. It supposedly simulates "walking," but more accurately simulates "overpowered magic." It needs a considerable amount of work before being brought back, alternatives or not.

As a thought regarding road safety, there could be several ways to do it. Even on main roads, I'm sure bandit attacks would be a threat; I doubt there are enough spare guards for the roads to be swarming with them, so they'd strike at intervals. The risk would be there, but much lower. If you want a safer trip, hire a guard from the Fighter's Guild. Since it wouldn't really be unbalancing to do so, this would be easy to add as a checkable option when initiating fast travel from any city with a guild chapter. Spend a bit of cash on an escort, or spend none to walk alone and risk losing more in an ambush. People not wanting to do it this way could easily walk right into the guildhall, hire someone, and manually start walking. It would be easy to make enemy AI less likely to attack an armed group, creating the same situation that the fast travel would be simulating.

monsters were so under-powered in oblivion you wouldnt even need to a hire a guard

Sure...but that has nothing to do with any fast travel system, anyway.
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Fri May 27, 2011 5:46 am

monsters were so under-powered in oblivion you wouldnt even need to a hire a guard
User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

Post » Fri May 27, 2011 5:01 pm

Oh, I have an idea.

Now, I don't know if it's been mentioned (probably has), but I would like the creature leveling to be like Morrowinds. Enemies are not leveled with you, that way you could stumble into a cave of zombies and get the crap kicked out of you. I hated being uber powerful in Oblivion.

Edit: At the above post, you WOULD need to hire a guard if the leveling system was like the one I mentioned. :)
User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Fri May 27, 2011 6:18 am

monsters were so under-powered in oblivion you wouldnt even need to a hire a guard


Did you have the difficulty slider in the right spot?
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Fri May 27, 2011 8:15 pm

Oh, I have an idea.

Now, I don't know if it's been mentioned (probably has), but I would like the creature leveling to be like Morrowinds. Enemies are not leveled with you, that way you could stumble into a cave of zombies and get the crap kicked out of you. I hated being uber powerful in Oblivion.

Edit: At the above post, you WOULD need to hire a guard if the leveling system was like the one I mentioned. :)


It has been mentioned many a time and is a good point.

I want to see the universal removal of "health" bars. Instead they should have visual, physical and believable indicators such as heavier breathing when low on fatigue/energy, an open wound discharging blood or change in speed/movement.
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Fri May 27, 2011 8:51 am

It has been mentioned many a time and is a good point.

I want to see the universal removal of "health" bars. Instead they should have visual, physical and believable indicators such as heavier breathing when low on fatigue/energy, an open wound discharging blood or change in speed/movement.


Like Call of Duty? I like that idea, it seems more realistic.

But how would health potions work? Wouldn't your health regenerate before you could use it? Or would it stay like that (heavy breathing, limping etc) until you used one?

Probably the latter... I'm guessing.
User avatar
Crystal Birch
 
Posts: 3416
Joined: Sat Mar 03, 2007 3:34 pm

Post » Fri May 27, 2011 12:17 pm

Like Call of Duty? I like that idea, it seems more realistic.

But how would health potions work? Wouldn't your health regenerate before you could use it? Or would it stay like that (heavy breathing, limping etc) until you used one?

Probably the latter... I'm guessing.


It'd probably be better if even if you used a health potion you'd remain injured. drinking a health potion restores health, but it doesn't heal wounds. :P

Potions could be a temporary solution but in the long run you'd need to go to a physician, because even though you could keep restoring your hp your attributes would probably start to drop. Or if you're proficient at first aid you can do it yourself. :D
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Fri May 27, 2011 1:59 pm

Did you have the difficulty slider in the right spot?

yeah, right in the middle.




................................................................................
..................................... :brokencomputer:
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Fri May 27, 2011 3:53 pm

uhm, how about usable clutter? perhaps you could use brooms to sweep, you could pour beverages into pitchers then into cups, put flowers into vases, use paint brushes and palettes to make paintings, etc.

and what about sports? there was a form of hockey back in the middle ages (forgot what it was called) so why couldnt they have this in tesv?
User avatar
Jarrett Willis
 
Posts: 3409
Joined: Thu Jul 19, 2007 6:01 pm

Post » Fri May 27, 2011 5:37 pm

uhm, how about usable clutter? perhaps you could use brooms to sweep, you could pour beverages into pitchers then into cups, put flowers into vases, use paint brushes and palettes to make paintings, etc.

and what about sports? there was a form of hockey back in the middle ages (forgot what it was called) so why couldnt they have this in tesv?

To me, these are both bad ideas. Not because I don't want minigames and the like in the game, but the more they put into items like this, the less they'll have for things like good combat, more character animations etc. Personally I don't think the champion of the realm should be playing hockey or sweeping. He should be firing a crossbow, or spearing some monster.
User avatar
IsAiah AkA figgy
 
Posts: 3398
Joined: Tue Oct 09, 2007 7:43 am

Post » Fri May 27, 2011 5:19 am

To me, these are both bad ideas. Not because I don't want minigames and the like in the game, but the more they put into items like this, the less they'll have for things like good combat, more character animations etc. Personally I don't think the champion of the realm should be playing hockey or sweeping. He should be firing a crossbow, or spearing some monster.

perhaps the champion of the realm enjoys cleanliness and doesnt believe tes is an up-in-yo-face hack and slash. perhaps there is no champion. you can be one of them if you want, but you dont have to. and giving simple items simple uses isnt going to take that much out of a game from what i understand.
User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm

Post » Fri May 27, 2011 3:07 pm

It'd probably be better if even if you used a health potion you'd remain injured. drinking a health potion restores health, but it doesn't heal wounds. :P

Potions could be a temporary solution but in the long run you'd need to go to a physician, because even though you could keep restoring your hp your attributes would probably start to drop. Or if you're proficient at first aid you can do it yourself. :D


I like that. Potions are temporary, but injuries require a doctor. :)
User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Fri May 27, 2011 10:35 am

sir healsalot to the rescue! but honestly, i believe that when someone uses something like sir ____alot, they just ruin the name of sir lancelot. he was a noble knight (in my opinion), so i dislike anyone that screws around with his name to make an annoying pun. please dont do this, beth, youre higher than that.
User avatar
Sasha Brown
 
Posts: 3426
Joined: Sat Jan 20, 2007 4:46 pm

Post » Fri May 27, 2011 5:31 am

sir healsalot to the rescue! but honestly, i believe that when someone uses something like sir ____alot, they just ruin the name of sir lancelot. he was a noble knight (in my opinion), so i dislike anyone that screws around with his name to make an annoying pun. please dont do this, beth, youre higher than that.


Random, where'd that come from?
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Fri May 27, 2011 4:56 am

Random, where'd that come from?

the sir healsalot came from this:
I like that. Potions are temporary, but injuries require a doctor. :)


the rest came from my imagination
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

PreviousNext

Return to The Elder Scrolls Series Discussion