My issue with it is still the same; I just don't "get it." I can't really fathom any benefit at all, which takes it below the priority of most every other work vs payoff suggestion. Maybe it's just me, but I have literally never had any issue whatsoever with mouse swerving or manually following, and I've done probably almost everything in the game, which involves a lot of combat.
Well i can say that, i never TOO really had a problem with it, i just feel that:
1: There CAN be better ways
2: It does HORRIBLY feel like you just play a online FPS match with slipey-slide moves
Plus, for the benefits, i DID mention some like being able to have faster paced and more weighted combat that simply isn't possible with the current system, or at least not a good way.
And as mentioned in the original post they could revise the combat system to actually have motion controlled weapons without it getting too stiff.
It seems like it would hinder specific targeting instead of helping it. Hence the optional perk compromise, though I still lean toward it not being worth the effort, like adding Water Walking in a game with no water.
Uhm i did say if you DON'T use lock on it's exactly as the current combat system... really there is no difference then, if you don't use lock on it's just exactly as the old system, nothing added or taken away.
As for the perk, i'd go AWAY from perks again, they are a fake leveling reward to me. As for the "water walking in a game with no water" example, while the water walking might be true you DO have combat in the game. And the lock on would NOT just be based on combat but also things like long distance communication (shouting) or "anolyzing" a item from a distance.
Also think about non projectile based "on target" magic like a lightning strike.
Or shorter enemies that are hard to hit, those could be easier to deal with with a lock on system.