TESV Ideas and Suggestions #136

Post » Fri May 27, 2011 11:13 am

And also the most unbalanced time to fast travel to somewhere safe.
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Fri May 27, 2011 6:30 am

Weapons and sheaths. I don't want to be able to carry 20 silver longswords with me wherever I go, and just whip one out when the one I'm using breaks. Where am I carrying all these swords? I like to call this the 'Quake Effect'. By the end of Quake you have 10 different weapons. As soon as you run out of ammo for one you switch to a different weapon. How does a guy in a t-shirt and pants carry all these guns and the ammo for them? You'll notice that in today's FPSs you can only carry a certain amount of weapons. This introduces strategy into the game. Why can't TES be the same? Have a main weapon (longsword/clamor/battle axe) at your side or on your back, have two side arms (dagger or shortsword) strapped to your leg or chest, and then a ranged weapon (longbow/crossbow) on your back.

The rest of the weapons you pick up go in your pack or something, and you can't easily access them in the heat of battle.
User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Fri May 27, 2011 4:04 pm

Weapons and sheaths. I don't want to be able to carry 20 silver longswords with me wherever I go, and just whip one out when the one I'm using breaks. Where am I carrying all these swords? I like to call this the 'Quake Effect'. By the end of Quake you have 10 different weapons. As soon as you run out of ammo for one you switch to a different weapon. How does a guy in a t-shirt and pants carry all these guns and the ammo for them? You'll notice that in today's FPSs you can only carry a certain amount of weapons. This introduces strategy into the game. Why can't TES be the same? Have a main weapon (longsword/clamor/battle axe) at your side or on your back, have two side arms (dagger or shortsword) strapped to your leg or chest, and then a ranged weapon (longbow/crossbow) on your back.

The rest of the weapons you pick up go in your pack or something, and you can't easily access them in the heat of battle.

What do you think of my http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1054161&view=findpost&p=15312610 idea then?

Sorry for the self promition but i like to link to some older ideas when fitting topics pop up, get a chance of possible feedback.
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Fri May 27, 2011 4:52 pm

What do you think of my http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1054161&view=findpost&p=15312610 idea then?

Sorry for the self promition but i like to link to some older ideas when fitting topics pop up, get a chance of possible feedback.

love the on body inventory

in the middle ages, knights would have an axe, mace, dagger, sword, more than likely a lance somewhere, and maybe even battle axes and warhammers. they wouldve had all those somewhere on their horse or on their person. i doubt theyd have a warhamer in a backpack.

and this is all beth needs to know about http://en.wikipedia.org/wiki/Armor#Characteristics_of_armour
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Fri May 27, 2011 5:02 am

I would personally love strategy but I am not sure if everyone is willing to put in the minimum amount of mental effort.
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Fri May 27, 2011 8:50 am

What do you think of my http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1054161&view=findpost&p=15312610 idea then?

Sorry for the self promition but i like to link to some older ideas when fitting topics pop up, get a chance of possible feedback.


That is a really good idea. The whole combat of elder scrolls needs to be made more fluid and fast-paced. This would help do that. Also it would add too immersion*.

Fast-paced combat and skill-based combat are not mutually exclusive. You can have both and it would be really cool if they did do both in TESV.

*Note: I can't tell you the definition of immersion. It one of those things where you either know what it means already or you will never know. Wasn't there a big debate about immersion a while back?
User avatar
Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Fri May 27, 2011 5:15 am

There was some seriously weird stuff around prices in Oblivion too. It was as though they had super extreme inflation. Before/without electronic money no one wants to carry round tens of thousands of gold pieces to buy a house. Gems such as diamonds and rubies were vastly underpriced as well. Gold needs to have a weight, encumbrance needs to make things sink in water.

Fatigue is in itself a contradiction in TES. When you have full fatigue you should be lying on the ground exhausted as you would be "fully tired". It should be energy.
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Fri May 27, 2011 12:57 pm

nice post
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Fri May 27, 2011 10:00 am

nice post


Thanks
User avatar
quinnnn
 
Posts: 3503
Joined: Sat Mar 03, 2007 1:11 pm

Post » Fri May 27, 2011 3:27 pm

For sneaking one thing is essential, shadows. They should implement real time shadows in the game at VERY least as hard shadows.
BTW having hard shadows should always be a option as many soft shadows look simply ugly AND swallow tons of processing power.
User avatar
Dan Scott
 
Posts: 3373
Joined: Sun Nov 11, 2007 3:45 am

Post » Fri May 27, 2011 4:15 pm

For sneaking one thing is essential, shadows. They should implement real time shadows in the game at VERY least as hard shadows.
BTW having hard shadows should always be a option as many soft shadows look simply ugly AND swallow tons of processing power.


I just want the stealth to be an improvement on the Thief Games amazing stealth :D
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Fri May 27, 2011 12:31 pm

There was some seriously weird stuff around prices in Oblivion too. It was as though they had super extreme inflation. Before/without electronic money no one wants to carry round tens of thousands of gold pieces to buy a house. Gems such as diamonds and rubies were vastly underpriced as well. Gold needs to have a weight, encumbrance needs to make things sink in water.

Fatigue is in itself a contradiction in TES. When you have full fatigue you should be lying on the ground exhausted as you would be "fully tired". It should be energy.

love your ideas.

this may be a bit overdone but, no blade or blunt skills.

there would be a dagger skill, a short/broadsword skill, a longsword skill (every longsword was able to be used both with one hand and two hands), a 2 handed longsword skill (longswords that are too heavy to be used one handed such as claymores, zweih?nders, etc, and normal longswords that are being used 2 handed style) , a mace/club skill, a warhammer skill, an axe skill, and a battle axe skill. every weapon is used differently with differing styles. just because you only used longswords to get your blade up to a hundred doesnt mean you can use a dagger masterfully as well, etc.

also, more realistic diseases, and water as an alternative to beer/ale/wine

edit: links
http://en.wikipedia.org/wiki/Longsword
http://en.wikipedia.org/wiki/Two-handed_sword
User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Fri May 27, 2011 12:05 pm

love your ideas.

this may be a bit overdone but, no blade or blunt skills.

there would be a dagger skill, a short/broadsword skill, a longsword skill (every longsword was able to be used both with one hand and two hands), a 2 handed longsword skill (longswords that are too heavy to be used one handed such as claymores, zweih?nders, etc, and normal longswords that are being used 2 handed style) , a mace/club skill, a warhammer skill, an axe skill, and a battle axe skill. every weapon is used differently with differing styles. just because you only used longswords to get your blade up to a hundred doesnt mean you can use a dagger masterfully as well, etc.

also, more realistic diseases, and water as an alternative to beer/ale/wine

edit: links
http://en.wikipedia.org/wiki/Longsword
http://en.wikipedia.org/wiki/Two-handed_sword

Kinda working on a system for that but it still needs work, specially around magic.
But yea, stills should actually be split by their USE and not becuase the weapons "kinda look alike". After all you can't learn to use a war axe from trainign with a hatchet, use wise they are FAR apart.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Fri May 27, 2011 2:21 pm

more realistic weapons; dawn/duskfang as well as the order swords in the shivering isle looked like they were completely made out of plastic. and i mean this 100% literally
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Fri May 27, 2011 2:13 pm

Law and order in the game needs to be more harsh and varied, kinda like in daggerfall where just waiting in the spot will end you up with guards spamming HALT, HALT, HALT! Would like to see more crimes as mentioned vargancy and others like conspiracy, treason, arson, cons/scams on NPC's and anything esle that adds some varity. It would also be nice to have an option to be framed for a crime but having ways to clear your name at the same time so you won't have to just be at the mercy of the guards.

What I would also like to see is that you shouldn't always have to choose between a fine, jail or resist arrest but rather depending on what type of crime you have commited or if your bounty becomes high you should be taken to court (again like in daggerfall) and choose on if you should plea guilty or not guilty, but if you had plea not guilty you get options on how you can go about your case, it could be like the speech mini game and you could also have a quicker option of having something like a lawyer to help defend your case. If your crime(s) were considered petty, you won't need to be taken to court and the options as the same as in morrowind and oblivion.

Depending on how your defence of the case turned out, if you plea guilty and also how the bounty is and/or your type of crimes commited can determine if you are not guilty or if found guilty you would have either a jail sentence (time varies) or pick to pay a fine, but if your crimes ended up being too severe you will be issued a death sentence, but however this is not the end of the game you still have a chance to escape since you will be waiting to be executed in a prison cell but you have a time limit.

But at least some changes along those lines or anything esle with law and order would be really nice to see IMO.
User avatar
sw1ss
 
Posts: 3461
Joined: Wed Nov 28, 2007 8:02 pm

Post » Fri May 27, 2011 4:05 pm

There needs to be the option to turn the fast travel and compass/quest markers off. It takes away from the sense of adventure that Morrowind offered. This suggestion would keep everybody happy. Mountains should be intimidating and give off the sense of inscalability. If I came to a mountain in Morrowind, and didn't have levitation potion on-hand, I became very angry and wanted to break the game. Not so for Oblivion. Bethesda shouldn't be lazy with the monsters. Example: the Uderfrykte matron. The Uderfrykte isn't supposed to be a giant, invisible troll.
User avatar
Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

Post » Fri May 27, 2011 5:32 am

Law and order in the game needs to be more harsh and varied, kinda like in daggerfall where just waiting in the spot will end you up with guards spamming HALT, HALT, HALT! Would like to see more crimes as mentioned vargancy and others like conspiracy, treason, arson, cons/scams on NPC's and anything esle that adds some varity. It would also be nice to have an option to be framed for a crime but having ways to clear your name at the same time so you won't have to just be at the mercy of the guards.
agreed
What I would also like to see is that you shouldn't always have to choose between a fine, jail or resist arrest but rather depending on what type of crime you have commited or if your bounty becomes high you should be taken to court (again like in daggerfall) and choose on if you should plea guilty or not guilty, but if you had plea not guilty you get options on how you can go about your case, it could be like the speech mini game and you could also have a quicker option of having something like a lawyer to help defend your case.
tes is medieval themed, and in the middle ages, criminals didnt have lawyers (that i know of)
Depending on how your defence of the case turned out, if you plea guilty and also how the bounty is and/or your type of crimes commited can determine if you are not guilty or if found guilty you would have either a jail sentence (time varies) or a death sentence if your crimes were too servere.
crimes didnt have to be severe to mean death; simply poaching an animal could mean death back then
like your ideas though

but yes, if you go on a rampage and kill everyone in the imperial city, the guards shouldnt just take you to jail and make you stay there for 100 years (which does nothing at all but reduces some stats that can easily be brought back). you should get sent straight to the chopping block or the gallows.

some punishments include (in order of severity, greatest to least)

chopping block
burning at the stake
gallows
some other stuff i cant remember
stocks
humiliation mask (a big metal mask put on your head once you are attatched to a post by a rope)


...and to deter other criminals theyd put you in a gibbet once youre dead, :)
User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Fri May 27, 2011 6:33 pm

There needs to be the option to turn the fast travel and compass/quest markers off.

why would you want to turn fast travel off? its optional. but yes, id like to see morrwinds forms of transportation as well as horses and the subrace of khajiit that the other khajiit ride on, known as battlecats...
User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Fri May 27, 2011 5:53 am

tes is medieval themed, and in the middle ages, criminals didnt have lawyers (that i know of)

While it may be "middle ages based" TES is HEAVILY anachronistic AND it plays in a different world, very possible that something like lawyers exist. Besides in Daggerfall you actually had a trial instead of streight to jail so it's possible somebody could deffend you.

Example: the Uderfrykte matron. The Uderfrykte isn't supposed to be a giant, invisible troll.

I think it's rather the case that it belonged to a unfinished quest and wasn't dummied out very well, after all getting to the place already was VERY hard so it's likely they just thought "not too many will get there anyway so it doesn't matter much".
They do have quite a few leftovers from unfinished content, including merunes razor which is in the game files but was only later put into a DLC quest.
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Fri May 27, 2011 3:50 pm

While it may be "middle ages based" TES is HEAVILY anachronistic AND it plays in a different world, very possible that something like lawyers exist. Besides in Daggerfall you actually had a trial instead of streight to jail so it's possible somebody could deffend you.

yeah, thats a variable i overlooked, but theres probably not a lot of skilled lawyers, especially ones whod defend you criminal scummm!
User avatar
rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm

Post » Fri May 27, 2011 9:38 am

yeah, thats a variable i overlooked, but theres probably not a lot of skilled lawyers, especially ones whod defend you criminal scummm!

Well i guess in some cases it would be "better than nothing"... except if your lawyer is a comlete dimwit and actually manages to make your sentence worse.

You should be able to chose if you wanna go for a trial or just pay the fine/accept the prison sentence, at least for smaller crimes that are payed off easily or only demand a day in jail, those woudln't have negative effects on you as well.
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Fri May 27, 2011 4:04 pm

yeah, thats a variable i overlooked, but theres probably not a lot of skilled lawyers, especially ones whod defend you criminal scummm!


The thieves guild always has some influence with the imperial watch, if they can sort out your crimes for half of the price of the bounty then they must have some really charismatic indivuals or other ways e.g. tampered evidence, pinning the crime on someone esle to blame. I'd think they are ideal to help your defence (in a courrpt way)
User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Fri May 27, 2011 6:23 am

While it may be "middle ages based" TES is HEAVILY anachronistic AND it plays in a different world, very possible that something like lawyers exist. Besides in Daggerfall you actually had a trial instead of streight to jail so it's possible somebody could deffend you.


I think it's rather the case that it belonged to a unfinished quest and wasn't dummied out very well, after all getting to the place already was VERY hard so it's likely they just thought "not too many will get there anyway so it doesn't matter much".
They do have quite a few leftovers from unfinished content, including merunes razor which is in the game files but was only later put into a DLC quest.

Well, if they're not going to take the time to flesh something out and to do their best with it, then they shouldn't even include it in the game. Lazy, uncommitted crap like that takes away from the experience. And you're right about the lawyer idea. The Elder Scrolls is not the real world, anything can happen even if the game does seem like the Middle Ages.
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Fri May 27, 2011 12:18 pm

why would you want to turn fast travel off? its optional. but yes, id like to see morrwinds forms of transportation as well as horses and the subrace of khajiit that the other khajiit ride on, known as battlecats...

Even if it is optional it is still tempting to use, and it's very existence bothers me. Battlecats would be freaking cool. If they are added, then we better be able to do combat while riding them. And that goes for the horses too, and any other mount.
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Fri May 27, 2011 6:38 pm

Even if it is optional it is still tempting to use, and it's very existence bothers me. Battlecats would be freaking cool. If they are added, then we better be able to do combat while riding them. And that goes for the horses too, and any other mount.

but if it is tempting to use wouldnt it also be tempting to turn it back on and use it? ive finally gotten an rpg idea played out as an argonian scout that gets sent to morrowind after being captured by the legion, and i accept that i cant use fast travel (of course, i just wander...). but in oblivion when i actually play through the quests, im still not going to use it anyways. and when im done there and get arrested for stealing a spoon and get shipped to skyrim to freeze to death, im still not going to use it. but then again, i dont know about you, but im very resilient.
User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

PreviousNext

Return to The Elder Scrolls Series Discussion