TESV Ideas and Suggestions #137

Post » Fri May 27, 2011 3:56 pm

Hey, what about First Aid? Or does health potions negate this?

Like, I'd like to suture my own wounds, pop my arms back into place, remove an arrow from my skin, ect. Somewhat like dark Corners of the Earth or Farcry 2.

I was thinking along the line of adding a skill call Medical which is base on the expertise of self-healing require by self-examination and using the material to heal the wounds. Its something like this:
*In Daggerfall, the more the person rest, the more points the skill level-up.
*The higher the Skill, the larger amount of health point gained per hour in a rest.
*Using medical item like First Aid or Bandages will also heal the person, depending on the amount of skill that person has on Medical. Better the skill, the more points of health can be squeeze out per use of these medical items.
*Also, using these item will grant a small amount of experience to level up Medical.

200+ years after oblivion...will there be guns? have people turned there back on magic, whats the deal...cant wait

If I remember correctly, from the game Redguard to Oblivion, it when as long as 460ish years inbetween. There was not any signs of changing the use from magic and sword to something like that of guns. I can safely say that this next 200 Years will have no progress regarding their technological expertise but moreso in monopolizing Magic at its prime.
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Kitana Lucas
 
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Post » Fri May 27, 2011 5:49 am

200+ years after oblivion...will there be guns? have people turned there back on magic, whats the deal...cant wait


If theres guns I doubt I'd buy it. I'm a pretty supportive fan they'd loose to :). Not that everyone else here isn't as well.
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CHANONE
 
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Post » Fri May 27, 2011 10:22 am

If I remember correctly, from the game Redguard to Oblivion, it when as long as 460ish years inbetween. There was not any signs of changing...

And here we hit a BIG problem in fantasy settings... NO CHANGE, they where the same 2000 years down the timline and will be the same another 2000 years up. Sure the old "they have magic" excuse but don't you think they'd still improve somewhere over the milenia?

If theres guns I doubt I'd buy it. I'm a pretty supportive fan they'd loose to :). Not that everyone else here isn't as well.

And aparantly the minds of fantasy gamers too never change :shakehead:
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Neko Jenny
 
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Post » Fri May 27, 2011 7:14 am

And here we hit a BIG problem in fantasy settings... NO CHANGE, they where the same 2000 years down the timline and will be the same another 2000 years up. Sure the old "they have magic" excuse but don't you think they'd still improve somewhere over the milenia?


And aparantly the minds of fantasy gamers too never change :shakehead:


It's not so much that Daniel....but I think there will be another kalpa (re-boot of history/reality) before Guns were to come into existance.
and personally I see no need to bring something from OUR world into the ES universe 'just to spice things up'. Not adding Guns != NO CHANGE... that's just bad logic. There are so many ways to add change (only limited by the Devs creativity). It doesn't have to be firearms.

I think much higher on the list for many of us would be the return of throwing weapons & perhaps crossbows. Just a thought. ;)
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Carys
 
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Post » Fri May 27, 2011 5:31 am

It's not an issue of "there is no progress". It's a matter of where progress would occur. If we had teleportation spells, would we have automobiles? Unlikely. The technology isn't necessarily "impossible", but rather "effort > incentive". Who needs a gun, when you can area-effect enchant an arrow? The same basic goal is accomplished: you can deal damage from a distance at speed and without worrying about perfect accuracy or the amount of armor used.

Obviously, if I brought in an electromagnetic sniper rifle that used depleted uranium as a primary ammunition component, it'd be more effective than any mere arrow. But how does one get from Point A to Point B? Well, they don't, because the people best equipped to understand the forces needed and how to control them... are the magic using class.
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brenden casey
 
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Post » Fri May 27, 2011 11:49 am

It's not so much that Daniel....but I think there will be another kalpa (re-boot of history/reality) before Guns were to come into existance.
and personally I see no need to bring something from OUR world into the ES universe 'just to spice things up'. Not adding Guns != NO CHANGE... that's just bad logic. There are so many ways to add change (only limited by the Devs creativity). It doesn't have to be firearms.

I think much higher on the list for many of us would be the return of throwing weapons & perhaps crossbows. Just a thought. ;)

I didnt say "change = guns", i meant "people still go insane when somebody mentions firearms". Honestly, every time it's "IT WILL RUINIIIIIITTT" or "I'M NOTBUYIIIIIN" like having a gun in the game makes your computer explode.

What i mean with "no change" is... well... the world will always be the same with absolutely nothing being different, you could have a wooden cabbin and say "it has been there for 2000 years". No towns grow, no change in politics. They only "changes" are either off screen or "monumental" as in a town being completely destroyed to NEVER be rebuit or if there is a change in politics it means total war that whipes out a entier nation.
There's never a change in technology either even IF it would be apropriate... yea yea yea i hear it again "magic n' stuff", but so far i haven't seen magic plow a field or build a house.

Who needs a gun, when you can area-effect enchant an arrow?

Ahh and there we have the "anyone can" problem again. "Anyone can do magic", while yea anyone is ABLE to learn magic in TES it was exegerated into "anyone can do it without every learning, researching or practicing it, they just can from birth".
And there's the big question again, if anyone can perform magic like that from birth why are weapons build AT ALL? Wouldn't using your magic 24/7 pay off better?
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Amy Melissa
 
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Post » Fri May 27, 2011 12:23 pm

. No towns grow,
The irony is the towns have been shrinking over the past couple of games ;)
but so far i haven't seen magic plow a field or build a house.
Re-visit the Telvanni :D

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Sakura Haruno
 
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Post » Fri May 27, 2011 11:01 am

I wouldn't say growing a big mushroom is "building a house".
Plus if that's so effective why don't we see more plant-houses, if magic is so powerfull that should far outdo building them out of rock or having to cut wood.

I again point out to one big problem, if the world is SO magic based it does NOT represent it in any way.
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Rebecca Dosch
 
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Post » Fri May 27, 2011 8:36 pm

Oh, probably not ANYONE can enchant an arrow. But not ANYONE can build a working gun, either.
The thing is that your research class *is* your mages guild, House Telvanni, etc.

That is, the very people who would likely research gunpowder or projectile weapons are also the same people who can make a more effective alternative already, and they don't actually need to know how to make arrows anymore than their shopkeeper needs to know how to enchant.
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Jinx Sykes
 
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Post » Fri May 27, 2011 2:32 pm

Ahh and there we have the "anyone can" problem again. "Anyone can do magic", while yea anyone is ABLE to learn magic in TES it was exegerated into "anyone can do it without every learning, researching or practicing it, they just can from birth".
And there's the big question again, if anyone can perform magic like that from birth why are weapons build AT ALL? Wouldn't using your magic 24/7 pay off better?

I guess that's where the player has to force themselves to role play a bit. There are restrictions on using magic - wearing armour makes it less effective etc. At the same time I agree with you. Attack someone in a tavern and every patron summons a weapons or casts a spell. Peasants should be poor, non militants who cower when you walk into the room. Part of the Bethesda code is that you can do anything, go anywhere - that's the charm of their games, but I would still like a bit more restrictive elements like in MW where you couldn't cast a spell with a sword in your hand. Not as much fun maybe, but more realistic. As realistic as a magic user can be I guess.
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Lavender Brown
 
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Post » Fri May 27, 2011 7:19 pm

Oh, probably not ANYONE can enchant an arrow. But not ANYONE can build a working gun, either.
The thing is that your research class *is* your mages guild, House Telvanni, etc.

That is, the very people who would likely research gunpowder or projectile weapons are also the same people who can make a more effective alternative already, and they don't actually need to know how to make arrows anymore than their shopkeeper needs to know how to enchant.

Well think of it that way, how about the races that are either not socially accepted, therefor can't use research and support of the mages guild, yet still need to defend themselves in some way. To those researching alternative weapons is very helpfull.
Personally i would point the invention of gunpowder or a similar substance to the GOBLINS, they do seem to be quite intelligent, have a social structure that allowes progression in such a way (even if their social hirarchy would be largely different) AND they do have shamans who would be very likely to have knowledge of chemistry.
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m Gardner
 
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Post » Fri May 27, 2011 9:09 pm

If we had teleportation spells, would we have automobiles?


silt striders

I fear TES is facing an identity crisis, and should try to reinvent itself.

EDIT: This is a fantasy game afterall. I can easily imagine an Argonian scientist, living in his house, in a sewer, with clockwork mechanisms that power some sort of ammo press. Completely non-magical alchemy books next to him, various prototypes here and there, a comparatively huge amount of sketches, other weird trinkets. No?
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Bloomer
 
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Post » Fri May 27, 2011 5:57 pm

silt striders

Good point, we have mages guild teleporters, why not simply expand those to every town and make other travel services absolute?
Mages guild would earn a fortune on all town-to-town transports and it's faster too.

I fear TES is facing an identity crisis, and should try to reinvent itself.

Lemme say this, it HAS to reinvent itself. Not discard absolutely everything that made it good but thinking about how it can actually IMPROVE.

EDIT: This is a fantasy game afterall. I can easily imagine an Argonian scientist, living in his house, in a sewer, with clockwork mechanisms that power some sort of ammo press. Completely non-magical alchemy books next to him, various prototypes here and there, a comparatively huge amount of sketches, other weird trinkets. No?

Actually that reminds me a lot of the Dwemer. While they did work with magic too they did magic and technology TOGETHER instead of rivaling it.
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Rachel Hall
 
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Post » Fri May 27, 2011 6:09 am

My thoughts on this...Mana shouldn't regenerate so quickly for the uninitiated.
It should take the training & dedication of a Mage to really create a distinction between the adept an those that have only learned to snap their fingers to light their fireplace, ya know?
This (if done correctly) I think should satisfy your issue with the 'magic is so easily attainable :. trumps all mundane tasks. It would make more sense for that peasant to use a melee weapon or plow etc... than 'magick' it all up. this would also sit well with the points heavymetal has made....that the 'researching' class have no need for a mechanical firearm thus no desire to even look into it.


EDIT: Wouldn't the Goblin Shaman be the equivalent of the mages guild for that subhuman race?
Further pondering...are they sentient enough to invent such technology? or do they just borrow from Men & Mer?
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Kayla Oatney
 
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Post » Fri May 27, 2011 5:05 pm

But wouldn't strictly teleportation-based transport be... boring? Honestly, boats, horses, silt striders, caravans, it would be of no use!

EDIT: Also, I'd very much enjoy some Steampunk vs. Magic rather than flat out Magitek.
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Sophie Morrell
 
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Post » Fri May 27, 2011 8:58 am

My thoughts on this...Mana shouldn't regenerate so quickly for the uninitiated.
It should take the training & dedication of a Mage to really create a distinction between the adept an those that have only learned to snap their fingers to light their fireplace, ya know?
This (if done correctly) I think should satisfy your issue with the 'magic is so easily attainable :. trumps all mundane tasks. It would make more sense for that peasant to use a melee weapon or plow etc... than 'magick' it all up. this would also sit well with the points heavymetal has made....that the 'researching' class have no need for a mechanical firearm thus no desire to even look into it.



But wouldn't strictly teleportation-based transport be... boring? Honestly, boats, horses, silt striders, caravans, it would be of no use!

EDIT: Also, I'd very much enjoy some Steampunk vs. Magic rather than flat out Magitek.

You both are making one mistake, you mix up "game mechanics" and "how the world the game is set in works". Of course having magic teleport only would be boring but if teleportation is THAT easily available why would anyone wast their time on roads?

What needs to happen is to reconsidder the "rules", magic regeneration can of course be part of the game worlds set up too (lore based) but learning and performing magic could require more dedication.
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R.I.p MOmmy
 
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Post » Fri May 27, 2011 12:39 pm

But wouldn't strictly teleportation-based transport be... boring? Honestly, boats, horses, silt striders, caravans, it would be of no use!

EDIT: Also, I'd very much enjoy some Steampunk vs. Magic rather than flat out Magitek.

Porridge...If you like the Steampunk Vs. Magic...Have you tried the Savage Games? I know it's OT but you should check them out ;)
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Genevieve
 
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Post » Fri May 27, 2011 8:32 pm

I dunno, adding something like a gun will ruin the very mood that TES was base on, magic and sword rpg. Also, like to point out not everyone cannot use magic to do everything, nor the fact that it is that easily accessible, but these guys has OTHER means to do alot thing that requires no magic.

Point is, there can be changes of how things is done, but NOT by simply adding guns into the whole mixture.
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jadie kell
 
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Post » Fri May 27, 2011 4:40 pm

Porridge...If you like the Steampunk Vs. Magic...Have you tried the Savage Games? I know it's OT but you should check them out ;)

Possibly because those games don't offer things TES has like free character creation and non-fixed character path? (Can't tell as i don't know those but they "why not just play XXX" suggestion always run into that corner)
EDIT: Wouldn't the Goblin Shaman be the equivalent of the mages guild for that subhuman race?
Further pondering...are they sentient enough to invent such technology? or do they just borrow from Men & Mer?

Well lets see, the shamans are pretty rare, they are far less organized than the mages guild and being the "equivalent" does not mean it's 100% the same. Plus goblins are physically relatively weak but only shamans really know magic so learning about weapon technologies that can help them fight/diffend on a distance would be very helpfull.
And what do you mean with "sentien enough"? From what i see they can work metal and leather, craft items, build traps and, if we go by learning magic again, the shamans are obviously smart enough for that. I know people see Goblins as "stupid gun fooder" but really, cut them a check, they could rise from cliche noob punching bags to an actual threat without making them stronger.
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Samantha hulme
 
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Post » Fri May 27, 2011 8:51 pm

You both are making one mistake, you mix up "game mechanics" and "how the world the game is set in works". Of course having magic teleport only would be boring but if teleportation is THAT easily available why would anyone wast their time on roads?

What needs to happen is to reconsidder the "rules", magic regeneration can of course be part of the game worlds set up too (lore based) but learning and performing magic could require more dedication.


Oh, but to the contary! I think magic is made so accessible for the sake of gameplay, and the world itself is much less "open". Once again, this is only theory, as there aren't too many ways of looking into the TES world. I suppose somebody's about to shoot me down, citing a book from Morrowind about how a man made magic common. But I suppose that was only added for accessibility as well. But that would mean I see the TES world like I want to see it, which I do. With guns, witch burnings, homophobia, steam powered engines, and so forth.

EDIT:
I dunno, adding something like a gun will ruin the very mood that TES was base on, magic and sword rpg.
As hard as I try, I can't seem to make sense of that statement. I fear it's only a question of perception :(
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Ana
 
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Post » Fri May 27, 2011 11:29 am

Guns in TES is DEFINITELY a subject that I'd like to hear an official stance by a Dev regarding. Put this all to rest.
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luis ortiz
 
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Post » Fri May 27, 2011 4:31 pm

Oh yeah, fo' sho'.
Not that anybody's opinion would change after a Dev stating his, but it would still be interesting.
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Luis Reyma
 
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Post » Fri May 27, 2011 8:38 pm

Oh, but to the contary! I think magic is made so accessible for the sake of gameplay, and the world itself is much less "open". Once again, this is only theory, as there aren't too many ways of looking into the TES world. I suppose somebody's about to shoot me down, citing a book from Morrowind about how a man made magic common. But I suppose that was only added for accessibility as well.

Magic come from a hole in a sky, not made by man.

But that would mean I see the TES world like I want to see it, which I do. With guns, witch burnings, homophobia, steam powered engines, and so forth.
Sound a heck like our last century. I doubt the TES universe would progress like we did in our timeline.
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[ becca ]
 
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Post » Fri May 27, 2011 11:29 am

Oh, but to the contary! I think magic is made so accessible for the sake of gameplay, and the world itself is much less "open". Once again, this is only theory, as there aren't too many ways of looking into the TES world. I suppose somebody's about to shoot me down, citing a book from Morrowind about how a man made magic common. But I suppose that was only added for accessibility as well. But that would mean I see the TES world like I want to see it, which I do. With guns, witch burnings, homophobia, steam powered engines, and so forth.

There are documnts about magic and availablitly, however they say "purchasing SPELLS, SCROLLS and POTIONS" was made easy, learning the magic and actually performing it is NOT.

EDIT: As hard as I try, I can't seem to make sense of that statement. I fear it's only a question of perception :(

It's pretty much the "this is how fantasy should be and nothing else" statement. It was actually a lot worse before Oblivon came out where actually mentioning locational damage was seen as almost a crime on the forums.

Point is, there can be changes of how things is done, but NOT by simply adding guns into the whole mixture.

That IS understandable but saying "guns would totaly ruin it" is still unbased.

Sound a heck like our last century. I doubt the TES universe would progress like we did in our timeline.

And yet people say "this can't be as it wasn't developed at that time" as a rason.
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daniel royle
 
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Post » Fri May 27, 2011 12:54 pm

That IS understandable but saying "guns would totaly ruin it" is still unbased.

Basis of gut feeling and the fact that adding a gun will change the whole set up forever. Once its added into the game, its there, and there no turning back. I prefer that TES does not degrade itself by adding guns into the system. Its just not their way of handling thing.

And yet people say "this can't be as it wasn't developed at that time" as a rason.
And from the look at how much progress TES made in their universe, I am not surprise there aren't any progress by technical standard at all. TES only base the similarity of medieval but not as exact.
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Jamie Moysey
 
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