Like, I'd like to suture my own wounds, pop my arms back into place, remove an arrow from my skin, ect. Somewhat like dark Corners of the Earth or Farcry 2.
I was thinking along the line of adding a skill call Medical which is base on the expertise of self-healing require by self-examination and using the material to heal the wounds. Its something like this:
*In Daggerfall, the more the person rest, the more points the skill level-up.
*The higher the Skill, the larger amount of health point gained per hour in a rest.
*Using medical item like First Aid or Bandages will also heal the person, depending on the amount of skill that person has on Medical. Better the skill, the more points of health can be squeeze out per use of these medical items.
*Also, using these item will grant a small amount of experience to level up Medical.
If I remember correctly, from the game Redguard to Oblivion, it when as long as 460ish years inbetween. There was not any signs of changing the use from magic and sword to something like that of guns. I can safely say that this next 200 Years will have no progress regarding their technological expertise but moreso in monopolizing Magic at its prime.