» Fri May 27, 2011 1:51 pm
Talked about it before but here's a overworked version of the "writing your history" suggestion.
Writing your history:
Since your character usually starts of with no given past it could be possible to write your own past. That way there would be no dictated preset past for your character (keeping the mystery) but you could still create your own depending on which you find fitting.
What writing your past would do is it helps setting up your stats at the beginning of the game, instead of directly choosing your major ? minor skills you select things that happened in your past which then have influence on your skills, attributes and other conditions.
You don't actually WRITE it though, you simply choose from a list of possible occurrences in your past. However you can write in it too, the occurrences stay the same but you can craft a little story around them, this is purely optional and cosmetic though.
For example, if you selected you grew up in Black Marsh you probably already contracted some poisons and diseases meaning you'd already have a bit of immunity against certain ones (the most common ones in Black Marsh). Or if you trained sword fighting you of course have better sword fighting skills.
However the strength of your stats would also depend on when and how often you did certain things, for example, when you only trained alchemy once when you where a child you won't have much of it left. However when you did that later in your life there will be more of it left over and if you did it regularly it will get even stronger.
Also a lot of history choices would not just influence one skill/attribute/condition but more that are tied into it. For example, saying you have been a pick-pocket in your past would give you a bonus in sneaking and pick-pocketing or saying you have been quite a ruffian you'd get experience in boxing and simple defense, plus you'd probably already busted your bones a few times so you have slightly tougher bones now (healed fractures are stronger than normally grown bones).
However many would also carry a negative in them, most only have the "negative" of taking time in your history and leaving less room for others, some however have actual negatives. Starting out as a thief for example there could already be a criminal record that followed you so when you get in trouble you get higher fines. Or with the ruffian example people could find your face less appealing from all the punches you caught (it wouldn't have an actual influence on your characters looks though).
You'd also have a limit of how many entries you can make, though I wouldn't base it on your characters age but have a set amount of possible choices.
In the end this can lead into a character class, the game can calculate a class on your chosen history and the stats that come out in the end or you can of course name one yourself as always.
Writing your history would be optional though, it would be a more detailed alternative to the "10 questions" system with a lot more choices. You could still just pick a preset class or chose your own skills or, if there's a "try out" phase for your character, determine your skill choices there.
On the other hand I'd really like it if having to chose a Class is optional too, I don't really want to pick a title for my character but rather leave it open since I like to play more open. So best make it that you can leave the class blank or fill/change that field later in the game when you have "chosen" a career you want to follow. After all it is just formal so the decision should be left open.
Additionally your class description could change dynamically throughout the game if your skills change, it simply takes your highest skills and calculates which class would fit those the most.
All in all being able to create your characters history is a more RP friendly way to create your character AND leaves you the choice of what your characters past is without destroying the "mystery". After all everyone can think off their own way what they want to have happened in their characters past and they wouldn't necessarily HAVE to either.