TESV Ideas and Suggestions #138,

Post » Fri May 27, 2011 9:14 am

?ber-characters (like 100 strength) = 1 claymore in each hand! Backfires!

Doesn't really matter how strong you are, just imagine the physics of it. Imagine how awkward the oversized handles would fit into each hand.
Unless you were much larger and it becomes one-handed, sure.
Fargoth with 250 Strength should not be able to dual wield two claymores. None of it makes sense.
It's like the Incredible Hulk - a lot of the things he does goes against physics. It doesn't matter how strong you are, you can't twirl a 60 ton tank around in circles by its turret. Especially considering his body mass being what...400 lbs? 500? And because you can powerlift 5 cars over your head, it doesn't mean you can leap a half a mile in your snug purple pants.
Just sayin.
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KIng James
 
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Post » Fri May 27, 2011 7:33 pm

dual wield only with daggers or hand weapons (claw, katar, brass knuckles, that sort of thing).

Basically, I wish there was some benefit to not using a shield with the off-hand, other than RPing purposes. Faster attacks, maybe?


In my opinion a one handed weapon without shield should be used as a two handed with faster attacks.
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Anne marie
 
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Post » Fri May 27, 2011 7:35 am

In my opinion a one handed weapon without shield should be used as a two handed with faster attacks.


Just how is it possible to hold a 1 handed sword with 2 hands, when the grip is small enough for 1
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Sierra Ritsuka
 
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Post » Fri May 27, 2011 11:21 am

Doesn't really matter how strong you are, just imagine the physics of it. Imagine how awkward the oversized handles would fit into each hand.
Unless you were much larger and it becomes one-handed, sure.
Fargoth with 250 Strength should not be able to dual wield two claymores. None of it makes sense.
It's like the Incredible Hulk - a lot of the things he does goes against physics. It doesn't matter how strong you are, you can't twirl a 60 ton tank around in circles by its turret. Especially considering his body mass being what...400 lbs? 500? And because you can powerlift 5 cars over your head, it doesn't mean you can leap a half a mile in your snug purple pants.
Just sayin.


Even if you have 1000 points in strength, you can't store all that stuff on you.
Which is why the laws of reason and TES (game series, not world)'s lack of should not be compared.
Where am I going with this again? Oh yeah. Xivilai wield two claymores. Average people wield two short swords.

Just how is it possible to hold a 1 handed sword with 2 hands, when the grip is small enough for 1

Hand over hand? How does that cute, innocent girl in a horror movie stab someone with a dagger? Two handed lowercut.
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Louise Andrew
 
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Post » Fri May 27, 2011 8:43 am

In my opinion a one handed weapon without shield should be used as a two handed with faster attacks.

:thumbsup: I like that idea. Might not work with a dagger, they are usually used in a stabbing, rather than slashing, motion. Daggers should definitely have something good about them to recommend them for assassins and stealth-types. In OB, the all-encompassing Blade skill meant my Assassin was as proficient with daggers as she was with claymores. :rolleyes:

I forget, in TESIV, were there penalties for sneaking with a weapon unsheathed and/or the type/size of the weapon?

EDIT: As for hilt size - you can clasp one hand over the other - like you see with people shooting pistols and stuff.
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Bryanna Vacchiano
 
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Post » Fri May 27, 2011 4:42 pm

Nope. Unless you use that awesome mod listed in Arwen's library.
With that said, fighting styles should be presented.

You know? Grip? Speed? Style?
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Ymani Hood
 
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Post » Fri May 27, 2011 6:59 am

Even if you have 1000 points in strength, you can't store all that stuff on you.
Which is why the laws of reason and TES (game series, not world)'s lack of should not be compared.
Where am I going with this again? Oh yeah. Xivilai wield two claymores. Average people wield two short swords.

Well, you made my point. What was yours?
Xivilai are larger than player races. So they can wield two claymores.

You can store "all that stuff" on you if it's tied down, and bundled onto a backpack or something.
Unless you like imagining that you're carrying it like a load of laundry, into the fray of battle.
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Rob Davidson
 
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Post » Fri May 27, 2011 10:26 am

Alright I can agree with the 2 hands on 1 handed grip, but it still make claymores a little useless.


But dual wield claymore and warhammers still sound wrong to me
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Sanctum
 
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Post » Fri May 27, 2011 8:42 am

That was also my point to begin with. We share it.
The whole fuss was about whether or not dual wielding is realistic or not. To which I say; it is!
You can store "all that stuff" on you if it's tied down, and bundled onto a backpack or something.

Imagine the physics of it! How cumbersome it would be to carry enough armement for a small army.
but it still make claymores a little useless.

They still have extended reach.
But even then, so what if they're a little useless? The game doesn't have to be balanced.
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ruCkii
 
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Post » Fri May 27, 2011 6:54 pm

Nope. Unless you use that awesome mod listed in Arwen's library.
With that said, fighting styles should be presented.

You know? Grip? Speed? Style?

I'd like weapons and weapon choice to also have more of an impact in non-combat situations. Sneaking is one example. Another might be how NPCs react to you; a dagger can be easily hidden, so NPCs may be less threatened by a player character who approaches them seemingly unarmed... then again, other NPCs might be suspicious, expecting that a weapon is concealed. Likewise, some NPCs might appreciate knowing the player character is a battle-hardened warrior wearing his/her weapon with pride, while other NPCs might find such a display rude or intimidating.

One thing I remember from Neverwinter Nights is that some NPCs would refuse to talk to the player if the PC was running around with a weapon unsheathed (or something like that). The NPC would say you're rude, or be frightened and run away, or call the guards. It makes sense, too - I mean, really, how many people do you see running around a peaceful city with their weapons out?
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Quick Draw III
 
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Post » Fri May 27, 2011 7:38 pm

Just how is it possible to hold a 1 handed sword with 2 hands, when the grip is small enough for 1


Having a bigger hilt obviously. :P
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Richard
 
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Post » Fri May 27, 2011 7:32 am

Alright I can agree with the 2 hands on 1 handed grip, but it still make claymores a little useless.


But dual wield claymore and warhammers still sound wrong to me


Pure two-handed weapon would have a longer reach and a bigger damage output.
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Paula Rose
 
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Post » Fri May 27, 2011 3:56 pm

Pure two-handed weapon would have a longer reach and a bigger damage output.


Agreed
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Lalla Vu
 
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Post » Fri May 27, 2011 6:20 pm

Heres an idea : a skill system like feats or perks. What I mean is you get powers and abilities from your major skills when lvl-ing
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Tamara Dost
 
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Post » Fri May 27, 2011 2:49 pm

Heres an idea : a skill system like feats or perks. What I mean is you get powers and abilities from your major skills when lvl-ing

Hm , no I like traits better. The perks in Fallout didn't fit well with me and made you WAY too powerful . Your already god like in Oblivion anyhow.
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John Moore
 
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Post » Fri May 27, 2011 7:21 am

What are these traits your talking about? Can I get an example?
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Hilm Music
 
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Post » Fri May 27, 2011 12:12 pm

What are these traits your talking about? Can I get an example?

In the original Fallout there was traits that gave you advantages and disadvantages which made the game challenging in many ways and if you picked some certain perks the gameplay is radically different from what I've heard. Perks in Fallout 3 made the lone wanderer even more godish than he/she should of been in the first place. I want the game challenging without making my enemies sponges for bullets/ swords slashes / magic and etc.
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Johnny
 
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Post » Fri May 27, 2011 3:31 pm

In the original Fallout there was traits that gave you advantages and disadvantages which made the game challenging in many ways and if you picked some certain perks the gameplay is radically different from what I've heard. Perks in Fallout 3 made the lone wanderer even more godish than he/she should of been in the first place. I want the game challenging without making my enemies sponges for bullets/ swords slashes / magic and etc.


In they expansion they really got over the top.

But they were fun. :D
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Alada Vaginah
 
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Post » Fri May 27, 2011 8:07 pm

A cause an effect system, My actions influence the game in some way
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alyssa ALYSSA
 
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Post » Fri May 27, 2011 6:13 am

Imagine the physics of it! How cumbersome it would be to carry enough armement for a small army.

Well, numbers beyond 100 can be considered super-human, right? At 100 in something, you're one of the top best in the land.
With strength double, triple, or more of one of these "best" tough guys, carrying a bundle a half a mile tall on your pack should feel alright.
Yeah, I agree with dual wielding, as long as it makes sense. Not warhammers & rocket launchers.
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Mason Nevitt
 
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Post » Fri May 27, 2011 8:56 pm

With strength double, triple, or more of one of these "best" tough guys?ber

Contarily to swinging two claymores around? I think not.
?ber-characters are ?ber and can do ?ber things.
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xx_Jess_xx
 
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Post » Fri May 27, 2011 7:19 pm

Alright, dude. There's only one way for us to settle this.
Let's armwrestle.
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Zosia Cetnar
 
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Post » Fri May 27, 2011 4:49 am

Alright, dude. There's only one way for us to settle this.
Let's armwrestle.

Two, if you include a Dance Off.
With that said...
http://www.youtube.com/watch?v=ZsBfPhtSWl8
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LuCY sCoTT
 
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Post » Fri May 27, 2011 8:49 am

In the original Fallout there was traits that gave you advantages and disadvantages which made the game challenging in many ways and if you picked some certain perks the gameplay is radically different from what I've heard.

Like the background trait things in Arcanum and Daggerfall, yeah? I'd like to have some of those, give a little more customization to my character and encourage an RPing experience.
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Chris Ellis
 
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Post » Fri May 27, 2011 7:14 am

I know it probably wont happen, but some way to mod on the consoles.
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Yvonne Gruening
 
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